Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1401 #2,649 of 3,686 on the Elo list →
Kage1408126 matches
Wolf1436108 matches
Vanessa139368 matches
Lion139747 matches
Lei Fei141342 matches
Taka140516 matches
Brad141110 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 27 | 417 | 209 | 208 | 50.1% |
|---|---|---|---|---|---|
| Wolf | 28 | 415 | 220 | 195 | 53.0% |
| Vanessa | 28 | 371 | 206 | 165 | 55.5% |
| Lei Fei | 27 | 242 | 129 | 113 | 53.3% |
| Lion | 25 | 169 | 98 | 71 | 58.0% |
| Taka | 24 | 94 | 69 | 25 | 73.4% |
| Brad | 15 | 43 | 30 | 13 | 69.8% |
| Goh | 5 | 9 | 6 | 3 | 66.7% |
| Eileen | 21 | 5 | 3 | 2 | 60.0% |
| Jean | 21 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,742 of 1,749 rounds counted5.8 inputs a second (348 a minute) this season. Faster than 14% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 5.7 | 342 | 514 |
|---|---|---|---|
| Wolf | 5.8 | 348 | 434 |
| Vanessa | 5.6 | 338 | 268 |
| Lion | 6.1 | 368 | 187 |
| Lei Fei | 5.8 | 346 | 173 |
| Taka | 6.1 | 365 | 72 |
| Brad | 5.9 | 356 | 68 |
| Eileen | 6.5 | 387 | 15 |
| Jean | 5.6 | 338 | 11 |
By opponent's character
| Akira | 5.7 | 344 | 255 |
|---|---|---|---|
| Pai | 6.1 | 367 | 168 |
| Jeffry | 5.9 | 353 | 152 |
| Aoi | 5.8 | 350 | 158 |
| Wolf | 5.9 | 353 | 142 |
| Jacky | 5.9 | 352 | 124 |
| Lau | 5.5 | 330 | 107 |
| Jean | 5.6 | 338 | 97 |
| Shun | 5.7 | 341 | 83 |
| Lei Fei | 6.0 | 363 | 81 |
| Kage | 5.7 | 340 | 67 |
| El Blaze | 5.8 | 345 | 49 |
| Sarah | 5.7 | 342 | 50 |
| Vanessa | 5.7 | 342 | 44 |
| Lion | 6.1 | 366 | 49 |
| Goh | 5.7 | 339 | 37 |
| Taka | 5.0 | 298 | 32 |
| Eileen | 6.1 | 364 | 20 |
| Brad | 5.6 | 336 | 19 |
| Dural | 5.2 | 313 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 62 | 34 | 28 | 54.8% | +6.8 |
|---|---|---|---|---|---|
| Pai | 41 | 15 | 26 | 36.6% | -14.1 |
| Jeffry | 38 | 23 | 15 | 60.5% | +10.0 |
| Aoi | 37 | 20 | 17 | 54.0% | +1.3 |
| Wolf | 36 | 17 | 19 | 47.2% | -4.6 |
| Jacky | 31 | 14 | 17 | 45.2% | -0.7 |
| Lau | 26 | 12 | 14 | 46.1% | +0.5 |
| Jean | 23 | 8 | 15 | 34.8% | -8.8 |
| Shun | 22 | 11 | 11 | 50.0% | +3.1 |
| Lei Fei | 21 | 13 | 8 | 61.9% | +13.3 |
| Kage | 18 | 11 | 7 | 61.1% | +5.6 |
| El Blaze | 13 | 6 | 7 | 46.1% | -0.3 |
| Sarah | 13 | 3 | 10 | 23.1% | -23.3 |
| Vanessa | 13 | 5 | 8 | 38.5% | -6.3 |
| Lion | 12 | 4 | 8 | 33.3% | -0.1 |
| Goh | 10 | 5 | 5 | 50.0% | -9.6 |
| Taka | 8 | 5 | 3 | 62.5% | +15.0 |
| Eileen | 5 | 5 | 0 | 100.0% | +40.2 |
| Brad | 4 | 1 | 3 | 25.0% | -20.2 |
| Dural | 2 | 0 | 2 | 0.0% | -35.6 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 68 | 36 | 32 | 52.9% | -1.4 |
|---|---|---|---|---|---|
| Low Fence | 53 | 21 | 32 | 39.6% | -7.9 |
| Octagon | 49 | 19 | 30 | 38.8% | -11.4 |
| Open | 46 | 26 | 20 | 56.5% | +10.8 |
| Rectangle | 40 | 23 | 17 | 57.5% | +13.3 |
| Half Fence | 39 | 23 | 16 | 59.0% | +11.3 |
| Single Wall | 39 | 18 | 21 | 46.1% | -1.2 |
| Full Fence | 38 | 20 | 18 | 52.6% | +3.0 |
| Breakable Full Fence | 29 | 12 | 17 | 41.4% | -7.0 |
| Full Fence and Open | 12 | 8 | 4 | 66.7% | +16.4 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 263 | 50.6% | 49.7% | +0.8 |
| No walls | 138 | 47.1% | 46.9% | +0.2 |
Walls against open: +0.6 points (95% range -10.3 to +11.5), p 0.913 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 28) | 11 | 3 | 8 | 27.3% |
|---|---|---|---|---|
| DDaDDai (Rank 28) | 10 | 2 | 8 | 20.0% |
| M&E (Rank 23) | 10 | 7 | 3 | 70.0% |
| maripon (Rank 28) | 10 | 1 | 9 | 10.0% |
| 天道酬勤 (Rank 22) | 9 | 5 | 4 | 55.6% |
| HavocWingPLZG (Rank 26) | 8 | 2 | 6 | 25.0% |
| asteroid-belt777 (Rank 25) | 8 | 6 | 2 | 75.0% |
| don'tthink,feel. (Rank 28) | 8 | 1 | 7 | 12.5% |
| hahaha (Rank 29) | 8 | 3 | 5 | 37.5% |
| ゅろぽ (Rank 23) | 8 | 4 | 4 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 8 | 4 | 4 | 50.0% |
| KMA (Rank 16) | 7 | 7 | 0 | 100.0% |
| あなたのかみさま (Rank 24) | 7 | 4 | 3 | 57.1% |
| ぽん (Rank 26) | 7 | 2 | 5 | 28.6% |
| GWO (Rank 24) | 6 | 6 | 0 | 100.0% |
| juste (Rank 30) | 6 | 2 | 4 | 33.3% |
| yujiberra (Rank 21) | 6 | 4 | 2 | 66.7% |
| FreddieKing (Rank 29) | 5 | 1 | 4 | 20.0% |
| Oo-Mujirushi-oO (Rank 28) | 5 | 1 | 4 | 20.0% |
| jackgnhang (Rank 29) | 5 | 3 | 2 | 60.0% |
| mikkunn3277 (Rank 24) | 5 | 3 | 2 | 60.0% |
| osAnKIRA (Rank 22) | 5 | 5 | 0 | 100.0% |
| Martin1833 (Rank 23) | 4 | 2 | 2 | 50.0% |
| omuretukun (Rank 24) | 4 | 2 | 2 | 50.0% |
| カプリッチョ (Rank 26) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| HavocWingPLZG (Rank 26) | 2026/10/18 | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|---|
| jackgnhang (Rank 29) | 2026/10/11 | 5 | 3 | 2 | 60.0% |
| FreddieKing (Rank 29) | 2026/10/11 | 5 | 1 | 4 | 20.0% |
| hahaha (Rank 29) | 2026/10/07 | 8 | 3 | 5 | 37.5% |
| カプリッチョ (Rank 26) | 2026/10/05 | 4 | 1 | 3 | 25.0% |
| あなたのかみさま (Rank 24) | 2026/09/30 | 7 | 4 | 3 | 57.1% |
| ゅろぽ (Rank 23) | 2026/09/26 | 8 | 4 | 4 | 50.0% |
| asteroid-belt777 (Rank 25) | 2026/09/22 | 8 | 6 | 2 | 75.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/17 | 8 | 4 | 4 | 50.0% |
| GWO (Rank 24) | 2026/09/17 | 6 | 6 | 0 | 100.0% |
| DDaDDai (Rank 28) | 2026/09/15 | 10 | 2 | 8 | 20.0% |
| Martin1833 (Rank 23) | 2026/09/14 | 4 | 2 | 2 | 50.0% |
| Oo-Mujirushi-oO (Rank 28) | 2026/09/12 | 5 | 1 | 4 | 20.0% |
| orz (Rank 28) | 2026/09/07 | 11 | 3 | 8 | 27.3% |
| M&E (Rank 23) | 2026/09/05 | 10 | 7 | 3 | 70.0% |
| don'tthink,feel. (Rank 28) | 2026/09/03 | 8 | 1 | 7 | 12.5% |
| omuretukun (Rank 24) | 2026/09/02 | 4 | 2 | 2 | 50.0% |
| osAnKIRA (Rank 22) | 2026/08/29 | 5 | 5 | 0 | 100.0% |
| ぽん (Rank 26) | 2026/08/25 | 7 | 2 | 5 | 28.6% |
| 天道酬勤 (Rank 22) | 2026/08/24 | 9 | 5 | 4 | 55.6% |
| maripon (Rank 28) | 2026/08/22 | 10 | 1 | 9 | 10.0% |
| mikkunn3277 (Rank 24) | 2026/08/21 | 5 | 3 | 2 | 60.0% |
| juste (Rank 30) | 2026/08/18 | 6 | 2 | 4 | 33.3% |
| yujiberra (Rank 21) | 2026/07/16 | 6 | 4 | 2 | 66.7% |
| KMA (Rank 16) | 2026/06/25 | 7 | 7 | 0 | 100.0% |
Round openings
Every character
| crouch into Low Hammer2P | 62 | 4.0% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 61 | 3.9% |
| crouch into Jizuridan2P | 51 | 3.3% |
| punchP into kickK | 47 | 3.0% |
| evade down into Yokoshutou4P+K | 35 | 2.2% |
| Jakenshou214P+K | 29 | 1.9% |
| backdash into Sentai4K | 29 | 1.9% |
| forward movement into Elbow Butt4P | 29 | 1.9% |
| Low Drop Kick62K | 28 | 1.8% |
| Juchou Senshou8P+K | 25 | 1.6% |
| Fusenjin3P into Shippuzan3PP | 24 | 1.5% |
| Quick Shoulder66P+K | 23 | 1.5% |
| Rasen4P | 21 | 1.4% |
| Souryu Shukkai43P+K | 20 | 1.3% |
| backdash into Kenka Kick1K+G | 20 | 1.3% |
409 further openings account for the other 1,057 rounds.
Counted from 389 of the 435 matches played. The rest were not pulled for openings.
Kage
- Career
- 209–208 · 50.1%
- This season
- 126 matches · 42.1%
- Peak rank
- 27
First hit in 53.8% of 513 rounds. Won 49.3% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 2: opens with “evade down into 4P+K Yokoshutou” in 14.3% of rounds, against 4.4% in their other rounds.
| Rasen4P into Rasen Urageri4PK | 61 | 11.9% |
|---|---|---|
| crouch into Jizuridan2P | 51 | 9.9% |
| evade down into Yokoshutou4P+K | 35 | 6.8% |
| Jakenshou214P+K | 29 | 5.6% |
| Fusenjin3P into Shippuzan3PP | 24 | 4.7% |
| Rasen4P | 21 | 4.1% |
| punchP into kickK | 19 | 3.7% |
| Engetsugeri9K+G | 18 | 3.5% |
| Hiji'uchi6P | 12 | 2.3% |
| backdash into evade up | 12 | 2.3% |
| Ryu'eikyaku66K | 10 | 1.9% |
| Senpujin2P+K into Fujin Urasuisha2P+KK | 9 | 1.8% |
| punchP into crouch | 9 | 1.8% |
| Fusen Renkyaku6K+G | 8 | 1.6% |
| crouch into Shippuzan3PP | 8 | 1.6% |
106 further openings account for the other 188 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 4–11 · 27% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 220–195 · 53.0%
- This season
- 108 matches · 45.4%
- Peak rank
- 28
First hit in 49.9% of 433 rounds. Won 48.6% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Low Hammer2P | 62 | 14.3% |
|---|---|---|
| forward movement into Elbow Butt4P | 29 | 6.7% |
| Low Drop Kick62K | 28 | 6.5% |
| punchP into kickK | 26 | 6.0% |
| Quick Shoulder66P+K | 23 | 5.3% |
| backdash into Kenka Kick1K+G | 20 | 4.6% |
| Elbow Butt4P into punchP | 19 | 4.4% |
| backdash into Short Shoulder46P+K | 14 | 3.2% |
| Elbow Butt4P | 9 | 2.1% |
| Rolling Savate6K+G | 9 | 2.1% |
| Body Blow6P into Dragonfish Blow6PP | 8 | 1.8% |
| Arrow Knuckle3P | 7 | 1.6% |
| backdash into Screw Lariat63214PP | 7 | 1.6% |
| evade down into Elbow Butt4P | 7 | 1.6% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 1.4% |
83 further openings account for the other 160 rounds.
Lion
- Career
- 98–71 · 58.0%
- This season
- 47 matches · 55.3%
- Peak rank
- 25
First hit in 58.0% of 181 rounds. Won 49.5% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sentai4K | 29 | 15.5% |
|---|---|---|
| Juchou Senshou8P+K | 25 | 13.4% |
| Touku Gekishou9P | 13 | 7.0% |
| crouch into Katousui2P | 12 | 6.4% |
| Senshippo66P | 7 | 3.7% |
| Taizan Soukoushu4P+K | 6 | 3.2% |
| offensive move into punchP | 6 | 3.2% |
| Banchu6P into Banchu Renkanshu6PP | 5 | 2.7% |
| Senputai8K into Katoutai8KK | 4 | 2.1% |
| Tenshin Ryou'inkyaku6K+G | 4 | 2.1% |
| backdash into Kishitsu Kasensou43P | 4 | 2.1% |
| In'you4P into Ni In'you4PP | 3 | 1.6% |
| backdash into Taizan Soukoushu4P+K | 3 | 1.6% |
| crouch into Dantai3K | 3 | 1.6% |
| punchP | 3 | 1.6% |
50 further openings account for the other 60 rounds.
Lei Fei
- Career
- 129–113 · 53.3%
- This season
- 42 matches · 50.0%
- Peak rank
- 27
First hit in 50.3% of 173 rounds. Won 49.4% of the rounds they struck first, 52.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Souryu Shukkai43P+K | 20 | 11.6% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 12 | 6.9% |
| crouch into Fukusoushou2P | 12 | 6.9% |
| offensive move into evade down | 12 | 6.9% |
| offensive move | 11 | 6.4% |
| backward movement into Katoken3P+K | 10 | 5.8% |
| offensive move into kickK | 10 | 5.8% |
| kickK into evade down | 7 | 4.0% |
| Kaisei Tento1P+K | 6 | 3.5% |
| Kochouheki (Deflect)236P+K | 5 | 2.9% |
| backdash into offensive move | 4 | 2.3% |
| punchP into Kakushu Suirengeki6PP | 4 | 2.3% |
| kickK | 3 | 1.7% |
| punchP into Sayu ShoukenPP | 3 | 1.7% |
| Nehan Shiki1P+K+G into Honshin KouryoukyakuK | 2 | 1.2% |
43 further openings account for the other 52 rounds.
Vanessa
- Career
- 206–165 · 55.5%
- This season
- 68 matches · 48.5%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: crouch into Sit Jab2P | 7 | 9.1% |
|---|---|---|
| Defensive Style: Back Charge Kick | 6 | 7.8% |
| Defensive Style: punch into kickK | 5 | 6.5% |
| Defensive Style: Defensive Elbow (Deflect) | 4 | 5.2% |
| Defensive Style: Spinning Savate | 3 | 3.9% |
| Defensive Style: forward dash into Heel Kick6K+G | 3 | 3.9% |
| Defensive Style: kick | 3 | 3.9% |
| Offensive Style: Bunker Buster | 3 | 3.9% |
| Offensive Style: crouch into Leg Guard Crush2P | 3 | 3.9% |
| Defensive Style: Stinger Low Blow | 2 | 2.6% |
| Defensive Style: backdash into Spinning Savate66K+G | 2 | 2.6% |
| Defensive Style: evade up | 2 | 2.6% |
| Defensive Style: kick into Switch Left SlicerKK | 2 | 2.6% |
| Offensive Style: backdash into Bunker Buster9P | 2 | 2.6% |
| Offensive Style: backdash into evade up | 2 | 2.6% |
28 further openings account for the other 28 rounds.
Counted from 22 of the 68 matches played. The rest were not pulled for openings.
Taka
- Career
- 69–25 · 73.4%
- This season
- 18 matches · 55.6%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shita Harite2P | 13 | 18.1% |
|---|---|---|
| backdash into Mageryu46P | 8 | 11.1% |
| backdash into Ao'oni Midaremage214P+K | 7 | 9.7% |
| backdash into Kachi'age33P+K | 4 | 5.6% |
| Kachi'age33P+K | 3 | 4.2% |
| Mawashi Harite44P | 3 | 4.2% |
| backdash into Dohyouwari43P | 2 | 2.8% |
| backdash into Zangeki33P | 2 | 2.8% |
| crouch dash forward into Kachi'age33P+K | 2 | 2.8% |
| punchP | 2 | 2.8% |
| Agyou4P+K+G | 1 | 1.4% |
| Dohyouwari43P | 1 | 1.4% |
| Hiji'ate6P | 1 | 1.4% |
| Mageryu46P | 1 | 1.4% |
| Marutahiza6K into Shikofumi6KK | 1 | 1.4% |
21 further openings account for the other 21 rounds.
Brad
- Career
- 30–13 · 69.8%
- This season
- 17 matches · 64.7%
- Peak rank
- 15
Significant Tells
Too few rounds to test opener patterns.
| crouch into Sit Jab2P | 18 | 25.4% |
|---|---|---|
| backdash into Stop Kick4K | 12 | 16.9% |
| Dtee Sawk Dtrohng4P+K | 10 | 14.1% |
| Ducking6P+K+G into Sting BlowP+K | 4 | 5.6% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 4 | 5.6% |
| Jumping Dtee Sawk Bon9P+K | 3 | 4.2% |
| backdash into Sharp Shoot1P | 3 | 4.2% |
| Ga MuayP+K+G into forward dash | 2 | 2.8% |
| Middle Spin Kick66K | 2 | 2.8% |
| Sway Back4P+K+G into Mighty Knee UpperK | 2 | 2.8% |
| backdash into Sway Back4P+K+G | 2 | 2.8% |
| Ducking6P+K+G into Crush Knee KickK+G | 1 | 1.4% |
| Jab StraightPP into Combination LowPPK | 1 | 1.4% |
| Sawk Klab6P+K | 1 | 1.4% |
| Spine Whip4P into Lumpini Combination4PK | 1 | 1.4% |
5 further openings account for the other 5 rounds.
Eileen
- Career
- 3–2 · 60.0%
- This season
- 4 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Hikou Bokushoku9P | 3 | 20.0% |
|---|---|---|
| evade down into Matsumensou4P+K | 3 | 20.0% |
| Enkou Chousou3P into Enkou Santen3PP | 2 | 13.3% |
| Enkou Kenka46P | 1 | 6.7% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 1 | 6.7% |
| Matsumensou4P+K | 1 | 6.7% |
| Tanhikyaku9K | 1 | 6.7% |
| backward movement into Douchu6P | 1 | 6.7% |
| crouch into Fukushinshou2P | 1 | 6.7% |
| punchP into kickK | 1 | 6.7% |
Jean
- Career
- 2–0 · 100.0%
- This season
- 3 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Hizageri4K into Kousenshu4KP | 6 | 54.5% |
|---|---|---|
| Hangetsu NirenzukiP+K | 1 | 9.1% |
| Nukitesashi6P+K | 1 | 9.1% |
| Yoko'enpi6P | 1 | 9.1% |
| backdash into Nozuchi1P+K | 1 | 9.1% |
| crouch dash back into Nozuchi1P+K | 1 | 9.1% |
Goh
- Career
- 6–3 · 66.7%
- This season
- 2 matches · 100.0%
- Peak rank
- 5
Significant Tells
Too few rounds to test opener patterns.
| Karura4P+K | 3 | 42.9% |
|---|---|---|
| crouch dash forward into Kirin33P | 2 | 28.6% |
| backdash into Batousatsu3KP | 1 | 14.3% |
| crouch into Denkou3PP | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 1 of 15 tests hold up
- Wolf: 0 of 15 tests hold up
- Lion: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
