VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

saracofago

Career matches6,377
Career win rate54.0%
Round win rate49.0%
Peak rank42
Distinct opponents143
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage423,8682,0431,82552.8%
Jacky351,15461853653.5%
Lau3870740330457.0%
Brad3436221314958.8%
Lion3327316211159.3%
Akira33135838.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira42192345.2%-4.1
Kage40251562.5%+14.3
Wolf36171947.2%-4.5
Sarah35161945.7%-3.9
Jacky32151746.9%-1.4
Lion25101540.0%-4.5
Lau23101343.5%-2.5
Vanessa23101343.5%-7.0
Brad22121054.5%+3.0
Pai2012860.0%+15.1
Aoi1551033.3%-15.6
Lei Fei146842.9%+2.0
Shun1441028.6%-16.2
Jean127558.3%+7.2
El Blaze116554.5%+10.1
Goh95455.6%+5.6
Jeffry94544.4%-1.8
Eileen84450.0%+8.2
Taka84450.0%-6.1
Dural220100.0%+45.2

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle50232746.0%-2.8
Breakable Half Fence46252154.4%+2.7
Half Fence44271761.4%+14.4
Full Fence43202346.5%+1.8
Octagon41251661.0%+14.2
Open39172243.6%-2.5
Low Fence37142337.8%-13.4
Breakable Full Fence35142140.0%-8.7
Single Wall30111936.7%-9.8
Full Fence and Open1810855.6%+6.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25951.7%48.4%+3.3
No walls10639.6%47.3%-7.7

Walls against open: +11.0 points (95% range -0.5 to +22.4), p 0.060 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jean (Rank 41)2026/09/2351420.0%
★闘将拉麵男★ (Rank 40)2026/09/2373442.9%
天一 (Rank 34)2026/09/23660100.0%
PuzzG/ぱず爺 (Rank 36)2026/09/2351420.0%
Θ (Rank 36)2026/09/2353260.0%
えなお (Rank 35)2026/09/2376185.7%
MaBoy (Rank 35)2026/09/1863350.0%
うるヲ参拾 (Rank 39)2026/09/1694544.4%
jijitax4 (Rank 37)2026/09/1694544.4%
ツッチー (Rank 38)2026/09/1563350.0%
あむざん (Rank 43)2026/09/1541325.0%
bonbon (Rank 39)2026/09/1373442.9%
堂島様 (Rank 43)2026/09/1391811.1%
BigBoin (Rank 36)2026/09/1353260.0%
司馬 威太郎 (Rank 38)2026/09/1363350.0%
manatsu_7 (Rank 36)2026/09/13114736.4%
寿司眼鉄 (Rank 37)2026/09/1396366.7%
☆魚雷代表☆ (Rank 38)2026/09/1241325.0%
いくお (Rank 42)2026/09/065050.0%
힘내라코스피아직더물렸다. (Rank 39)2026/09/0653260.0%
アルチャチャ (Rank 40)2026/08/1774357.1%
cyomiko (Rank 40)2026/08/0574357.1%
どっせ (Rank 38)2026/08/0553260.0%
JoonJoon (Rank 37)2026/08/0454180.0%
ちぃつが (Rank 41)2026/08/0251420.0%

Round openings

Every character

backdash into evade down493.2%
evade down into throwP+G442.9%
Hiji'uchi6P392.6%
Ko'en Senshi66K+G into forward movement372.4%
Ryu'eikyaku66K372.4%
forward dash into throwP+G302.0%
backward movement271.8%
forward movement into punchP271.8%
backdash into evade up261.7%
Hagakure-ryu In Raijingeki46P+K221.4%
forward movement into ResshouPP221.4%
backdash into throwP+G211.4%
throwP+G201.3%
Ryu'eikyaku66K into forward movement191.2%
Fusen Renkyaku6K+G181.2%

427 further openings account for the other 1,080 rounds.

Counted from 372 of the 400 matches played. The rest were not pulled for openings.

Kage

Hiji'uchi6P395.0%
Ryu'eikyaku66K374.8%
evade down into throwP+G283.6%
forward dash into throwP+G233.0%
Hagakure-ryu In Raijingeki46P+K222.9%
forward movement into ResshouPP222.9%
Ryu'eikyaku66K into forward movement192.5%
backdash into evade down192.5%
Fusen Renkyaku6K+G182.3%
crouch into Jizuridan2P182.3%
Fusenjin3P172.2%
Jizuridan2P141.8%
backdash into Hagakure-ryu In Raijingeki46P+K141.8%
backdash into evade up141.8%
evade down into forward dash131.7%

196 further openings account for the other 455 rounds.

Lau

Ko'en Senshi66K+G into forward movement3710.8%
Fukko Kensou1P164.7%
backdash into evade down154.4%
backdash into Kosoushou46P113.2%
crouch into Fukko Kensou1P92.6%
forward movement into RenshouPP92.6%
Souko Sensou66P+K82.3%
crouch into Souchuken2P82.3%
evade down into backdash82.3%
forward movement into punchP82.3%
backdash into Honten Rakutoutai46K+G72.0%
backdash into backward movement72.0%
backward movement into evade down72.0%
backdash into Senchutai3K51.5%
backdash into evade up51.5%

107 further openings account for the other 182 rounds.

Counted from 85 of the 104 matches played. The rest were not pulled for openings.

Jacky

backward movement279.9%
backdash into evade down93.3%
crouch into Squat Straight2P82.9%
backdash into evade up72.6%
backward movement into Beat KnuckleP+K72.6%
backward movement into evade down72.6%
crouch dash forward into Smash Straight3P72.6%
evade down into throwP+G72.6%
forward movement into punchP72.6%
backward movement into Beat & Back KnuckleP+KP62.2%
backward movement into Long Stride Back Knuckle4P+K62.2%
backward movement into throwP+G62.2%
Dash Hammer Kick66K51.8%
backward movement into evade up51.8%
Spin Heel Sword4K+G into forward movement41.5%

108 further openings account for the other 155 rounds.

Counted from 67 of the 76 matches played. The rest were not pulled for openings.

Brad

backdash into Sway Back4P+K+G1115.5%
Ducking6P+K+G into Crush Knee KickK+G68.4%
Ducking6P+K+G into Sting BlowP+K57.0%
backdash into evade down34.2%
evade down into evade up34.2%
evade down into throwP+G34.2%
Ducking6P+K+G into Neck ClinchP+G22.8%
Jackal Straight46P+K into forward movement22.8%
backdash into Turn Savate44K22.8%
crouch into Sit Jab2P22.8%
forward movement into kickK22.8%
guardG into evade down22.8%
throwP+G into High Spin KickK+G22.8%
Dtee Sawk Dtrohng4P+K11.4%
Ducking6P+K+G into Front KickK11.4%

24 further openings account for the other 24 rounds.

Akira

Rimon Chouchu66P into crouch dash forward38.8%
evade up into crouch dash forward38.8%
backdash into evade down25.9%
crouch into Housui2P25.9%
forward dash into throwP+G25.9%
Housui2P into evade up12.9%
Housui2P into forward dash12.9%
Jouho Touken6P into forward dash12.9%
Koboku214P12.9%
Rimon Chouchu66P12.9%
Rimon Chouchu66P into evade down12.9%
Youteitou6K12.9%
backdash into throwP+G12.9%
crouch dash back into Jouho Touken6P12.9%
crouch into evade up12.9%

12 further openings account for the other 12 rounds.

Lion

crouch into Shicchi Soutai3K+G415.4%
Juchou Senshou8P+K311.5%
Tourou Soufu6P+K+G into NaisenkyakuK311.5%
backward movement into evade down27.7%
evade down into evade up27.7%
punchP into Koushu RensuiPP27.7%
backdash into Sentai4K13.9%
backdash into Touku Rigou Bantaitetsu46K+G13.9%
backdash into evade down13.9%
backward movement into Banchu6P13.9%
backward movement into guardG13.9%
crouch into Kousoutai2K+G13.9%
forward movement into RensuitaiPK13.9%
forward movement into backdash13.9%
throwP+G13.9%

1 further openings account for the other 1 rounds.