Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1366 #2,834 of 3,686 on the Elo list →
Akira1389412 matches
Aoi138297 matches
Jacky135164 matches
Sarah137848 matches
Pai137631 matches
Jeffry137212 matches
Kage136911 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 27 | 2,248 | 1,070 | 1,178 | 47.6% |
|---|---|---|---|---|---|
| Aoi | 25 | 653 | 324 | 329 | 49.6% |
| Jacky | 24 | 289 | 145 | 144 | 50.2% |
| Sarah | 26 | 225 | 118 | 107 | 52.4% |
| Pai | 24 | 159 | 86 | 73 | 54.1% |
| Jeffry | 20 | 59 | 30 | 29 | 50.9% |
| Kage | 22 | 42 | 27 | 15 | 64.3% |
| Goh | 21 | 21 | 8 | 13 | 38.1% |
| Wolf | 21 | 21 | 13 | 8 | 61.9% |
| Lau | 16 | 20 | 7 | 13 | 35.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,749 of 2,749 rounds counted7.7 inputs a second (464 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.0 | 480 | 1,621 |
|---|---|---|---|
| Aoi | 7.3 | 437 | 389 |
| Jacky | 7.3 | 440 | 260 |
| Sarah | 7.3 | 437 | 193 |
| Pai | 7.6 | 457 | 128 |
| Kage | 7.2 | 432 | 55 |
| Jeffry | 7.1 | 427 | 48 |
| Lau | 7.8 | 469 | 27 |
| Wolf | 7.2 | 435 | 18 |
| Goh | 6.8 | 408 | 10 |
By opponent's character
| Akira | 7.7 | 462 | 450 |
|---|---|---|---|
| Aoi | 7.5 | 450 | 296 |
| Wolf | 7.7 | 461 | 206 |
| Jeffry | 7.5 | 450 | 203 |
| Shun | 7.9 | 475 | 180 |
| Pai | 7.6 | 458 | 173 |
| Jacky | 8.1 | 485 | 164 |
| Kage | 7.5 | 448 | 151 |
| Lau | 8.3 | 499 | 145 |
| Jean | 7.8 | 470 | 140 |
| Goh | 7.4 | 444 | 118 |
| Lion | 8.2 | 489 | 116 |
| El Blaze | 7.7 | 464 | 88 |
| Sarah | 7.8 | 467 | 92 |
| Vanessa | 7.2 | 433 | 83 |
| Lei Fei | 8.1 | 488 | 53 |
| Eileen | 7.6 | 457 | 45 |
| Brad | 8.2 | 490 | 26 |
| Taka | 7.3 | 439 | 16 |
| Dural | 8.8 | 530 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 112 | 68 | 44 | 60.7% | +15.4 |
|---|---|---|---|---|---|
| Aoi | 74 | 37 | 37 | 50.0% | -2.7 |
| Wolf | 52 | 14 | 38 | 26.9% | -15.4 |
| Jeffry | 50 | 21 | 29 | 42.0% | +1.6 |
| Shun | 48 | 17 | 31 | 35.4% | -9.9 |
| Pai | 45 | 24 | 21 | 53.3% | +4.4 |
| Jacky | 41 | 20 | 21 | 48.8% | +4.4 |
| Kage | 38 | 22 | 16 | 57.9% | +5.6 |
| Lau | 38 | 20 | 18 | 52.6% | +1.9 |
| Jean | 36 | 12 | 24 | 33.3% | -8.1 |
| Goh | 30 | 14 | 16 | 46.7% | -4.6 |
| Lion | 30 | 15 | 15 | 50.0% | +4.9 |
| El Blaze | 24 | 7 | 17 | 29.2% | -11.3 |
| Sarah | 24 | 5 | 19 | 20.8% | -17.5 |
| Vanessa | 20 | 11 | 9 | 55.0% | +4.2 |
| Lei Fei | 13 | 4 | 9 | 30.8% | -6.3 |
| Eileen | 11 | 5 | 6 | 45.5% | +7.3 |
| Brad | 7 | 4 | 3 | 57.1% | +5.0 |
| Taka | 4 | 2 | 2 | 50.0% | -3.9 |
| Dural | 1 | 1 | 0 | 100.0% | +57.7 |
1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 88 | 34 | 54 | 38.6% | -6.5 |
|---|---|---|---|---|---|
| Low Fence | 87 | 40 | 47 | 46.0% | -0.5 |
| Half Fence | 75 | 33 | 42 | 44.0% | -0.4 |
| Breakable Full Fence | 72 | 37 | 35 | 51.4% | +1.4 |
| Full Fence | 72 | 36 | 36 | 50.0% | +4.0 |
| Open | 66 | 27 | 39 | 40.9% | -6.7 |
| Breakable Half Fence | 59 | 32 | 27 | 54.2% | +6.8 |
| Octagon | 57 | 25 | 32 | 43.9% | +0.5 |
| Single Wall | 45 | 25 | 20 | 55.6% | +13.0 |
| Full Fence and Open | 25 | 13 | 12 | 52.0% | +0.7 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 423 | 46.6% | 46.1% | +0.5 |
| No walls | 198 | 46.5% | 45.9% | +0.5 |
Walls against open: -0.0 points (95% range -8.3 to +8.3), p 0.994 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 23) | 28 | 14 | 14 | 50.0% |
|---|---|---|---|---|
| 委員ちょ@肝臓レス練習 (Rank 21) | 21 | 18 | 3 | 85.7% |
| ガンジャッキー(bunbun) (Rank 27) | 17 | 10 | 7 | 58.8% |
| 도룡밖에난몰라/RSA (Rank 21) | 15 | 9 | 6 | 60.0% |
| a39611619 (Rank 21) | 14 | 8 | 6 | 57.1% |
| UNIQ (Rank 26) | 13 | 3 | 10 | 23.1% |
| あなたのかみさま (Rank 24) | 13 | 6 | 7 | 46.1% |
| 無槪念野獸/무개념야수 (Rank 26) | 12 | 4 | 8 | 33.3% |
| GWO (Rank 24) | 9 | 2 | 7 | 22.2% |
| HayanieMozu (Rank 23) | 9 | 6 | 3 | 66.7% |
| Jyuryoku_Eileen (Rank 22) | 9 | 4 | 5 | 44.4% |
| nekota (Rank 26) | 9 | 5 | 4 | 55.6% |
| wh-ida2 (Rank 25) | 9 | 5 | 4 | 55.6% |
| Wonda15426 (Rank 24) | 8 | 1 | 7 | 12.5% |
| kowalski (Rank 26) | 8 | 3 | 5 | 37.5% |
| osAnKIRA (Rank 23) | 8 | 7 | 1 | 87.5% |
| y.o.y (Rank 21) | 8 | 6 | 2 | 75.0% |
| はち割れ・練習中 (Rank 25) | 8 | 4 | 4 | 50.0% |
| Leejang (Rank 24) | 7 | 0 | 7 | 0.0% |
| chimichama (Rank 21) | 7 | 5 | 2 | 71.4% |
| kkd8281 (Rank 22) | 7 | 7 | 0 | 100.0% |
| sk901 (Rank 21) | 7 | 6 | 1 | 85.7% |
| みらめたる (Rank 21) | 7 | 5 | 2 | 71.4% |
| 申 ディレイ2!!! (Rank 28) | 7 | 1 | 6 | 14.3% |
| gimoring (Rank 27) | 6 | 0 | 6 | 0.0% |
Most played opponents, most recent first
| HayanieMozu (Rank 23) | 2026/10/18 | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|---|
| kkd8281 (Rank 22) | 2026/10/17 | 7 | 7 | 0 | 100.0% |
| a39611619 (Rank 21) | 2026/10/13 | 14 | 8 | 6 | 57.1% |
| Jyuryoku_Eileen (Rank 22) | 2026/10/13 | 9 | 4 | 5 | 44.4% |
| 委員ちょ@肝臓レス練習 (Rank 21) | 2026/10/13 | 21 | 18 | 3 | 85.7% |
| wh-ida2 (Rank 25) | 2026/10/11 | 9 | 5 | 4 | 55.6% |
| GWO (Rank 24) | 2026/10/09 | 9 | 2 | 7 | 22.2% |
| みらめたる (Rank 21) | 2026/10/08 | 7 | 5 | 2 | 71.4% |
| あなたのかみさま (Rank 24) | 2026/10/08 | 13 | 6 | 7 | 46.1% |
| ガンジャッキー(bunbun) (Rank 27) | 2026/10/08 | 17 | 10 | 7 | 58.8% |
| 申 ディレイ2!!! (Rank 28) | 2026/10/07 | 7 | 1 | 6 | 14.3% |
| dalmax72 (Rank 23) | 2026/10/02 | 28 | 14 | 14 | 50.0% |
| nekota (Rank 26) | 2026/10/02 | 9 | 5 | 4 | 55.6% |
| 도룡밖에난몰라/RSA (Rank 21) | 2026/10/02 | 15 | 9 | 6 | 60.0% |
| UNIQ (Rank 26) | 2026/09/24 | 13 | 3 | 10 | 23.1% |
| chimichama (Rank 21) | 2026/09/22 | 7 | 5 | 2 | 71.4% |
| Leejang (Rank 24) | 2026/09/15 | 7 | 0 | 7 | 0.0% |
| はち割れ・練習中 (Rank 25) | 2026/09/15 | 8 | 4 | 4 | 50.0% |
| Wonda15426 (Rank 24) | 2026/09/15 | 8 | 1 | 7 | 12.5% |
| y.o.y (Rank 21) | 2026/09/14 | 8 | 6 | 2 | 75.0% |
| 無槪念野獸/무개념야수 (Rank 26) | 2026/09/14 | 12 | 4 | 8 | 33.3% |
| osAnKIRA (Rank 23) | 2026/09/13 | 8 | 7 | 1 | 87.5% |
| kowalski (Rank 26) | 2026/09/13 | 8 | 3 | 5 | 37.5% |
| sk901 (Rank 21) | 2026/09/04 | 7 | 6 | 1 | 85.7% |
| gimoring (Rank 27) | 2026/08/31 | 6 | 0 | 6 | 0.0% |
Round openings
Every character
| Rimon Chouchu66P | 344 | 14.1% |
|---|---|---|
| backdash into throw escape | 212 | 8.7% |
| backdash into evade down | 142 | 5.8% |
| forward dash into Jouho Touken6P | 114 | 4.7% |
| backdash into evade up | 98 | 4.0% |
| backdash into Jouho Touken6P | 68 | 2.8% |
| Sou'unha66K | 60 | 2.5% |
| backdash into Rimon Chouchu66P | 48 | 2.0% |
| Rimon Chouchu66P into forward dash | 47 | 1.9% |
| guardG | 44 | 1.8% |
| backdash into throwP+G | 38 | 1.6% |
| backdash into Geimon Tessen46P+K+G | 37 | 1.5% |
| backdash | 36 | 1.5% |
| backdash into Chouzan Housui46P+K | 34 | 1.4% |
| forward dash into Rimon Chouchu66P | 32 | 1.3% |
363 further openings account for the other 1,085 rounds.
Counted from 617 of the 698 matches played. The rest were not pulled for openings.
Akira
- Career
- 1,070–1,178 · 47.6%
- This season
- 413 matches · 41.9%
- Peak rank
- 27
First hit in 53.4% of 1,465 rounds. Won 50.0% of the rounds they struck first, 41.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 5.9% of rounds, against 2.3% in their other rounds.
- Against Aoi: waits first in 8.3% of rounds, against 2.5% against everyone else.
- After opening the round before by backing off: backs off first in 54.5% of rounds, against 25.1% after anything else.
- In round 1: opens with “backdash into evade down” in 7.8% of rounds, against 3.3% in their other rounds.
- After opening the round before with “backdash into throw escape”: opens with “backdash into throw escape” in 27.6% of rounds, against 5.1% after anything else.
| Rimon Chouchu66P | 344 | 23.4% |
|---|---|---|
| backdash into throw escape | 125 | 8.5% |
| forward dash into Jouho Touken6P | 114 | 7.8% |
| backdash into Jouho Touken6P | 68 | 4.6% |
| backdash into evade down | 65 | 4.4% |
| backdash into Rimon Chouchu66P | 48 | 3.3% |
| Rimon Chouchu66P into forward dash | 47 | 3.2% |
| backdash into evade up | 38 | 2.6% |
| backdash into Geimon Tessen46P+K+G | 37 | 2.5% |
| backdash into Chouzan Housui46P+K | 34 | 2.3% |
| forward dash into Rimon Chouchu66P | 32 | 2.2% |
| Rimon Chouchu66P into evade down | 25 | 1.7% |
| guardG | 21 | 1.4% |
| Jouho Touken6P | 20 | 1.4% |
| backdash into Chouyoushu1P | 20 | 1.4% |
137 further openings account for the other 433 rounds.
Counted from 373 of the 413 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 17–13 · 57% | 7–5 · 58% | too few to test |
| Aoi | 7–9 · 44% | 10–5 · 67% | too few to test |
| Wolf | 5–19 · 21% | 2–3 · 40% | too few to test |
| Shun | 8–13 · 38% | 2–8 · 20% | too few to test |
| Jacky | 3–6 · 33% | 7–7 · 50% | too few to test |
| Pai | 4–8 · 33% | 6–4 · 60% | too few to test |
| Jean | 6–11 · 35% | 0–2 · 0% | too few to test |
| Jeffry | 3–8 · 27% | 2–6 · 25% | too few to test |
| El Blaze | 6–6 · 50% | 1–4 · 20% | too few to test |
| Kage | 9–8 · 53% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
40 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 324–329 · 49.6%
- This season
- 100 matches · 51.0%
- Peak rank
- 25
First hit in 44.4% of 376 rounds. Won 49.1% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- Against Akira: attacks straight away in 59.8% of rounds, against 39.2% against everyone else.
- After opening the round before by backing off: backs off first in 57.7% of rounds, against 32.5% after anything else.
| Sou'unha66K | 60 | 15.9% |
|---|---|---|
| backdash into evade down | 29 | 7.7% |
| backdash into Raijinha6K | 21 | 5.6% |
| backdash into throw escape | 19 | 5.0% |
| backdash into evade up | 18 | 4.8% |
| forward dash into Raijinha6K | 18 | 4.8% |
| Tenchi In'youP+K+G | 16 | 4.2% |
| backdash into Sou'unha66K | 15 | 4.0% |
| Raijinha6K into Tenraitsui6KP | 14 | 3.7% |
| backdash into throwP+G | 11 | 2.9% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 9 | 2.4% |
| Raijinha6K | 9 | 2.4% |
| backdash | 9 | 2.4% |
| punchP | 6 | 1.6% |
| backdash into Chudan Hiji'ate6P | 5 | 1.3% |
73 further openings account for the other 118 rounds.
Counted from 97 of the 100 matches played. The rest were not pulled for openings.
Jacky
- Career
- 145–144 · 50.2%
- This season
- 64 matches · 46.9%
- Peak rank
- 24
First hit in 54.2% of 260 rounds. Won 56.7% of the rounds they struck first, 42.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 30 | 11.5% |
|---|---|---|
| backdash into throw escape | 23 | 8.8% |
| forward dash into High Angle Upper Kick6K | 23 | 8.8% |
| backdash into evade up | 21 | 8.1% |
| backdash into evade down | 20 | 7.7% |
| guardG | 14 | 5.4% |
| High Angle Upper Kick6K | 12 | 4.6% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 9 | 3.5% |
| backdash into Spin Heel Sword4K+G | 8 | 3.1% |
| backdash into Middle Spin Kick46K+G | 7 | 2.7% |
| backdash | 6 | 2.3% |
| Head Hook Kick3K+G | 5 | 1.9% |
| Middle Smash6P | 3 | 1.1% |
| Middle Spin Kick46K+G | 3 | 1.1% |
| backdash into Low Spin Kick1K+G | 3 | 1.1% |
54 further openings account for the other 73 rounds.
Pai
- Career
- 86–73 · 54.1%
- This season
- 31 matches · 54.8%
- Peak rank
- 24
First hit in 47.8% of 115 rounds. Won 49.1% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into throw escape | 24 | 20.9% |
|---|---|---|
| backdash into evade up | 9 | 7.8% |
| backdash into evade down | 7 | 6.1% |
| backdash into Renkan Tanheki66KP | 5 | 4.3% |
| backdash into Danshitsu Senshou6KP | 4 | 3.5% |
| backdash into Honrakukyaku46K+G | 4 | 3.5% |
| backdash into throwP+G | 4 | 3.5% |
| Enshi Soushou66P into Hien Dantai66PK | 3 | 2.6% |
| Koutankyaku66K into Renkan Tanheki66KP | 3 | 2.6% |
| backdash into Ensei Toukyaku46K | 3 | 2.6% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 2 | 1.7% |
| Souanshou3P+K | 2 | 1.7% |
| backdash | 2 | 1.7% |
| backdash into Honshin Soukyaku1K+G | 2 | 1.7% |
| backdash into Senchutai3K | 2 | 1.7% |
35 further openings account for the other 39 rounds.
Counted from 28 of the 31 matches played. The rest were not pulled for openings.
Sarah
- Career
- 118–107 · 52.4%
- This season
- 48 matches · 54.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 15 | 17.4% |
|---|---|---|
| backdash into throw escape | 15 | 17.4% |
| backdash into Forward Slide6P+K+G | 8 | 9.3% |
| backdash into Setup Combination3PK | 5 | 5.8% |
| backdash into Stiletto66K | 4 | 4.7% |
| backward movement into evade down | 3 | 3.5% |
| guardG | 3 | 3.5% |
| Snap Side Chop3P into Setup Combination3PK | 2 | 2.3% |
| Stiletto66K | 2 | 2.3% |
| backdash into Crescent Heel4K+G | 2 | 2.3% |
| backdash into Feather Scarecrow8K | 2 | 2.3% |
| backdash into Leg Slicer2K+G | 2 | 2.3% |
| backdash into Low Spin Kick3K+G | 2 | 2.3% |
| backdash into Quick Knee6K | 2 | 2.3% |
| backdash into Serpent Toe Kick2P+K | 2 | 2.3% |
14 further openings account for the other 17 rounds.
Counted from 21 of the 48 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 30–29 · 50.9%
- This season
- 12 matches · 83.3%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 10.4% |
|---|---|---|
| backdash into Elbow Butt6P | 4 | 8.3% |
| backdash into Knee Attack6K | 4 | 8.3% |
| backdash into evade down | 4 | 8.3% |
| backdash into throw escape | 4 | 8.3% |
| Knee Attack6K | 3 | 6.2% |
| backdash into Kenka Kick66K+G | 3 | 6.2% |
| backdash into Dash Elbow66P | 2 | 4.2% |
| backdash into Dash Elbow Upper66PP | 2 | 4.2% |
| backdash into Elbow Hammer6PP | 2 | 4.2% |
| backdash into Full Swing Double Hammer41236P+K | 2 | 4.2% |
| guardG | 2 | 4.2% |
| Dash Elbow66P | 1 | 2.1% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 2.1% |
| backdash | 1 | 2.1% |
8 further openings account for the other 8 rounds.
Kage
- Career
- 27–15 · 64.3%
- This season
- 15 matches · 60.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Tsumujigeri2K+G into punchP | 5 | 14.7% |
|---|---|---|
| Tsumujigeri2K+G | 3 | 8.8% |
| backdash into Tsumujigeri2K+G | 3 | 8.8% |
| Rasen4P | 2 | 5.9% |
| backdash | 2 | 5.9% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 2 | 5.9% |
| backdash into Rasen Urageri4PK | 2 | 5.9% |
| backdash into throwP+G | 2 | 5.9% |
| Doukudaki46K | 1 | 2.9% |
| Kodachinuki4K | 1 | 2.9% |
| Kodachinuki4K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 2.9% |
| Nakageri3K into throwP+G | 1 | 2.9% |
| backdash into Fujinkyaku46K+G | 1 | 2.9% |
| backdash into Furikakato OtoshiK+G | 1 | 2.9% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 1 | 2.9% |
6 further openings account for the other 6 rounds.
Counted from 9 of the 15 matches played. The rest were not pulled for openings.
Lau
- Career
- 7–13 · 35.0%
- This season
- 7 matches · 28.6%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 18.5% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 2 | 7.4% |
| backdash | 2 | 7.4% |
| backdash into Risensou46P+K | 2 | 7.4% |
| Chouhi Teishitsu66K | 1 | 3.7% |
| Chugeki6P | 1 | 3.7% |
| Enjin Senpukyaku4K+G | 1 | 3.7% |
| Junho Chushou33P into forward dash | 1 | 3.7% |
| Koryu Tenshinkyaku6K+G | 1 | 3.7% |
| Senchutai3K | 1 | 3.7% |
| Tenshin EngekishouP+K | 1 | 3.7% |
| backdash into Souchuken2P | 1 | 3.7% |
| backdash into Tenshin EngekishouP+K | 1 | 3.7% |
| backdash into throwP+G | 1 | 3.7% |
| backdash into throw escape | 1 | 3.7% |
5 further openings account for the other 5 rounds.
Wolf
- Career
- 13–8 · 61.9%
- This season
- 5 matches · 80.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Short Shoulder46P+K | 4 | 36.4% |
|---|---|---|
| backdash into Gasp Kneel Palm Bomb6P+K | 2 | 18.2% |
| backdash into Quick Shoulder66P+K | 1 | 9.1% |
| backdash into Savate4K | 1 | 9.1% |
| backdash into forward movement | 1 | 9.1% |
| backdash into punchP | 1 | 9.1% |
| backdash into throw escape | 1 | 9.1% |
Counted from 3 of the 5 matches played. The rest were not pulled for openings.
Goh
- Career
- 8–13 · 38.1%
- This season
- 3 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Maegeri3K into Batousatsu3KP | 1 | 10.0% |
|---|---|---|
| Tsukikage6K into punchP | 1 | 10.0% |
| backdash into Kyousengeri46K | 1 | 10.0% |
| backdash into evade down | 1 | 10.0% |
| backdash into punchP | 1 | 10.0% |
| backward movement into throwP+G | 1 | 10.0% |
| forward dash into punchP | 1 | 10.0% |
| guardG | 1 | 10.0% |
| offensive move into forward dash | 1 | 10.0% |
| punchP into forward movement | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 5 of 15 tests hold up
- Aoi: 2 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
