Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1099 #3,594 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 22 | 484 | 203 | 281 | 41.9% |
|---|---|---|---|---|---|
| Lion | 23 | 285 | 140 | 145 | 49.1% |
| Pai | 21 | 168 | 63 | 105 | 37.5% |
| Jeffry | 21 | 101 | 39 | 62 | 38.6% |
| Lau | 21 | 81 | 45 | 36 | 55.6% |
| Sarah | — | 38 | 17 | 21 | 44.7% |
| Goh | 16 | 12 | 4 | 8 | 33.3% |
| Lei Fei | 16 | 9 | 5 | 4 | 55.6% |
| Kage | 16 | 5 | 3 | 2 | 60.0% |
| Brad | — | 3 | 1 | 2 | 33.3% |
| Shun | 16 | 3 | 2 | 1 | 66.7% |
| Akira | 16 | 1 | 0 | 1 | 0.0% |
| Eileen | 16 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
813 of 813 rounds counted6.6 inputs a second (396 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 6.0 | 363 | 293 |
|---|---|---|---|
| Pai | 7.3 | 437 | 148 |
| Lion | 6.9 | 412 | 143 |
| Jeffry | 6.3 | 380 | 104 |
| Lau | 7.2 | 433 | 67 |
| Lei Fei | 5.5 | 331 | 20 |
| Akira | 7.6 | 454 | 10 |
| Goh | 6.4 | 386 | 7 |
| Kage | 6.0 | 362 | 8 |
| Shun | 9.3 | 557 | 10 |
| Eileen | 7.1 | 428 | 3 |
By opponent's character
| Akira | 6.6 | 397 | 129 |
|---|---|---|---|
| Jacky | 6.7 | 401 | 100 |
| Aoi | 6.6 | 394 | 66 |
| Sarah | 6.0 | 358 | 60 |
| Goh | 6.2 | 371 | 46 |
| Pai | 6.6 | 395 | 45 |
| El Blaze | 7.2 | 430 | 45 |
| Jean | 6.5 | 388 | 41 |
| Kage | 6.5 | 388 | 45 |
| Lei Fei | 6.2 | 369 | 38 |
| Lau | 6.4 | 386 | 34 |
| Brad | 7.2 | 430 | 32 |
| Wolf | 7.2 | 432 | 26 |
| Eileen | 7.4 | 443 | 25 |
| Jeffry | 6.0 | 363 | 22 |
| Shun | 7.1 | 428 | 22 |
| Lion | 7.2 | 432 | 18 |
| Vanessa | 6.0 | 359 | 16 |
| Taka | 7.4 | 446 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 32 | 15 | 17 | 46.9% | -1.5 |
|---|---|---|---|---|---|
| Jacky | 25 | 11 | 14 | 44.0% | -3.0 |
| Aoi | 17 | 12 | 5 | 70.6% | +25.4 |
| Sarah | 17 | 12 | 5 | 70.6% | +20.1 |
| Goh | 12 | 8 | 4 | 66.7% | +21.2 |
| Pai | 12 | 2 | 10 | 16.7% | -24.0 |
| El Blaze | 11 | 6 | 5 | 54.5% | +8.1 |
| Jean | 11 | 5 | 6 | 45.5% | +13.8 |
| Kage | 10 | 6 | 4 | 60.0% | +12.6 |
| Lei Fei | 10 | 1 | 9 | 10.0% | -29.4 |
| Lau | 9 | 3 | 6 | 33.3% | -13.1 |
| Brad | 8 | 1 | 7 | 12.5% | -30.6 |
| Wolf | 7 | 1 | 6 | 14.3% | -18.5 |
| Eileen | 6 | 2 | 4 | 33.3% | -12.1 |
| Jeffry | 6 | 2 | 4 | 33.3% | -5.9 |
| Shun | 5 | 1 | 4 | 20.0% | -10.5 |
| Lion | 4 | 2 | 2 | 50.0% | -1.6 |
| Vanessa | 4 | 2 | 2 | 50.0% | +8.3 |
| Taka | 1 | 0 | 1 | 0.0% | -36.4 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 32 | 11 | 21 | 34.4% | -7.9 |
|---|---|---|---|---|---|
| Single Wall | 25 | 11 | 14 | 44.0% | -3.2 |
| Open | 23 | 13 | 10 | 56.5% | +11.6 |
| Breakable Half Fence | 22 | 7 | 15 | 31.8% | -13.1 |
| Half Fence | 22 | 9 | 13 | 40.9% | -2.9 |
| Breakable Full Fence | 18 | 5 | 13 | 27.8% | -11.2 |
| Octagon | 17 | 10 | 7 | 58.8% | +11.9 |
| Rectangle | 14 | 10 | 4 | 71.4% | +25.5 |
| Low Fence | 12 | 7 | 5 | 58.3% | +13.5 |
| Full Fence and Open | 2 | 0 | 2 | 0.0% | -35.7 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 125 | 41.6% | 43.2% | -1.6 |
| No walls | 60 | 51.7% | 46.3% | +5.3 |
Walls against open: -6.9 points (95% range -22.2 to +8.4), p 0.379 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| カキツバタ (Rank 16) | 11 | 8 | 3 | 72.7% |
|---|---|---|---|---|
| kosk5906 (Rank 20) | 10 | 6 | 4 | 60.0% |
| y.o.y (Rank 21) | 8 | 6 | 2 | 75.0% |
| moomoolien (Rank 20) | 7 | 4 | 3 | 57.1% |
| 委員ちょ@レバレス練習 (Rank 21) | 7 | 5 | 2 | 71.4% |
| 富美 (Rank 23) | 7 | 1 | 6 | 14.3% |
| bootyman0 (Rank 9) | 6 | 1 | 5 | 16.7% |
| DOMNSEMN (Rank 17) | 4 | 0 | 4 | 0.0% |
| Might小麥豆漿 (Rank 21) | 4 | 3 | 1 | 75.0% |
| RECOBA20 (Rank 21) | 4 | 4 | 0 | 100.0% |
| dalmax72 (Rank 23) | 4 | 1 | 3 | 25.0% |
| あなたのかみさま (Rank 26) | 4 | 0 | 4 | 0.0% |
| トローリロートル (Rank 22) | 4 | 3 | 1 | 75.0% |
| 一千零一夜 (Rank 20) | 4 | 4 | 0 | 100.0% |
| AiokometeZ (Rank 23) | 3 | 2 | 1 | 66.7% |
| BigFatMeanie (Rank 6) | 3 | 2 | 1 | 66.7% |
| jo.mori.river (Rank 4) | 3 | 2 | 1 | 66.7% |
| kim4439 (Rank 21) | 3 | 3 | 0 | 100.0% |
| mikkunn3277 (Rank 23) | 3 | 0 | 3 | 0.0% |
| minato (Rank 21) | 3 | 2 | 1 | 66.7% |
| potimaru1059 (Rank 21) | 3 | 1 | 2 | 33.3% |
| おしおきポーレットJ (Rank 9) | 3 | 1 | 2 | 33.3% |
| ゅろぽ (Rank 23) | 3 | 1 | 2 | 33.3% |
| 김멋있다 (Rank 21) | 3 | 1 | 2 | 33.3% |
| 코나미스포츠 (Rank 21) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| moomoolien (Rank 20) | 2026/10/15 | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|---|
| kosk5906 (Rank 20) | 2026/10/15 | 10 | 6 | 4 | 60.0% |
| potimaru1059 (Rank 21) | 2026/10/15 | 3 | 1 | 2 | 33.3% |
| 委員ちょ@レバレス練習 (Rank 21) | 2026/10/15 | 7 | 5 | 2 | 71.4% |
| minato (Rank 21) | 2026/10/12 | 3 | 2 | 1 | 66.7% |
| AiokometeZ (Rank 23) | 2026/10/12 | 3 | 2 | 1 | 66.7% |
| mikkunn3277 (Rank 23) | 2026/10/12 | 3 | 0 | 3 | 0.0% |
| 富美 (Rank 23) | 2026/10/11 | 7 | 1 | 6 | 14.3% |
| あなたのかみさま (Rank 26) | 2026/10/10 | 4 | 0 | 4 | 0.0% |
| RECOBA20 (Rank 21) | 2026/10/09 | 4 | 4 | 0 | 100.0% |
| y.o.y (Rank 21) | 2026/10/08 | 8 | 6 | 2 | 75.0% |
| 코나미스포츠 (Rank 21) | 2026/10/07 | 3 | 2 | 1 | 66.7% |
| トローリロートル (Rank 22) | 2026/10/06 | 4 | 3 | 1 | 75.0% |
| 김멋있다 (Rank 21) | 2026/10/04 | 3 | 1 | 2 | 33.3% |
| kim4439 (Rank 21) | 2026/10/03 | 3 | 3 | 0 | 100.0% |
| dalmax72 (Rank 23) | 2026/10/02 | 4 | 1 | 3 | 25.0% |
| 一千零一夜 (Rank 20) | 2026/09/30 | 4 | 4 | 0 | 100.0% |
| Might小麥豆漿 (Rank 21) | 2026/09/30 | 4 | 3 | 1 | 75.0% |
| ゅろぽ (Rank 23) | 2026/09/28 | 3 | 1 | 2 | 33.3% |
| カキツバタ (Rank 16) | 2026/09/27 | 11 | 8 | 3 | 72.7% |
| おしおきポーレットJ (Rank 9) | 2026/09/17 | 3 | 1 | 2 | 33.3% |
| DOMNSEMN (Rank 17) | 2026/09/17 | 4 | 0 | 4 | 0.0% |
| jo.mori.river (Rank 4) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| BigFatMeanie (Rank 6) | 2026/09/12 | 3 | 2 | 1 | 66.7% |
| bootyman0 (Rank 9) | 2026/09/11 | 6 | 1 | 5 | 16.7% |
Round openings
Every character
| backdash into Spin Heel Sword4K+G | 47 | 10.1% |
|---|---|---|
| punchP into Jab StraightPP | 23 | 4.9% |
| punchP | 21 | 4.5% |
| crouch into down-back kick1K | 12 | 2.6% |
| punchP into Spinning Arm Kick4PK | 11 | 2.4% |
| Dash Hammer Kick66K | 9 | 1.9% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 9 | 1.9% |
| Kishitsu Kasensou43P into crouch | 9 | 1.9% |
| RenshouPP into RaigekishouPPP | 9 | 1.9% |
| Kosoushou46P | 8 | 1.7% |
| Slant Back Knuckle1P into crouch | 8 | 1.7% |
| crouch into Slant Back Knuckle1P | 8 | 1.7% |
| punchP into RenshouPP | 8 | 1.7% |
| In'you4P into Ni In'you4PP | 7 | 1.5% |
| Slant Back Knuckle1P into Rage Kick1PK | 7 | 1.5% |
154 further openings account for the other 271 rounds.
Counted from 119 of the 176 matches played. The rest were not pulled for openings.
Jacky
- Career
- 203–281 · 41.9%
- This season
- 75 matches · 49.3%
- Peak rank
- 22
First hit in 56.1% of 228 rounds. Won 50.0% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 47 | 20.6% |
|---|---|---|
| punchP into Jab StraightPP | 23 | 10.1% |
| punchP | 15 | 6.6% |
| punchP into Spinning Arm Kick4PK | 11 | 4.8% |
| Dash Hammer Kick66K | 9 | 4.0% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 9 | 4.0% |
| Slant Back Knuckle1P into crouch | 8 | 3.5% |
| crouch into Slant Back Knuckle1P | 8 | 3.5% |
| Slant Back Knuckle1P into Rage Kick1PK | 7 | 3.1% |
| Jab StraightPP into Jab Double StraightPPP | 6 | 2.6% |
| Slide Shuffle (Deflect)4P+K+G | 6 | 2.6% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 6 | 2.6% |
| punchP into Double Back Knuckle4PP | 6 | 2.6% |
| Slide Shuffle (Deflect)4P+K+G into punchP | 4 | 1.8% |
| backdash into Standing Knee Kick4K | 4 | 1.8% |
48 further openings account for the other 59 rounds.
Counted from 57 of the 75 matches played. The rest were not pulled for openings.
Lion
- Career
- 140–145 · 49.1%
- This season
- 35 matches · 51.4%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Kishitsu Kasensou43P into crouch | 9 | 9.7% |
|---|---|---|
| In'you4P into Ni In'you4PP | 7 | 7.5% |
| punchP into Koushu RensuiPP | 6 | 6.5% |
| Kouho Hachihonsui44P+K into backward movement | 5 | 5.4% |
| Koushu RensuiPP into Renkan SenshouPPP | 5 | 5.4% |
| Taizan Soukoushu4P+K | 5 | 5.4% |
| punchP into Ni In'you4PP | 5 | 5.4% |
| Juchou Senshou8P+K | 4 | 4.3% |
| Kishitsu Kasensou43P | 4 | 4.3% |
| Dantai3K | 3 | 3.2% |
| Kouho Hachihonsui44P+K | 2 | 2.1% |
| Senshippo66P into Banchu6P | 2 | 2.1% |
| Shicchi Soutai3K+G | 2 | 2.1% |
| Souji SenpuP+K | 2 | 2.1% |
| crouch into Tougeki Rensui1PP | 2 | 2.1% |
29 further openings account for the other 30 rounds.
Counted from 24 of the 35 matches played. The rest were not pulled for openings.
Pai
- Career
- 63–105 · 37.5%
- This season
- 38 matches · 44.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick1K | 11 | 12.5% |
|---|---|---|
| RenshouPP into RaigekishouPPP | 9 | 10.2% |
| punchP into RenshouPP | 8 | 9.1% |
| Ensei Haijinkyaku7K+G | 6 | 6.8% |
| Ensei Haijinkyaku7K+G into evade up | 4 | 4.5% |
| Sensaitai2K into Renka Sentai2KK | 4 | 4.5% |
| down-back kick1K | 4 | 4.5% |
| Kochoukyaku4K+G | 3 | 3.4% |
| up-forward kick+guard9K+G | 3 | 3.4% |
| Ensei Haikyaku4K | 2 | 2.3% |
| kickK into down-back kick1K | 2 | 2.3% |
| punchP into Ensei Soushouheki4P | 2 | 2.3% |
| punchP into Renken ToukikyakuPPKK | 2 | 2.3% |
| Chouho Soukasui66P+K into crouch | 1 | 1.1% |
| Enbu Renkyaku6K+G | 1 | 1.1% |
26 further openings account for the other 26 rounds.
Counted from 23 of the 38 matches played. The rest were not pulled for openings.
Lau
- Career
- 45–36 · 55.6%
- This season
- 18 matches · 44.4%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Kosoushou46P | 8 | 40.0% |
|---|---|---|
| crouch into Renkanshou3PPP | 2 | 10.0% |
| down-back kick1K | 2 | 10.0% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 1 | 5.0% |
| Saishikkyaku4K | 1 | 5.0% |
| Saishikkyaku4K into down-back kick1K | 1 | 5.0% |
| Senchutai3K into Senkyaku Chushou3KP | 1 | 5.0% |
| backward movement into Chugeki6P | 1 | 5.0% |
| crouch into down-back kick1K | 1 | 5.0% |
| kickK into Saishikkyaku4K | 1 | 5.0% |
| punchP into Fukko Kensou1P | 1 | 5.0% |
Counted from 5 of the 18 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 5–4 · 55.6%
- This season
- 5 matches · 60.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| punchP | 4 | 20.0% |
|---|---|---|
| backdash into backward movement | 3 | 15.0% |
| crouch into Shaten Renshou33PP | 2 | 10.0% |
| evade down into guardG | 2 | 10.0% |
| punchP into Sayu ShoukenPP | 2 | 10.0% |
| Kakushu Suigeki6P | 1 | 5.0% |
| Saitoukyaku1K+G | 1 | 5.0% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 5.0% |
| crouch into Renkan Geimenshou3PP | 1 | 5.0% |
| guardG into backward movement | 1 | 5.0% |
| offensive move into evade up | 1 | 5.0% |
| offensive move into kickK | 1 | 5.0% |
Kage
- Career
- 3–2 · 60.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| ResshouPP into SandangekiPPP | 4 | 50.0% |
|---|---|---|
| Kasumi Yaiba66P+K | 1 | 12.5% |
| Sokuten44P+K+G into backward movement | 1 | 12.5% |
| crouch into Shippuzan3PP | 1 | 12.5% |
| guardG into evade down | 1 | 12.5% |
Goh
- Career
- 4–8 · 33.3%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 2 | 28.6% |
|---|---|---|
| backdash into backward movement | 2 | 28.6% |
| backdash | 1 | 14.3% |
| backdash into guardG | 1 | 14.3% |
| backward movement into backdash | 1 | 14.3% |
Eileen
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Enkou RensouPP into Rensou HekizanPPP | 1 | 33.3% |
|---|---|---|
| Rensou HekizanPPP into Rakuho SenpukyakuPPPK | 1 | 33.3% |
| backdash into guardG | 1 | 33.3% |
Not counted here: Akira, Jeffry, Shun. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Eileen: not tested (too few rounds)
