VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Career matches706
Career win rate84.0%
Round win rate67.1%
Peak rank34
Distinct opponents83
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky342231893484.8%
Lau321611223975.8%
Kage321411202185.1%
Lion31109941586.2%
Pai303332197.0%
Goh293129293.5%
Jeffry2287187.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky1714382.3%+6.5
Wolf1615193.8%+16.0
Akira1512380.0%+1.3
Goh106460.0%-14.4
Brad97277.8%+2.3
Jeffry75271.4%-9.7
Sarah770100.0%+18.1
Shun75271.4%-11.5
Jean65183.3%-0.7
Pai65183.3%+4.4
Aoi43175.0%-4.9
Eileen42250.0%-26.8
El Blaze43175.0%-6.0
Lei Fei43175.0%+0.7
Lau330100.0%+17.2
Vanessa31233.3%-37.0
Kage21150.0%-28.8
Lion220100.0%+17.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1917289.5%+10.3
Low Fence169756.2%-26.0
Full Fence1513286.7%+9.1
Rectangle1410471.4%-8.0
Breakable Half Fence1311284.6%+5.4
Half Fence1311284.6%+8.9
Breakable Full Fence97277.8%-4.1
Full Fence and Open84450.0%-33.0
Single Wall880100.0%+27.9
Open64266.7%-7.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8383.1%79.3%+3.9
No walls3070.0%76.5%-6.5

Walls against open: +10.4 points (95% range -11.1 to +31.9), p 0.343 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

rauscarlet (Rank 28)2026/08/21220100.0%
イチゲン (Rank 29)2026/08/18220100.0%
きてぃ☆ (Rank 31)2026/08/1832166.7%
ふぇに (Rank 33)2026/08/1832166.7%
BigBoin (Rank 35)2026/08/182020.0%
ekd (Rank 35)2026/08/1832166.7%
タイヨウ (Rank 31)2026/08/18220100.0%
tamaneen (Rank 30)2026/08/182020.0%
影虎 (Rank 33)2026/08/0221150.0%
misoazy (Rank 29)2026/08/02220100.0%
KUZHAI_GA_DORA3 (Rank 35)2026/08/0232166.7%
Sore (Rank 36)2026/08/0232166.7%
フルレバ (Rank 35)2026/08/02220100.0%
Bird-Tat (Rank 31)2026/08/02220100.0%
都筑まもる君 (Rank 32)2026/08/0231233.3%
kaisoumi77 (Rank 29)2026/04/25330100.0%
ginno-talots_DQR (Rank 29)2026/04/25220100.0%
pekopekopompom (Rank 33)2026/04/2132166.7%
BANANA (Rank 28)2026/04/21220100.0%
otoko-zaka4649 (Rank 31)2026/04/1721150.0%
たかし (Rank 31)2026/04/12220100.0%
yubinpapas (Rank 25)2026/04/12220100.0%
buenosuzonde865 (Rank 27)2026/04/12220100.0%
ooosugi1202 (Rank 24)2026/04/11220100.0%
tottikun_dao (Rank 28)2026/04/11220100.0%

Round openings

Every character

backdash into evade up15331.2%
backdash into evade down193.9%
backdash into Gen'you4K+G183.7%
backdash into Spin Heel Sword4K+G163.3%
forward dash into throwP+G163.3%
Chisoutai2K+G153.0%
backdash into throwP+G132.6%
backdash into Honten Rakutoutai46K+G112.2%
backdash into guardG102.0%
forward dash into High Angle Upper Kick6K91.8%
forward dash into Rouko Tekiga6P+KP+K71.4%
Dash Hammer Kick66K into High Angle Upper Kick6K61.2%
Hagakure-ryu In Raijingeki46P+K into punchP61.2%
backdash61.2%
backward movement into Nagiharai6P+K61.2%

99 further openings account for the other 180 rounds.

Lau

backdash into evade up6632.7%
Chisoutai2K+G157.4%
backdash into evade down146.9%
backdash into Honten Rakutoutai46K+G115.5%
forward dash into Rouko Tekiga6P+KP+K73.5%
crouch into Chisoutai2K+G63.0%
forward dash into throwP+G63.0%
backdash into backward movement52.5%
RenshouPP into Renkanshou3PPP42.0%
backdash into Sako Soushou4P+K42.0%
backdash into crouch dash forward42.0%
forward dash into Souko Sensou66P+K42.0%
forward dash into evade up42.0%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K31.5%
backdash into Chisoutai2K+G31.5%

31 further openings account for the other 46 rounds.

Jacky

backdash into evade up2422.4%
backdash into Spin Heel Sword4K+G1614.9%
forward dash into High Angle Upper Kick6K98.4%
Dash Hammer Kick66K into High Angle Upper Kick6K65.6%
backdash43.7%
High Angle Upper Kick6K32.8%
backdash into High Angle Upper Kick6K32.8%
backdash into guardG32.8%
High Angle Upper Kick6K into forward dash21.9%
Low Spin Kick1K+G21.9%
Low Spin Kick1K+G into crouch21.9%
Low Spin Kick1K+G into crouch dash forward21.9%
Low Spin Kick1K+G into evade down21.9%
Slant Back Knuckle1P into Rage Kick1PK21.9%
Step-in Middle Kick66K+G21.9%

21 further openings account for the other 25 rounds.

Kage

backdash into evade up3435.0%
backdash into Gen'you4K+G1818.6%
Hagakure-ryu In Raijingeki46P+K into punchP66.2%
backward movement into Nagiharai6P+K66.2%
backdash into guardG55.2%
Hagakure-ryu In Raijingeki46P+K33.1%
backdash into punchP33.1%
backdash into Rasen4P22.1%
backdash into evade down22.1%
backdash into throwP+G22.1%
forward dash into forward kick6K22.1%
backdash into Fujinkyaku46K+G11.0%
backdash into Fusenjin3P11.0%
backdash into Hiji'uchi6P11.0%
backdash into Nakageri3K11.0%

10 further openings account for the other 10 rounds.

Lion

backdash into evade up1533.3%
Juchou Senshou8P+K511.1%
backdash into throwP+G511.1%
crouch dash forward into evade down36.7%
backdash into back kick+guard4K+G24.4%
forward movement into punchP24.4%
Juchou Senshou8P+K into Senputai8K12.2%
Juchou Senshou8P+K into Souji SenpuP+K12.2%
backdash12.2%
backdash into Juchou Senshou8P+K12.2%
backdash into Senshippo66P12.2%
backdash into Sentai4K12.2%
backdash into Shicchi Soutai3K+G12.2%
backdash into Souji SenpuP+K12.2%
backdash into crouch dash forward12.2%

4 further openings account for the other 4 rounds.

Goh

forward dash into throwP+G624.0%
backdash into evade up520.0%
Sune'uchi2P into throwP+G312.0%
Ni'oudaoshi3K+G28.0%
backdash into Kirin33P28.0%
Ni'oudaoshi3K+G into throwP+G14.0%
Sune Kudaki43P14.0%
backdash into Aragami4K14.0%
backdash into Sune'uchi2P14.0%
backdash into evade down14.0%
crouch dash back into Aragami4K14.0%
crouch dash forward into evade down14.0%

Jeffry

backdash into evade up763.6%
backdash into Elbow Butt6P19.1%
backdash into Hell Claw236P19.1%
backdash into evade down19.1%
crouch dash forward into evade down19.1%

Pai

backdash into evade up250.0%
backdash into Honrakukyaku46K+G125.0%
backdash into throwP+G125.0%