VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

かなてぃ★κazu☆

  • Pai
  • Lion
  • Jeffry
  • Lau
  • Lei Fei
  • Akira
  • Goh
  • Kage
  • Shun
  • Eileen
Career matches1,190
Career win rate43.9%
Round win rate46.5%
Peak rank23
Distinct opponents93
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1099 #3,594 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky2248420328141.9%
Lion2328514014549.1%
Pai211686310537.5%
Jeffry21101396238.6%
Lau2181453655.6%
Sarah—38172144.7%
Goh16124833.3%
Lei Fei1695455.6%
Kage1653260.0%
Brad—31233.3%
Shun1632166.7%
Akira161010.0%
Eileen16000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

813 of 813 rounds counted

6.6 inputs a second (396 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.0363293
Pai7.3437148
Lion6.9412143
Jeffry6.3380104
Lau7.243367
Lei Fei5.533120
Akira7.645410
Goh6.43867
Kage6.03628
Shun9.355710
Eileen7.14283

By opponent's character

Akira6.6397129
Jacky6.7401100
Aoi6.639466
Sarah6.035860
Goh6.237146
Pai6.639545
El Blaze7.243045
Jean6.538841
Kage6.538845
Lei Fei6.236938
Lau6.438634
Brad7.243032
Wolf7.243226
Eileen7.444325
Jeffry6.036322
Shun7.142822
Lion7.243218
Vanessa6.035916
Taka7.44463

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira32151746.9%-1.5
Jacky25111444.0%-3.0
Aoi1712570.6%+25.4
Sarah1712570.6%+20.1
Goh128466.7%+21.2
Pai1221016.7%-24.0
El Blaze116554.5%+8.1
Jean115645.5%+13.8
Kage106460.0%+12.6
Lei Fei101910.0%-29.4
Lau93633.3%-13.1
Brad81712.5%-30.6
Wolf71614.3%-18.5
Eileen62433.3%-12.1
Jeffry62433.3%-5.9
Shun51420.0%-10.5
Lion42250.0%-1.6
Vanessa42250.0%+8.3
Taka1010.0%-36.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence32112134.4%-7.9
Single Wall25111444.0%-3.2
Open23131056.5%+11.6
Breakable Half Fence2271531.8%-13.1
Half Fence2291340.9%-2.9
Breakable Full Fence1851327.8%-11.2
Octagon1710758.8%+11.9
Rectangle1410471.4%+25.5
Low Fence127558.3%+13.5
Full Fence and Open2020.0%-35.7

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12541.6%43.2%-1.6
No walls6051.7%46.3%+5.3

Walls against open: -6.9 points (95% range -22.2 to +8.4), p 0.379 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

カキツバタ (Rank 16)118372.7%
kosk5906 (Rank 20)106460.0%
y.o.y (Rank 21)86275.0%
moomoolien (Rank 20)74357.1%
委員ちょ@レバレス練習 (Rank 21)75271.4%
富美 (Rank 23)71614.3%
bootyman0 (Rank 9)61516.7%
DOMNSEMN (Rank 17)4040.0%
Might小麥豆漿 (Rank 21)43175.0%
RECOBA20 (Rank 21)440100.0%
dalmax72 (Rank 23)41325.0%
あなたのかみさま (Rank 26)4040.0%
トローリロートル (Rank 22)43175.0%
一千零一夜 (Rank 20)440100.0%
AiokometeZ (Rank 23)32166.7%
BigFatMeanie (Rank 6)32166.7%
jo.mori.river (Rank 4)32166.7%
kim4439 (Rank 21)330100.0%
mikkunn3277 (Rank 23)3030.0%
minato (Rank 21)32166.7%
potimaru1059 (Rank 21)31233.3%
おしおきポーレットJ (Rank 9)31233.3%
ゅろぽ (Rank 23)31233.3%
김멋있다 (Rank 21)31233.3%
코나미스포츠 (Rank 21)32166.7%

Most played opponents, most recent first

moomoolien (Rank 20)2026/10/1574357.1%
kosk5906 (Rank 20)2026/10/15106460.0%
potimaru1059 (Rank 21)2026/10/1531233.3%
委員ちょ@レバレス練習 (Rank 21)2026/10/1575271.4%
minato (Rank 21)2026/10/1232166.7%
AiokometeZ (Rank 23)2026/10/1232166.7%
mikkunn3277 (Rank 23)2026/10/123030.0%
富美 (Rank 23)2026/10/1171614.3%
あなたのかみさま (Rank 26)2026/10/104040.0%
RECOBA20 (Rank 21)2026/10/09440100.0%
y.o.y (Rank 21)2026/10/0886275.0%
코나미스포츠 (Rank 21)2026/10/0732166.7%
トローリロートル (Rank 22)2026/10/0643175.0%
김멋있다 (Rank 21)2026/10/0431233.3%
kim4439 (Rank 21)2026/10/03330100.0%
dalmax72 (Rank 23)2026/10/0241325.0%
一千零一夜 (Rank 20)2026/09/30440100.0%
Might小麥豆漿 (Rank 21)2026/09/3043175.0%
ゅろぽ (Rank 23)2026/09/2831233.3%
カキツバタ (Rank 16)2026/09/27118372.7%
おしおきポーレットJ (Rank 9)2026/09/1731233.3%
DOMNSEMN (Rank 17)2026/09/174040.0%
jo.mori.river (Rank 4)2026/09/1432166.7%
BigFatMeanie (Rank 6)2026/09/1232166.7%
bootyman0 (Rank 9)2026/09/1161516.7%

Round openings

Every character

backdash into Spin Heel Sword4K+G4710.1%
punchP into Jab StraightPP234.9%
punchP214.5%
crouch into down-back kick1K122.6%
punchP into Spinning Arm Kick4PK112.4%
Dash Hammer Kick66K91.9%
Dash Hammer Kick66K into High Angle Upper Kick6K91.9%
Kishitsu Kasensou43P into crouch91.9%
RenshouPP into RaigekishouPPP91.9%
Kosoushou46P81.7%
Slant Back Knuckle1P into crouch81.7%
crouch into Slant Back Knuckle1P81.7%
punchP into RenshouPP81.7%
In'you4P into Ni In'you4PP71.5%
Slant Back Knuckle1P into Rage Kick1PK71.5%

154 further openings account for the other 271 rounds.

Counted from 119 of the 176 matches played. The rest were not pulled for openings.

Jacky

Career
203–281 · 41.9%
This season
75 matches · 49.3%
Peak rank
22

First hit in 56.1% of 228 rounds. Won 50.0% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G4720.6%
punchP into Jab StraightPP2310.1%
punchP156.6%
punchP into Spinning Arm Kick4PK114.8%
Dash Hammer Kick66K94.0%
Dash Hammer Kick66K into High Angle Upper Kick6K94.0%
Slant Back Knuckle1P into crouch83.5%
crouch into Slant Back Knuckle1P83.5%
Slant Back Knuckle1P into Rage Kick1PK73.1%
Jab StraightPP into Jab Double StraightPPP62.6%
Slide Shuffle (Deflect)4P+K+G62.6%
Spinning Back Knuckle4P into Spinning Arm Kick4PK62.6%
punchP into Double Back Knuckle4PP62.6%
Slide Shuffle (Deflect)4P+K+G into punchP41.8%
backdash into Standing Knee Kick4K41.8%

48 further openings account for the other 59 rounds.

Counted from 57 of the 75 matches played. The rest were not pulled for openings.

Lion

Career
140–145 · 49.1%
This season
35 matches · 51.4%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kishitsu Kasensou43P into crouch99.7%
In'you4P into Ni In'you4PP77.5%
punchP into Koushu RensuiPP66.5%
Kouho Hachihonsui44P+K into backward movement55.4%
Koushu RensuiPP into Renkan SenshouPPP55.4%
Taizan Soukoushu4P+K55.4%
punchP into Ni In'you4PP55.4%
Juchou Senshou8P+K44.3%
Kishitsu Kasensou43P44.3%
Dantai3K33.2%
Kouho Hachihonsui44P+K22.1%
Senshippo66P into Banchu6P22.1%
Shicchi Soutai3K+G22.1%
Souji SenpuP+K22.1%
crouch into Tougeki Rensui1PP22.1%

29 further openings account for the other 30 rounds.

Counted from 24 of the 35 matches played. The rest were not pulled for openings.

Pai

Career
63–105 · 37.5%
This season
38 matches · 44.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K1112.5%
RenshouPP into RaigekishouPPP910.2%
punchP into RenshouPP89.1%
Ensei Haijinkyaku7K+G66.8%
Ensei Haijinkyaku7K+G into evade up44.5%
Sensaitai2K into Renka Sentai2KK44.5%
down-back kick1K44.5%
Kochoukyaku4K+G33.4%
up-forward kick+guard9K+G33.4%
Ensei Haikyaku4K22.3%
kickK into down-back kick1K22.3%
punchP into Ensei Soushouheki4P22.3%
punchP into Renken ToukikyakuPPKK22.3%
Chouho Soukasui66P+K into crouch11.1%
Enbu Renkyaku6K+G11.1%

26 further openings account for the other 26 rounds.

Counted from 23 of the 38 matches played. The rest were not pulled for openings.

Lau

Career
45–36 · 55.6%
This season
18 matches · 44.4%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kosoushou46P840.0%
crouch into Renkanshou3PPP210.0%
down-back kick1K210.0%
Hi'en Tenshinshou44P into Hi'en Renshou44PP15.0%
Saishikkyaku4K15.0%
Saishikkyaku4K into down-back kick1K15.0%
Senchutai3K into Senkyaku Chushou3KP15.0%
backward movement into Chugeki6P15.0%
crouch into down-back kick1K15.0%
kickK into Saishikkyaku4K15.0%
punchP into Fukko Kensou1P15.0%

Counted from 5 of the 18 matches played. The rest were not pulled for openings.

Lei Fei

Career
5–4 · 55.6%
This season
5 matches · 60.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP420.0%
backdash into backward movement315.0%
crouch into Shaten Renshou33PP210.0%
evade down into guardG210.0%
punchP into Sayu ShoukenPP210.0%
Kakushu Suigeki6P15.0%
Saitoukyaku1K+G15.0%
Sayu ShoukenPP into Renkan MahosuiPPP15.0%
crouch into Renkan Geimenshou3PP15.0%
guardG into backward movement15.0%
offensive move into evade up15.0%
offensive move into kickK15.0%

Kage

Career
3–2 · 60.0%
This season
2 matches · 50.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

ResshouPP into SandangekiPPP450.0%
Kasumi Yaiba66P+K112.5%
Sokuten44P+K+G into backward movement112.5%
crouch into Shippuzan3PP112.5%
guardG into evade down112.5%

Goh

Career
4–8 · 33.3%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P228.6%
backdash into backward movement228.6%
backdash114.3%
backdash into guardG114.3%
backward movement into backdash114.3%

Eileen

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou RensouPP into Rensou HekizanPPP133.3%
Rensou HekizanPPP into Rakuho SenpukyakuPPPK133.3%
backdash into guardG133.3%

Not counted here: Akira, Jeffry, Shun. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Eileen: not tested (too few rounds)