VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

cross_724

Career matches855
Career win rate61.2%
Round win rate50.0%
Peak rank38
Distinct opponents23
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3885552333261.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky64266.7%+13.7
Sarah63350.0%-1.4
Kage5050.0%-56.1
Lau440100.0%+44.8
Brad32166.7%-1.4
Vanessa32166.7%+10.4
Aoi21150.0%-11.8
Pai21150.0%+2.6
Akira1010.0%-45.2
Goh110100.0%+33.0
Jean110100.0%+58.7
Jeffry1010.0%-66.0
Lion110100.0%+33.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall73442.9%-7.0
Breakable Full Fence51420.0%-38.1
Breakable Half Fence42250.0%-14.8
Low Fence41325.0%-28.0
Open32166.7%+15.5
Rectangle330100.0%+46.1
Full Fence and Open220100.0%+52.0
Half Fence220100.0%+42.1
Full Fence1010.0%-61.9
Octagon110100.0%+41.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1656.2%58.1%-1.9
No walls1442.9%49.7%-6.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cyomiko (Rank 40)2026/08/2443175.0%
フェイスレス (Rank 40)2026/08/241010.0%
ロドリゴサンチェス (Rank 41)2026/08/241010.0%
apashun (Rank 37)2026/08/24110100.0%
ビルちゃん (Rank 40)2026/08/03440100.0%
かべごん (Rank 38)2026/08/03110100.0%
ぱせり☆ (Rank 41)2026/08/032020.0%
デネ (Rank 40)2026/08/032020.0%
kzkm92678 (Rank 36)2026/08/03110100.0%
ふかふか (Rank 38)2026/07/271010.0%
へっぽこラウ (Rank 36)2026/07/27440100.0%
junkman (Rank 37)2026/07/272020.0%
アルチャチャ (Rank 40)2026/07/27110100.0%
アナパイ1973 (Rank 39)2026/07/27110100.0%
chiyo (Rank 34)2026/03/2921150.0%
はるえ (Rank 34)2026/03/28110100.0%
めろぴ。 (Rank 39)2026/03/281010.0%
昆虫ちゃん (Rank 39)2026/03/281010.0%
トーマス軍団残党K (Rank 36)2026/03/281010.0%
Umemon2026 (Rank 34)2026/03/281010.0%
こんにちわアキラ (Rank 35)2026/03/271010.0%
かつぞう@がるたろ軍 (Rank 33)2026/03/27110100.0%
poco/ぽこ (Rank 34)2026/03/27110100.0%

Round openings

Aoi

Kamageri4K2415.8%
Sou'unha66K into Kumogeri6KK138.6%
evade down into crouch dash forward95.9%
Kusanagi2K+G into Tenchi In'youP+K+G85.3%
Koromoguruma66P into Tsumujisakura6PP74.6%
backdash into Ougimai4P53.3%
crouch dash forward into throwP+G53.3%
Tenchi In'youP+K+G42.6%
crouch into Kusanagi2K+G42.6%
Sou'unha66K into Raijinha6K32.0%
backward movement into Hou'oushu3P32.0%
evade down into throwP+G32.0%
guardG into throwP+G32.0%
Kusanagi2K+G21.3%
Ryoushi43P into Kasane'ate46P21.3%

46 further openings account for the other 57 rounds.