Virtua Fighter 5 REVO · v1.10 · Region: Asia
とま
Characters played — VF5's own record
| Lion | 37 | 155 | 138 | 17 | 89.0% |
|---|---|---|---|---|---|
| Lau | 32 | 73 | 66 | 7 | 90.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Pai | 4 | 2 | 2 | 50.0% | -38.8 |
|---|---|---|---|---|---|
| Brad | 2 | 1 | 1 | 50.0% | +1.5 |
| Eileen | 2 | 2 | 0 | 100.0% | +17.6 |
| Jean | 2 | 2 | 0 | 100.0% | +22.4 |
| Jeffry | 2 | 2 | 0 | 100.0% | +30.9 |
| Kage | 2 | 2 | 0 | 100.0% | +26.7 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +17.0 |
| Shun | 1 | 0 | 1 | 0.0% | -77.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | +10.7 |
|---|---|---|---|---|---|
| Single Wall | 3 | 2 | 1 | 66.7% | -17.3 |
| Full Fence | 2 | 2 | 0 | 100.0% | +23.9 |
| Half Fence | 2 | 2 | 0 | 100.0% | +30.9 |
| Low Fence | 2 | 0 | 2 | 0.0% | -90.4 |
| Rectangle | 2 | 2 | 0 | 100.0% | +22.4 |
| Breakable Full Fence | 1 | 1 | 0 | 100.0% | +17.0 |
| Octagon | 1 | 1 | 0 | 100.0% | +24.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 11 | 90.9% | 72.7% | +18.2 |
| No walls | 5 | 40.0% | 80.1% | -40.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| anzenpai (Rank 32) | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|
| Reezent_Sousui (Rank 35) | 2 | 2 | 0 | 100.0% |
| hatarakedo_tagayasedo... (Rank 43) | 2 | 1 | 1 | 50.0% |
| まか (Rank 30) | 2 | 2 | 0 | 100.0% |
| デネ (Rank 37) | 2 | 2 | 0 | 100.0% |
| 周大人 (Rank 38) | 2 | 2 | 0 | 100.0% |
| BO-BJR (Rank 34) | 1 | 1 | 0 | 100.0% |
| chiaroscuro (Rank 38) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| hatarakedo_tagayasedo... (Rank 43) | 2026/03/30 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| 周大人 (Rank 38) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
| デネ (Rank 37) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
| BO-BJR (Rank 34) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
| chiaroscuro (Rank 38) | 2026/03/30 | 1 | 0 | 1 | 0.0% |
| Reezent_Sousui (Rank 35) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
| anzenpai (Rank 32) | 2026/03/30 | 4 | 2 | 2 | 50.0% |
| まか (Rank 30) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| crouch into Katousui2P | 6 | 9.5% |
|---|---|---|
| evade down into crouch dash forward | 6 | 9.5% |
| evade up into crouch dash forward | 6 | 9.5% |
| Banchu6P | 5 | 7.9% |
| Juchou Senshou8P+K | 4 | 6.3% |
| Fukko Kensou1P | 3 | 4.8% |
| backward movement into Banchu6P | 3 | 4.8% |
| Chugeki6P | 2 | 3.2% |
| evade down into punchP | 2 | 3.2% |
| evade up into forward dash | 2 | 3.2% |
| forward dash into throwP+G | 2 | 3.2% |
| guardG into evade up | 2 | 3.2% |
| Banchu6P into evade down | 1 | 1.6% |
| Fukko Kensou1P into guardG | 1 | 1.6% |
| Kensou4P | 1 | 1.6% |
17 further openings account for the other 17 rounds.
Lion
| crouch into Katousui2P | 6 | 15.4% |
|---|---|---|
| Banchu6P | 5 | 12.8% |
| evade up into crouch dash forward | 5 | 12.8% |
| Juchou Senshou8P+K | 4 | 10.3% |
| backward movement into Banchu6P | 3 | 7.7% |
| evade down into crouch dash forward | 3 | 7.7% |
| evade down into punchP | 2 | 5.1% |
| Banchu6P into evade down | 1 | 2.6% |
| Tourou Hassou41236P into forward movement | 1 | 2.6% |
| backdash into Fujinkyaku66K | 1 | 2.6% |
| backdash into Sentai4K | 1 | 2.6% |
| evade down into Banchu6P | 1 | 2.6% |
| evade down into forward dash | 1 | 2.6% |
| evade up into forward dash | 1 | 2.6% |
| forward dash into Kishitsu Kasensou43P | 1 | 2.6% |
3 further openings account for the other 3 rounds.
Lau
| Fukko Kensou1P | 3 | 12.5% |
|---|---|---|
| evade down into crouch dash forward | 3 | 12.5% |
| Chugeki6P | 2 | 8.3% |
| forward dash into throwP+G | 2 | 8.3% |
| Fukko Kensou1P into guardG | 1 | 4.2% |
| Kensou4P | 1 | 4.2% |
| Senchutai3K | 1 | 4.2% |
| Souchuken2P | 1 | 4.2% |
| crouch into Senchutai3K | 1 | 4.2% |
| crouch into Souchuken2P | 1 | 4.2% |
| evade down into Senchutai3K | 1 | 4.2% |
| evade down into throwP+G | 1 | 4.2% |
| evade up into Chugeki6P | 1 | 4.2% |
| evade up into crouch dash forward | 1 | 4.2% |
| evade up into forward dash | 1 | 4.2% |
3 further openings account for the other 3 rounds.
