Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1708 #764 of 3,686 on the Elo list →
Akira1715165 matches
Aoi1735129 matches
Lei Fei1728113 matches
El Blaze1700101 matches
Sarah172798 matches
Jacky170292 matches
Pai171585 matches
Shun173077 matches
Jean177274 matches
Lau171171 matches
Lion169963 matches
Goh170962 matches
Eileen171757 matches
Kage171457 matches
Vanessa171527 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 31 | 307 | 188 | 119 | 61.2% |
|---|---|---|---|---|---|
| Aoi | 33 | 278 | 185 | 93 | 66.5% |
| Akira | 32 | 251 | 164 | 87 | 65.3% |
| El Blaze | 32 | 242 | 167 | 75 | 69.0% |
| Lei Fei | 31 | 223 | 150 | 73 | 67.3% |
| Jean | 29 | 201 | 150 | 51 | 74.6% |
| Shun | 32 | 173 | 126 | 47 | 72.8% |
| Pai | 31 | 159 | 120 | 39 | 75.5% |
| Lau | 31 | 157 | 117 | 40 | 74.5% |
| Sarah | 30 | 150 | 110 | 40 | 73.3% |
| Kage | 31 | 136 | 103 | 33 | 75.7% |
| Lion | 31 | 121 | 99 | 22 | 81.8% |
| Eileen | 29 | 87 | 71 | 16 | 81.6% |
| Goh | 28 | 80 | 63 | 17 | 78.8% |
| Vanessa | 28 | 28 | 25 | 3 | 89.3% |
| Jeffry | 27 | 13 | 12 | 1 | 92.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,008 of 5,032 rounds counted5.4 inputs a second (323 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 5.6 | 337 | 670 |
|---|---|---|---|
| Aoi | 5.5 | 331 | 502 |
| Lei Fei | 5.7 | 344 | 434 |
| El Blaze | 5.2 | 310 | 406 |
| Sarah | 5.0 | 299 | 380 |
| Jacky | 5.3 | 319 | 374 |
| Pai | 5.2 | 309 | 326 |
| Jean | 5.0 | 302 | 312 |
| Shun | 5.9 | 352 | 301 |
| Lau | 5.6 | 336 | 261 |
| Lion | 5.4 | 323 | 250 |
| Goh | 5.1 | 304 | 231 |
| Eileen | 5.5 | 328 | 216 |
| Kage | 5.5 | 330 | 220 |
| Vanessa | 4.6 | 278 | 103 |
| Jeffry | 4.8 | 288 | 22 |
By opponent's character
| Akira | 5.5 | 331 | 677 |
|---|---|---|---|
| Jacky | 5.6 | 337 | 550 |
| Wolf | 5.4 | 321 | 459 |
| Lau | 5.3 | 320 | 305 |
| Goh | 5.4 | 325 | 283 |
| Shun | 5.3 | 319 | 266 |
| Sarah | 5.3 | 318 | 260 |
| Aoi | 5.3 | 321 | 249 |
| Jeffry | 5.4 | 322 | 253 |
| Jean | 5.4 | 323 | 251 |
| Pai | 5.2 | 312 | 239 |
| Lion | 5.3 | 319 | 243 |
| El Blaze | 5.1 | 308 | 183 |
| Kage | 5.3 | 318 | 176 |
| Brad | 5.4 | 325 | 162 |
| Vanessa | 5.4 | 326 | 148 |
| Lei Fei | 5.2 | 314 | 144 |
| Eileen | 5.0 | 301 | 67 |
| Taka | 5.0 | 302 | 63 |
| Dural | 5.7 | 343 | 30 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 172 | 129 | 43 | 75.0% | +1.2 |
|---|---|---|---|---|---|
| Jacky | 138 | 90 | 48 | 65.2% | -8.7 |
| Wolf | 119 | 85 | 34 | 71.4% | +0.7 |
| Lau | 80 | 57 | 23 | 71.2% | -1.8 |
| Goh | 71 | 52 | 19 | 73.2% | +0.3 |
| Shun | 71 | 58 | 13 | 81.7% | +7.7 |
| Sarah | 67 | 48 | 19 | 71.6% | +6.2 |
| Aoi | 66 | 49 | 17 | 74.2% | -2.2 |
| Jeffry | 66 | 43 | 23 | 65.2% | -8.7 |
| Jean | 65 | 43 | 22 | 66.2% | -6.3 |
| Pai | 60 | 42 | 18 | 70.0% | -4.8 |
| Lion | 58 | 44 | 14 | 75.9% | +7.7 |
| El Blaze | 48 | 38 | 10 | 79.2% | +9.2 |
| Kage | 48 | 39 | 9 | 81.2% | +5.9 |
| Brad | 43 | 30 | 13 | 69.8% | -6.1 |
| Vanessa | 37 | 27 | 10 | 73.0% | +0.2 |
| Lei Fei | 33 | 26 | 7 | 78.8% | +10.6 |
| Eileen | 17 | 12 | 5 | 70.6% | -0.6 |
| Taka | 17 | 14 | 3 | 82.3% | +14.4 |
| Dural | 8 | 5 | 3 | 62.5% | -13.2 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 149 | 112 | 37 | 75.2% | +7.5 |
|---|---|---|---|---|---|
| Half Fence | 143 | 92 | 51 | 64.3% | -9.4 |
| Single Wall | 136 | 100 | 36 | 73.5% | +0.4 |
| Low Fence | 126 | 93 | 33 | 73.8% | +1.4 |
| Rectangle | 125 | 95 | 30 | 76.0% | +1.2 |
| Octagon | 124 | 85 | 39 | 68.5% | -3.4 |
| Breakable Half Fence | 121 | 86 | 35 | 71.1% | -3.6 |
| Breakable Full Fence | 119 | 91 | 28 | 76.5% | +3.3 |
| Open | 114 | 89 | 25 | 78.1% | +4.6 |
| Full Fence and Open | 68 | 47 | 21 | 69.1% | -0.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 781 | 71.8% | 72.5% | -0.6 |
| No walls | 376 | 75.0% | 73.2% | +1.8 |
Walls against open: -2.5 points (95% range -8.3 to +3.4), p 0.410 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| monky-d-taku (Rank 30) | 25 | 17 | 8 | 68.0% |
|---|---|---|---|---|
| なっちゃんねる (Rank 27) | 19 | 18 | 1 | 94.7% |
| MNDZ (Rank 30) | 15 | 10 | 5 | 66.7% |
| moto1982 (Rank 21) | 14 | 13 | 1 | 92.9% |
| ニトロ (Rank 35) | 13 | 7 | 6 | 53.9% |
| 廿撚二 (Rank 21) | 13 | 13 | 0 | 100.0% |
| BeheritX5674 (Rank 30) | 11 | 9 | 2 | 81.8% |
| pinturicchio (Rank 30) | 11 | 7 | 4 | 63.6% |
| ヘニオ (Rank 34) | 11 | 6 | 5 | 54.5% |
| TAPIOKA (Rank 30) | 10 | 7 | 3 | 70.0% |
| wcc6181 (Rank 27) | 10 | 7 | 3 | 70.0% |
| しゅが~nsr (Rank 27) | 10 | 9 | 1 | 90.0% |
| GOODGODDOG (Rank 33) | 9 | 4 | 5 | 44.4% |
| Might小麥豆漿 (Rank 21) | 9 | 9 | 0 | 100.0% |
| a39611619 (Rank 22) | 9 | 8 | 1 | 88.9% |
| サーちゃん (Rank 22) | 9 | 8 | 1 | 88.9% |
| AOEアオイ (Rank 33) | 8 | 2 | 6 | 25.0% |
| AiokometeZ (Rank 24) | 8 | 7 | 1 | 87.5% |
| NekoPunchMaster (Rank 32) | 8 | 5 | 3 | 62.5% |
| gin-chaman (Rank 30) | 8 | 5 | 3 | 62.5% |
| koiketyan (Rank 27) | 8 | 5 | 3 | 62.5% |
| zxyzguy (Rank 26) | 8 | 7 | 1 | 87.5% |
| 小名浜DC (Rank 26) | 8 | 2 | 6 | 25.0% |
| 緑黄色パンサイ (Rank 38) | 8 | 5 | 3 | 62.5% |
| 都筑まもる君 (Rank 32) | 8 | 5 | 3 | 62.5% |
Most played opponents, most recent first
| zxyzguy (Rank 26) | 2026/10/16 | 8 | 7 | 1 | 87.5% |
|---|---|---|---|---|---|
| TAPIOKA (Rank 30) | 2026/10/16 | 10 | 7 | 3 | 70.0% |
| ヘニオ (Rank 34) | 2026/10/15 | 11 | 6 | 5 | 54.5% |
| 都筑まもる君 (Rank 32) | 2026/10/15 | 8 | 5 | 3 | 62.5% |
| ニトロ (Rank 35) | 2026/10/15 | 13 | 7 | 6 | 53.9% |
| 緑黄色パンサイ (Rank 38) | 2026/10/15 | 8 | 5 | 3 | 62.5% |
| しゅが~nsr (Rank 27) | 2026/10/14 | 10 | 9 | 1 | 90.0% |
| monky-d-taku (Rank 30) | 2026/10/14 | 25 | 17 | 8 | 68.0% |
| gin-chaman (Rank 30) | 2026/10/14 | 8 | 5 | 3 | 62.5% |
| NekoPunchMaster (Rank 32) | 2026/10/11 | 8 | 5 | 3 | 62.5% |
| なっちゃんねる (Rank 27) | 2026/10/09 | 19 | 18 | 1 | 94.7% |
| GOODGODDOG (Rank 33) | 2026/10/08 | 9 | 4 | 5 | 44.4% |
| MNDZ (Rank 30) | 2026/10/08 | 15 | 10 | 5 | 66.7% |
| 小名浜DC (Rank 26) | 2026/09/30 | 8 | 2 | 6 | 25.0% |
| AiokometeZ (Rank 24) | 2026/09/24 | 8 | 7 | 1 | 87.5% |
| wcc6181 (Rank 27) | 2026/09/23 | 10 | 7 | 3 | 70.0% |
| koiketyan (Rank 27) | 2026/09/23 | 8 | 5 | 3 | 62.5% |
| AOEアオイ (Rank 33) | 2026/09/18 | 8 | 2 | 6 | 25.0% |
| Might小麥豆漿 (Rank 21) | 2026/09/17 | 9 | 9 | 0 | 100.0% |
| BeheritX5674 (Rank 30) | 2026/09/16 | 11 | 9 | 2 | 81.8% |
| pinturicchio (Rank 30) | 2026/09/13 | 11 | 7 | 4 | 63.6% |
| 廿撚二 (Rank 21) | 2026/08/26 | 13 | 13 | 0 | 100.0% |
| a39611619 (Rank 22) | 2026/08/19 | 9 | 8 | 1 | 88.9% |
| サーちゃん (Rank 22) | 2026/08/19 | 9 | 8 | 1 | 88.9% |
| moto1982 (Rank 21) | 2026/08/19 | 14 | 13 | 1 | 92.9% |
Round openings
Every character
| guardG | 92 | 2.4% |
|---|---|---|
| Gyaku Seikenzuki66P | 62 | 1.6% |
| Rimon Chouchu66P | 62 | 1.6% |
| evade up into guardG | 56 | 1.4% |
| punchP | 55 | 1.4% |
| punchP into Sayu ShoukenPP | 54 | 1.4% |
| Senpukyaku66K+G | 51 | 1.3% |
| Soukasui3P into punchP | 50 | 1.3% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 47 | 1.2% |
| forward dash into Souka Housui3P+K | 42 | 1.1% |
| backdash into evade up | 40 | 1.0% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 39 | 1.0% |
| Middle Smash6P | 39 | 1.0% |
| Kasumigeri2K into Kasuminagi2KP | 38 | 1.0% |
| no input | 38 | 1.0% |
879 further openings account for the other 3,126 rounds.
Counted from 995 of the 1,277 matches played. The rest were not pulled for openings.
Aoi
- Career
- 185–93 · 66.5%
- This season
- 129 matches · 69.8%
- Peak rank
- 33
First hit in 52.5% of 501 rounds. Won 64.6% of the rounds they struck first, 61.3% of the rounds they were struck first.
Significant Tells
- Against Akira: attacks straight away in 76.9% of rounds, against 59.4% against everyone else.
- After opening the round before by moving in: moves in first in 35.6% of rounds, against 14.0% after anything else.
- Against Akira: opens with “6P+K Ouda into 6P+KP Oushu Hiji'ate” in 19.2% of rounds, against 3.5% against everyone else.
| Kasumigeri2K into Kasuminagi2KP | 38 | 7.6% |
|---|---|---|
| Sou'unha66K | 35 | 7.0% |
| Hou'oushu3P | 33 | 6.6% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 30 | 6.0% |
| forward dash into Kusanagi2K+G | 30 | 6.0% |
| evade up into Sodeshinken33P+K | 22 | 4.4% |
| forward dash into Tsukiashibarai1P | 15 | 3.0% |
| guardG | 15 | 3.0% |
| Chudan Hiji'ate6P | 13 | 2.6% |
| Tenchi In'youP+K+G | 12 | 2.4% |
| NirentotsuPP into Nirentotsu OuchuPPP | 10 | 2.0% |
| Ouda6P+K | 10 | 2.0% |
| Kasumigeri2K into Sayo'arashiP+K | 8 | 1.6% |
| Kasumigeri2K into kickK | 8 | 1.6% |
| Kusanagi2K+G | 6 | 1.2% |
112 further openings account for the other 217 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–4 · 75% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 150–73 · 67.3%
- This season
- 113 matches · 76.1%
- Peak rank
- 31
First hit in 56.5% of 395 rounds. Won 72.7% of the rounds they struck first, 56.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP into Sayu ShoukenPP | 54 | 13.6% |
|---|---|---|
| Senpukyaku66K+G | 51 | 12.8% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 47 | 11.8% |
| Shazen Tenshin Haikyaku8K | 33 | 8.3% |
| Rigoutai6K | 19 | 4.8% |
| Gaiken6P+K into punch+kick+guardP+K+G | 16 | 4.0% |
| offensive move into evade down | 16 | 4.0% |
| offensive move | 13 | 3.3% |
| Tenshi Ryusentai6K+G | 10 | 2.5% |
| guardG | 9 | 2.3% |
| Gaiken6P+K into forward punch+kick+guard6P+K+G | 8 | 2.0% |
| SokutankyakuK+G | 5 | 1.3% |
| Shatenshou33P into punchP | 4 | 1.0% |
| backdash into Kaisei Tento1P+K | 4 | 1.0% |
| no input | 4 | 1.0% |
72 further openings account for the other 105 rounds.
Counted from 102 of the 113 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–4 · 67% | 10–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 188–119 · 61.2%
- This season
- 92 matches · 70.7%
- Peak rank
- 31
First hit in 48.6% of 360 rounds. Won 64.0% of the rounds they struck first, 60.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Middle Smash6P | 39 | 10.8% |
|---|---|---|
| Middle Smash6P into crouch dash forward | 18 | 5.0% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 13 | 3.6% |
| Dash Hammer Kick66K | 12 | 3.3% |
| Groin Kick6K+G | 12 | 3.3% |
| Slant Back Knuckle1P | 12 | 3.3% |
| backward movement into Groin Kick6K+G | 12 | 3.3% |
| Jab StraightPP into Jab Double StraightPPP | 11 | 3.1% |
| backdash into Spin Heel Sword4K+G | 10 | 2.8% |
| Middle Smash6P into backdash | 9 | 2.5% |
| punchP into Jab StraightPP | 9 | 2.5% |
| Low Spin Kick1K+G | 8 | 2.2% |
| evade up into High Angle Upper Kick6K | 8 | 2.2% |
| evade up into guardG | 8 | 2.2% |
| forward dash into Low Spin Kick1K+G | 8 | 2.2% |
80 further openings account for the other 171 rounds.
Counted from 89 of the 92 matches played. The rest were not pulled for openings.
Pai
- Career
- 120–39 · 75.5%
- This season
- 85 matches · 70.6%
- Peak rank
- 31
First hit in 48.3% of 321 rounds. Won 71.0% of the rounds they struck first, 54.2% of the rounds they were struck first.
Significant Tells
- Against Akira: opens with “4P+K+G Meishouho into K+G Ensei Senpukyaku” in 30.9% of rounds, against 8.3% against everyone else.
| Soukasui3P into punchP | 50 | 15.6% |
|---|---|---|
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 39 | 12.2% |
| Soukasui3P into Souka Senpukyaku3PK | 30 | 9.3% |
| Soukasui3P into Souka Rensui3PP | 19 | 5.9% |
| Meishouho4P+K+G | 17 | 5.3% |
| Soukasui3P into backdash | 11 | 3.4% |
| Soukasui3P | 10 | 3.1% |
| throwP+G into Ensei SenpukyakuK+G | 10 | 3.1% |
| Enbu Renkyaku6K+G | 8 | 2.5% |
| no input | 8 | 2.5% |
| guardG | 7 | 2.2% |
| Hi'en Tankyaku9K | 6 | 1.9% |
| Hi'en Tenshi2P+K into Souchuken2P | 6 | 1.9% |
| Honshin Soukyaku1K+G | 6 | 1.9% |
| Sensaitai2K into Renka Sentai2KK | 6 | 1.9% |
55 further openings account for the other 88 rounds.
Counted from 83 of the 85 matches played. The rest were not pulled for openings.
Jean
- Career
- 150–51 · 74.6%
- This season
- 78 matches · 70.5%
- Peak rank
- 29
First hit in 57.4% of 312 rounds. Won 67.6% of the rounds they struck first, 56.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Gyaku Seikenzuki66P | 62 | 19.9% |
|---|---|---|
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 30 | 9.6% |
| Yoko'enpi6P | 27 | 8.7% |
| punchP | 20 | 6.4% |
| punchP into Maeken~Joudan MawashigeriPK | 15 | 4.8% |
| punchP into Hangetsu NirenzukiP+K | 11 | 3.5% |
| KounirenPP into Nishin KakegeriPPK | 10 | 3.2% |
| backdash into evade up | 8 | 2.6% |
| Renge Karitsumi2K+G | 7 | 2.2% |
| Shitanagi Shutou1P | 7 | 2.2% |
| punchP into kickK | 7 | 2.2% |
| forward dash into Yoko'enpi6P | 6 | 1.9% |
| Shitamaeken2P | 5 | 1.6% |
| backdash into Doumawashi Kaitengeri46K+G | 5 | 1.6% |
| evade up into Yamakuzushi6K | 5 | 1.6% |
55 further openings account for the other 87 rounds.
Akira
- Career
- 164–87 · 65.3%
- This season
- 165 matches · 66.1%
- Peak rank
- 32
First hit in 50.7% of 284 rounds. Won 66.0% of the rounds they struck first, 60.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 62 | 21.8% |
|---|---|---|
| forward dash into Souka Housui3P+K | 42 | 14.7% |
| Souka Housui3P+K | 22 | 7.7% |
| forward dash into Jouho Touken6P | 11 | 3.9% |
| Jouho Touken6P | 10 | 3.5% |
| Rimon Chouchu66P into evade down | 9 | 3.2% |
| Jouho Senshou46P | 7 | 2.5% |
| Rimon Chouchu66P into forward dash | 7 | 2.5% |
| crouch dash forward into Youhou33P | 7 | 2.5% |
| Senzankou66P+K | 5 | 1.8% |
| evade up into guardG | 5 | 1.8% |
| evade up into Rimon Chouchu66P | 4 | 1.4% |
| guardG | 4 | 1.4% |
| Ekishou3P | 3 | 1.1% |
| Jouho Touken6P into forward dash | 3 | 1.1% |
63 further openings account for the other 84 rounds.
Counted from 71 of the 165 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 167–75 · 69.0%
- This season
- 103 matches · 68.0%
- Peak rank
- 32
First hit in 48.1% of 262 rounds. Won 66.7% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Volcano Upper4P+K | 29 | 10.9% |
|---|---|---|
| punchP into Low Drop Kick1K+G | 19 | 7.1% |
| Back Knuckle4P into Shadow Spin Kick4PK | 15 | 5.6% |
| evade up into Rocket Discharge6P+K+G | 15 | 5.6% |
| Shadow Strike6P | 14 | 5.3% |
| Demon Dance9P+K into Shadow Fang6PK | 11 | 4.1% |
| guardG | 11 | 4.1% |
| Demon Dance9P+K into Shadow Strike6P | 10 | 3.8% |
| punchP | 10 | 3.8% |
| punchP into Volcano Knee6K+G | 10 | 3.8% |
| evade up into guardG | 7 | 2.6% |
| offensive move | 7 | 2.6% |
| Low Kick2K into Hook2KP | 5 | 1.9% |
| punchP into Quick HookPP | 5 | 1.9% |
| punchP into backdash | 5 | 1.9% |
70 further openings account for the other 93 rounds.
Counted from 67 of the 103 matches played. The rest were not pulled for openings.
Lion
- Career
- 99–22 · 81.8%
- This season
- 63 matches · 65.1%
- Peak rank
- 31
First hit in 54.4% of 250 rounds. Won 63.2% of the rounds they struck first, 57.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into RensuitaiPK | 36 | 14.2% |
|---|---|---|
| Taizan Soukoushu4P+K | 24 | 9.4% |
| Shicchi Soutai3K+G | 19 | 7.5% |
| Banchu6P | 15 | 5.9% |
| Juchou Senshou8P+K | 12 | 4.7% |
| no input | 10 | 3.9% |
| punchP into Juchou Senshou8P+K | 9 | 3.5% |
| Banchu6P into crouch dash forward | 8 | 3.1% |
| backdash into Sentai4K | 8 | 3.1% |
| guardG | 8 | 3.1% |
| Tourou Hassou41236P | 7 | 2.8% |
| backdash into back kick+guard4K+G | 6 | 2.4% |
| forward dash into forward movement | 5 | 2.0% |
| Tenshin Ryou'inkyaku6K+G | 4 | 1.6% |
| In'you4P into Ni In'you4PP | 3 | 1.2% |
63 further openings account for the other 80 rounds.
Shun
- Career
- 126–47 · 72.8%
- This season
- 77 matches · 72.7%
- Peak rank
- 32
First hit in 56.7% of 240 rounds. Won 66.2% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P | 30 | 12.3% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 26 | 10.7% |
| Gyou'in Haishu3P | 19 | 7.8% |
| backward movement into Kasen Chugeki6P | 12 | 4.9% |
| crouch into Haisenchu Kaikakyaku1PK | 11 | 4.5% |
| backdash into Kasen Gyou'in6P+K+G | 7 | 2.9% |
| guardG | 7 | 2.9% |
| backdash into evade up | 6 | 2.5% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 5 | 2.1% |
| evade up into guardG | 5 | 2.1% |
| Senpu Soutai3K+G | 4 | 1.6% |
| backdash into Gyou'in Haishu3P | 4 | 1.6% |
| evade up into Chubu Soutenkyaku66K | 4 | 1.6% |
| forward dash into forward movement | 4 | 1.6% |
| Getsuga Gakushu46P into crouch | 3 | 1.2% |
65 further openings account for the other 96 rounds.
Counted from 61 of the 77 matches played. The rest were not pulled for openings.
Sarah
- Career
- 110–40 · 73.3%
- This season
- 98 matches · 76.5%
- Peak rank
- 30
First hit in 54.1% of 233 rounds. Won 75.4% of the rounds they struck first, 58.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P | 22 | 9.4% |
|---|---|---|
| forward dash into Low Spin Kick3K+G | 16 | 6.8% |
| Leg Slicer2K+G | 11 | 4.7% |
| guardG | 10 | 4.3% |
| punchP into Jab StraightPP | 10 | 4.3% |
| Rising Elbow6P into kickK | 9 | 3.9% |
| forward dash into forward movement | 9 | 3.9% |
| Rising Elbow6P into Switch Kick4K | 8 | 3.4% |
| Rising Elbow6P into Double Joint Butt6PK | 7 | 3.0% |
| evade up into guardG | 7 | 3.0% |
| Hide Side Kick (Deflect)P+K | 6 | 2.6% |
| backdash into Crescent Heel4K+G | 6 | 2.6% |
| crouch dash forward into guardG | 6 | 2.6% |
| evade down into guardG | 6 | 2.6% |
| Jab StraightPP into Flash Piston PunchPPP | 5 | 2.1% |
66 further openings account for the other 96 rounds.
Counted from 61 of the 98 matches played. The rest were not pulled for openings.
Goh
- Career
- 63–17 · 78.8%
- This season
- 62 matches · 79.0%
- Peak rank
- 28
First hit in 51.8% of 195 rounds. Won 73.3% of the rounds they struck first, 68.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Shouda~KasumigoroshiPK | 25 | 12.6% |
|---|---|---|
| Raijinsatsu6K+G | 16 | 8.1% |
| evade up into kickK | 14 | 7.1% |
| forward dash into throwP+G | 12 | 6.1% |
| evade up into guardG | 8 | 4.0% |
| backdash into Karura4P+K | 7 | 3.5% |
| punchP into Karura4P+K | 7 | 3.5% |
| Karura4P+K | 6 | 3.0% |
| evade down into kickK | 6 | 3.0% |
| evade down into guardG | 5 | 2.5% |
| guardG | 5 | 2.5% |
| punchP into Tsurane ShoudaPP | 5 | 2.5% |
| Soukyu46P | 4 | 2.0% |
| backward movement into Hiji'ate6P | 3 | 1.5% |
| crouch dash forward into guardG | 3 | 1.5% |
53 further openings account for the other 72 rounds.
Counted from 52 of the 62 matches played. The rest were not pulled for openings.
Lau
- Career
- 117–40 · 74.5%
- This season
- 71 matches · 77.5%
- Peak rank
- 31
First hit in 44.3% of 192 rounds. Won 75.3% of the rounds they struck first, 69.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 21 | 10.9% |
|---|---|---|
| Souko Sensou66P+K | 14 | 7.2% |
| kickK | 13 | 6.7% |
| Shakashou3P | 11 | 5.7% |
| Honshin Hekiken1P+K | 8 | 4.2% |
| Shakashou3P into crouch dash back | 7 | 3.6% |
| Shakashou3P into guardG | 7 | 3.6% |
| Chisoutai2K+G | 5 | 2.6% |
| Chugeki6P | 5 | 2.6% |
| backdash into Chisoutai2K+G | 5 | 2.6% |
| backdash into Kensou4P | 5 | 2.6% |
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 4 | 2.1% |
| RenshouPP into Renkanshou3PPP | 4 | 2.1% |
| kickK into Ko'en TenshinkyakuKK | 4 | 2.1% |
| Shakashou3P into backdash | 3 | 1.6% |
58 further openings account for the other 77 rounds.
Counted from 52 of the 71 matches played. The rest were not pulled for openings.
Eileen
- Career
- 71–16 · 81.6%
- This season
- 57 matches · 80.7%
- Peak rank
- 29
First hit in 47.8% of 115 rounds. Won 80.0% of the rounds they struck first, 70.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Jinraishou6P+K | 15 | 13.0% |
|---|---|---|
| punchP into Sayu Gekishou6P+KP | 15 | 13.0% |
| Enkou Nyudou214P+K | 11 | 9.6% |
| forward movement into Enkou Nyudou214P+K | 8 | 7.0% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 7 | 6.1% |
| Douchu6P | 6 | 5.2% |
| punchP | 5 | 4.3% |
| Douchu6P into Jouho Chu'un6PP | 3 | 2.6% |
| Honshin Kousoutai3K+G | 3 | 2.6% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 3 | 2.6% |
| backdash into guardG | 3 | 2.6% |
| no input | 3 | 2.6% |
| punchP into forward dash | 3 | 2.6% |
| backdash into evade up | 2 | 1.7% |
| crouch dash forward into guardG | 2 | 1.7% |
24 further openings account for the other 26 rounds.
Counted from 31 of the 57 matches played. The rest were not pulled for openings.
Kage
- Career
- 103–33 · 75.7%
- This season
- 57 matches · 80.7%
- Peak rank
- 31
First hit in 38.7% of 106 rounds. Won 80.5% of the rounds they struck first, 81.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gen'you4K+G | 18 | 17.0% |
|---|---|---|
| backward movement into Nagiharai6P+K | 18 | 17.0% |
| Ryu'eikyaku66K | 10 | 9.4% |
| Hagakure-ryu In Raijingeki46P+K | 9 | 8.5% |
| evade up | 4 | 3.8% |
| evade up into kickK | 4 | 3.8% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K | 3 | 2.8% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 2 | 1.9% |
| Hiji'uchi6P into backdash | 2 | 1.9% |
| Nagiharai6P+K into forward dash | 2 | 1.9% |
| Nagiharai6P+K into punchP | 2 | 1.9% |
| Ryubisen44K+G | 2 | 1.9% |
| backdash into Ryubisen44K+G | 2 | 1.9% |
| evade down into guardG | 2 | 1.9% |
| guardG | 2 | 1.9% |
24 further openings account for the other 24 rounds.
Counted from 29 of the 57 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 25–3 · 89.3%
- This season
- 27 matches · 85.2%
- Peak rank
- 28
First hit in 28.7% of 101 rounds. Won 79.3% of the rounds they struck first, 66.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Back Charge Kick | 16 | 15.4% |
|---|---|---|
| Defensive Style: Stinger Low Blow | 11 | 10.6% |
| Defensive Style: kick | 7 | 6.7% |
| Defensive Style: backdash into back kick+guard4K+G | 6 | 5.8% |
| Defensive Style: no input | 6 | 5.8% |
| Defensive Style: guard | 5 | 4.8% |
| Defensive Style: kick into Switch Left SlicerKK | 4 | 3.9% |
| Defensive Style: punch | 4 | 3.9% |
| Defensive Style: punch into Stopping Low Combo2KP | 4 | 3.9% |
| Defensive Style: Defensive Elbow (Deflect) | 3 | 2.9% |
| Defensive Style: evade up into guardG | 3 | 2.9% |
| Defensive Style: punch into throwP+G | 3 | 2.9% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 2 | 1.9% |
| Defensive Style: Shadow Slicer | 2 | 1.9% |
| Defensive Style: crouch dash forward into guardG | 2 | 1.9% |
21 further openings account for the other 26 rounds.
Not counted here: Jeffry. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (70 here; about 3.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 3 of 14 tests hold up
- Lei Fei: 0 of 15 tests hold up
- Jacky: 0 of 14 tests hold up
- Pai: 1 of 14 tests hold up
- Jean: 0 of 13 tests hold up
- Akira: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
