Virtua Fighter 5 REVO · v1.10 · Region: North America
パパ
Characters played — VF5's own record
| Jacky | 41 | 2,129 | 1,228 | 901 | 57.7% |
|---|---|---|---|---|---|
| Jean | 40 | 320 | 208 | 112 | 65.0% |
| Lion | 39 | 239 | 161 | 78 | 67.4% |
| Kage | 33 | 28 | 16 | 12 | 57.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 74 | 33 | 41 | 44.6% | -8.9 |
|---|---|---|---|---|---|
| Kage | 72 | 48 | 24 | 66.7% | +8.8 |
| Akira | 60 | 33 | 27 | 55.0% | -3.7 |
| Lion | 49 | 30 | 19 | 61.2% | +2.5 |
| Jacky | 48 | 23 | 25 | 47.9% | -6.8 |
| Shun | 44 | 32 | 12 | 72.7% | +17.2 |
| Aoi | 36 | 22 | 14 | 61.1% | -2.2 |
| Jeffry | 32 | 20 | 12 | 62.5% | +2.4 |
| Wolf | 31 | 16 | 15 | 51.6% | -7.9 |
| Sarah | 29 | 15 | 14 | 51.7% | -4.2 |
| Vanessa | 27 | 13 | 14 | 48.1% | -3.9 |
| Jean | 25 | 15 | 10 | 60.0% | +7.2 |
| Taka | 25 | 19 | 6 | 76.0% | +20.0 |
| Brad | 22 | 13 | 9 | 59.1% | -0.3 |
| Goh | 22 | 13 | 9 | 59.1% | -3.6 |
| Lei Fei | 19 | 10 | 9 | 52.6% | -5.9 |
| Eileen | 15 | 7 | 8 | 46.7% | -12.3 |
| Pai | 13 | 4 | 9 | 30.8% | -23.3 |
| Dural | 8 | 8 | 0 | 100.0% | +21.7 |
| El Blaze | 4 | 2 | 2 | 50.0% | +0.8 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 85 | 48 | 37 | 56.5% | -1.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 83 | 45 | 38 | 54.2% | -3.4 |
| Rectangle | 72 | 43 | 29 | 59.7% | +3.3 |
| Breakable Half Fence | 68 | 46 | 22 | 67.7% | +10.2 |
| Open | 68 | 36 | 32 | 52.9% | -5.4 |
| Octagon | 61 | 35 | 26 | 57.4% | -0.9 |
| Full Fence | 59 | 32 | 27 | 54.2% | -6.0 |
| Low Fence | 51 | 30 | 21 | 58.8% | +2.3 |
| Single Wall | 45 | 25 | 20 | 55.6% | +0.6 |
| Full Fence and Open | 23 | 11 | 12 | 47.8% | -12.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 428 | 58.2% | 57.9% | +0.3 |
| No walls | 164 | 55.5% | 56.7% | -1.2 |
Walls against open: +1.5 points (95% range -7.9 to +10.8), p 0.758 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| くりたろう (Rank 38) | 29 | 17 | 12 | 58.6% |
|---|---|---|---|---|
| Mochi/かしわもち (Rank 40) | 23 | 16 | 7 | 69.6% |
| jinmenusagi (Rank 41) | 17 | 9 | 8 | 52.9% |
| NORESPECT (Rank 36) | 15 | 10 | 5 | 66.7% |
| montanmo (Rank 38) | 12 | 7 | 5 | 58.3% |
| フェイス (Rank 35) | 12 | 8 | 4 | 66.7% |
| るりじゃいき (Rank 42) | 11 | 2 | 9 | 18.2% |
| マハリータまるこ (Rank 39) | 11 | 6 | 5 | 54.5% |
| GP (Rank 40) | 10 | 6 | 4 | 60.0% |
| かっこいいらう (Rank 44) | 10 | 2 | 8 | 20.0% |
| カルティカ (Rank 41) | 10 | 4 | 6 | 40.0% |
| 初代マサオ (Rank 38) | 10 | 5 | 5 | 50.0% |
| 타우끼/taukee (Rank 36) | 10 | 7 | 3 | 70.0% |
| デネ (Rank 41) | 9 | 6 | 3 | 66.7% |
| 村長~災禍の中心~ (Rank 38) | 9 | 8 | 1 | 88.9% |
| P式截拳道こくとう (Rank 42) | 8 | 2 | 6 | 25.0% |
| 借酒中 (Rank 37) | 8 | 6 | 2 | 75.0% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 40) | 7 | 4 | 3 | 57.1% |
| ctraum (Rank 40) | 7 | 6 | 1 | 85.7% |
| cyomiko (Rank 41) | 7 | 3 | 4 | 42.9% |
| きみのれんれん (Rank 38) | 7 | 5 | 2 | 71.4% |
| どっせ (Rank 38) | 7 | 3 | 4 | 42.9% |
| ふかふか (Rank 38) | 7 | 4 | 3 | 57.1% |
| ヘニオ (Rank 34) | 7 | 5 | 2 | 71.4% |
| モブ太郎 (Rank 42) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| NORESPECT (Rank 36) | 2026/09/12 | 15 | 10 | 5 | 66.7% |
|---|---|---|---|---|---|
| 村長~災禍の中心~ (Rank 38) | 2026/09/12 | 9 | 8 | 1 | 88.9% |
| Mochi/かしわもち (Rank 40) | 2026/09/12 | 23 | 16 | 7 | 69.6% |
| モブ太郎 (Rank 42) | 2026/09/10 | 7 | 4 | 3 | 57.1% |
| jinmenusagi (Rank 41) | 2026/09/05 | 17 | 9 | 8 | 52.9% |
| cyomiko (Rank 41) | 2026/09/02 | 7 | 3 | 4 | 42.9% |
| ctraum (Rank 40) | 2026/09/02 | 7 | 6 | 1 | 85.7% |
| 借酒中 (Rank 37) | 2026/08/31 | 8 | 6 | 2 | 75.0% |
| montanmo (Rank 38) | 2026/08/31 | 12 | 7 | 5 | 58.3% |
| カルティカ (Rank 41) | 2026/08/29 | 10 | 4 | 6 | 40.0% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 40) | 2026/08/24 | 7 | 4 | 3 | 57.1% |
| どっせ (Rank 38) | 2026/08/24 | 7 | 3 | 4 | 42.9% |
| ヘニオ (Rank 34) | 2026/08/24 | 7 | 5 | 2 | 71.4% |
| フェイス (Rank 35) | 2026/08/24 | 12 | 8 | 4 | 66.7% |
| ふかふか (Rank 38) | 2026/08/04 | 7 | 4 | 3 | 57.1% |
| くりたろう (Rank 38) | 2026/07/17 | 29 | 17 | 12 | 58.6% |
| かっこいいらう (Rank 44) | 2026/07/14 | 10 | 2 | 8 | 20.0% |
| るりじゃいき (Rank 42) | 2026/07/04 | 11 | 2 | 9 | 18.2% |
| デネ (Rank 41) | 2026/07/04 | 9 | 6 | 3 | 66.7% |
| 初代マサオ (Rank 38) | 2026/06/24 | 10 | 5 | 5 | 50.0% |
| 타우끼/taukee (Rank 36) | 2026/06/20 | 10 | 7 | 3 | 70.0% |
| マハリータまるこ (Rank 39) | 2026/06/20 | 11 | 6 | 5 | 54.5% |
| P式截拳道こくとう (Rank 42) | 2026/06/07 | 8 | 2 | 6 | 25.0% |
| GP (Rank 40) | 2026/05/29 | 10 | 6 | 4 | 60.0% |
| きみのれんれん (Rank 38) | 2026/05/29 | 7 | 5 | 2 | 71.4% |
Round openings
Every character
| backdash into evade up | 135 | 5.0% |
|---|---|---|
| Dash Hammer Kick66K into High Angle Upper Kick6K | 108 | 4.0% |
| forward movement into Punch High KickPK | 98 | 3.7% |
| Middle Smash6P | 96 | 3.6% |
| forward movement into punchP | 76 | 2.8% |
| crouch into Squat Straight2P | 60 | 2.2% |
| Spin Heel Sword4K+G into forward dash | 58 | 2.2% |
| crouch dash forward into Smash Straight3P | 56 | 2.1% |
| backdash into Spin Heel Sword4K+G | 48 | 1.8% |
| forward dash into evade up | 45 | 1.7% |
| Dash Hammer Kick66K | 36 | 1.4% |
| backdash into Step-in Middle Kick66K+G | 36 | 1.4% |
| forward movement into Jab Double StraightPPP | 36 | 1.4% |
| Low Spin Kick1K+G | 32 | 1.2% |
| Low Spin Kick1K+G into guardG | 32 | 1.2% |
491 further openings account for the other 1,724 rounds.
Jacky
| Dash Hammer Kick66K into High Angle Upper Kick6K | 108 | 6.2% |
|---|---|---|
| forward movement into Punch High KickPK | 98 | 5.6% |
| Middle Smash6P | 96 | 5.5% |
| backdash into evade up | 80 | 4.5% |
| crouch into Squat Straight2P | 60 | 3.4% |
| Spin Heel Sword4K+G into forward dash | 58 | 3.3% |
| crouch dash forward into Smash Straight3P | 56 | 3.2% |
| forward movement into punchP | 51 | 2.9% |
| backdash into Spin Heel Sword4K+G | 48 | 2.7% |
| Dash Hammer Kick66K | 36 | 2.0% |
| backdash into Step-in Middle Kick66K+G | 36 | 2.0% |
| forward movement into Jab Double StraightPPP | 36 | 2.0% |
| Low Spin Kick1K+G | 32 | 1.8% |
| Low Spin Kick1K+G into guardG | 32 | 1.8% |
| forward dash into evade up | 31 | 1.8% |
230 further openings account for the other 899 rounds.
Jean
| backdash into Oihiji4P+K | 28 | 4.9% |
|---|---|---|
| backdash into evade up | 27 | 4.7% |
| crouch into Shitamaeken2P | 25 | 4.4% |
| forward movement into Kyoshin KourikenPKP | 23 | 4.0% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 20 | 3.5% |
| Hou'ou Kourui Otoshi4K+G | 20 | 3.5% |
| Oihiji4P+K | 19 | 3.3% |
| Yoko'enpi6P | 19 | 3.3% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 16 | 2.8% |
| backdash into Doumawashi Kaitengeri46K+G | 16 | 2.8% |
| Gedan Mawashigeri2K | 12 | 2.1% |
| Oihiji4P+K into forward dash | 12 | 2.1% |
| crouch into Sune'ori1K+G | 12 | 2.1% |
| Kou'un Nidan Hizageri9K+G into crouch | 11 | 1.9% |
| forward dash into evade up | 11 | 1.9% |
137 further openings account for the other 303 rounds.
Lion
| backdash into evade up | 26 | 8.9% |
|---|---|---|
| crouch into Katousui2P | 20 | 6.8% |
| backdash into Senshippo66P | 15 | 5.1% |
| backdash into Fujinkyaku66K | 14 | 4.8% |
| forward movement into punchP | 13 | 4.5% |
| crouch dash forward into Sen'inshou3P | 11 | 3.8% |
| Touku Rigou Bantaitetsu46K+G | 10 | 3.4% |
| Senpuu Rakukyaku9K+G | 9 | 3.1% |
| backdash into Tanhikyaku46K | 8 | 2.7% |
| Fujinkyaku66K | 7 | 2.4% |
| Banchu6P | 6 | 2.0% |
| backward movement into forward punch+kick6P+K | 6 | 2.0% |
| crouch into Dantai3K | 6 | 2.0% |
| forward dash into Senshippo66P | 6 | 2.0% |
| backdash into Senpuu Rakukyaku9K+G | 5 | 1.7% |
96 further openings account for the other 130 rounds.
Kage
| backdash into Kodachinuki4K | 8 | 15.1% |
|---|---|---|
| Fusenjin3P | 3 | 5.7% |
| Hiji'uchi6P | 2 | 3.8% |
| Rasen4P | 2 | 3.8% |
| Ryu'eikyaku66K | 2 | 3.8% |
| Ryu'eikyaku66K into forward kick6K | 2 | 3.8% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 2 | 3.8% |
| backdash into Rasen Fujin3KP | 2 | 3.8% |
| backdash into evade up | 2 | 3.8% |
| backward movement into Nagiharai6P+K | 2 | 3.8% |
| forward movement into punchP | 2 | 3.8% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 1 | 1.9% |
| Hiji'uchi6P into crouch dash forward | 1 | 1.9% |
| Hiji'uchi6P into evade down | 1 | 1.9% |
| Kodachinuki4K into Ryubigeri4KK | 1 | 1.9% |
20 further openings account for the other 20 rounds.
