VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

うさぎのまめた

Career matches655
Career win rate55.0%
Round win rate54.4%
Peak rank35
Distinct opponents20
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3565536029555.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky94544.4%-13.5
Aoi330100.0%+58.5
El Blaze31233.3%-28.3
Goh220100.0%+34.4
Lau21150.0%-1.2
Lion21150.0%-2.2
Sarah21150.0%-4.4
Akira110100.0%+36.6
Brad1010.0%-70.8
Jean1010.0%-67.3
Kage110100.0%+50.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall63350.0%-4.1
Octagon54180.0%+23.7
Rectangle54180.0%+36.3
Half Fence3030.0%-58.2
Breakable Full Fence2020.0%-52.8
Low Fence220100.0%+38.6
Breakable Half Fence110100.0%+41.7
Full Fence1010.0%-70.8
Open110100.0%+36.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1752.9%55.1%-2.1
No walls966.7%56.9%+9.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kuro-uzu (Rank 37)2026/08/0521150.0%
マサオ(AO) (Rank 38)2026/08/05220100.0%
leinpolse (Rank 36)2026/07/3121150.0%
塔崎ベル@VT (Rank 36)2026/07/28110100.0%
urare-s2 (Rank 36)2026/07/2821150.0%
Dark (Rank 33)2026/07/281010.0%
PON (Rank 37)2026/07/241010.0%
kbs (Rank 32)2026/07/24110100.0%
アドリブ使い (Rank 34)2026/07/1421150.0%
AOEアオイ (Rank 32)2026/07/141010.0%
liangliangit (Rank 32)2026/07/14110100.0%
n-nova06 (Rank 31)2026/07/131010.0%
Umemon2026 (Rank 36)2026/07/131010.0%
肉彦さん☆彡 (Rank 31)2026/07/13220100.0%
Datchin1226 (Rank 32)2026/07/13110100.0%
ガリバー (Rank 30)2026/06/17110100.0%
saw121 (Rank 32)2026/06/17110100.0%
五寸釘くん (Rank 34)2026/06/171010.0%
Gomzou (Rank 36)2026/06/171010.0%
MON-CHAN (Rank 35)2026/05/2721150.0%

Round openings

Wolf

Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K1513.2%
Rolling Savate6K+G1210.5%
punchP into Jab StraightPP108.8%
Arrow Knuckle3P76.1%
Heavy Middle Kick3K+G76.1%
forward movement into Elbow Butt4P65.3%
backdash into evade down54.4%
forward dash into throwP+G54.4%
Arrow Knuckle3P into evade up43.5%
Low Drop Kick62K32.6%
Screw Hook63214P into Screw Lariat63214PP32.6%
evade down into Elbow Butt4P32.6%
Elbow Butt4P21.8%
Low Hammer2P into backdash21.8%
backdash into Arrow Knuckle3P21.8%

24 further openings account for the other 28 rounds.