VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ぽん

Career matches4,416
Career win rate55.2%
Round win rate53.2%
Peak rank38
Distinct opponents94
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky372,3871,2761,11153.5%
Sarah371,02957345655.7%
Brad381,00058941158.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad2618869.2%+18.7
Jean24131154.2%-6.2
Goh22101245.5%-14.6
Lau2081240.0%-15.1
Sarah1911857.9%+1.8
Jeffry1881044.4%-17.2
Vanessa169756.2%+1.1
Jacky135838.5%-18.4
Akira128466.7%+5.6
Aoi10100100.0%+46.5
Wolf94544.4%-8.0
Pai83537.5%-12.1
Shun82625.0%-24.4
Kage76185.7%+29.3
Eileen53260.0%+9.0
El Blaze54180.0%+24.6
Lion43175.0%+27.7
Lei Fei32166.7%+6.1
Dural220100.0%+49.1
Taka21150.0%-7.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence43202346.5%-11.1
Rectangle31181358.1%+7.0
Low Fence26151157.7%-1.4
Breakable Half Fence25151060.0%+4.9
Full Fence23111247.8%-4.3
Single Wall23131056.5%-3.0
Octagon1710758.8%+3.6
Open1711664.7%+7.8
Half Fence149564.3%+5.5
Full Fence and Open105550.0%-4.1

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15354.2%54.6%-0.3
No walls6659.1%58.7%+0.4

Walls against open: -0.8 points (95% range -15.5 to +14.0), p 0.920 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cx-server (Rank 35)2026/05/31550100.0%
hikabun (Rank 39)2026/05/3132166.7%
メガジェネ (Rank 38)2026/05/1753260.0%
giggs_0919 (Rank 39)2026/05/1741325.0%
chima0818turi (Rank 40)2026/05/1185362.5%
kansimamoto (Rank 34)2026/05/1172528.6%
jefrikko (Rank 37)2026/05/11117463.6%
うるヲ参拾 (Rank 38)2026/05/1143175.0%
どっせ参謀 (Rank 36)2026/05/10330100.0%
フルレバ (Rank 35)2026/05/1031233.3%
ネンジ (Rank 40)2026/05/06440100.0%
no-0809 (Rank 39)2026/05/0661516.7%
めろぴ。 (Rank 40)2026/05/0642250.0%
お~ちゃん (Rank 34)2026/05/0632166.7%
荒駒松太郎 (Rank 37)2026/05/0651420.0%
くろね@のびしろF (Rank 34)2026/05/0596366.7%
okinawa_39 (Rank 39)2026/04/26330100.0%
カルティカ (Rank 39)2026/04/263030.0%
禅-ZEN- (Rank 36)2026/04/2376185.7%
AOEアオイ (Rank 31)2026/04/1632166.7%
ゲッパー (Rank 37)2026/04/1683537.5%
jizou_guile (Rank 33)2026/04/16440100.0%
せろじゃん (Rank 38)2026/04/0632166.7%
ぱりぱり (Rank 37)2026/04/0651420.0%
マーウォ (Rank 37)2026/03/2941325.0%

Round openings

Every character

crouch into throwP+G464.9%
backdash into evade up444.7%
crouch dash forward into throwP+G323.4%
crouch into Middle Kick3K313.3%
Dash Hammer Kick66K into High Angle Upper Kick6K303.2%
backdash into Spin Heel Sword4K+G303.2%
crouch dash back into Spin Heel Sword4K+G232.5%
crouch dash back into guardG202.1%
crouch dash forward into punchP202.1%
backdash into Sway Back4P+K+G192.0%
Dtee Sawk Dtrohng4P+K171.8%
Groin Kick6K+G171.8%
Groin Kick6K+G into forward movement171.8%
crouch dash forward into guardG171.8%
forward dash into High Angle Upper Kick6K171.8%

188 further openings account for the other 560 rounds.

Jacky

crouch into Middle Kick3K314.7%
Dash Hammer Kick66K into High Angle Upper Kick6K304.5%
backdash into Spin Heel Sword4K+G304.5%
crouch into throwP+G304.5%
backdash into evade up284.2%
crouch dash back into Spin Heel Sword4K+G233.5%
crouch dash forward into throwP+G203.0%
crouch dash forward into punchP182.7%
Groin Kick6K+G172.5%
Groin Kick6K+G into forward movement172.5%
forward dash into High Angle Upper Kick6K172.5%
crouch dash back into guardG142.1%
forward dash into throwP+G142.1%
backdash into Slide Shuffle (Deflect)4P+K+G131.9%
guardG into throwP+G131.9%

130 further openings account for the other 352 rounds.

Brad

backdash into Sway Back4P+K+G197.9%
Dtee Sawk Dtrohng4P+K177.0%
Middle Spin Kick66K into Ten Kao6K166.6%
crouch into throwP+G166.6%
Ducking6P+K+G into Crush Knee KickK+G156.2%
backdash into evade up145.8%
crouch dash forward into throwP+G125.0%
backdash into Stop Kick4K93.7%
backdash into Jackal Straight46P+K52.1%
backdash into guardG52.1%
backdash into throwP+G52.1%
crouch dash back into guardG52.1%
crouch dash forward into guardG52.1%
crouch into Sharp Shoot1P52.1%
punchP into Jab StraightPP52.1%

58 further openings account for the other 88 rounds.

Sarah

backdash into Crescent Heel4K+G721.9%
Hide Side Kick (Deflect)P+K26.2%
backdash into Full Spin Heel Kick9K26.2%
backdash into Quick Knee6K26.2%
backdash into evade up26.2%
evade up into forward dash26.2%
kickK into High Kick StraightKP26.2%
Sharpsword44K into Sharpsword Combo44KK13.1%
backdash13.1%
backdash into Sharpsword44K13.1%
backdash into guardG13.1%
crouch dash back into guardG13.1%
crouch dash forward into Leg Slicer2K+G13.1%
crouch dash forward into guardG13.1%
crouch into Leg Slicer2K+G13.1%

5 further openings account for the other 5 rounds.