Virtua Fighter 5 REVO · v1.10 · Region: Asia
ぽん
Characters played — VF5's own record
| Jacky | 37 | 2,387 | 1,276 | 1,111 | 53.5% |
|---|---|---|---|---|---|
| Sarah | 37 | 1,029 | 573 | 456 | 55.7% |
| Brad | 38 | 1,000 | 589 | 411 | 58.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 26 | 18 | 8 | 69.2% | +18.7 |
|---|---|---|---|---|---|
| Jean | 24 | 13 | 11 | 54.2% | -6.2 |
| Goh | 22 | 10 | 12 | 45.5% | -14.6 |
| Lau | 20 | 8 | 12 | 40.0% | -15.1 |
| Sarah | 19 | 11 | 8 | 57.9% | +1.8 |
| Jeffry | 18 | 8 | 10 | 44.4% | -17.2 |
| Vanessa | 16 | 9 | 7 | 56.2% | +1.1 |
| Jacky | 13 | 5 | 8 | 38.5% | -18.4 |
| Akira | 12 | 8 | 4 | 66.7% | +5.6 |
| Aoi | 10 | 10 | 0 | 100.0% | +46.5 |
| Wolf | 9 | 4 | 5 | 44.4% | -8.0 |
| Pai | 8 | 3 | 5 | 37.5% | -12.1 |
| Shun | 8 | 2 | 6 | 25.0% | -24.4 |
| Kage | 7 | 6 | 1 | 85.7% | +29.3 |
| Eileen | 5 | 3 | 2 | 60.0% | +9.0 |
| El Blaze | 5 | 4 | 1 | 80.0% | +24.6 |
| Lion | 4 | 3 | 1 | 75.0% | +27.7 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +6.1 |
| Dural | 2 | 2 | 0 | 100.0% | +49.1 |
| Taka | 2 | 1 | 1 | 50.0% | -7.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 43 | 20 | 23 | 46.5% | -11.1 |
|---|---|---|---|---|---|
| Rectangle | 31 | 18 | 13 | 58.1% | +7.0 |
| Low Fence | 26 | 15 | 11 | 57.7% | -1.4 |
| Breakable Half Fence | 25 | 15 | 10 | 60.0% | +4.9 |
| Full Fence | 23 | 11 | 12 | 47.8% | -4.3 |
| Single Wall | 23 | 13 | 10 | 56.5% | -3.0 |
| Octagon | 17 | 10 | 7 | 58.8% | +3.6 |
| Open | 17 | 11 | 6 | 64.7% | +7.8 |
| Half Fence | 14 | 9 | 5 | 64.3% | +5.5 |
| Full Fence and Open | 10 | 5 | 5 | 50.0% | -4.1 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 153 | 54.2% | 54.6% | -0.3 |
| No walls | 66 | 59.1% | 58.7% | +0.4 |
Walls against open: -0.8 points (95% range -15.5 to +14.0), p 0.920 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jefrikko (Rank 37) | 11 | 7 | 4 | 63.6% |
|---|---|---|---|---|
| くろね@のびしろF (Rank 34) | 9 | 6 | 3 | 66.7% |
| chima0818turi (Rank 40) | 8 | 5 | 3 | 62.5% |
| ゲッパー (Rank 37) | 8 | 3 | 5 | 37.5% |
| kansimamoto (Rank 34) | 7 | 2 | 5 | 28.6% |
| 禅-ZEN- (Rank 36) | 7 | 6 | 1 | 85.7% |
| no-0809 (Rank 39) | 6 | 1 | 5 | 16.7% |
| cx-server (Rank 35) | 5 | 5 | 0 | 100.0% |
| ぱりぱり (Rank 37) | 5 | 1 | 4 | 20.0% |
| メガジェネ (Rank 38) | 5 | 3 | 2 | 60.0% |
| 荒駒松太郎 (Rank 37) | 5 | 1 | 4 | 20.0% |
| giggs_0919 (Rank 39) | 4 | 1 | 3 | 25.0% |
| jizou_guile (Rank 33) | 4 | 4 | 0 | 100.0% |
| うるヲ参拾 (Rank 38) | 4 | 3 | 1 | 75.0% |
| めろぴ。 (Rank 40) | 4 | 2 | 2 | 50.0% |
| ネンジ (Rank 40) | 4 | 4 | 0 | 100.0% |
| マーウォ (Rank 37) | 4 | 1 | 3 | 25.0% |
| AOEアオイ (Rank 31) | 3 | 2 | 1 | 66.7% |
| hikabun (Rank 39) | 3 | 2 | 1 | 66.7% |
| okinawa_39 (Rank 39) | 3 | 3 | 0 | 100.0% |
| お~ちゃん (Rank 34) | 3 | 2 | 1 | 66.7% |
| せろじゃん (Rank 38) | 3 | 2 | 1 | 66.7% |
| どっせ参謀 (Rank 36) | 3 | 3 | 0 | 100.0% |
| カルティカ (Rank 39) | 3 | 0 | 3 | 0.0% |
| フルレバ (Rank 35) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| cx-server (Rank 35) | 2026/05/31 | 5 | 5 | 0 | 100.0% |
|---|---|---|---|---|---|
| hikabun (Rank 39) | 2026/05/31 | 3 | 2 | 1 | 66.7% |
| メガジェネ (Rank 38) | 2026/05/17 | 5 | 3 | 2 | 60.0% |
| giggs_0919 (Rank 39) | 2026/05/17 | 4 | 1 | 3 | 25.0% |
| chima0818turi (Rank 40) | 2026/05/11 | 8 | 5 | 3 | 62.5% |
| kansimamoto (Rank 34) | 2026/05/11 | 7 | 2 | 5 | 28.6% |
| jefrikko (Rank 37) | 2026/05/11 | 11 | 7 | 4 | 63.6% |
| うるヲ参拾 (Rank 38) | 2026/05/11 | 4 | 3 | 1 | 75.0% |
| どっせ参謀 (Rank 36) | 2026/05/10 | 3 | 3 | 0 | 100.0% |
| フルレバ (Rank 35) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
| ネンジ (Rank 40) | 2026/05/06 | 4 | 4 | 0 | 100.0% |
| no-0809 (Rank 39) | 2026/05/06 | 6 | 1 | 5 | 16.7% |
| めろぴ。 (Rank 40) | 2026/05/06 | 4 | 2 | 2 | 50.0% |
| お~ちゃん (Rank 34) | 2026/05/06 | 3 | 2 | 1 | 66.7% |
| 荒駒松太郎 (Rank 37) | 2026/05/06 | 5 | 1 | 4 | 20.0% |
| くろね@のびしろF (Rank 34) | 2026/05/05 | 9 | 6 | 3 | 66.7% |
| okinawa_39 (Rank 39) | 2026/04/26 | 3 | 3 | 0 | 100.0% |
| カルティカ (Rank 39) | 2026/04/26 | 3 | 0 | 3 | 0.0% |
| 禅-ZEN- (Rank 36) | 2026/04/23 | 7 | 6 | 1 | 85.7% |
| AOEアオイ (Rank 31) | 2026/04/16 | 3 | 2 | 1 | 66.7% |
| ゲッパー (Rank 37) | 2026/04/16 | 8 | 3 | 5 | 37.5% |
| jizou_guile (Rank 33) | 2026/04/16 | 4 | 4 | 0 | 100.0% |
| せろじゃん (Rank 38) | 2026/04/06 | 3 | 2 | 1 | 66.7% |
| ぱりぱり (Rank 37) | 2026/04/06 | 5 | 1 | 4 | 20.0% |
| マーウォ (Rank 37) | 2026/03/29 | 4 | 1 | 3 | 25.0% |
Round openings
Every character
| crouch into throwP+G | 46 | 4.9% |
|---|---|---|
| backdash into evade up | 44 | 4.7% |
| crouch dash forward into throwP+G | 32 | 3.4% |
| crouch into Middle Kick3K | 31 | 3.3% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 30 | 3.2% |
| backdash into Spin Heel Sword4K+G | 30 | 3.2% |
| crouch dash back into Spin Heel Sword4K+G | 23 | 2.5% |
| crouch dash back into guardG | 20 | 2.1% |
| crouch dash forward into punchP | 20 | 2.1% |
| backdash into Sway Back4P+K+G | 19 | 2.0% |
| Dtee Sawk Dtrohng4P+K | 17 | 1.8% |
| Groin Kick6K+G | 17 | 1.8% |
| Groin Kick6K+G into forward movement | 17 | 1.8% |
| crouch dash forward into guardG | 17 | 1.8% |
| forward dash into High Angle Upper Kick6K | 17 | 1.8% |
188 further openings account for the other 560 rounds.
Jacky
| crouch into Middle Kick3K | 31 | 4.7% |
|---|---|---|
| Dash Hammer Kick66K into High Angle Upper Kick6K | 30 | 4.5% |
| backdash into Spin Heel Sword4K+G | 30 | 4.5% |
| crouch into throwP+G | 30 | 4.5% |
| backdash into evade up | 28 | 4.2% |
| crouch dash back into Spin Heel Sword4K+G | 23 | 3.5% |
| crouch dash forward into throwP+G | 20 | 3.0% |
| crouch dash forward into punchP | 18 | 2.7% |
| Groin Kick6K+G | 17 | 2.5% |
| Groin Kick6K+G into forward movement | 17 | 2.5% |
| forward dash into High Angle Upper Kick6K | 17 | 2.5% |
| crouch dash back into guardG | 14 | 2.1% |
| forward dash into throwP+G | 14 | 2.1% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 13 | 1.9% |
| guardG into throwP+G | 13 | 1.9% |
130 further openings account for the other 352 rounds.
Brad
| backdash into Sway Back4P+K+G | 19 | 7.9% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 17 | 7.0% |
| Middle Spin Kick66K into Ten Kao6K | 16 | 6.6% |
| crouch into throwP+G | 16 | 6.6% |
| Ducking6P+K+G into Crush Knee KickK+G | 15 | 6.2% |
| backdash into evade up | 14 | 5.8% |
| crouch dash forward into throwP+G | 12 | 5.0% |
| backdash into Stop Kick4K | 9 | 3.7% |
| backdash into Jackal Straight46P+K | 5 | 2.1% |
| backdash into guardG | 5 | 2.1% |
| backdash into throwP+G | 5 | 2.1% |
| crouch dash back into guardG | 5 | 2.1% |
| crouch dash forward into guardG | 5 | 2.1% |
| crouch into Sharp Shoot1P | 5 | 2.1% |
| punchP into Jab StraightPP | 5 | 2.1% |
58 further openings account for the other 88 rounds.
Sarah
| backdash into Crescent Heel4K+G | 7 | 21.9% |
|---|---|---|
| Hide Side Kick (Deflect)P+K | 2 | 6.2% |
| backdash into Full Spin Heel Kick9K | 2 | 6.2% |
| backdash into Quick Knee6K | 2 | 6.2% |
| backdash into evade up | 2 | 6.2% |
| evade up into forward dash | 2 | 6.2% |
| kickK into High Kick StraightKP | 2 | 6.2% |
| Sharpsword44K into Sharpsword Combo44KK | 1 | 3.1% |
| backdash | 1 | 3.1% |
| backdash into Sharpsword44K | 1 | 3.1% |
| backdash into guardG | 1 | 3.1% |
| crouch dash back into guardG | 1 | 3.1% |
| crouch dash forward into Leg Slicer2K+G | 1 | 3.1% |
| crouch dash forward into guardG | 1 | 3.1% |
| crouch into Leg Slicer2K+G | 1 | 3.1% |
5 further openings account for the other 5 rounds.
