VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

nr636

  • Wolf
  • El Blaze
  • Lau
  • Akira
  • Brad
Career matches69
Career win rate76.8%
Round win rate56.1%
Peak rank25
Distinct opponents348
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1240 #3,327 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean1759461378.0%
Wolf2575271.4%
Lau632166.7%
Akira16000—
Brad6000—
El Blaze17000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,518 of 2,691 rounds counted

5.7 inputs a second (340 a minute) this season. Faster than 11% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf5.53322,100
Jean6.0358317
El Blaze7.545080
Lau7.746315
Akira6.23703
Brad7.54483

By opponent's character

Akira5.6334345
Jacky5.7341242
Aoi5.6337202
Sarah5.6336225
Wolf5.3318166
Pai5.9352122
Lau5.8348132
Vanessa5.7344134
Brad5.6334116
Shun6.1368123
Jean5.5332111
Kage5.7339102
Jeffry5.734295
Eileen5.734285
Lion6.136473
El Blaze5.331658
Goh5.734360
Taka5.834873
Lei Fei6.237251
Dural5.33183

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira94643068.1%+9.7
Jacky74423256.8%+3.5
Aoi57282949.1%-8.4
Sarah57352261.4%-0.7
Wolf45261957.8%+7.2
Pai37191851.4%-5.7
Lau33171651.5%-2.8
Vanessa3324972.7%+16.6
Brad31171454.8%-10.5
Shun31201164.5%+3.6
Jean30201066.7%-0.5
Kage2820871.4%+10.4
Jeffry25131252.0%-6.6
Eileen24121250.0%-11.6
Lion23101343.5%-8.1
El Blaze1812666.7%+6.1
Goh1851327.8%-22.8
Taka1871138.9%-17.6
Lei Fei1711664.7%+5.5
Dural1010.0%-13.1

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence80433753.8%-4.1
Rectangle77413653.2%-3.9
Full Fence75453060.0%+1.9
Low Fence74423256.8%-2.8
Half Fence71482367.6%+13.8
Single Wall68452366.2%+10.4
Breakable Half Fence65412463.1%+7.3
Open64244037.5%-25.2
Octagon57362163.2%+1.0
Full Fence and Open32151746.9%-9.2

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls42559.8%57.6%+2.2
No walls20653.9%58.8%-4.9

Walls against open: +7.1 points (95% range -2.8 to +17.0), p 0.160 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

たぱ (Rank 15)119281.8%
nyokki2026 (Rank 8)880100.0%
RENOTIGER (Rank 12)73442.9%
hayasano1226 (Rank 22)72528.6%
maicoo (Rank 7)770100.0%
mod_uptake4 (Rank 11)770100.0%
sei_maki0214 (Rank 12)76185.7%
yabo (Rank 16)73442.9%
たかティン (Rank 21)770100.0%
MyOld50sGuitar (Rank 11)64266.7%
kota_mofumofu (Rank 25)64266.7%
さとし (Rank 15)660100.0%
ゆた (Rank 15)660100.0%
ハッチ (Rank 14)61516.7%
流形 (Rank 12)660100.0%
GDEMPIR (Rank 6)550100.0%
KAORUman1102 (Rank 16)550100.0%
demitassecoffee (Rank 13)52340.0%
jeffry-651400 (Rank 12)54180.0%
muscle-Brain24 (Rank 16)54180.0%
senke7612 (Rank 13)550100.0%
tokisada-0715 (Rank 12)51420.0%
そた (Rank 7)550100.0%
ぱぱ (Rank 10)54180.0%
マサムネ (Rank 11)53260.0%

Most played opponents, most recent first

KAORUman1102 (Rank 16)2026/08/31550100.0%
たぱ (Rank 15)2026/08/29119281.8%
mod_uptake4 (Rank 11)2026/08/25770100.0%
maicoo (Rank 7)2026/08/24770100.0%
sei_maki0214 (Rank 12)2026/08/1876185.7%
ゆた (Rank 15)2026/08/03660100.0%
MyOld50sGuitar (Rank 11)2026/08/0264266.7%
ぱぱ (Rank 10)2026/07/3154180.0%
senke7612 (Rank 13)2026/07/26550100.0%
tokisada-0715 (Rank 12)2026/07/2151420.0%
jeffry-651400 (Rank 12)2026/07/2154180.0%
流形 (Rank 12)2026/07/21660100.0%
nyokki2026 (Rank 8)2026/07/21880100.0%
GDEMPIR (Rank 6)2026/07/20550100.0%
kota_mofumofu (Rank 25)2026/07/2064266.7%
hayasano1226 (Rank 22)2026/07/2072528.6%
たかティン (Rank 21)2026/07/05770100.0%
yabo (Rank 16)2026/07/0373442.9%
そた (Rank 7)2026/06/29550100.0%
demitassecoffee (Rank 13)2026/06/2452340.0%
さとし (Rank 15)2026/05/31660100.0%
muscle-Brain24 (Rank 16)2026/05/3154180.0%
マサムネ (Rank 11)2026/05/2853260.0%
RENOTIGER (Rank 12)2026/05/2673442.9%
ハッチ (Rank 14)2026/05/2561516.7%

Round openings

Every character

Low Drop Kick2418.9%
forward movement into Elbow Butt4P1204.4%
evade down1124.1%
evade down into Heavy Middle Kick3K+G1023.8%
forward movement into Knuckle Part1PP953.5%
Quick Shoulder66P+K843.1%
Hizageri4K into Kousenshu4KP762.8%
evade up682.5%
evade down into Elbow Butt4P662.4%
Comet Hook1P into Knuckle Part1PP602.2%
forward dash into Gasp Kneel Palm Bomb6P+K481.8%
evade down into Tomahawk Chop9P421.6%
forward movement into Low Hammer2P381.4%
Elbow Butt4P into punchP371.4%
Screw Hook63214P into Screw Lariat63214PP351.3%

365 further openings account for the other 1,482 rounds.

Wolf

Career
5–2 · 71.4%
This season
567 matches · 57.0%
Peak rank
25

First hit in 48.9% of 2,174 rounds. Won 59.3% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Low Drop Kick62K23710.7%
forward movement into Elbow Butt4P1205.4%
evade down into Heavy Middle Kick3K+G1024.6%
evade down974.4%
forward movement into Knuckle Part1PP954.3%
Quick Shoulder66P+K843.8%
evade up673.0%
evade down into Elbow Butt4P663.0%
Comet Hook1P into Knuckle Part1PP602.7%
forward dash into Gasp Kneel Palm Bomb6P+K482.2%
evade down into Tomahawk Chop9P421.9%
forward movement into Low Hammer2P381.7%
Elbow Butt4P into punchP371.7%
Screw Hook63214P into Screw Lariat63214PP351.6%
Heavy Toe Kick4K+G into throwP+G341.5%

221 further openings account for the other 1,057 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira33–18 · 65%15–9 · 62%too few to test
Jacky25–18 · 58%8–4 · 67%too few to test
Sarah19–8 · 70%11–9 · 55%too few to test
Aoi19–15 · 56%2–7 · 22%too few to test
Wolf15–8 · 65%4–6 · 40%too few to test
Lau9–10 · 47%6–4 · 60%too few to test
Shun17–7 · 71%2–1 · 67%too few to test
Brad11–2 · 85%4–9 · 31%too few to test
Vanessa10–8 · 56%5–0 · 100%too few to test
Kage11–4 · 73%2–2 · 50%too few to test
Pai9–8 · 53%1–4 · 20%too few to test
Jean6–3 · 67%3–6 · 33%too few to test
Jeffry9–5 · 64%2–5 · 29%too few to test
Eileen6–9 · 40%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
46–13 · 78.0%
This season
83 matches · 75.9%
Peak rank
17

First hit in 40.7% of 317 rounds. Won 74.4% of the rounds they struck first, 61.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hizageri4K into Kousenshu4KP7624.0%
Ryoutezuki66P+K154.7%
evade down113.5%
KounirenPP into KagizukiPPP103.1%
Shutoukiri4P into Chinshin Seichuken4PP103.1%
evade down into Kousenshu4KP92.8%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK82.5%
forward dash into Nukitesashi6P+K82.5%
Oiseikenzuki (Deflect)236P+K72.2%
Koubougeri6K+G61.9%
Kouyoushu4KK into Kouyou Getsugashu4KKK61.9%
evade down into Nukitesashi6P+K61.9%
kickK into Maegeri~InabikariKP61.9%
Agezuki3P+K51.6%
Hangetsu NirenzukiP+K51.6%

75 further openings account for the other 129 rounds.

El Blaze

Career
0–0 · —
This season
37 matches · 35.1%
Peak rank
17

First hit in 50.7% of 144 rounds. Won 38.4% of the rounds they struck first, 40.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash117.6%
Volcano Knee6K+G85.5%
High Spin KickK+G64.1%
Jumping Hammer Knuckle8P+K64.1%
Volcano Upper4P+K64.1%
kickK64.1%
Backswing Rocket1P+K53.5%
evade down into kickK53.5%
Low Drop Kick1K+G42.8%
evade down into Volcano Knee6K+G42.8%
back kick+guard4K+G32.1%
backward movement into Shadow Strike6P32.1%
crouch into Backswing Rocket1P+K32.1%
evade down32.1%
evade down into Shadow Strike6P32.1%

50 further openings account for the other 69 rounds.

Lau

Career
2–1 · 66.7%
This season
5 matches · 60.0%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kosoushou46P631.6%
Chisoutai2K+G15.3%
Chugeki6P into Hou'ou Soushou6PP15.3%
Gako Choushitsu6K15.3%
Geimen Tansou6P+K+G15.3%
Koryu Tenshinkyaku6K+G15.3%
crouch into Chisoutai2K+G15.3%
evade down15.3%
evade down into Geimen Tansou6P+K+G15.3%
guardG into throw escape15.3%
kickK into Ko'en TenshinkyakuKK15.3%
punchP into RenkentaiPK15.3%
punchP into RenshouPP15.3%
throw escape15.3%

Akira

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward punch+kick6P+K133.3%
forward punch+kick6P+K into punchP133.3%
kickK into Sayu Kaikyu4PP133.3%

Brad

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jaguar Tail2K+G into Double Strike2KK133.3%
Ten Kao6K133.3%
punchP into kickK133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 0 of 17 tests hold up
  • Jean: 0 of 15 tests hold up
  • El Blaze: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)