VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

GamesoftRobo

  • Jeffry
Career matches2,501
Career win rate53.9%
Round win rate53.5%
Peak rank30
Distinct opponents102
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1564 #1,574 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai301,45175669552.1%
Wolf—55629626053.2%
Jeffry2832919313658.7%
Dural—1651046163.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,899 of 1,925 rounds counted

5.3 inputs a second (321 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai5.43231,161
Jeffry5.3318738

By opponent's character

Jacky5.4324235
Pai5.3319205
Akira5.4326178
Sarah5.2312152
Lion5.2314144
Shun5.3318137
Goh5.7341124
Lei Fei5.432495
Jean5.331697
Wolf5.331666
Jeffry5.331661
Taka5.231466
Vanessa5.432662
Aoi5.332056
Brad5.231552
Kage5.231542
Lau5.633542
Eileen5.432428
El Blaze5.533331
Dural5.231226

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky61233837.7%-11.2
Pai50341668.0%+9.1
Akira42321076.2%+24.0
Sarah38201852.6%-7.0
Lion36211558.3%+11.3
Shun35211460.0%+3.1
Goh31151648.4%-19.6
Lei Fei2517868.0%+7.8
Jean24131154.2%-0.8
Wolf2012860.0%+5.5
Jeffry1661037.5%+4.2
Taka1611568.8%-5.2
Vanessa168850.0%+0.6
Aoi145935.7%-24.2
Brad148657.1%-9.7
Kage125741.7%-2.2
Lau115645.5%-13.1
Eileen76185.7%+10.8
El Blaze71614.3%-25.4
Dural63350.0%+11.5

1 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open62362658.1%-1.0
Breakable Half Fence55193634.5%-15.1
Breakable Full Fence54262848.1%-9.0
Half Fence46281860.9%+4.5
Rectangle45252055.6%-3.9
Single Wall45232251.1%+1.0
Full Fence44251956.8%+5.5
Octagon43222151.2%-8.3
Full Fence and Open36251169.4%+17.0
Low Fence2618869.2%+8.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28750.5%54.9%-4.3
No walls13357.9%56.4%+1.5

Walls against open: -5.8 points (95% range -18.3 to +6.6), p 0.358 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ShooterMcJacky (Rank 31)2026/10/181421214.3%
Teinted_GENE (Rank 27)2026/10/161412285.7%
MashPotatoTower (Rank 28)2026/10/16169756.2%
rich.tapestry (Rank 30)2026/10/1672528.6%
kungfusmurf (Rank 35)2026/10/1584450.0%
Splatgoon (Rank 26)2026/10/1384450.0%
Deznere (Rank 28)2026/10/13139469.2%
Smi1e (Rank 26)2026/10/1312120100.0%
NoOneSpecific (Rank 31)2026/10/12104640.0%
SugarBear (Rank 35)2026/10/1181712.5%
Johnnybwai (Rank 23)2026/10/1184450.0%
ulilb1ckard (Rank 26)2026/10/09139469.2%
fivey70 (Rank 26)2026/10/08139469.2%
Jiikae (Rank 34)2026/10/086060.0%
DevolvedNeutrals (Rank 31)2026/10/08146842.9%
THEWEIAND (Rank 24)2026/10/071210283.3%
DatDemo (Rank 28)2026/10/0363350.0%
supersanic456 (Rank 27)2026/10/0276185.7%
Da-Goat-Pawn (Rank 32)2026/09/271991047.4%
RADICAL_TOM (Rank 21)2026/09/1075271.4%
Gold---Mole (Rank 21)2026/09/091513286.7%
HARLEMKNIGHT116 (Rank 32)2026/09/051221016.7%
OmegaBankai (Rank 29)2026/09/0393633.3%
Kungfuhustle99 (Rank 29)2026/08/2784450.0%
Reginald_Greene (Rank 28)2026/08/2273442.9%

Round openings

Every character

Hi'en Tankyaku9K12210.0%
Honshin Soukyaku1K+G917.5%
Senchutai3K into guardG887.2%
Senchutai3K776.3%
crouch dash back into kickK645.3%
crouch into Renka Sentai2KK473.9%
Ryoushou6P+K into Renkan Maho Chuken6P+KP453.7%
Ryoushou6P+K413.4%
Hi'en Tankyaku9K into guardG322.6%
kickK282.3%
Ensei Haikyaku4K into crouch201.6%
guardG into kickK201.6%
guardG into Senchutai3K181.5%
Ryoushou6P+K into crouch171.4%
guardG into Hi'en Tankyaku9K151.2%

166 further openings account for the other 490 rounds.

Counted from 303 of the 481 matches played. The rest were not pulled for openings.

Pai

Career
756–695 · 52.1%
This season
296 matches · 54.4%
Peak rank
30

First hit in 55.2% of 1,180 rounds. Won 55.1% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 27.4% of rounds, against 17.3% in their other rounds.
  • Against Akira: backs off first in 21.3% of rounds, against 8.6% against everyone else.
  • On Full Fence and Open stages: waits first in 39.0% of rounds, against 18.0% on the other stages.
  • In round 3: opens with “9K Hi'en Tankyaku” in 15.1% of rounds, against 8.7% in their other rounds.
  • Against Sarah: opens with “9K Hi'en Tankyaku” in 16.9% of rounds, against 9.5% against everyone else.

How is this tested?

Hi'en Tankyaku9K12210.3%
Honshin Soukyaku1K+G917.7%
Senchutai3K into guardG887.4%
Senchutai3K776.5%
crouch dash back into kickK645.4%
crouch into Renka Sentai2KK474.0%
Ryoushou6P+K into Renkan Maho Chuken6P+KP453.8%
Ryoushou6P+K413.5%
Hi'en Tankyaku9K into guardG322.7%
kickK282.4%
Ensei Haikyaku4K into crouch201.7%
guardG into kickK201.7%
guardG into Senchutai3K181.5%
Ryoushou6P+K into crouch171.4%
guardG into Hi'en Tankyaku9K151.3%

148 further openings account for the other 462 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–15 · 46%5–10 · 33%too few to test
Sarah8–15 · 35%6–1 · 86%too few to test
Akira14–3 · 82%4–2 · 67%too few to test
Shun8–8 · 50%4–4 · 50%too few to test
Lei Fei11–6 · 65%2–0 · 100%too few to test
Goh5–10 · 33%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
193–136 · 58.7%
This season
185 matches · 56.8%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P414.3%
Sunlit Body Upper3P+K27.1%
Toe Kick2K27.1%
punchP into backdash27.1%
Elbow Butt6P into Elbow Hammer6PP13.6%
Side Kick3K13.6%
Smash Upper3P13.6%
backdash into Destruction WaveK+G13.6%
backdash into Ducking Low2K+G13.6%
backdash into Side Kick3K13.6%
backdash into Toe Kick2K13.6%
guardG into Double KnucklePP13.6%
guardG into evade down13.6%
punchP13.6%
punchP into Body CrushP+K13.6%

7 further openings account for the other 7 rounds.

Counted from 7 of the 185 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 5 of 15 tests hold up
  • Jeffry: not tested (too few rounds)