Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1354 #2,905 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 29 | 3,308 | 1,651 | 1,657 | 49.9% |
|---|---|---|---|---|---|
| Pai | 22 | 133 | 63 | 70 | 47.4% |
| Wolf | 23 | 75 | 35 | 40 | 46.7% |
| Lau | 24 | 74 | 41 | 33 | 55.4% |
| Jeffry | 21 | 34 | 12 | 22 | 35.3% |
| Taka | 22 | 9 | 7 | 2 | 77.8% |
| Lion | 21 | 5 | 3 | 2 | 60.0% |
| Akira | 21 | 3 | 2 | 1 | 66.7% |
| Jacky | 21 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,621 of 2,837 rounds counted7.3 inputs a second (441 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 7.3 | 440 | 2,438 |
|---|---|---|---|
| Wolf | 7.6 | 457 | 55 |
| Lau | 7.4 | 445 | 43 |
| Jeffry | 7.9 | 474 | 30 |
| Pai | 6.9 | 414 | 25 |
| Lion | 7.3 | 441 | 13 |
| Jacky | 7.6 | 456 | 10 |
| Akira | 6.2 | 375 | 3 |
| Taka | 7.8 | 467 | 4 |
By opponent's character
| Akira | 7.2 | 433 | 423 |
|---|---|---|---|
| Jacky | 7.5 | 452 | 331 |
| Aoi | 7.3 | 438 | 241 |
| Wolf | 7.4 | 446 | 193 |
| Pai | 7.4 | 447 | 174 |
| Sarah | 7.4 | 443 | 187 |
| Jeffry | 7.4 | 443 | 142 |
| Kage | 7.3 | 438 | 136 |
| Goh | 7.4 | 444 | 105 |
| Lau | 7.9 | 473 | 104 |
| El Blaze | 7.3 | 441 | 87 |
| Jean | 6.8 | 408 | 62 |
| Shun | 7.5 | 448 | 83 |
| Lion | 7.3 | 441 | 69 |
| Brad | 7.1 | 428 | 65 |
| Taka | 6.5 | 391 | 54 |
| Vanessa | 7.6 | 455 | 58 |
| Lei Fei | 6.7 | 401 | 45 |
| Eileen | 7.5 | 450 | 41 |
| Dural | 7.2 | 429 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 109 | 55 | 54 | 50.5% | -4.0 |
|---|---|---|---|---|---|
| Jacky | 91 | 55 | 36 | 60.4% | +11.2 |
| Aoi | 68 | 43 | 25 | 63.2% | +4.1 |
| Wolf | 57 | 23 | 34 | 40.4% | -6.5 |
| Pai | 48 | 29 | 19 | 60.4% | +8.8 |
| Sarah | 45 | 17 | 28 | 37.8% | -11.0 |
| Jeffry | 39 | 29 | 10 | 74.4% | +23.1 |
| Kage | 34 | 22 | 12 | 64.7% | +12.2 |
| Goh | 30 | 11 | 19 | 36.7% | -14.7 |
| Lau | 29 | 17 | 12 | 58.6% | +5.9 |
| El Blaze | 28 | 11 | 17 | 39.3% | -13.0 |
| Jean | 26 | 12 | 14 | 46.1% | -7.7 |
| Shun | 22 | 10 | 12 | 45.5% | -7.3 |
| Lion | 20 | 6 | 14 | 30.0% | -16.1 |
| Brad | 16 | 7 | 9 | 43.8% | -4.7 |
| Taka | 15 | 5 | 10 | 33.3% | -21.4 |
| Vanessa | 15 | 7 | 8 | 46.7% | -10.1 |
| Lei Fei | 12 | 5 | 7 | 41.7% | -6.5 |
| Eileen | 10 | 8 | 2 | 80.0% | +25.6 |
| Dural | 6 | 3 | 3 | 50.0% | +4.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 91 | 43 | 48 | 47.2% | -7.3 |
|---|---|---|---|---|---|
| Octagon | 86 | 50 | 36 | 58.1% | +4.2 |
| Single Wall | 79 | 47 | 32 | 59.5% | +11.1 |
| Half Fence | 76 | 40 | 36 | 52.6% | +1.1 |
| Rectangle | 74 | 27 | 47 | 36.5% | -12.8 |
| Breakable Half Fence | 65 | 38 | 27 | 58.5% | +8.2 |
| Open | 65 | 29 | 36 | 44.6% | -9.2 |
| Full Fence | 63 | 35 | 28 | 55.6% | +3.9 |
| Breakable Full Fence | 62 | 36 | 26 | 58.1% | +3.1 |
| Full Fence and Open | 32 | 16 | 16 | 50.0% | -4.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 426 | 53.1% | 52.0% | +1.0 |
| No walls | 235 | 50.6% | 52.1% | -1.5 |
Walls against open: +2.5 points (95% range -5.4 to +10.3), p 0.541 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| AGジャッキー (Rank 27) | 12 | 8 | 4 | 66.7% |
|---|---|---|---|---|
| asteroid-belt777 (Rank 24) | 12 | 9 | 3 | 75.0% |
| え~る (Rank 28) | 10 | 6 | 4 | 60.0% |
| ゅろぽ (Rank 24) | 10 | 5 | 5 | 50.0% |
| haohwhite (Rank 26) | 9 | 8 | 1 | 88.9% |
| camelvf (Rank 27) | 8 | 6 | 2 | 75.0% |
| しろ☆おび。@のびしろF (Rank 27) | 8 | 6 | 2 | 75.0% |
| ズサ齋藤 (Rank 27) | 8 | 4 | 4 | 50.0% |
| BANANA (Rank 31) | 7 | 2 | 5 | 28.6% |
| GWO (Rank 24) | 7 | 1 | 6 | 14.3% |
| NoMark/ノーマーク (Rank 28) | 7 | 2 | 5 | 28.6% |
| nekota (Rank 24) | 7 | 6 | 1 | 85.7% |
| yasai (Rank 24) | 7 | 5 | 2 | 71.4% |
| μ (Rank 26) | 7 | 4 | 3 | 57.1% |
| ぽん (Rank 28) | 7 | 5 | 2 | 71.4% |
| タマゴン(GTR) (Rank 28) | 7 | 4 | 3 | 57.1% |
| 亀 (Rank 26) | 7 | 3 | 4 | 42.9% |
| 2month (Rank 24) | 6 | 4 | 2 | 66.7% |
| Momomia (Rank 26) | 6 | 4 | 2 | 66.7% |
| dalmax72 (Rank 27) | 6 | 3 | 3 | 50.0% |
| kkd828 (Rank 21) | 6 | 5 | 1 | 83.3% |
| manekinecogames (Rank 25) | 6 | 3 | 3 | 50.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 5 | 3 | 2 | 60.0% |
| 入れ込むかもしれない (Rank 31) | 5 | 5 | 0 | 100.0% |
| 戦士フリーレン (Rank 26) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| camelvf (Rank 27) | 2026/10/17 | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|---|
| え~る (Rank 28) | 2026/10/15 | 10 | 6 | 4 | 60.0% |
| ゅろぽ (Rank 24) | 2026/10/14 | 10 | 5 | 5 | 50.0% |
| 入れ込むかもしれない (Rank 31) | 2026/10/13 | 5 | 5 | 0 | 100.0% |
| しろ☆おび。@のびしろF (Rank 27) | 2026/10/13 | 8 | 6 | 2 | 75.0% |
| manekinecogames (Rank 25) | 2026/10/12 | 6 | 3 | 3 | 50.0% |
| yasai (Rank 24) | 2026/10/07 | 7 | 5 | 2 | 71.4% |
| asteroid-belt777 (Rank 24) | 2026/10/05 | 12 | 9 | 3 | 75.0% |
| タマゴン(GTR) (Rank 28) | 2026/10/04 | 7 | 4 | 3 | 57.1% |
| AGジャッキー (Rank 27) | 2026/09/30 | 12 | 8 | 4 | 66.7% |
| ぽん (Rank 28) | 2026/09/29 | 7 | 5 | 2 | 71.4% |
| dalmax72 (Rank 27) | 2026/09/15 | 6 | 3 | 3 | 50.0% |
| BANANA (Rank 31) | 2026/09/14 | 7 | 2 | 5 | 28.6% |
| 亀 (Rank 26) | 2026/09/06 | 7 | 3 | 4 | 42.9% |
| ズサ齋藤 (Rank 27) | 2026/09/04 | 8 | 4 | 4 | 50.0% |
| μ (Rank 26) | 2026/08/28 | 7 | 4 | 3 | 57.1% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| NoMark/ノーマーク (Rank 28) | 2026/08/03 | 7 | 2 | 5 | 28.6% |
| haohwhite (Rank 26) | 2026/08/03 | 9 | 8 | 1 | 88.9% |
| nekota (Rank 24) | 2026/07/28 | 7 | 6 | 1 | 85.7% |
| GWO (Rank 24) | 2026/07/26 | 7 | 1 | 6 | 14.3% |
| Momomia (Rank 26) | 2026/07/16 | 6 | 4 | 2 | 66.7% |
| 2month (Rank 24) | 2026/07/10 | 6 | 4 | 2 | 66.7% |
| 戦士フリーレン (Rank 26) | 2026/07/10 | 5 | 2 | 3 | 40.0% |
| kkd828 (Rank 21) | 2026/05/27 | 6 | 5 | 1 | 83.3% |
Round openings
Every character
| guardG | 194 | 7.8% |
|---|---|---|
| crouch into Haisenchu Kaikakyaku1PK | 180 | 7.2% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 162 | 6.5% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 131 | 5.2% |
| offensive move | 125 | 5.0% |
| Haisenchu1P | 87 | 3.5% |
| Haisenchu1P into guardG | 77 | 3.1% |
| evade down into guardG | 69 | 2.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 63 | 2.5% |
| Gyou'in Haishu3P | 59 | 2.4% |
| crouch into Gyou'in Haishu3P | 57 | 2.3% |
| crouch into Gyousentai2K | 52 | 2.1% |
| offensive move into evade up | 51 | 2.0% |
| punchP into RengekiPP | 49 | 2.0% |
| backward movement into Kasen Zenbokushou6PP | 46 | 1.8% |
278 further openings account for the other 1,099 rounds.
Counted from 634 of the 705 matches played. The rest were not pulled for openings.
Shun
- Career
- 1,651–1,657 · 49.9%
- This season
- 673 matches · 53.6%
- Peak rank
- 29
First hit in 50.1% of 2,423 rounds. Won 55.9% of the rounds they struck first, 42.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 32.5% of rounds, against 23.0% in their other rounds.
- Against Akira: evades first in 11.9% of rounds, against 2.2% against everyone else.
- After opening the round before by attacking: attacks straight away in 67.7% of rounds, against 59.8% after anything else.
- After losing a round: waits first in 25.5% of rounds, against 20.4% after winning one.
- In round 1: opens with “crouch into 1PK Haisenchu Kaikakyaku” in 12.2% of rounds, against 5.8% in their other rounds.
- Against Aoi: opens with “G guard” in 19.0% of rounds, against 6.6% against everyone else.
- After losing a round: opens with “G guard” in 10.4% of rounds, against 3.4% after winning one.
- When behind: opens with “G guard” in 11.1% of rounds, against 3.9% when ahead or level.
- On 5–9 drinks: opens with “offensive move” in 12.2% of rounds, against 5.1% on other drink counts.
| guardG | 191 | 7.9% |
|---|---|---|
| crouch into Haisenchu Kaikakyaku1PK | 180 | 7.4% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 162 | 6.7% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 131 | 5.4% |
| offensive move | 125 | 5.1% |
| Haisenchu1P | 87 | 3.6% |
| Haisenchu1P into guardG | 77 | 3.2% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 63 | 2.6% |
| Gyou'in Haishu3P | 59 | 2.4% |
| evade down into guardG | 59 | 2.4% |
| crouch into Gyou'in Haishu3P | 57 | 2.3% |
| crouch into Gyousentai2K | 52 | 2.1% |
| offensive move into evade up | 51 | 2.1% |
| punchP into RengekiPP | 49 | 2.0% |
| backward movement into Kasen Zenbokushou6PP | 46 | 1.9% |
242 further openings account for the other 1,042 rounds.
Counted from 616 of the 673 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 27–27 · 50% | 17–13 · 57% | -6.5 |
| Jacky | 36–19 · 65% | 7–7 · 50% | too few to test |
| Aoi | 24–14 · 63% | 13–9 · 59% | too few to test |
| Wolf | 11–24 · 31% | 7–9 · 44% | too few to test |
| Sarah | 11–8 · 58% | 4–9 · 31% | too few to test |
| Jeffry | 17–8 · 68% | 8–0 · 100% | too few to test |
| Pai | 10–5 · 67% | 7–5 · 58% | too few to test |
| El Blaze | 2–10 · 17% | 9–7 · 56% | too few to test |
| Kage | 14–8 · 64% | 4–1 · 80% | too few to test |
| Goh | 9–8 · 53% | 1–5 · 17% | too few to test |
| Jean | 2–3 · 40% | 7–8 · 47% | too few to test |
| Lau | 9–5 · 64% | 4–3 · 57% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
57 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 12–22 · 35.3%
- This season
- 8 matches · 25.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 5 | 16.7% |
|---|---|---|
| Knee Push4K | 3 | 10.0% |
| Elbow Butt6P | 2 | 6.7% |
| Torpedo Head Butt4P+K | 2 | 6.7% |
| backward movement into backdash | 2 | 6.7% |
| punchP | 2 | 6.7% |
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 3.3% |
| Drop Anchor1K+G into guardG | 1 | 3.3% |
| Ducking Low2K+G | 1 | 3.3% |
| Ducking Low2K+G into Threat StanceP+K+G | 1 | 3.3% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 3.3% |
| Kenka Hook46P | 1 | 3.3% |
| Knee Push4K into Torpedo Head Butt4P+K | 1 | 3.3% |
| backdash | 1 | 3.3% |
| backdash into Side Kick3K | 1 | 3.3% |
5 further openings account for the other 5 rounds.
Lau
- Career
- 41–33 · 55.4%
- This season
- 11 matches · 18.2%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Sako Soushou4P+K into Kensou4P | 3 | 10.7% |
|---|---|---|
| evade down into guardG | 3 | 10.7% |
| Chisoutai2K+G | 2 | 7.1% |
| backward movement into guardG | 2 | 7.1% |
| crouch dash back | 2 | 7.1% |
| crouch into Renkanshou3PPP | 2 | 7.1% |
| guardG | 2 | 7.1% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 3.6% |
| Honshin Hekiken1P+K | 1 | 3.6% |
| RenshouPP into RaigekishouPPP | 1 | 3.6% |
| Sako Soushou4P+K into punchP | 1 | 3.6% |
| crouch dash back into evade down | 1 | 3.6% |
| crouch into Chisoutai2K+G | 1 | 3.6% |
| crouch into Fukko Kensou1P | 1 | 3.6% |
| crouch into Senkyaku Chushou3KP | 1 | 3.6% |
4 further openings account for the other 4 rounds.
Counted from 7 of the 11 matches played. The rest were not pulled for openings.
Wolf
- Career
- 35–40 · 46.7%
- This season
- 13 matches · 46.1%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 2 | 16.7% |
|---|---|---|
| forward movement into Elbow Butt4P | 2 | 16.7% |
| Comet Hook1P into Knuckle Part1PP | 1 | 8.3% |
| Low Smash2K | 1 | 8.3% |
| Savate4K into Elbow Butt4P | 1 | 8.3% |
| crouch into Low Hammer2P | 1 | 8.3% |
| down kick+guard2K+G into Death ScytheK+G | 1 | 8.3% |
| evade down into Pounding Elbow9P+K | 1 | 8.3% |
| guardG | 1 | 8.3% |
| guardG into evade down | 1 | 8.3% |
Counted from 3 of the 13 matches played. The rest were not pulled for openings.
Not counted here: Akira, Jacky, Lion, Pai, Taka. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 9 of 18 tests hold up
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
