Virtua Fighter 5 REVO · v1.10 · Region: Asia
kantoku
Characters played — VF5's own record
| Kage | 38 | 3,727 | 1,926 | 1,801 | 51.7% |
|---|---|---|---|---|---|
| Jacky | 30 | 254 | 146 | 108 | 57.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 80 | 38 | 42 | 47.5% | +2.3 |
|---|---|---|---|---|---|
| Akira | 70 | 42 | 28 | 60.0% | +8.3 |
| Jacky | 51 | 32 | 19 | 62.8% | +6.9 |
| Aoi | 42 | 16 | 26 | 38.1% | -13.9 |
| Kage | 35 | 18 | 17 | 51.4% | +2.8 |
| Shun | 34 | 15 | 19 | 44.1% | -2.8 |
| Pai | 30 | 13 | 17 | 43.3% | -7.5 |
| Goh | 27 | 16 | 11 | 59.3% | +3.6 |
| Jeffry | 27 | 16 | 11 | 59.3% | +10.1 |
| Lion | 24 | 13 | 11 | 54.2% | -0.0 |
| Brad | 23 | 9 | 14 | 39.1% | -10.2 |
| Wolf | 21 | 8 | 13 | 38.1% | -11.9 |
| Jean | 19 | 9 | 10 | 47.4% | -12.2 |
| Vanessa | 19 | 7 | 12 | 36.8% | -11.2 |
| El Blaze | 18 | 9 | 9 | 50.0% | +2.5 |
| Lei Fei | 18 | 13 | 5 | 72.2% | +20.4 |
| Sarah | 17 | 7 | 10 | 41.2% | -13.3 |
| Taka | 6 | 4 | 2 | 66.7% | +9.5 |
| Eileen | 2 | 2 | 0 | 100.0% | +61.7 |
| Dural | 1 | 0 | 1 | 0.0% | -55.5 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 58 | 34 | 24 | 58.6% | +7.8 |
|---|---|---|---|---|---|
| Full Fence | 58 | 32 | 26 | 55.2% | +3.7 |
| Low Fence | 56 | 26 | 30 | 46.4% | -6.5 |
| Open | 56 | 29 | 27 | 51.8% | +0.2 |
| Octagon | 55 | 20 | 35 | 36.4% | -14.6 |
| Breakable Full Fence | 53 | 23 | 30 | 43.4% | -5.4 |
| Half Fence | 53 | 31 | 22 | 58.5% | +4.4 |
| Full Fence and Open | 49 | 30 | 19 | 61.2% | +14.0 |
| Rectangle | 49 | 24 | 25 | 49.0% | -3.1 |
| Single Wall | 34 | 17 | 17 | 50.0% | +1.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 326 | 50.3% | 51.3% | -1.0 |
| No walls | 146 | 49.3% | 51.3% | -1.9 |
Walls against open: +1.0 points (95% range -8.6 to +10.6), p 0.840 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| イイクルーン (Rank 37) | 22 | 9 | 13 | 40.9% |
|---|---|---|---|---|
| ヘニオ (Rank 35) | 17 | 10 | 7 | 58.8% |
| VF12360-PC (Rank 39) | 16 | 8 | 8 | 50.0% |
| くりたろう (Rank 38) | 16 | 6 | 10 | 37.5% |
| ゲッパー (Rank 35) | 14 | 8 | 6 | 57.1% |
| マサオ(AO) (Rank 39) | 13 | 3 | 10 | 23.1% |
| 寿司眼鉄 (Rank 37) | 12 | 6 | 6 | 50.0% |
| 貧乏リオン/binboulion (Rank 37) | 12 | 6 | 6 | 50.0% |
| stepan_BVFA (Rank 38) | 11 | 6 | 5 | 54.5% |
| 〔ネ単〕-ZEN- (Rank 32) | 11 | 8 | 3 | 72.7% |
| ぶーん (Rank 32) | 10 | 4 | 6 | 40.0% |
| nanami.madogiwa (Rank 34) | 9 | 8 | 1 | 88.9% |
| uomofastidioso (Rank 39) | 9 | 3 | 6 | 33.3% |
| こまち (Rank 36) | 9 | 3 | 6 | 33.3% |
| じゃんぬ兄(公認) (Rank 38) | 9 | 4 | 5 | 44.4% |
| RunneR (Rank 36) | 9 | 6 | 3 | 66.7% |
| abacabu (Rank 34) | 8 | 5 | 3 | 62.5% |
| 究極無敵 (Rank 37) | 8 | 5 | 3 | 62.5% |
| PuzzG/ぱず爺 (Rank 36) | 7 | 4 | 3 | 57.1% |
| jinmenusagi (Rank 40) | 7 | 4 | 3 | 57.1% |
| ぷこ (Rank 30) | 7 | 5 | 2 | 71.4% |
| グラウンド・ゼロ (Rank 39) | 7 | 3 | 4 | 42.9% |
| DJG10159 (Rank 36) | 6 | 4 | 2 | 66.7% |
| iiv272 (Rank 34) | 6 | 4 | 2 | 66.7% |
| ニトロ (Rank 34) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| ニトロ (Rank 34) | 2026/09/22 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| こまち (Rank 36) | 2026/09/22 | 9 | 3 | 6 | 33.3% |
| DJG10159 (Rank 36) | 2026/09/22 | 6 | 4 | 2 | 66.7% |
| ぶーん (Rank 32) | 2026/09/22 | 10 | 4 | 6 | 40.0% |
| VF12360-PC (Rank 39) | 2026/09/18 | 16 | 8 | 8 | 50.0% |
| jinmenusagi (Rank 40) | 2026/09/17 | 7 | 4 | 3 | 57.1% |
| 貧乏リオン/binboulion (Rank 37) | 2026/09/17 | 12 | 6 | 6 | 50.0% |
| 寿司眼鉄 (Rank 37) | 2026/09/11 | 12 | 6 | 6 | 50.0% |
| stepan_BVFA (Rank 38) | 2026/09/11 | 11 | 6 | 5 | 54.5% |
| 究極無敵 (Rank 37) | 2026/09/11 | 8 | 5 | 3 | 62.5% |
| ゲッパー (Rank 35) | 2026/09/10 | 14 | 8 | 6 | 57.1% |
| iiv272 (Rank 34) | 2026/09/06 | 6 | 4 | 2 | 66.7% |
| ヘニオ (Rank 35) | 2026/09/03 | 17 | 10 | 7 | 58.8% |
| じゃんぬ兄(公認) (Rank 38) | 2026/08/31 | 9 | 4 | 5 | 44.4% |
| ぷこ (Rank 30) | 2026/08/30 | 7 | 5 | 2 | 71.4% |
| マサオ(AO) (Rank 39) | 2026/08/25 | 13 | 3 | 10 | 23.1% |
| nanami.madogiwa (Rank 34) | 2026/08/25 | 9 | 8 | 1 | 88.9% |
| グラウンド・ゼロ (Rank 39) | 2026/08/24 | 7 | 3 | 4 | 42.9% |
| イイクルーン (Rank 37) | 2026/08/19 | 22 | 9 | 13 | 40.9% |
| uomofastidioso (Rank 39) | 2026/08/17 | 9 | 3 | 6 | 33.3% |
| PuzzG/ぱず爺 (Rank 36) | 2026/07/17 | 7 | 4 | 3 | 57.1% |
| 〔ネ単〕-ZEN- (Rank 32) | 2026/07/03 | 11 | 8 | 3 | 72.7% |
| くりたろう (Rank 38) | 2026/06/15 | 16 | 6 | 10 | 37.5% |
| RunneR (Rank 36) | 2026/05/20 | 9 | 6 | 3 | 66.7% |
| abacabu (Rank 34) | 2026/05/18 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| backdash into evade down | 220 | 9.9% |
|---|---|---|
| forward movement into punchP | 198 | 8.9% |
| backdash into Furikakato OtoshiK+G | 119 | 5.4% |
| Hagakure-ryu In Raijingeki46P+K | 84 | 3.8% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 84 | 3.8% |
| backdash into Gen'you4K+G | 80 | 3.6% |
| Ryu'eikyaku66K | 74 | 3.3% |
| crouch into Fusenjin3P | 64 | 2.9% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 63 | 2.8% |
| crouch into Jizuridan2P | 58 | 2.6% |
| guardG into throwP+G | 47 | 2.1% |
| backward movement into Hagakure-ryu In Raijingeki46P+K | 43 | 1.9% |
| crouch dash forward into throwP+G | 43 | 1.9% |
| backward movement into Nagiharai6P+K | 35 | 1.6% |
| Ryu'eikyaku66K into kickK | 33 | 1.5% |
230 further openings account for the other 970 rounds.
Counted from 542 of the 564 matches played. The rest were not pulled for openings.
Kage
| backdash into evade down | 214 | 9.9% |
|---|---|---|
| forward movement into punchP | 193 | 8.9% |
| backdash into Furikakato OtoshiK+G | 119 | 5.5% |
| Hagakure-ryu In Raijingeki46P+K | 84 | 3.9% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 84 | 3.9% |
| backdash into Gen'you4K+G | 80 | 3.7% |
| Ryu'eikyaku66K | 74 | 3.4% |
| crouch into Fusenjin3P | 64 | 3.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 63 | 2.9% |
| crouch into Jizuridan2P | 58 | 2.7% |
| guardG into throwP+G | 46 | 2.1% |
| backward movement into Hagakure-ryu In Raijingeki46P+K | 43 | 2.0% |
| crouch dash forward into throwP+G | 43 | 2.0% |
| backward movement into Nagiharai6P+K | 35 | 1.6% |
| Ryu'eikyaku66K into kickK | 33 | 1.5% |
206 further openings account for the other 931 rounds.
Counted from 530 of the 549 matches played. The rest were not pulled for openings.
Jacky
| backdash into evade down | 6 | 11.8% |
|---|---|---|
| forward movement into punchP | 5 | 9.8% |
| evade down into forward dash | 4 | 7.8% |
| backdash into Beat KnuckleP+K | 3 | 5.9% |
| crouch into Squat Straight2P | 3 | 5.9% |
| Dash Hammer Kick66K | 2 | 3.9% |
| Slant Back Knuckle1P | 2 | 3.9% |
| crouch into Low Spin Kick1K+G | 2 | 3.9% |
| evade up into Low Spin Kick1K+G | 2 | 3.9% |
| High Angle Upper Kick6K | 1 | 2.0% |
| Low Spin Kick1K+G | 1 | 2.0% |
| Squat Straight2P | 1 | 2.0% |
| backdash into Beat & Back KnuckleP+KP | 1 | 2.0% |
| backdash into Middle Smash6P | 1 | 2.0% |
| backdash into guardG | 1 | 2.0% |
16 further openings account for the other 16 rounds.
Counted from 12 of the 15 matches played. The rest were not pulled for openings.
