VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

saracofago

  • Lau
  • Brad
  • Jacky
  • Akira
  • Lion
  • Goh
Career matches7,133
Career win rate53.6%
Round win rate48.4%
Peak rank42
Distinct opponents209
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1729 #656 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage424,2522,2392,01352.7%
Jacky361,20663956753.0%
Lau3882645836855.5%
Brad3655131623557.4%
Lion3328216511758.5%
Akira33135838.5%
Goh3332166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,720 of 2,722 rounds counted

7.6 inputs a second (457 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.44421,173
Lau7.9474644
Brad7.6458439
Jacky7.8470391
Akira8.953334
Lion7.846929
Goh6.941210

By opponent's character

Akira7.6458255
Kage7.8467274
Jacky8.2490258
Wolf7.9471224
Lion7.5452190
Sarah7.2433160
Lei Fei7.5447153
Lau7.8468152
Pai7.7464134
Jeffry7.7463144
Aoi7.3438119
Brad7.2434104
Vanessa7.2432109
Goh7.645496
Shun7.746390
El Blaze7.343983
Jean7.947268
Eileen7.142652
Taka7.242949
Dural7.44446

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira66264039.4%-6.5
Kage65353053.9%+8.0
Jacky62253740.3%-8.2
Wolf54272750.0%-0.6
Lion46202643.5%-3.1
Sarah40182245.0%-2.5
Lei Fei37221559.5%+13.9
Lau36171947.2%+3.2
Pai35152042.9%-1.3
Jeffry34161847.1%-0.7
Aoi28121642.9%-8.7
Brad27161159.3%+9.6
Vanessa27121544.4%-4.4
Goh24121250.0%+1.3
Shun2271531.8%-15.4
El Blaze2091145.0%-0.4
Jean1711664.7%+17.6
Eileen136746.1%+6.0
Taka126650.0%+3.8
Dural220100.0%+47.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence78413752.6%+3.9
Half Fence78403851.3%+5.0
Open71314043.7%-2.9
Rectangle71373452.1%+3.4
Full Fence69264337.7%-8.9
Octagon69383155.1%+8.9
Breakable Full Fence63293446.0%-0.9
Single Wall56223439.3%-6.9
Low Fence55223340.0%-7.8
Full Fence and Open36191752.8%+7.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls42849.3%47.5%+1.8
No walls18241.2%46.3%-5.1

Walls against open: +6.9 points (95% range -1.6 to +15.5), p 0.112 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

堂島様 (Rank 43)2026/10/18112918.2%
jinmenusagi (Rank 42)2026/10/187070.0%
rocku (Rank 38)2026/10/18106460.0%
拳四郎 (Rank 35)2026/10/1362433.3%
Re:Biz (Rank 41)2026/10/1164266.7%
bonbon (Rank 35)2026/10/1184450.0%
neary (Rank 32)2026/10/1174357.1%
GreenJacky (Rank 32)2026/10/1164266.7%
マハリータまるこ (Rank 38)2026/10/10105550.0%
たたみん♪ (Rank 41)2026/10/1094544.4%
究極無敵 (Rank 38)2026/10/1074357.1%
デネ (Rank 42)2026/10/1093633.3%
★闘将拉麵男★ (Rank 36)2026/10/05115645.5%
Θ (Rank 36)2026/10/05106460.0%
アルチャチャ (Rank 36)2026/10/05105550.0%
manatsu_7 (Rank 42)2026/09/27134930.8%
陰キャチー牛くそメガ (Rank 42)2026/09/276060.0%
jean (Rank 42)2026/09/27101910.0%
expensive-sand (Rank 39)2026/09/27104640.0%
寿司眼鉄 (Rank 39)2026/09/27106460.0%
cyomiko (Rank 41)2026/09/2495455.6%
天一 (Rank 34)2026/09/23660100.0%
えなお (Rank 35)2026/09/2376185.7%
うるヲ参拾 (Rank 39)2026/09/1694544.4%
jijitax4 (Rank 37)2026/09/1694544.4%

Round openings

Every character

Hiji'uchi6P532.8%
backdash into evade down522.8%
Ko'en Senshi66K+G into forward movement492.6%
Ryu'eikyaku66K482.5%
evade down into throw escape482.5%
forward movement into punchP402.1%
backdash into evade up341.8%
forward dash into throwP+G321.7%
Hagakure-ryu In Raijingeki46P+K271.4%
backdash into throw escape251.3%
forward movement into ResshouPP251.3%
guardG into throw escape251.3%
throw escape251.3%
Ryu'eikyaku66K into forward movement241.3%
Fukko Kensou1P221.2%

484 further openings account for the other 1,351 rounds.

Counted from 462 of the 665 matches played. The rest were not pulled for openings.

Kage

Career
2,239–2,013 · 52.7%
This season
282 matches · 44.7%
Peak rank
42

First hit in 50.9% of 974 rounds. Won 47.6% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • Against Wolf: backs off first in 35.9% of rounds, against 21.1% against everyone else.
  • After opening the round before by backing off: backs off first in 33.1% of rounds, against 19.3% after anything else.
  • When behind: waits first in 8.7% of rounds, against 3.8% when ahead or level.

How is this tested?

Hiji'uchi6P535.4%
Ryu'eikyaku66K484.9%
evade down into throw escape313.2%
Hagakure-ryu In Raijingeki46P+K272.8%
forward movement into ResshouPP252.5%
Ryu'eikyaku66K into forward movement242.4%
forward dash into throwP+G232.3%
backdash into evade down222.2%
crouch into Jizuridan2P202.0%
Fusenjin3P191.9%
Fusen Renkyaku6K+G181.8%
Jizuridan2P181.8%
backdash into Hagakure-ryu In Raijingeki46P+K161.6%
backdash into evade up161.6%
forward movement into punchP161.6%

228 further openings account for the other 606 rounds.

Counted from 237 of the 282 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah10–11 · 48%1–3 · 25%too few to test
Akira4–9 · 31%2–4 · 33%too few to test
Wolf6–6 · 50%2–5 · 29%too few to test
Kage9–5 · 64%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
458–368 · 55.5%
This season
162 matches · 48.1%
Peak rank
38

First hit in 50.3% of 455 rounds. Won 53.7% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Ko'en Senshi66K+G into forward movement4910.7%
Fukko Kensou1P224.8%
backdash into evade down173.7%
backdash into Kosoushou46P143.1%
crouch into Fukko Kensou1P143.1%
crouch into Souchuken2P143.1%
forward movement into punchP132.8%
backdash into throw escape102.2%
forward movement into RenshouPP102.2%
Souko Sensou66P+K92.0%
evade down into throw escape92.0%
backdash into Honten Rakutoutai46K+G81.8%
backdash into Sako Soushou4P+K81.8%
backdash into backward movement71.5%
backdash into evade up71.5%

131 further openings account for the other 246 rounds.

Counted from 115 of the 162 matches played. The rest were not pulled for openings.

Jacky

Career
639–567 · 53.0%
This season
96 matches · 45.8%
Peak rank
36

First hit in 45.3% of 309 rounds. Won 52.9% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • Against Wolf: backs off first in 56.1% of rounds, against 36.8% against everyone else.

How is this tested?

backward movement216.8%
backdash into evade up113.5%
forward movement into punchP113.5%
backward movement into Beat & Back KnuckleP+KP103.2%
backward movement into Beat KnuckleP+K103.2%
backdash into evade down92.9%
crouch into Squat Straight2P82.6%
backward movement into evade up72.3%
backward movement into throw escape72.3%
crouch dash forward into Smash Straight3P72.3%
backward movement into Long Stride Back Knuckle4P+K61.9%
backward movement into evade down61.9%
Dash Hammer Kick66K51.6%
Squat Straight2P51.6%
evade down into Dash Hammer Kick66K51.6%

121 further openings account for the other 182 rounds.

Counted from 76 of the 96 matches played. The rest were not pulled for openings.

Brad

Career
316–235 · 57.4%
This season
108 matches · 55.6%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G1115.5%
Ducking6P+K+G into Crush Knee KickK+G68.4%
Ducking6P+K+G into Sting BlowP+K57.0%
evade down into evade up34.2%
evade down into throw escape34.2%
Ducking6P+K+G into Neck ClinchP+G22.8%
Jackal Straight46P+K into forward movement22.8%
backdash into Turn Savate44K22.8%
backdash into evade down22.8%
crouch into Sit Jab2P22.8%
forward movement into kickK22.8%
guardG into evade down22.8%
throwP+G into High Spin KickK+G22.8%
Dtee Sawk Dtrohng4P+K11.4%
Ducking6P+K+G into Front KickK11.4%

25 further openings account for the other 25 rounds.

Counted from 18 of the 108 matches played. The rest were not pulled for openings.

Akira

Career
5–8 · 38.5%
This season
9 matches · 33.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward411.8%
Rimon Chouchu66P into crouch dash forward38.8%
crouch into Housui2P25.9%
forward dash into throwP+G25.9%
Housui2P into evade up12.9%
Housui2P into forward dash12.9%
Jouho Touken6P into forward dash12.9%
Koboku214P12.9%
Rimon Chouchu66P12.9%
Rimon Chouchu66P into evade down12.9%
Youteitou6K12.9%
backdash into Gekiho Honko2P+K+G12.9%
backdash into evade down12.9%
backdash into throw escape12.9%
crouch dash back into Jouho Touken6P12.9%

12 further openings account for the other 12 rounds.

Lion

Career
165–117 · 58.5%
This season
8 matches · 37.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shicchi Soutai3K+G415.4%
Juchou Senshou8P+K311.5%
Tourou Soufu6P+K+G into NaisenkyakuK311.5%
backward movement into evade down27.7%
evade down into evade up27.7%
punchP into Koushu RensuiPP27.7%
backdash into Sentai4K13.9%
backdash into Touku Rigou Bantaitetsu46K+G13.9%
backdash into evade down13.9%
backward movement into Banchu6P13.9%
backward movement into guardG13.9%
crouch into Kousoutai2K+G13.9%
forward movement into RensuitaiPK13.9%
forward movement into Shicchi Soutai3K+G13.9%
throw escape13.9%

1 further openings account for the other 1 rounds.

Counted from 7 of the 8 matches played. The rest were not pulled for openings.

Not counted here: Goh. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (41 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 3 of 14 tests hold up
  • Lau: 0 of 14 tests hold up
  • Jacky: 1 of 13 tests hold up
  • Brad: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lion: not tested (too few rounds)