VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

monky-d-taku

  • Akira
  • Aoi
  • Lei Fei
  • El Blaze
  • Sarah
  • Pai
  • Jean
  • Shun
  • Lau
  • Lion
  • Goh
  • Eileen
  • Kage
  • Vanessa
  • Jeffry
Career matches2,606
Career win rate71.0%
Round win rate63.5%
Peak rank33
Distinct opponents494
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1708 #764 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3130718811961.2%
Aoi332781859366.5%
Akira322511648765.3%
El Blaze322421677569.0%
Lei Fei312231507367.3%
Jean292011505174.6%
Shun321731264772.8%
Pai311591203975.5%
Lau311571174074.5%
Sarah301501104073.3%
Kage311361033375.7%
Lion31121992281.8%
Eileen2987711681.6%
Goh2880631778.8%
Vanessa282825389.3%
Jeffry271312192.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,008 of 5,032 rounds counted

5.4 inputs a second (323 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira5.6337670
Aoi5.5331502
Lei Fei5.7344434
El Blaze5.2310406
Sarah5.0299380
Jacky5.3319374
Pai5.2309326
Jean5.0302312
Shun5.9352301
Lau5.6336261
Lion5.4323250
Goh5.1304231
Eileen5.5328216
Kage5.5330220
Vanessa4.6278103
Jeffry4.828822

By opponent's character

Akira5.5331677
Jacky5.6337550
Wolf5.4321459
Lau5.3320305
Goh5.4325283
Shun5.3319266
Sarah5.3318260
Aoi5.3321249
Jeffry5.4322253
Jean5.4323251
Pai5.2312239
Lion5.3319243
El Blaze5.1308183
Kage5.3318176
Brad5.4325162
Vanessa5.4326148
Lei Fei5.2314144
Eileen5.030167
Taka5.030263
Dural5.734330

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1721294375.0%+1.2
Jacky138904865.2%-8.7
Wolf119853471.4%+0.7
Lau80572371.2%-1.8
Goh71521973.2%+0.3
Shun71581381.7%+7.7
Sarah67481971.6%+6.2
Aoi66491774.2%-2.2
Jeffry66432365.2%-8.7
Jean65432266.2%-6.3
Pai60421870.0%-4.8
Lion58441475.9%+7.7
El Blaze48381079.2%+9.2
Kage4839981.2%+5.9
Brad43301369.8%-6.1
Vanessa37271073.0%+0.2
Lei Fei3326778.8%+10.6
Eileen1712570.6%-0.6
Taka1714382.3%+14.4
Dural85362.5%-13.2

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence1491123775.2%+7.5
Half Fence143925164.3%-9.4
Single Wall1361003673.5%+0.4
Low Fence126933373.8%+1.4
Rectangle125953076.0%+1.2
Octagon124853968.5%-3.4
Breakable Half Fence121863571.1%-3.6
Breakable Full Fence119912876.5%+3.3
Open114892578.1%+4.6
Full Fence and Open68472169.1%-0.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls78171.8%72.5%-0.6
No walls37675.0%73.2%+1.8

Walls against open: -2.5 points (95% range -8.3 to +3.4), p 0.410 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

zxyzguy (Rank 26)2026/10/1687187.5%
TAPIOKA (Rank 30)2026/10/16107370.0%
ヘニオ (Rank 34)2026/10/15116554.5%
都筑まもる君 (Rank 32)2026/10/1585362.5%
ニトロ (Rank 35)2026/10/15137653.9%
緑黄色パンサイ (Rank 38)2026/10/1585362.5%
しゅが~nsr (Rank 27)2026/10/14109190.0%
monky-d-taku (Rank 30)2026/10/142517868.0%
gin-chaman (Rank 30)2026/10/1485362.5%
NekoPunchMaster (Rank 32)2026/10/1185362.5%
なっちゃんねる (Rank 27)2026/10/091918194.7%
GOODGODDOG (Rank 33)2026/10/0894544.4%
MNDZ (Rank 30)2026/10/081510566.7%
小名浜DC (Rank 26)2026/09/3082625.0%
AiokometeZ (Rank 24)2026/09/2487187.5%
wcc6181 (Rank 27)2026/09/23107370.0%
koiketyan (Rank 27)2026/09/2385362.5%
AOEアオイ (Rank 33)2026/09/1882625.0%
Might小麥豆漿 (Rank 21)2026/09/17990100.0%
BeheritX5674 (Rank 30)2026/09/16119281.8%
pinturicchio (Rank 30)2026/09/13117463.6%
廿撚二 (Rank 21)2026/08/2613130100.0%
a39611619 (Rank 22)2026/08/1998188.9%
サーちゃん (Rank 22)2026/08/1998188.9%
moto1982 (Rank 21)2026/08/191413192.9%

Round openings

Every character

guardG922.4%
Gyaku Seikenzuki66P621.6%
Rimon Chouchu66P621.6%
evade up into guardG561.4%
punchP551.4%
punchP into Sayu ShoukenPP541.4%
Senpukyaku66K+G511.3%
Soukasui3P into punchP501.3%
Sayu ShoukenPP into Renkan MahosuiPPP471.2%
forward dash into Souka Housui3P+K421.1%
backdash into evade up401.0%
Meishouho4P+K+G into Ensei SenpukyakuK+G391.0%
Middle Smash6P391.0%
Kasumigeri2K into Kasuminagi2KP381.0%
no input381.0%

879 further openings account for the other 3,126 rounds.

Counted from 995 of the 1,277 matches played. The rest were not pulled for openings.

Aoi

Career
185–93 · 66.5%
This season
129 matches · 69.8%
Peak rank
33

First hit in 52.5% of 501 rounds. Won 64.6% of the rounds they struck first, 61.3% of the rounds they were struck first.

Significant Tells

  • Against Akira: attacks straight away in 76.9% of rounds, against 59.4% against everyone else.
  • After opening the round before by moving in: moves in first in 35.6% of rounds, against 14.0% after anything else.
  • Against Akira: opens with “6P+K Ouda into 6P+KP Oushu Hiji'ate” in 19.2% of rounds, against 3.5% against everyone else.

How is this tested?

Kasumigeri2K into Kasuminagi2KP387.6%
Sou'unha66K357.0%
Hou'oushu3P336.6%
Ouda6P+K into Oushu Hiji'ate6P+KP306.0%
forward dash into Kusanagi2K+G306.0%
evade up into Sodeshinken33P+K224.4%
forward dash into Tsukiashibarai1P153.0%
guardG153.0%
Chudan Hiji'ate6P132.6%
Tenchi In'youP+K+G122.4%
NirentotsuPP into Nirentotsu OuchuPPP102.0%
Ouda6P+K102.0%
Kasumigeri2K into Sayo'arashiP+K81.6%
Kasumigeri2K into kickK81.6%
Kusanagi2K+G61.2%

112 further openings account for the other 217 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–4 · 75%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
150–73 · 67.3%
This season
113 matches · 76.1%
Peak rank
31

First hit in 56.5% of 395 rounds. Won 72.7% of the rounds they struck first, 56.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP into Sayu ShoukenPP5413.6%
Senpukyaku66K+G5112.8%
Sayu ShoukenPP into Renkan MahosuiPPP4711.8%
Shazen Tenshin Haikyaku8K338.3%
Rigoutai6K194.8%
Gaiken6P+K into punch+kick+guardP+K+G164.0%
offensive move into evade down164.0%
offensive move133.3%
Tenshi Ryusentai6K+G102.5%
guardG92.3%
Gaiken6P+K into forward punch+kick+guard6P+K+G82.0%
SokutankyakuK+G51.3%
Shatenshou33P into punchP41.0%
backdash into Kaisei Tento1P+K41.0%
no input41.0%

72 further openings account for the other 105 rounds.

Counted from 102 of the 113 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–4 · 67%10–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
188–119 · 61.2%
This season
92 matches · 70.7%
Peak rank
31

First hit in 48.6% of 360 rounds. Won 64.0% of the rounds they struck first, 60.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Middle Smash6P3910.8%
Middle Smash6P into crouch dash forward185.0%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K133.6%
Dash Hammer Kick66K123.3%
Groin Kick6K+G123.3%
Slant Back Knuckle1P123.3%
backward movement into Groin Kick6K+G123.3%
Jab StraightPP into Jab Double StraightPPP113.1%
backdash into Spin Heel Sword4K+G102.8%
Middle Smash6P into backdash92.5%
punchP into Jab StraightPP92.5%
Low Spin Kick1K+G82.2%
evade up into High Angle Upper Kick6K82.2%
evade up into guardG82.2%
forward dash into Low Spin Kick1K+G82.2%

80 further openings account for the other 171 rounds.

Counted from 89 of the 92 matches played. The rest were not pulled for openings.

Pai

Career
120–39 · 75.5%
This season
85 matches · 70.6%
Peak rank
31

First hit in 48.3% of 321 rounds. Won 71.0% of the rounds they struck first, 54.2% of the rounds they were struck first.

Significant Tells

  • Against Akira: opens with “4P+K+G Meishouho into K+G Ensei Senpukyaku” in 30.9% of rounds, against 8.3% against everyone else.

How is this tested?

Soukasui3P into punchP5015.6%
Meishouho4P+K+G into Ensei SenpukyakuK+G3912.2%
Soukasui3P into Souka Senpukyaku3PK309.3%
Soukasui3P into Souka Rensui3PP195.9%
Meishouho4P+K+G175.3%
Soukasui3P into backdash113.4%
Soukasui3P103.1%
throwP+G into Ensei SenpukyakuK+G103.1%
Enbu Renkyaku6K+G82.5%
no input82.5%
guardG72.2%
Hi'en Tankyaku9K61.9%
Hi'en Tenshi2P+K into Souchuken2P61.9%
Honshin Soukyaku1K+G61.9%
Sensaitai2K into Renka Sentai2KK61.9%

55 further openings account for the other 88 rounds.

Counted from 83 of the 85 matches played. The rest were not pulled for openings.

Jean

Career
150–51 · 74.6%
This season
78 matches · 70.5%
Peak rank
29

First hit in 57.4% of 312 rounds. Won 67.6% of the rounds they struck first, 56.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Gyaku Seikenzuki66P6219.9%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK309.6%
Yoko'enpi6P278.7%
punchP206.4%
punchP into Maeken~Joudan MawashigeriPK154.8%
punchP into Hangetsu NirenzukiP+K113.5%
KounirenPP into Nishin KakegeriPPK103.2%
backdash into evade up82.6%
Renge Karitsumi2K+G72.2%
Shitanagi Shutou1P72.2%
punchP into kickK72.2%
forward dash into Yoko'enpi6P61.9%
Shitamaeken2P51.6%
backdash into Doumawashi Kaitengeri46K+G51.6%
evade up into Yamakuzushi6K51.6%

55 further openings account for the other 87 rounds.

Akira

Career
164–87 · 65.3%
This season
165 matches · 66.1%
Peak rank
32

First hit in 50.7% of 284 rounds. Won 66.0% of the rounds they struck first, 60.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P6221.8%
forward dash into Souka Housui3P+K4214.7%
Souka Housui3P+K227.7%
forward dash into Jouho Touken6P113.9%
Jouho Touken6P103.5%
Rimon Chouchu66P into evade down93.2%
Jouho Senshou46P72.5%
Rimon Chouchu66P into forward dash72.5%
crouch dash forward into Youhou33P72.5%
Senzankou66P+K51.8%
evade up into guardG51.8%
evade up into Rimon Chouchu66P41.4%
guardG41.4%
Ekishou3P31.1%
Jouho Touken6P into forward dash31.1%

63 further openings account for the other 84 rounds.

Counted from 71 of the 165 matches played. The rest were not pulled for openings.

El Blaze

Career
167–75 · 69.0%
This season
103 matches · 68.0%
Peak rank
32

First hit in 48.1% of 262 rounds. Won 66.7% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Volcano Upper4P+K2910.9%
punchP into Low Drop Kick1K+G197.1%
Back Knuckle4P into Shadow Spin Kick4PK155.6%
evade up into Rocket Discharge6P+K+G155.6%
Shadow Strike6P145.3%
Demon Dance9P+K into Shadow Fang6PK114.1%
guardG114.1%
Demon Dance9P+K into Shadow Strike6P103.8%
punchP103.8%
punchP into Volcano Knee6K+G103.8%
evade up into guardG72.6%
offensive move72.6%
Low Kick2K into Hook2KP51.9%
punchP into Quick HookPP51.9%
punchP into backdash51.9%

70 further openings account for the other 93 rounds.

Counted from 67 of the 103 matches played. The rest were not pulled for openings.

Lion

Career
99–22 · 81.8%
This season
63 matches · 65.1%
Peak rank
31

First hit in 54.4% of 250 rounds. Won 63.2% of the rounds they struck first, 57.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RensuitaiPK3614.2%
Taizan Soukoushu4P+K249.4%
Shicchi Soutai3K+G197.5%
Banchu6P155.9%
Juchou Senshou8P+K124.7%
no input103.9%
punchP into Juchou Senshou8P+K93.5%
Banchu6P into crouch dash forward83.1%
backdash into Sentai4K83.1%
guardG83.1%
Tourou Hassou41236P72.8%
backdash into back kick+guard4K+G62.4%
forward dash into forward movement52.0%
Tenshin Ryou'inkyaku6K+G41.6%
In'you4P into Ni In'you4PP31.2%

63 further openings account for the other 80 rounds.

Shun

Career
126–47 · 72.8%
This season
77 matches · 72.7%
Peak rank
32

First hit in 56.7% of 240 rounds. Won 66.2% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P3012.3%
Haisenchu1P into Haisenchu Kaikakyaku1PK2610.7%
Gyou'in Haishu3P197.8%
backward movement into Kasen Chugeki6P124.9%
crouch into Haisenchu Kaikakyaku1PK114.5%
backdash into Kasen Gyou'in6P+K+G72.9%
guardG72.9%
backdash into evade up62.5%
Gyou'in Haishu3P into Tenshin Benshu4P+K52.1%
evade up into guardG52.1%
Senpu Soutai3K+G41.6%
backdash into Gyou'in Haishu3P41.6%
evade up into Chubu Soutenkyaku66K41.6%
forward dash into forward movement41.6%
Getsuga Gakushu46P into crouch31.2%

65 further openings account for the other 96 rounds.

Counted from 61 of the 77 matches played. The rest were not pulled for openings.

Sarah

Career
110–40 · 73.3%
This season
98 matches · 76.5%
Peak rank
30

First hit in 54.1% of 233 rounds. Won 75.4% of the rounds they struck first, 58.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P229.4%
forward dash into Low Spin Kick3K+G166.8%
Leg Slicer2K+G114.7%
guardG104.3%
punchP into Jab StraightPP104.3%
Rising Elbow6P into kickK93.9%
forward dash into forward movement93.9%
Rising Elbow6P into Switch Kick4K83.4%
Rising Elbow6P into Double Joint Butt6PK73.0%
evade up into guardG73.0%
Hide Side Kick (Deflect)P+K62.6%
backdash into Crescent Heel4K+G62.6%
crouch dash forward into guardG62.6%
evade down into guardG62.6%
Jab StraightPP into Flash Piston PunchPPP52.1%

66 further openings account for the other 96 rounds.

Counted from 61 of the 98 matches played. The rest were not pulled for openings.

Goh

Career
63–17 · 78.8%
This season
62 matches · 79.0%
Peak rank
28

First hit in 51.8% of 195 rounds. Won 73.3% of the rounds they struck first, 68.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Shouda~KasumigoroshiPK2512.6%
Raijinsatsu6K+G168.1%
evade up into kickK147.1%
forward dash into throwP+G126.1%
evade up into guardG84.0%
backdash into Karura4P+K73.5%
punchP into Karura4P+K73.5%
Karura4P+K63.0%
evade down into kickK63.0%
evade down into guardG52.5%
guardG52.5%
punchP into Tsurane ShoudaPP52.5%
Soukyu46P42.0%
backward movement into Hiji'ate6P31.5%
crouch dash forward into guardG31.5%

53 further openings account for the other 72 rounds.

Counted from 52 of the 62 matches played. The rest were not pulled for openings.

Lau

Career
117–40 · 74.5%
This season
71 matches · 77.5%
Peak rank
31

First hit in 44.3% of 192 rounds. Won 75.3% of the rounds they struck first, 69.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P2110.9%
Souko Sensou66P+K147.2%
kickK136.7%
Shakashou3P115.7%
Honshin Hekiken1P+K84.2%
Shakashou3P into crouch dash back73.6%
Shakashou3P into guardG73.6%
Chisoutai2K+G52.6%
Chugeki6P52.6%
backdash into Chisoutai2K+G52.6%
backdash into Kensou4P52.6%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK42.1%
RenshouPP into Renkanshou3PPP42.1%
kickK into Ko'en TenshinkyakuKK42.1%
Shakashou3P into backdash31.6%

58 further openings account for the other 77 rounds.

Counted from 52 of the 71 matches played. The rest were not pulled for openings.

Eileen

Career
71–16 · 81.6%
This season
57 matches · 80.7%
Peak rank
29

First hit in 47.8% of 115 rounds. Won 80.0% of the rounds they struck first, 70.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jinraishou6P+K1513.0%
punchP into Sayu Gekishou6P+KP1513.0%
Enkou Nyudou214P+K119.6%
forward movement into Enkou Nyudou214P+K87.0%
Enkou Nyudou214P+K into Enkou ShutsudouP76.1%
Douchu6P65.2%
punchP54.3%
Douchu6P into Jouho Chu'un6PP32.6%
Honshin Kousoutai3K+G32.6%
Jinraishou6P+K into Sayu Gekishou6P+KP32.6%
backdash into guardG32.6%
no input32.6%
punchP into forward dash32.6%
backdash into evade up21.7%
crouch dash forward into guardG21.7%

24 further openings account for the other 26 rounds.

Counted from 31 of the 57 matches played. The rest were not pulled for openings.

Kage

Career
103–33 · 75.7%
This season
57 matches · 80.7%
Peak rank
31

First hit in 38.7% of 106 rounds. Won 80.5% of the rounds they struck first, 81.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gen'you4K+G1817.0%
backward movement into Nagiharai6P+K1817.0%
Ryu'eikyaku66K109.4%
Hagakure-ryu In Raijingeki46P+K98.5%
evade up43.8%
evade up into kickK43.8%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K32.8%
Hagakure-ryu In Raijingeki46P+K into punchP21.9%
Hiji'uchi6P into backdash21.9%
Nagiharai6P+K into forward dash21.9%
Nagiharai6P+K into punchP21.9%
Ryubisen44K+G21.9%
backdash into Ryubisen44K+G21.9%
evade down into guardG21.9%
guardG21.9%

24 further openings account for the other 24 rounds.

Counted from 29 of the 57 matches played. The rest were not pulled for openings.

Vanessa

Career
25–3 · 89.3%
This season
27 matches · 85.2%
Peak rank
28

First hit in 28.7% of 101 rounds. Won 79.3% of the rounds they struck first, 66.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Charge Kick1615.4%
Defensive Style: Stinger Low Blow1110.6%
Defensive Style: kick76.7%
Defensive Style: backdash into back kick+guard4K+G65.8%
Defensive Style: no input65.8%
Defensive Style: guard54.8%
Defensive Style: kick into Switch Left SlicerKK43.9%
Defensive Style: punch43.9%
Defensive Style: punch into Stopping Low Combo2KP43.9%
Defensive Style: Defensive Elbow (Deflect)32.9%
Defensive Style: evade up into guardG32.9%
Defensive Style: punch into throwP+G32.9%
Defensive Style: Back Knuckle into Back Knuckle High6PK21.9%
Defensive Style: Shadow Slicer21.9%
Defensive Style: crouch dash forward into guardG21.9%

21 further openings account for the other 26 rounds.

Not counted here: Jeffry. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (70 here; about 3.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 3 of 14 tests hold up
  • Lei Fei: 0 of 15 tests hold up
  • Jacky: 0 of 14 tests hold up
  • Pai: 1 of 14 tests hold up
  • Jean: 0 of 13 tests hold up
  • Akira: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)