VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Pai

銀

  • Sarah
  • Aoi
Career matches6,162
Career win rate49.4%
Round win rate49.6%
Peak rank31
Distinct opponents742
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1512 #1,929 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai312,6811,3141,36749.0%
Sarah312,4931,2321,26149.4%
Aoi2898849749150.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

9,366 of 10,672 rounds counted

7.3 inputs a second (436 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.34384,790
Pai7.34382,986
Aoi7.24301,590

By opponent's character

Akira7.54491,213
Jacky7.2430874
Wolf7.4447867
Sarah7.1429578
Pai7.3441544
Lion7.2431527
Jeffry7.1425558
Shun7.0422494
Lau7.5449398
El Blaze7.2430382
Kage7.2435470
Aoi7.3440421
Goh7.5451455
Jean7.1424367
Brad7.3437343
Vanessa7.2430202
Lei Fei7.0422246
Eileen7.1426217
Taka7.4443149
Dural7.645461

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira31815716149.4%+1.1
Jacky25212013247.6%-2.1
Wolf24512811752.2%+3.5
Sarah167808747.9%-1.1
Pai166976958.4%+10.7
Lion148767251.4%+0.7
Jeffry139647546.0%-1.0
Shun138736552.9%+4.0
Lau135597643.7%-6.5
El Blaze125566944.8%-6.8
Kage125626349.6%+0.1
Aoi121734860.3%+9.3
Goh120556545.8%-3.1
Jean104455943.3%-5.6
Brad94425244.7%-3.8
Vanessa67323547.8%-2.8
Lei Fei64273742.2%-7.7
Eileen59263344.1%-9.9
Taka37201754.0%+5.5
Dural2314960.9%+11.1

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence29614714949.7%-0.8
Rectangle29014214849.0%+1.2
Breakable Half Fence28613914748.6%-0.8
Single Wall27213813450.7%+2.9
Half Fence25812113746.9%-3.4
Low Fence25712912850.2%+1.9
Open24912312649.4%+0.4
Full Fence24812812051.6%-0.5
Octagon23112111052.4%+3.2
Full Fence and Open141627944.0%-4.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,60949.6%49.8%-0.2
No walls77850.1%48.6%+1.6

Walls against open: -1.8 points (95% range -6.0 to +2.4), p 0.409 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

misoazy (Rank 28)2026/10/1830121840.0%
sanjimade (Rank 28)2026/10/15115645.5%
鳩男 (Rank 31)2026/10/151761135.3%
a_h_i_k_o (Rank 29)2026/10/15169756.2%
juste (Rank 30)2026/10/1324131154.2%
igyoken55 (Rank 30)2026/10/11124833.3%
BANANA (Rank 30)2026/10/11125741.7%
雷電 (Rank 31)2026/10/101661037.5%
xXsoul-childXx (Rank 30)2026/10/0926151157.7%
なっちゃんねる (Rank 28)2026/10/0623111247.8%
openpen (Rank 30)2026/10/06178947.1%
JOHNFLOE (Rank 30)2026/10/04137653.9%
zephyr_dural (Rank 31)2026/10/04145935.7%
hayate (Rank 32)2026/09/28169756.2%
ER_higante (Rank 28)2026/09/27136746.1%
ma_hime1007 (Rank 33)2026/09/22123925.0%
orz (Rank 30)2026/09/141610662.5%
nyu_necoginjo (Rank 26)2026/09/031912763.2%
SUTEKI-_-san (Rank 30)2026/08/2529161355.2%
ぽこぺんた (Rank 25)2026/08/21116554.5%
takeyan5608 (Rank 27)2026/07/281431121.4%
たか (Rank 30)2026/07/14148657.1%
Koutei (Rank 29)2026/06/16118372.7%
l-o-l0_0lx_xl (Rank 24)2026/06/03127558.3%
あぽろん (Rank 27)2026/05/271321115.4%

Round openings

Every character

backdash into evade up6216.4%
backdash into evade down4304.5%
forward movement into punchP3533.6%
guardG into throw escape3203.3%
guardG into evade down2062.1%
forward movement into throwP+G1922.0%
Ensei Haijinkyaku7K+G1791.9%
evade down into crouch dash forward1541.6%
Hide Side Kick (Deflect)P+K1521.6%
backdash into Senchutai3K1471.5%
crouch dash forward into Dragon Smash Cannon1K1431.5%
crouch into Leg Slicer2K+G1391.4%
backdash into punchP1341.4%
backdash into Crescent Heel4K+G1241.3%
crouch into Honshin Soukyaku1K+G981.0%

843 further openings account for the other 6,275 rounds.

Counted from 2,389 of the 2,647 matches played. The rest were not pulled for openings.

Sarah

Career
1,232–1,261 · 49.4%
This season
1,181 matches · 49.6%
Peak rank
31

First hit in 49.9% of 4,665 rounds. Won 54.6% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 3: moves in first in 26.9% of rounds, against 19.6% in their other rounds.
  • Against El Blaze: moves in first in 34.8% of rounds, against 20.8% against everyone else.
  • After opening the round before by evading: evades first in 16.6% of rounds, against 9.3% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 27.3% of rounds, against 22.2% after anything else.
  • After winning a round: backs off first in 37.7% of rounds, against 23.4% after losing one.
  • When ahead: backs off first in 38.3% of rounds, against 26.1% when level or behind.
  • In round 1: opens with “G guard into throw escape” in 8.7% of rounds, against 1.6% in their other rounds.
  • Against Wolf: opens with “G guard into throw escape” in 7.8% of rounds, against 2.9% against everyone else.
  • On Octagon stages: opens with “backdash into evade down” in 9.6% of rounds, against 5.1% on the other stages.
  • After winning a round: opens with “backdash into evade up” in 7.0% of rounds, against 3.4% after losing one.
  • When ahead: opens with “backdash into evade up” in 7.7% of rounds, against 3.5% when level or behind.

How is this tested?

backdash into evade up2886.1%
backdash into evade down2565.4%
forward movement into punchP1623.4%
guardG into throw escape1593.4%
Hide Side Kick (Deflect)P+K1523.2%
crouch dash forward into Dragon Smash Cannon1K1433.0%
crouch into Leg Slicer2K+G1393.0%
backdash into Crescent Heel4K+G1242.6%
forward movement into throwP+G1052.2%
Back Knuckle Turn44P911.9%
Stiletto66K771.6%
backdash into Dragon Smash Cannon1K721.5%
Back Knuckle4P into Serpent Rage4PK711.5%
guardG into evade down691.5%
evade down into Stiletto66K681.4%

392 further openings account for the other 2,729 rounds.

Counted from 1,157 of the 1,181 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira55–32 · 63%31–28 · 53%+12.5
Wolf44–28 · 61%17–22 · 44%+19.2
Jacky22–33 · 40%24–15 · 62%-23.0
Pai28–16 · 64%11–15 · 42%too few to test
Kage23–24 · 49%12–12 · 50%too few to test
Jeffry22–20 · 52%11–6 · 65%too few to test
Shun22–16 · 58%7–8 · 47%too few to test
Goh20–26 · 43%6–8 · 43%too few to test
Sarah12–19 · 39%9–14 · 39%too few to test
Lion19–23 · 45%7–8 · 47%too few to test
Aoi21–14 · 60%8–4 · 67%too few to test
El Blaze10–17 · 37%5–6 · 45%too few to test
Lau19–13 · 59%6–4 · 60%too few to test
Jean6–14 · 30%4–8 · 33%too few to test
Brad11–17 · 39%3–5 · 38%too few to test
Lei Fei12–8 · 60%2–3 · 40%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
1,314–1,367 · 49.0%
This season
1,071 matches · 49.6%
Peak rank
31

First hit in 50.5% of 3,320 rounds. Won 52.5% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 30.8% of rounds, against 21.1% in their other rounds.
  • Against Shun: evades first in 19.4% of rounds, against 10.4% against everyone else.
  • On Single Wall stages: backs off first in 34.6% of rounds, against 22.1% on the other stages.
  • After opening the round before by evading: evades first in 15.7% of rounds, against 10.3% after anything else.
  • After losing a round: moves in first in 17.5% of rounds, against 11.1% after winning one.
  • When behind: moves in first in 17.5% of rounds, against 11.8% when ahead or level.
  • In round 1: opens with “G guard into throw escape” in 6.3% of rounds, against 2.6% in their other rounds.
  • Against Akira: opens with “forward movement into P punch” in 8.5% of rounds, against 4.1% against everyone else.

How is this tested?

Ensei Haijinkyaku7K+G1795.3%
backdash into evade up1795.3%
forward movement into punchP1494.4%
backdash into Senchutai3K1474.4%
guardG into throw escape1183.5%
backdash into evade down1053.1%
crouch into Honshin Soukyaku1K+G982.9%
Souka Rensui3PP into Souka Raigekishou3PPP972.9%
guardG into evade down942.8%
Soukasui3P into Souka Rensui3PP922.7%
evade down into crouch dash forward782.3%
Soukasui3P into Souka Senpukyaku3PK772.3%
forward movement into throwP+G752.2%
backdash into Honrakukyaku46K+G692.0%
Hi'en Tenshi2P+K into kickK601.8%

320 further openings account for the other 1,742 rounds.

Counted from 837 of the 1,071 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky31–24 · 56%9–16 · 36%too few to test
Wolf18–20 · 47%13–13 · 50%too few to test
Akira28–19 · 60%6–12 · 33%too few to test
Sarah23–22 · 51%8–4 · 67%too few to test
El Blaze17–21 · 45%8–11 · 42%too few to test
Lau9–28 · 24%6–8 · 43%too few to test
Pai20–15 · 57%8–8 · 50%too few to test
Lion12–15 · 44%11–4 · 73%too few to test
Jeffry12–14 · 46%4–5 · 44%too few to test
Goh8–10 · 44%8–2 · 80%too few to test
Vanessa10–8 · 56%10–6 · 62%too few to test
Jean7–12 · 37%7–6 · 54%too few to test
Shun7–15 · 32%7–4 · 64%too few to test
Aoi11–10 · 52%6–1 · 86%too few to test
Kage9–5 · 64%4–3 · 57%too few to test
Brad8–5 · 62%3–5 · 38%too few to test
Lei Fei5–10 · 33%3–3 · 50%too few to test
Eileen10–6 · 62%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

234 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
497–491 · 50.3%
This season
395 matches · 47.9%
Peak rank
28

First hit in 48.4% of 1,576 rounds. Won 51.6% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • Against Brad: moves in first in 20.2% of rounds, against 10.0% against everyone else.
  • After winning a round: backs off first in 38.1% of rounds, against 23.6% after losing one.
  • When ahead: backs off first in 36.8% of rounds, against 27.4% when level or behind.
  • In round 4 or later: opens with “crouch into 2K+G Kusanagi” in 8.9% of rounds, against 4.5% in their other rounds.
  • Against Shun: opens with “backdash into evade down” in 11.2% of rounds, against 3.7% against everyone else.
  • After winning a round: opens with “backdash into evade down” in 5.3% of rounds, against 1.5% after losing one.

How is this tested?

backdash into evade up1549.6%
crouch into Kusanagi2K+G915.7%
Ouda6P+K into Oushu Hiji'ate6P+KP784.9%
backdash into evade down694.3%
backdash into Soushouda46P+K664.1%
back punch+kick+guard4P+K+G533.3%
guardG into evade down432.7%
guardG into throw escape432.7%
forward movement into punchP422.6%
evade down into crouch dash forward281.8%
backdash into punchP251.6%
crouch dash forward into Hou'oushu3P241.5%
Sou'unha66K201.2%
backdash into Raijinha6K201.2%
guardG into crouch201.2%

250 further openings account for the other 827 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–25 · 26%1–8 · 11%too few to test
Jacky8–14 · 36%4–4 · 50%too few to test
Wolf13–7 · 65%2–6 · 25%too few to test
Aoi8–7 · 53%10–2 · 83%too few to test
Shun13–9 · 59%4–2 · 67%too few to test
Lion8–4 · 67%5–6 · 45%too few to test
Sarah5–4 · 56%9–8 · 53%too few to test
Jeffry2–9 · 18%3–2 · 60%too few to test
Brad7–7 · 50%3–2 · 60%too few to test
Pai9–2 · 82%7–3 · 70%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (51 here; about 2.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 11 of 17 tests hold up
  • Pai: 8 of 17 tests hold up
  • Aoi: 6 of 17 tests hold up