VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

El Blaze

ItsameBS

  • Taka
  • Pai
  • Wolf
  • Aoi
  • Lau
  • Goh
Career matches10,978
Career win rate54.9%
Round win rate50.4%
Peak rank36
Distinct opponents134
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1683 #884 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze332,6811,4721,20954.9%
Taka361,9771,14882958.1%
Aoi331,76393982453.3%
Pai331,54882272653.1%
Wolf321,46180265954.9%
Goh331,27570157455.0%
Lau27185949150.8%
Sarah—88474153.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,394 of 3,066 rounds counted

5.2 inputs a second (315 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka5.3317591
Pai5.2314582
El Blaze5.4322451
Wolf5.1308298
Aoi5.4322281
Goh5.0299191

By opponent's character

Brad5.1308313
Shun5.3321229
Sarah5.4324261
Akira5.2311223
Lau5.2312179
Pai5.3318136
Jeffry5.130663
El Blaze5.2314134
Jacky5.4322144
Goh5.1309147
Lei Fei5.5327131
Kage5.029888
Wolf5.231095
Jean5.3318117
Lion5.331660
Taka5.130730
Dural5.331725
Vanessa5.43228
Eileen5.43238
Aoi5.33193

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Brad91444748.4%-4.4
Shun71383353.5%+4.9
Sarah70393155.7%-2.3
Akira67343350.8%-5.2
Lau55183732.7%-11.9
Pai46301665.2%+4.2
Jeffry44251956.8%+1.5
El Blaze43172639.5%+0.9
Jacky43192444.2%-3.9
Goh39192048.7%-4.1
Lei Fei38281073.7%+12.4
Kage36211558.3%+7.8
Wolf34211361.8%+9.9
Jean30141646.7%-3.5
Lion24131154.2%+7.7
Taka1331023.1%-11.9
Dural64266.7%+30.0
Vanessa42250.0%-28.0
Eileen220100.0%+65.0
Aoi1010.0%-21.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence87424548.3%-3.6
Low Fence84444052.4%+1.8
Breakable Full Fence83493459.0%+5.3
Rectangle78364246.1%-2.8
Open76403652.6%+0.3
Octagon75393652.0%+2.2
Half Fence74423256.8%+9.7
Single Wall62323051.6%-4.6
Full Fence and Open47232448.9%-2.9
Breakable Half Fence46182839.1%-10.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44351.0%50.4%+0.6
No walls22252.3%52.8%-0.5

Walls against open: +1.1 points (95% range -6.7 to +8.8), p 0.783 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

CastleKingSide (Rank 29)2026/10/16117463.6%
Jason_Elbow (Rank 40)2026/10/151761135.3%
TerryIrvin (Rank 36)2026/10/15126650.0%
leefung._ (Rank 34)2026/10/152015575.0%
seedash (Rank 35)2026/10/15125741.7%
y2d (Rank 43)2026/10/15250250.0%
Jiikae (Rank 34)2026/10/102113861.9%
Crashing_Blow2003 (Rank 33)2026/10/022213959.1%
Sevensided253 (Rank 31)2026/10/022011955.0%
Mr_LoverMan85 (Rank 34)2026/10/02125741.7%
H.P.Starcraft (Rank 29)2026/10/02128466.7%
VectorMan- (Rank 32)2026/09/28148657.1%
LethalLegendK (Rank 33)2026/09/2729161355.2%
fivey70 (Rank 26)2026/09/2798188.9%
Kungfuhustle99 (Rank 30)2026/09/261410471.4%
UltraSeBassツ (Rank 36)2026/09/26158753.3%
I'monlysleeping (Rank 36)2026/09/10139469.2%
samtheseed (Rank 36)2026/09/10158753.3%
Setsuna_X (Rank 30)2026/08/06135838.5%
Ravenous123 (Rank 32)2026/07/24146842.9%
xChimerax (Rank 33)2026/07/11126650.0%
LeverlessisHard|Ant0 (Rank 36)2026/07/05135838.5%
SDVF|JINXHAND (Rank 31)2026/06/272391439.1%
brucelabestia (Rank 34)2026/06/24149564.3%
JAWattack (Rank 29)2026/06/2497277.8%

Round openings

Every character

evade down1666.0%
Shita Harite2P893.2%
crouch into down-back kick1K893.2%
evade up722.6%
Demon Dance9P+K into Demon's Tail9P+KK692.5%
Ao'oni Midaremage214P+K into Aka'oni MidaremageP+K682.4%
Fade Roll Kick7K642.3%
punchP642.3%
Kachi'age33P+K632.3%
Low Hammer2P552.0%
Ensei Haijinkyaku7K+G461.6%
crouch into Renka Sentai2KK401.4%
evade down into kickK381.4%
forward movement into Elbow Butt4P361.3%
Gedan Shouda2P351.2%

581 further openings account for the other 1,795 rounds.

Counted from 686 of the 757 matches played. The rest were not pulled for openings.

Pai

Career
822–726 · 53.1%
This season
171 matches · 48.5%
Peak rank
33

First hit in 43.9% of 688 rounds. Won 49.3% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • Against Jacky: opens with “P punch” in 13.5% of rounds, against 3.6% against everyone else.

How is this tested?

crouch into down-back kick1K7811.3%
evade down476.8%
Ensei Haijinkyaku7K+G466.7%
crouch into Renka Sentai2KK405.8%
punchP304.3%
Haitenkyaku7K243.5%
evade up202.9%
Souchuken2P192.8%
evade down into kickK172.5%
Meishouho4P+K+G142.0%
Hi'en Tankyaku9K131.9%
Ensei Haikyaku4K into crouch121.7%
down-back kick1K111.6%
crouch into Ensei Haikyaku4K101.4%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK91.3%

127 further openings account for the other 300 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau4–12 · 25%0–2 · 0%too few to test
Sarah10–4 · 71%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
1,148–829 · 58.1%
This season
179 matches · 45.8%
Peak rank
36

First hit in 47.6% of 536 rounds. Won 49.4% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • When behind: evades first in 27.0% of rounds, against 11.7% when ahead or level.
  • In round 4 or later: opens with “33P+K Kachi'age” in 16.7% of rounds, against 10.1% in their other rounds.
  • After losing a round: opens with “2P Shita Harite” in 24.4% of rounds, against 11.4% after winning one.

How is this tested?

Shita Harite2P8916.6%
Ao'oni Midaremage214P+K into Aka'oni MidaremageP+K6812.7%
Kachi'age33P+K6311.8%
Ao'oni Midaremage214P+K224.1%
evade down213.9%
evade up173.2%
punchP163.0%
Shita Harite2P into punchP152.8%
evade down into kickK132.4%
forward dash into throwP+G122.2%
evade up into kickK91.7%
Morotezuki66P into Morote Tsuppari66PP71.3%
kickK71.3%
punchP into Kirikabu Kudaki1P+K71.3%
backdash into Gozougeri4K61.1%

87 further openings account for the other 164 rounds.

Counted from 133 of the 179 matches played. The rest were not pulled for openings.

El Blaze

Career
1,472–1,209 · 54.9%
This season
132 matches · 53.8%
Peak rank
33

First hit in 42.3% of 435 rounds. Won 53.8% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 36.4% of rounds, against 23.5% in their other rounds.
  • In round 4 or later: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 24.6% of rounds, against 12.8% in their other rounds.
  • After winning a round: opens with “7K Fade Roll Kick” in 23.7% of rounds, against 9.7% after losing one.

How is this tested?

Demon Dance9P+K into Demon's Tail9P+KK6915.9%
Fade Roll Kick7K6414.7%
evade down276.2%
Sit Jab2P184.1%
evade up153.5%
backdash143.2%
backdash into Hammer Smash46P+K133.0%
Fade Roll Kick7K into forward movement102.3%
backdash into Darkness Sword43K+G92.1%
punchP into Hammer Smash46P+K92.1%
backdash into punchP61.4%
evade down into Volcano Upper4P+K61.4%
backdash into Head Smash Kick46K51.1%
backdash into Rocket Discharge6P+K+G51.1%
backward movement into Straight6P+K51.1%

98 further openings account for the other 160 rounds.

Counted from 107 of the 132 matches played. The rest were not pulled for openings.

Wolf

Career
802–659 · 54.9%
This season
101 matches · 51.5%
Peak rank
32

First hit in 48.1% of 412 rounds. Won 52.0% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • After losing a round: opens with “2P Low Hammer” in 22.0% of rounds, against 6.4% after winning one.

How is this tested?

Low Hammer2P5513.2%
forward movement into Elbow Butt4P368.7%
evade down into Elbow Butt4P204.8%
Low Drop Kick62K194.6%
Elbow Butt4P into One Two UpperPPP184.3%
Low Drop Kick62K into kickK184.3%
evade down184.3%
backdash into Heavy Middle Kick3K+G163.9%
backdash into Rolling Elbow43P133.1%
forward movement into Low Smash2K112.6%
punchP81.9%
backdash into Kenka Kick1K+G71.7%
evade up71.7%
Low Hammer2P into forward dash61.4%
Low Hammer2P into punchP51.2%

92 further openings account for the other 159 rounds.

Aoi

Career
939–824 · 53.3%
This season
67 matches · 65.7%
Peak rank
33

First hit in 49.3% of 278 rounds. Won 60.6% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gedan Shouda2P3512.5%
Sou'unha66K into Kumogeri6KK258.9%
Tenchi In'youP+K+G258.9%
Raijinha6K into Kumogeri6KK176.0%
NirentotsuPP into Nirentotsu OuchuPPP155.3%
forward movement into ChienamiKK124.3%
Jousei Ryusenshou214P+K93.2%
evade down93.2%
Sodeshinken33P+K82.9%
backdash into Soushouda46P+K82.9%
Sanseigan66P+K into Ouka66P+KP62.1%
Jousei Ryusenshou214P+K into Sayo'arashiP+K51.8%
forward dash into Kumogeri6KK41.4%
punchP into Inshou43P+K41.4%
Namigaeshi64P+K into Iwaodome64P+KP31.1%

73 further openings account for the other 96 rounds.

Lau

Career
94–91 · 50.8%
This season
58 matches · 56.9%
Peak rank
27

First hit in 38.5% of 239 rounds. Won 63.0% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down3615.0%
Chugeki6P into Hou'ou Soushou6PP125.0%
crouch into down-back kick1K114.6%
Touku Kosenkyaku9K104.2%
RenshouPP into RaigekishouPPP93.8%
Kokyaku Haiten7K83.3%
evade up83.3%
Souchuken2P62.5%
crouch dash forward into Souko Reppa3P+K62.5%
punchP into RenshouPP62.5%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK52.1%
RenshouPP into Renshou Senputai3PPK52.1%
evade down into Hou'ou Soushou6PP52.1%
evade up into evade down52.1%
Kosoushou46P into punchP31.2%

76 further openings account for the other 105 rounds.

Goh

Career
701–574 · 55.0%
This season
49 matches · 53.1%
Peak rank
33

First hit in 59.2% of 191 rounds. Won 47.8% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sune'uchi2P189.4%
Raikou3P into Denkou3PP136.8%
backward movement into Hiji'ate6P126.3%
evade down84.2%
Soukyu46P73.7%
Soukyu46P into punchP73.7%
backdash into Kyousengeri46K73.7%
evade down into kickK73.7%
backdash into Garyu66K63.1%
Garyu66K into Tsukikage6K52.6%
Tsukikage6K52.6%
Kurogane Kudaki66P into Hiji'ate6P42.1%
backdash into kickK42.1%
evade up into kickK42.1%
Tsukikage6K into kickK31.6%

60 further openings account for the other 81 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (55 here; about 2.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 1 of 15 tests hold up
  • Taka: 3 of 13 tests hold up
  • El Blaze: 3 of 13 tests hold up
  • Wolf: 1 of 14 tests hold up
  • Aoi: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)