Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1729 #656 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 42 | 4,252 | 2,239 | 2,013 | 52.7% |
|---|---|---|---|---|---|
| Jacky | 36 | 1,206 | 639 | 567 | 53.0% |
| Lau | 38 | 826 | 458 | 368 | 55.5% |
| Brad | 36 | 551 | 316 | 235 | 57.4% |
| Lion | 33 | 282 | 165 | 117 | 58.5% |
| Akira | 33 | 13 | 5 | 8 | 38.5% |
| Goh | 33 | 3 | 2 | 1 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,720 of 2,722 rounds counted7.6 inputs a second (457 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 7.4 | 442 | 1,173 |
|---|---|---|---|
| Lau | 7.9 | 474 | 644 |
| Brad | 7.6 | 458 | 439 |
| Jacky | 7.8 | 470 | 391 |
| Akira | 8.9 | 533 | 34 |
| Lion | 7.8 | 469 | 29 |
| Goh | 6.9 | 412 | 10 |
By opponent's character
| Akira | 7.6 | 458 | 255 |
|---|---|---|---|
| Kage | 7.8 | 467 | 274 |
| Jacky | 8.2 | 490 | 258 |
| Wolf | 7.9 | 471 | 224 |
| Lion | 7.5 | 452 | 190 |
| Sarah | 7.2 | 433 | 160 |
| Lei Fei | 7.5 | 447 | 153 |
| Lau | 7.8 | 468 | 152 |
| Pai | 7.7 | 464 | 134 |
| Jeffry | 7.7 | 463 | 144 |
| Aoi | 7.3 | 438 | 119 |
| Brad | 7.2 | 434 | 104 |
| Vanessa | 7.2 | 432 | 109 |
| Goh | 7.6 | 454 | 96 |
| Shun | 7.7 | 463 | 90 |
| El Blaze | 7.3 | 439 | 83 |
| Jean | 7.9 | 472 | 68 |
| Eileen | 7.1 | 426 | 52 |
| Taka | 7.2 | 429 | 49 |
| Dural | 7.4 | 444 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 66 | 26 | 40 | 39.4% | -6.5 |
|---|---|---|---|---|---|
| Kage | 65 | 35 | 30 | 53.9% | +8.0 |
| Jacky | 62 | 25 | 37 | 40.3% | -8.2 |
| Wolf | 54 | 27 | 27 | 50.0% | -0.6 |
| Lion | 46 | 20 | 26 | 43.5% | -3.1 |
| Sarah | 40 | 18 | 22 | 45.0% | -2.5 |
| Lei Fei | 37 | 22 | 15 | 59.5% | +13.9 |
| Lau | 36 | 17 | 19 | 47.2% | +3.2 |
| Pai | 35 | 15 | 20 | 42.9% | -1.3 |
| Jeffry | 34 | 16 | 18 | 47.1% | -0.7 |
| Aoi | 28 | 12 | 16 | 42.9% | -8.7 |
| Brad | 27 | 16 | 11 | 59.3% | +9.6 |
| Vanessa | 27 | 12 | 15 | 44.4% | -4.4 |
| Goh | 24 | 12 | 12 | 50.0% | +1.3 |
| Shun | 22 | 7 | 15 | 31.8% | -15.4 |
| El Blaze | 20 | 9 | 11 | 45.0% | -0.4 |
| Jean | 17 | 11 | 6 | 64.7% | +17.6 |
| Eileen | 13 | 6 | 7 | 46.1% | +6.0 |
| Taka | 12 | 6 | 6 | 50.0% | +3.8 |
| Dural | 2 | 2 | 0 | 100.0% | +47.0 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 78 | 41 | 37 | 52.6% | +3.9 |
|---|---|---|---|---|---|
| Half Fence | 78 | 40 | 38 | 51.3% | +5.0 |
| Open | 71 | 31 | 40 | 43.7% | -2.9 |
| Rectangle | 71 | 37 | 34 | 52.1% | +3.4 |
| Full Fence | 69 | 26 | 43 | 37.7% | -8.9 |
| Octagon | 69 | 38 | 31 | 55.1% | +8.9 |
| Breakable Full Fence | 63 | 29 | 34 | 46.0% | -0.9 |
| Single Wall | 56 | 22 | 34 | 39.3% | -6.9 |
| Low Fence | 55 | 22 | 33 | 40.0% | -7.8 |
| Full Fence and Open | 36 | 19 | 17 | 52.8% | +7.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 428 | 49.3% | 47.5% | +1.8 |
| No walls | 182 | 41.2% | 46.3% | -5.1 |
Walls against open: +6.9 points (95% range -1.6 to +15.5), p 0.112 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| manatsu_7 (Rank 42) | 13 | 4 | 9 | 30.8% |
|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 36) | 11 | 5 | 6 | 45.5% |
| 堂島様 (Rank 43) | 11 | 2 | 9 | 18.2% |
| expensive-sand (Rank 39) | 10 | 4 | 6 | 40.0% |
| jean (Rank 42) | 10 | 1 | 9 | 10.0% |
| rocku (Rank 38) | 10 | 6 | 4 | 60.0% |
| Θ (Rank 36) | 10 | 6 | 4 | 60.0% |
| アルチャチャ (Rank 36) | 10 | 5 | 5 | 50.0% |
| マハリータまるこ (Rank 38) | 10 | 5 | 5 | 50.0% |
| 寿司眼鉄 (Rank 39) | 10 | 6 | 4 | 60.0% |
| cyomiko (Rank 41) | 9 | 5 | 4 | 55.6% |
| jijitax4 (Rank 37) | 9 | 4 | 5 | 44.4% |
| うるヲ参拾 (Rank 39) | 9 | 4 | 5 | 44.4% |
| たたみん♪ (Rank 41) | 9 | 4 | 5 | 44.4% |
| デネ (Rank 42) | 9 | 3 | 6 | 33.3% |
| bonbon (Rank 35) | 8 | 4 | 4 | 50.0% |
| jinmenusagi (Rank 42) | 7 | 0 | 7 | 0.0% |
| neary (Rank 32) | 7 | 4 | 3 | 57.1% |
| えなお (Rank 35) | 7 | 6 | 1 | 85.7% |
| 究極無敵 (Rank 38) | 7 | 4 | 3 | 57.1% |
| GreenJacky (Rank 32) | 6 | 4 | 2 | 66.7% |
| Re:Biz (Rank 41) | 6 | 4 | 2 | 66.7% |
| 天一 (Rank 34) | 6 | 6 | 0 | 100.0% |
| 拳四郎 (Rank 35) | 6 | 2 | 4 | 33.3% |
| 陰キャチー牛くそメガ (Rank 42) | 6 | 0 | 6 | 0.0% |
Most played opponents, most recent first
| 堂島様 (Rank 43) | 2026/10/18 | 11 | 2 | 9 | 18.2% |
|---|---|---|---|---|---|
| jinmenusagi (Rank 42) | 2026/10/18 | 7 | 0 | 7 | 0.0% |
| rocku (Rank 38) | 2026/10/18 | 10 | 6 | 4 | 60.0% |
| 拳四郎 (Rank 35) | 2026/10/13 | 6 | 2 | 4 | 33.3% |
| Re:Biz (Rank 41) | 2026/10/11 | 6 | 4 | 2 | 66.7% |
| bonbon (Rank 35) | 2026/10/11 | 8 | 4 | 4 | 50.0% |
| neary (Rank 32) | 2026/10/11 | 7 | 4 | 3 | 57.1% |
| GreenJacky (Rank 32) | 2026/10/11 | 6 | 4 | 2 | 66.7% |
| マハリータまるこ (Rank 38) | 2026/10/10 | 10 | 5 | 5 | 50.0% |
| たたみん♪ (Rank 41) | 2026/10/10 | 9 | 4 | 5 | 44.4% |
| 究極無敵 (Rank 38) | 2026/10/10 | 7 | 4 | 3 | 57.1% |
| デネ (Rank 42) | 2026/10/10 | 9 | 3 | 6 | 33.3% |
| ★闘将拉麵男★ (Rank 36) | 2026/10/05 | 11 | 5 | 6 | 45.5% |
| Θ (Rank 36) | 2026/10/05 | 10 | 6 | 4 | 60.0% |
| アルチャチャ (Rank 36) | 2026/10/05 | 10 | 5 | 5 | 50.0% |
| manatsu_7 (Rank 42) | 2026/09/27 | 13 | 4 | 9 | 30.8% |
| 陰キャチー牛くそメガ (Rank 42) | 2026/09/27 | 6 | 0 | 6 | 0.0% |
| jean (Rank 42) | 2026/09/27 | 10 | 1 | 9 | 10.0% |
| expensive-sand (Rank 39) | 2026/09/27 | 10 | 4 | 6 | 40.0% |
| 寿司眼鉄 (Rank 39) | 2026/09/27 | 10 | 6 | 4 | 60.0% |
| cyomiko (Rank 41) | 2026/09/24 | 9 | 5 | 4 | 55.6% |
| 天一 (Rank 34) | 2026/09/23 | 6 | 6 | 0 | 100.0% |
| えなお (Rank 35) | 2026/09/23 | 7 | 6 | 1 | 85.7% |
| うるヲ参拾 (Rank 39) | 2026/09/16 | 9 | 4 | 5 | 44.4% |
| jijitax4 (Rank 37) | 2026/09/16 | 9 | 4 | 5 | 44.4% |
Round openings
Every character
| Hiji'uchi6P | 53 | 2.8% |
|---|---|---|
| backdash into evade down | 52 | 2.8% |
| Ko'en Senshi66K+G into forward movement | 49 | 2.6% |
| Ryu'eikyaku66K | 48 | 2.5% |
| evade down into throw escape | 48 | 2.5% |
| forward movement into punchP | 40 | 2.1% |
| backdash into evade up | 34 | 1.8% |
| forward dash into throwP+G | 32 | 1.7% |
| Hagakure-ryu In Raijingeki46P+K | 27 | 1.4% |
| backdash into throw escape | 25 | 1.3% |
| forward movement into ResshouPP | 25 | 1.3% |
| guardG into throw escape | 25 | 1.3% |
| throw escape | 25 | 1.3% |
| Ryu'eikyaku66K into forward movement | 24 | 1.3% |
| Fukko Kensou1P | 22 | 1.2% |
484 further openings account for the other 1,351 rounds.
Counted from 462 of the 665 matches played. The rest were not pulled for openings.
Kage
- Career
- 2,239–2,013 · 52.7%
- This season
- 282 matches · 44.7%
- Peak rank
- 42
First hit in 50.9% of 974 rounds. Won 47.6% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- Against Wolf: backs off first in 35.9% of rounds, against 21.1% against everyone else.
- After opening the round before by backing off: backs off first in 33.1% of rounds, against 19.3% after anything else.
- When behind: waits first in 8.7% of rounds, against 3.8% when ahead or level.
| Hiji'uchi6P | 53 | 5.4% |
|---|---|---|
| Ryu'eikyaku66K | 48 | 4.9% |
| evade down into throw escape | 31 | 3.2% |
| Hagakure-ryu In Raijingeki46P+K | 27 | 2.8% |
| forward movement into ResshouPP | 25 | 2.5% |
| Ryu'eikyaku66K into forward movement | 24 | 2.4% |
| forward dash into throwP+G | 23 | 2.3% |
| backdash into evade down | 22 | 2.2% |
| crouch into Jizuridan2P | 20 | 2.0% |
| Fusenjin3P | 19 | 1.9% |
| Fusen Renkyaku6K+G | 18 | 1.8% |
| Jizuridan2P | 18 | 1.8% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 16 | 1.6% |
| backdash into evade up | 16 | 1.6% |
| forward movement into punchP | 16 | 1.6% |
228 further openings account for the other 606 rounds.
Counted from 237 of the 282 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 10–11 · 48% | 1–3 · 25% | too few to test |
| Akira | 4–9 · 31% | 2–4 · 33% | too few to test |
| Wolf | 6–6 · 50% | 2–5 · 29% | too few to test |
| Kage | 9–5 · 64% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 458–368 · 55.5%
- This season
- 162 matches · 48.1%
- Peak rank
- 38
First hit in 50.3% of 455 rounds. Won 53.7% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Ko'en Senshi66K+G into forward movement | 49 | 10.7% |
|---|---|---|
| Fukko Kensou1P | 22 | 4.8% |
| backdash into evade down | 17 | 3.7% |
| backdash into Kosoushou46P | 14 | 3.1% |
| crouch into Fukko Kensou1P | 14 | 3.1% |
| crouch into Souchuken2P | 14 | 3.1% |
| forward movement into punchP | 13 | 2.8% |
| backdash into throw escape | 10 | 2.2% |
| forward movement into RenshouPP | 10 | 2.2% |
| Souko Sensou66P+K | 9 | 2.0% |
| evade down into throw escape | 9 | 2.0% |
| backdash into Honten Rakutoutai46K+G | 8 | 1.8% |
| backdash into Sako Soushou4P+K | 8 | 1.8% |
| backdash into backward movement | 7 | 1.5% |
| backdash into evade up | 7 | 1.5% |
131 further openings account for the other 246 rounds.
Counted from 115 of the 162 matches played. The rest were not pulled for openings.
Jacky
- Career
- 639–567 · 53.0%
- This season
- 96 matches · 45.8%
- Peak rank
- 36
First hit in 45.3% of 309 rounds. Won 52.9% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
- Against Wolf: backs off first in 56.1% of rounds, against 36.8% against everyone else.
| backward movement | 21 | 6.8% |
|---|---|---|
| backdash into evade up | 11 | 3.5% |
| forward movement into punchP | 11 | 3.5% |
| backward movement into Beat & Back KnuckleP+KP | 10 | 3.2% |
| backward movement into Beat KnuckleP+K | 10 | 3.2% |
| backdash into evade down | 9 | 2.9% |
| crouch into Squat Straight2P | 8 | 2.6% |
| backward movement into evade up | 7 | 2.3% |
| backward movement into throw escape | 7 | 2.3% |
| crouch dash forward into Smash Straight3P | 7 | 2.3% |
| backward movement into Long Stride Back Knuckle4P+K | 6 | 1.9% |
| backward movement into evade down | 6 | 1.9% |
| Dash Hammer Kick66K | 5 | 1.6% |
| Squat Straight2P | 5 | 1.6% |
| evade down into Dash Hammer Kick66K | 5 | 1.6% |
121 further openings account for the other 182 rounds.
Counted from 76 of the 96 matches played. The rest were not pulled for openings.
Brad
- Career
- 316–235 · 57.4%
- This season
- 108 matches · 55.6%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sway Back4P+K+G | 11 | 15.5% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 6 | 8.4% |
| Ducking6P+K+G into Sting BlowP+K | 5 | 7.0% |
| evade down into evade up | 3 | 4.2% |
| evade down into throw escape | 3 | 4.2% |
| Ducking6P+K+G into Neck ClinchP+G | 2 | 2.8% |
| Jackal Straight46P+K into forward movement | 2 | 2.8% |
| backdash into Turn Savate44K | 2 | 2.8% |
| backdash into evade down | 2 | 2.8% |
| crouch into Sit Jab2P | 2 | 2.8% |
| forward movement into kickK | 2 | 2.8% |
| guardG into evade down | 2 | 2.8% |
| throwP+G into High Spin KickK+G | 2 | 2.8% |
| Dtee Sawk Dtrohng4P+K | 1 | 1.4% |
| Ducking6P+K+G into Front KickK | 1 | 1.4% |
25 further openings account for the other 25 rounds.
Counted from 18 of the 108 matches played. The rest were not pulled for openings.
Akira
- Career
- 5–8 · 38.5%
- This season
- 9 matches · 33.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 4 | 11.8% |
|---|---|---|
| Rimon Chouchu66P into crouch dash forward | 3 | 8.8% |
| crouch into Housui2P | 2 | 5.9% |
| forward dash into throwP+G | 2 | 5.9% |
| Housui2P into evade up | 1 | 2.9% |
| Housui2P into forward dash | 1 | 2.9% |
| Jouho Touken6P into forward dash | 1 | 2.9% |
| Koboku214P | 1 | 2.9% |
| Rimon Chouchu66P | 1 | 2.9% |
| Rimon Chouchu66P into evade down | 1 | 2.9% |
| Youteitou6K | 1 | 2.9% |
| backdash into Gekiho Honko2P+K+G | 1 | 2.9% |
| backdash into evade down | 1 | 2.9% |
| backdash into throw escape | 1 | 2.9% |
| crouch dash back into Jouho Touken6P | 1 | 2.9% |
12 further openings account for the other 12 rounds.
Lion
- Career
- 165–117 · 58.5%
- This season
- 8 matches · 37.5%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shicchi Soutai3K+G | 4 | 15.4% |
|---|---|---|
| Juchou Senshou8P+K | 3 | 11.5% |
| Tourou Soufu6P+K+G into NaisenkyakuK | 3 | 11.5% |
| backward movement into evade down | 2 | 7.7% |
| evade down into evade up | 2 | 7.7% |
| punchP into Koushu RensuiPP | 2 | 7.7% |
| backdash into Sentai4K | 1 | 3.9% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| backward movement into Banchu6P | 1 | 3.9% |
| backward movement into guardG | 1 | 3.9% |
| crouch into Kousoutai2K+G | 1 | 3.9% |
| forward movement into RensuitaiPK | 1 | 3.9% |
| forward movement into Shicchi Soutai3K+G | 1 | 3.9% |
| throw escape | 1 | 3.9% |
1 further openings account for the other 1 rounds.
Counted from 7 of the 8 matches played. The rest were not pulled for openings.
Not counted here: Goh. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (41 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 3 of 14 tests hold up
- Lau: 0 of 14 tests hold up
- Jacky: 1 of 13 tests hold up
- Brad: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lion: not tested (too few rounds)
