VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

パパ

Career matches2,716
Career win rate59.4%
Round win rate53.8%
Peak rank41
Distinct opponents176
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky412,1291,22890157.7%
Jean4032020811265.0%
Lion392391617867.4%
Kage3328161257.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau74334144.6%-8.9
Kage72482466.7%+8.8
Akira60332755.0%-3.7
Lion49301961.2%+2.5
Jacky48232547.9%-6.8
Shun44321272.7%+17.2
Aoi36221461.1%-2.2
Jeffry32201262.5%+2.4
Wolf31161551.6%-7.9
Sarah29151451.7%-4.2
Vanessa27131448.1%-3.9
Jean25151060.0%+7.2
Taka2519676.0%+20.0
Brad2213959.1%-0.3
Goh2213959.1%-3.6
Lei Fei1910952.6%-5.9
Eileen157846.7%-12.3
Pai134930.8%-23.3
Dural880100.0%+21.7
El Blaze42250.0%+0.8

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence85483756.5%-1.2
Breakable Full Fence83453854.2%-3.4
Rectangle72432959.7%+3.3
Breakable Half Fence68462267.7%+10.2
Open68363252.9%-5.4
Octagon61352657.4%-0.9
Full Fence59322754.2%-6.0
Low Fence51302158.8%+2.3
Single Wall45252055.6%+0.6
Full Fence and Open23111247.8%-12.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls42858.2%57.9%+0.3
No walls16455.5%56.7%-1.2

Walls against open: +1.5 points (95% range -7.9 to +10.8), p 0.758 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NORESPECT (Rank 36)2026/09/121510566.7%
村長~災禍の中心~ (Rank 38)2026/09/1298188.9%
Mochi/かしわもち (Rank 40)2026/09/122316769.6%
モブ太郎 (Rank 42)2026/09/1074357.1%
jinmenusagi (Rank 41)2026/09/05179852.9%
cyomiko (Rank 41)2026/09/0273442.9%
ctraum (Rank 40)2026/09/0276185.7%
借酒中 (Rank 37)2026/08/3186275.0%
montanmo (Rank 38)2026/08/31127558.3%
カルティカ (Rank 41)2026/08/29104640.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 40)2026/08/2474357.1%
どっせ (Rank 38)2026/08/2473442.9%
ヘニオ (Rank 34)2026/08/2475271.4%
フェイス (Rank 35)2026/08/24128466.7%
ふかふか (Rank 38)2026/08/0474357.1%
くりたろう (Rank 38)2026/07/1729171258.6%
かっこいいらう (Rank 44)2026/07/14102820.0%
るりじゃいき (Rank 42)2026/07/04112918.2%
デネ (Rank 41)2026/07/0496366.7%
初代マサオ (Rank 38)2026/06/24105550.0%
타우끼/taukee (Rank 36)2026/06/20107370.0%
マハリータまるこ (Rank 39)2026/06/20116554.5%
P式截拳道こくとう (Rank 42)2026/06/0782625.0%
GP (Rank 40)2026/05/29106460.0%
きみのれんれん (Rank 38)2026/05/2975271.4%

Round openings

Every character

backdash into evade up1355.0%
Dash Hammer Kick66K into High Angle Upper Kick6K1084.0%
forward movement into Punch High KickPK983.7%
Middle Smash6P963.6%
forward movement into punchP762.8%
crouch into Squat Straight2P602.2%
Spin Heel Sword4K+G into forward dash582.2%
crouch dash forward into Smash Straight3P562.1%
backdash into Spin Heel Sword4K+G481.8%
forward dash into evade up451.7%
Dash Hammer Kick66K361.4%
backdash into Step-in Middle Kick66K+G361.4%
forward movement into Jab Double StraightPPP361.4%
Low Spin Kick1K+G321.2%
Low Spin Kick1K+G into guardG321.2%

491 further openings account for the other 1,724 rounds.

Jacky

Dash Hammer Kick66K into High Angle Upper Kick6K1086.2%
forward movement into Punch High KickPK985.6%
Middle Smash6P965.5%
backdash into evade up804.5%
crouch into Squat Straight2P603.4%
Spin Heel Sword4K+G into forward dash583.3%
crouch dash forward into Smash Straight3P563.2%
forward movement into punchP512.9%
backdash into Spin Heel Sword4K+G482.7%
Dash Hammer Kick66K362.0%
backdash into Step-in Middle Kick66K+G362.0%
forward movement into Jab Double StraightPPP362.0%
Low Spin Kick1K+G321.8%
Low Spin Kick1K+G into guardG321.8%
forward dash into evade up311.8%

230 further openings account for the other 899 rounds.

Jean

backdash into Oihiji4P+K284.9%
backdash into evade up274.7%
crouch into Shitamaeken2P254.4%
forward movement into Kyoshin KourikenPKP234.0%
Gyaku Seikenzuki66P into Yoko'enpi6P203.5%
Hou'ou Kourui Otoshi4K+G203.5%
Oihiji4P+K193.3%
Yoko'enpi6P193.3%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK162.8%
backdash into Doumawashi Kaitengeri46K+G162.8%
Gedan Mawashigeri2K122.1%
Oihiji4P+K into forward dash122.1%
crouch into Sune'ori1K+G122.1%
Kou'un Nidan Hizageri9K+G into crouch111.9%
forward dash into evade up111.9%

137 further openings account for the other 303 rounds.

Lion

backdash into evade up268.9%
crouch into Katousui2P206.8%
backdash into Senshippo66P155.1%
backdash into Fujinkyaku66K144.8%
forward movement into punchP134.5%
crouch dash forward into Sen'inshou3P113.8%
Touku Rigou Bantaitetsu46K+G103.4%
Senpuu Rakukyaku9K+G93.1%
backdash into Tanhikyaku46K82.7%
Fujinkyaku66K72.4%
Banchu6P62.0%
backward movement into forward punch+kick6P+K62.0%
crouch into Dantai3K62.0%
forward dash into Senshippo66P62.0%
backdash into Senpuu Rakukyaku9K+G51.7%

96 further openings account for the other 130 rounds.

Kage

backdash into Kodachinuki4K815.1%
Fusenjin3P35.7%
Hiji'uchi6P23.8%
Rasen4P23.8%
Ryu'eikyaku66K23.8%
Ryu'eikyaku66K into forward kick6K23.8%
backdash into Hagakure-ryu In Raijingeki46P+K23.8%
backdash into Rasen Fujin3KP23.8%
backdash into evade up23.8%
backward movement into Nagiharai6P+K23.8%
forward movement into punchP23.8%
Hagakure-ryu In Raijingeki46P+K into punchP11.9%
Hiji'uchi6P into crouch dash forward11.9%
Hiji'uchi6P into evade down11.9%
Kodachinuki4K into Ryubigeri4KK11.9%

20 further openings account for the other 20 rounds.