VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

纏

  • Lau
  • Kage
  • Lion
  • Goh
  • Jeffry
  • Pai
Career matches706
Career win rate84.0%
Round win rate67.1%
Peak rank34
Distinct opponents83
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1802 #370 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky342231893484.8%
Lau321611223975.8%
Kage321411202185.1%
Lion31109941586.2%
Pai303332197.0%
Goh293129293.5%
Jeffry2287187.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

273 of 489 rounds counted

9.6 inputs a second (573 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau9.456791
Jacky9.959569
Kage9.556784
Goh9.255325
Pai10.26124

By opponent's character

Jacky9.959325
Wolf9.758246
Akira9.758148
Goh9.154432
Brad9.959326
Jeffry10.26105
Sarah9.55688
Shun9.65737
Jean9.757918
Pai9.65738
Aoi9.15445
Eileen8.752312
El Blaze9.05373
Lei Fei9.657816
Vanessa8.953610
Kage10.26154

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1714382.3%+6.5
Wolf1615193.8%+16.1
Akira1512380.0%+1.4
Goh106460.0%-14.4
Brad97277.8%+2.2
Jeffry75271.4%-9.8
Sarah770100.0%+18.2
Shun75271.4%-11.4
Jean65183.3%-0.8
Pai65183.3%+4.4
Aoi43175.0%-4.9
Eileen42250.0%-26.9
El Blaze43175.0%-6.0
Lei Fei43175.0%+0.6
Lau330100.0%+17.1
Vanessa31233.3%-37.0
Kage21150.0%-28.8
Lion220100.0%+16.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1917289.5%+10.4
Low Fence169756.2%-26.0
Full Fence1513286.7%+9.2
Rectangle1410471.4%-8.0
Breakable Half Fence1311284.6%+5.5
Half Fence1311284.6%+9.0
Breakable Full Fence97277.8%-4.2
Full Fence and Open84450.0%-33.0
Single Wall880100.0%+27.8
Open64266.7%-7.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8383.1%79.2%+3.9
No walls3070.0%76.6%-6.6

Walls against open: +10.5 points (95% range -11.0 to +32.0), p 0.340 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

rauscarlet (Rank 28)2026/08/21220100.0%
イチゲン (Rank 29)2026/08/18220100.0%
きてぃ☆ (Rank 31)2026/08/1832166.7%
ふぇに (Rank 33)2026/08/1832166.7%
BigBoin (Rank 35)2026/08/182020.0%
ekd (Rank 35)2026/08/1832166.7%
タイヨウ (Rank 31)2026/08/18220100.0%
tamaneen (Rank 30)2026/08/182020.0%
影虎 (Rank 33)2026/08/0221150.0%
misoazy (Rank 29)2026/08/02220100.0%
KUZHAI_GA_DORA3 (Rank 35)2026/08/0232166.7%
Sore (Rank 36)2026/08/0232166.7%
フルレバ (Rank 35)2026/08/02220100.0%
Bird-Tat (Rank 31)2026/08/02220100.0%
都筑まもる君 (Rank 32)2026/08/0231233.3%
kaisoumi77 (Rank 29)2026/04/25330100.0%
ginno-talots_DQR (Rank 29)2026/04/25220100.0%
pekopekopompom (Rank 33)2026/04/2132166.7%
BANANA (Rank 28)2026/04/21220100.0%
otoko-zaka4649 (Rank 31)2026/04/1721150.0%
たかし (Rank 31)2026/04/12220100.0%
yubinpapas (Rank 25)2026/04/12220100.0%
buenosuzonde865 (Rank 27)2026/04/12220100.0%
ooosugi1202 (Rank 24)2026/04/11220100.0%
tottikun_dao (Rank 28)2026/04/11220100.0%

Round openings

Every character

backdash into evade up12926.3%
backdash into Gen'you4K+G193.9%
backdash into throwP+G193.9%
backdash into evade down183.7%
backdash into Spin Heel Sword4K+G163.3%
forward dash into throwP+G163.3%
Chisoutai2K+G153.0%
backdash into Honten Rakutoutai46K+G112.2%
backdash into guardG102.0%
forward dash into High Angle Upper Kick6K91.8%
forward dash into Rouko Tekiga6P+KP+K71.4%
Dash Hammer Kick66K into High Angle Upper Kick6K61.2%
Hagakure-ryu In Raijingeki46P+K into punchP61.2%
backdash61.2%
backdash into Sako Soushou4P+K61.2%

107 further openings account for the other 198 rounds.

Lau

Career
122–39 · 75.8%
This season
51 matches · 78.4%
Peak rank
32

First hit in 55.0% of 202 rounds. Won 68.5% of the rounds they struck first, 68.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up5627.7%
Chisoutai2K+G157.4%
backdash into evade down146.9%
backdash into Honten Rakutoutai46K+G115.5%
forward dash into Rouko Tekiga6P+KP+K73.5%
backdash into Sako Soushou4P+K63.0%
crouch into Chisoutai2K+G63.0%
forward dash into throwP+G63.0%
backdash into backward movement52.5%
backdash into throwP+G52.5%
RenshouPP into Renkanshou3PPP42.0%
backdash into Chisoutai2K+G42.0%
backdash into Chugeki6P42.0%
backdash into crouch dash forward42.0%
forward dash into Souko Sensou66P+K42.0%

34 further openings account for the other 51 rounds.

Jacky

Career
189–34 · 84.8%
This season
28 matches · 78.6%
Peak rank
34

First hit in 49.0% of 104 rounds. Won 76.5% of the rounds they struck first, 58.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1715.9%
backdash into Spin Heel Sword4K+G1614.9%
forward dash into High Angle Upper Kick6K98.4%
Dash Hammer Kick66K into High Angle Upper Kick6K65.6%
backdash43.7%
backdash into High Angle Upper Kick6K43.7%
backdash into Middle Smash6P43.7%
backdash into throwP+G43.7%
High Angle Upper Kick6K32.8%
backdash into guardG32.8%
High Angle Upper Kick6K into forward dash21.9%
Low Spin Kick1K+G21.9%
Low Spin Kick1K+G into crouch21.9%
Low Spin Kick1K+G into crouch dash forward21.9%
Low Spin Kick1K+G into evade down21.9%

22 further openings account for the other 27 rounds.

Kage

Career
120–21 · 85.1%
This season
25 matches · 68.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3132.0%
backdash into Gen'you4K+G1919.6%
Hagakure-ryu In Raijingeki46P+K into punchP66.2%
backward movement into Nagiharai6P+K66.2%
backdash into guardG55.2%
backdash into punchP44.1%
Hagakure-ryu In Raijingeki46P+K33.1%
backdash into throwP+G33.1%
backdash into Rasen4P22.1%
backdash into evade down22.1%
forward dash into forward kick6K22.1%
backdash into Fujinkyaku46K+G11.0%
backdash into Fusenjin3P11.0%
backdash into Hiji'uchi6P11.0%
backdash into Nakageri3K11.0%

10 further openings account for the other 10 rounds.

Lion

Career
94–15 · 86.2%
This season
11 matches · 81.8%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1328.9%
Juchou Senshou8P+K511.1%
backdash into throwP+G511.1%
crouch dash forward into evade down36.7%
backdash into Banchu Renkanshu6PP24.4%
backdash into back kick+guard4K+G24.4%
forward movement into punchP24.4%
Juchou Senshou8P+K into Senputai8K12.2%
Juchou Senshou8P+K into Souji SenpuP+K12.2%
backdash12.2%
backdash into Banchu6P12.2%
backdash into Juchou Senshou8P+K12.2%
backdash into Senshippo66P12.2%
backdash into Sentai4K12.2%
backdash into Shicchi Soutai3K+G12.2%

5 further openings account for the other 5 rounds.

Goh

Career
29–2 · 93.5%
This season
7 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into throwP+G624.0%
backdash into evade up520.0%
Sune'uchi2P into throwP+G312.0%
Ni'oudaoshi3K+G28.0%
backdash into Kirin33P28.0%
Ni'oudaoshi3K+G into throwP+G14.0%
Sune Kudaki43P14.0%
backdash into Aragami4K14.0%
backdash into Sune'uchi2P14.0%
backdash into evade down14.0%
crouch dash back into Aragami4K14.0%
crouch dash forward into evade down14.0%

Jeffry

Career
7–1 · 87.5%
This season
3 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up545.5%
backdash into Elbow Butt6P19.1%
backdash into Hell Claw236P19.1%
backdash into evade down19.1%
backdash into throwP+G19.1%
backdash into throw escape19.1%
crouch dash forward into evade down19.1%

Pai

Career
32–1 · 97.0%
This season
1 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up250.0%
backdash into Honrakukyaku46K+G125.0%
backdash into throwP+G125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)