VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Wolf

Wild-Wolf-5sec

Career matches297
Career win rate62.3%
Round win rate44.3%
Peak rank33
Distinct opponents24
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3329718511262.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira114736.4%+2.0
Jacky65183.3%+57.1
Shun5050.0%-43.2
Lion43175.0%+25.4
Wolf4040.0%-29.5
Brad31233.3%-4.4
El Blaze31233.3%-9.9
Kage31233.3%-9.9
Dural110100.0%+49.0
Goh1010.0%-61.5
Jean1010.0%-43.6
Jeffry1010.0%-31.4
Lau1010.0%-14.8
Pai110100.0%+16.1
Sarah110100.0%+46.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence84450.0%+23.1
Low Fence82625.0%-17.3
Rectangle74357.1%+23.0
Octagon52340.0%-6.9
Full Fence43175.0%+25.4
Half Fence41325.0%-24.6
Single Wall4040.0%-37.1
Breakable Half Fence21150.0%+17.0
Full Fence and Open110100.0%+49.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3050.0%40.2%+9.8
No walls1216.7%37.5%-20.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

interceptor (Rank 40)2026/08/051010.0%
ちょいそる (Rank 33)2026/08/0531233.3%
JeanKujo (Rank 30)2026/08/0221150.0%
やまだ (Rank 32)2026/08/0231233.3%
maripon (Rank 32)2026/08/021010.0%
ふぇに (Rank 33)2026/08/02220100.0%
ぱお (Rank 33)2026/08/024040.0%
やまだ.com (Rank 37)2026/08/0252340.0%
[VirtuAnalytics]SuperGolden (Rank 33)2026/08/0231233.3%
こんにちわアキラ (Rank 39)2026/08/022020.0%
nanami.madogiwa (Rank 33)2026/07/28110100.0%
うをん (Rank 32)2026/07/281010.0%
Laphroaig10 (Rank 37)2026/07/281010.0%
イチゲン (Rank 30)2026/07/24110100.0%
自作マニア@いにしえ (Rank 35)2026/07/241010.0%
たまあき (Rank 32)2026/07/241010.0%
bonbon (Rank 34)2026/07/2443175.0%
あつあげ (Rank 29)2026/07/242020.0%
nasumiso (Rank 30)2026/07/23220100.0%
r1s1d8 (Rank 28)2026/07/231010.0%
orz (Rank 29)2026/07/18110100.0%
kimxxxtt (Rank 21)2026/07/17110100.0%
改悪 (Rank 30)2026/07/122020.0%
allgonnaworkout (Rank 25)2026/07/12110100.0%

Round openings

Wolf

forward movement into punchP4624.6%
Rolling Savate6K+G94.8%
crouch dash forward into Arrow Knuckle3P84.3%
Quick Shoulder66P+K73.7%
evade up into forward dash63.2%
backdash into Elbow Butt4P52.7%
crouch into Low Hammer2P52.7%
crouch into Regret Discharge33P+K52.7%
evade up into Low Drop Kick62K52.7%
guardG into Low Drop Kick62K52.7%
backdash into Mow Down Chop1P+K42.1%
crouch dash forward into guardG42.1%
guardG into evade up42.1%
Arrow Knuckle3P into crouch31.6%
Arrow Knuckle3P into evade up31.6%

48 further openings account for the other 68 rounds.