Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1240 #3,327 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 17 | 59 | 46 | 13 | 78.0% |
|---|---|---|---|---|---|
| Wolf | 25 | 7 | 5 | 2 | 71.4% |
| Lau | 6 | 3 | 2 | 1 | 66.7% |
| Akira | 16 | 0 | 0 | 0 | — |
| Brad | 6 | 0 | 0 | 0 | — |
| El Blaze | 17 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,518 of 2,691 rounds counted5.7 inputs a second (340 a minute) this season. Faster than 11% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 5.5 | 332 | 2,100 |
|---|---|---|---|
| Jean | 6.0 | 358 | 317 |
| El Blaze | 7.5 | 450 | 80 |
| Lau | 7.7 | 463 | 15 |
| Akira | 6.2 | 370 | 3 |
| Brad | 7.5 | 448 | 3 |
By opponent's character
| Akira | 5.6 | 334 | 345 |
|---|---|---|---|
| Jacky | 5.7 | 341 | 242 |
| Aoi | 5.6 | 337 | 202 |
| Sarah | 5.6 | 336 | 225 |
| Wolf | 5.3 | 318 | 166 |
| Pai | 5.9 | 352 | 122 |
| Lau | 5.8 | 348 | 132 |
| Vanessa | 5.7 | 344 | 134 |
| Brad | 5.6 | 334 | 116 |
| Shun | 6.1 | 368 | 123 |
| Jean | 5.5 | 332 | 111 |
| Kage | 5.7 | 339 | 102 |
| Jeffry | 5.7 | 342 | 95 |
| Eileen | 5.7 | 342 | 85 |
| Lion | 6.1 | 364 | 73 |
| El Blaze | 5.3 | 316 | 58 |
| Goh | 5.7 | 343 | 60 |
| Taka | 5.8 | 348 | 73 |
| Lei Fei | 6.2 | 372 | 51 |
| Dural | 5.3 | 318 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 94 | 64 | 30 | 68.1% | +9.7 |
|---|---|---|---|---|---|
| Jacky | 74 | 42 | 32 | 56.8% | +3.5 |
| Aoi | 57 | 28 | 29 | 49.1% | -8.4 |
| Sarah | 57 | 35 | 22 | 61.4% | -0.7 |
| Wolf | 45 | 26 | 19 | 57.8% | +7.2 |
| Pai | 37 | 19 | 18 | 51.4% | -5.7 |
| Lau | 33 | 17 | 16 | 51.5% | -2.8 |
| Vanessa | 33 | 24 | 9 | 72.7% | +16.6 |
| Brad | 31 | 17 | 14 | 54.8% | -10.5 |
| Shun | 31 | 20 | 11 | 64.5% | +3.6 |
| Jean | 30 | 20 | 10 | 66.7% | -0.5 |
| Kage | 28 | 20 | 8 | 71.4% | +10.4 |
| Jeffry | 25 | 13 | 12 | 52.0% | -6.6 |
| Eileen | 24 | 12 | 12 | 50.0% | -11.6 |
| Lion | 23 | 10 | 13 | 43.5% | -8.1 |
| El Blaze | 18 | 12 | 6 | 66.7% | +6.1 |
| Goh | 18 | 5 | 13 | 27.8% | -22.8 |
| Taka | 18 | 7 | 11 | 38.9% | -17.6 |
| Lei Fei | 17 | 11 | 6 | 64.7% | +5.5 |
| Dural | 1 | 0 | 1 | 0.0% | -13.1 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 80 | 43 | 37 | 53.8% | -4.1 |
|---|---|---|---|---|---|
| Rectangle | 77 | 41 | 36 | 53.2% | -3.9 |
| Full Fence | 75 | 45 | 30 | 60.0% | +1.9 |
| Low Fence | 74 | 42 | 32 | 56.8% | -2.8 |
| Half Fence | 71 | 48 | 23 | 67.6% | +13.8 |
| Single Wall | 68 | 45 | 23 | 66.2% | +10.4 |
| Breakable Half Fence | 65 | 41 | 24 | 63.1% | +7.3 |
| Open | 64 | 24 | 40 | 37.5% | -25.2 |
| Octagon | 57 | 36 | 21 | 63.2% | +1.0 |
| Full Fence and Open | 32 | 15 | 17 | 46.9% | -9.2 |
1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 425 | 59.8% | 57.6% | +2.2 |
| No walls | 206 | 53.9% | 58.8% | -4.9 |
Walls against open: +7.1 points (95% range -2.8 to +17.0), p 0.160 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| たぱ (Rank 15) | 11 | 9 | 2 | 81.8% |
|---|---|---|---|---|
| nyokki2026 (Rank 8) | 8 | 8 | 0 | 100.0% |
| RENOTIGER (Rank 12) | 7 | 3 | 4 | 42.9% |
| hayasano1226 (Rank 22) | 7 | 2 | 5 | 28.6% |
| maicoo (Rank 7) | 7 | 7 | 0 | 100.0% |
| mod_uptake4 (Rank 11) | 7 | 7 | 0 | 100.0% |
| sei_maki0214 (Rank 12) | 7 | 6 | 1 | 85.7% |
| yabo (Rank 16) | 7 | 3 | 4 | 42.9% |
| たかティン (Rank 21) | 7 | 7 | 0 | 100.0% |
| MyOld50sGuitar (Rank 11) | 6 | 4 | 2 | 66.7% |
| kota_mofumofu (Rank 25) | 6 | 4 | 2 | 66.7% |
| さとし (Rank 15) | 6 | 6 | 0 | 100.0% |
| ゆた (Rank 15) | 6 | 6 | 0 | 100.0% |
| ハッチ (Rank 14) | 6 | 1 | 5 | 16.7% |
| 流形 (Rank 12) | 6 | 6 | 0 | 100.0% |
| GDEMPIR (Rank 6) | 5 | 5 | 0 | 100.0% |
| KAORUman1102 (Rank 16) | 5 | 5 | 0 | 100.0% |
| demitassecoffee (Rank 13) | 5 | 2 | 3 | 40.0% |
| jeffry-651400 (Rank 12) | 5 | 4 | 1 | 80.0% |
| muscle-Brain24 (Rank 16) | 5 | 4 | 1 | 80.0% |
| senke7612 (Rank 13) | 5 | 5 | 0 | 100.0% |
| tokisada-0715 (Rank 12) | 5 | 1 | 4 | 20.0% |
| そた (Rank 7) | 5 | 5 | 0 | 100.0% |
| ぱぱ (Rank 10) | 5 | 4 | 1 | 80.0% |
| マサムネ (Rank 11) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| KAORUman1102 (Rank 16) | 2026/08/31 | 5 | 5 | 0 | 100.0% |
|---|---|---|---|---|---|
| たぱ (Rank 15) | 2026/08/29 | 11 | 9 | 2 | 81.8% |
| mod_uptake4 (Rank 11) | 2026/08/25 | 7 | 7 | 0 | 100.0% |
| maicoo (Rank 7) | 2026/08/24 | 7 | 7 | 0 | 100.0% |
| sei_maki0214 (Rank 12) | 2026/08/18 | 7 | 6 | 1 | 85.7% |
| ゆた (Rank 15) | 2026/08/03 | 6 | 6 | 0 | 100.0% |
| MyOld50sGuitar (Rank 11) | 2026/08/02 | 6 | 4 | 2 | 66.7% |
| ぱぱ (Rank 10) | 2026/07/31 | 5 | 4 | 1 | 80.0% |
| senke7612 (Rank 13) | 2026/07/26 | 5 | 5 | 0 | 100.0% |
| tokisada-0715 (Rank 12) | 2026/07/21 | 5 | 1 | 4 | 20.0% |
| jeffry-651400 (Rank 12) | 2026/07/21 | 5 | 4 | 1 | 80.0% |
| 流形 (Rank 12) | 2026/07/21 | 6 | 6 | 0 | 100.0% |
| nyokki2026 (Rank 8) | 2026/07/21 | 8 | 8 | 0 | 100.0% |
| GDEMPIR (Rank 6) | 2026/07/20 | 5 | 5 | 0 | 100.0% |
| kota_mofumofu (Rank 25) | 2026/07/20 | 6 | 4 | 2 | 66.7% |
| hayasano1226 (Rank 22) | 2026/07/20 | 7 | 2 | 5 | 28.6% |
| たかティン (Rank 21) | 2026/07/05 | 7 | 7 | 0 | 100.0% |
| yabo (Rank 16) | 2026/07/03 | 7 | 3 | 4 | 42.9% |
| そた (Rank 7) | 2026/06/29 | 5 | 5 | 0 | 100.0% |
| demitassecoffee (Rank 13) | 2026/06/24 | 5 | 2 | 3 | 40.0% |
| さとし (Rank 15) | 2026/05/31 | 6 | 6 | 0 | 100.0% |
| muscle-Brain24 (Rank 16) | 2026/05/31 | 5 | 4 | 1 | 80.0% |
| マサムネ (Rank 11) | 2026/05/28 | 5 | 3 | 2 | 60.0% |
| RENOTIGER (Rank 12) | 2026/05/26 | 7 | 3 | 4 | 42.9% |
| ハッチ (Rank 14) | 2026/05/25 | 6 | 1 | 5 | 16.7% |
Round openings
Every character
| Low Drop Kick | 241 | 8.9% |
|---|---|---|
| forward movement into Elbow Butt4P | 120 | 4.4% |
| evade down | 112 | 4.1% |
| evade down into Heavy Middle Kick3K+G | 102 | 3.8% |
| forward movement into Knuckle Part1PP | 95 | 3.5% |
| Quick Shoulder66P+K | 84 | 3.1% |
| Hizageri4K into Kousenshu4KP | 76 | 2.8% |
| evade up | 68 | 2.5% |
| evade down into Elbow Butt4P | 66 | 2.4% |
| Comet Hook1P into Knuckle Part1PP | 60 | 2.2% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 48 | 1.8% |
| evade down into Tomahawk Chop9P | 42 | 1.6% |
| forward movement into Low Hammer2P | 38 | 1.4% |
| Elbow Butt4P into punchP | 37 | 1.4% |
| Screw Hook63214P into Screw Lariat63214PP | 35 | 1.3% |
365 further openings account for the other 1,482 rounds.
Wolf
- Career
- 5–2 · 71.4%
- This season
- 567 matches · 57.0%
- Peak rank
- 25
First hit in 48.9% of 2,174 rounds. Won 59.3% of the rounds they struck first, 52.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Low Drop Kick62K | 237 | 10.7% |
|---|---|---|
| forward movement into Elbow Butt4P | 120 | 5.4% |
| evade down into Heavy Middle Kick3K+G | 102 | 4.6% |
| evade down | 97 | 4.4% |
| forward movement into Knuckle Part1PP | 95 | 4.3% |
| Quick Shoulder66P+K | 84 | 3.8% |
| evade up | 67 | 3.0% |
| evade down into Elbow Butt4P | 66 | 3.0% |
| Comet Hook1P into Knuckle Part1PP | 60 | 2.7% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 48 | 2.2% |
| evade down into Tomahawk Chop9P | 42 | 1.9% |
| forward movement into Low Hammer2P | 38 | 1.7% |
| Elbow Butt4P into punchP | 37 | 1.7% |
| Screw Hook63214P into Screw Lariat63214PP | 35 | 1.6% |
| Heavy Toe Kick4K+G into throwP+G | 34 | 1.5% |
221 further openings account for the other 1,057 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 33–18 · 65% | 15–9 · 62% | too few to test |
| Jacky | 25–18 · 58% | 8–4 · 67% | too few to test |
| Sarah | 19–8 · 70% | 11–9 · 55% | too few to test |
| Aoi | 19–15 · 56% | 2–7 · 22% | too few to test |
| Wolf | 15–8 · 65% | 4–6 · 40% | too few to test |
| Lau | 9–10 · 47% | 6–4 · 60% | too few to test |
| Shun | 17–7 · 71% | 2–1 · 67% | too few to test |
| Brad | 11–2 · 85% | 4–9 · 31% | too few to test |
| Vanessa | 10–8 · 56% | 5–0 · 100% | too few to test |
| Kage | 11–4 · 73% | 2–2 · 50% | too few to test |
| Pai | 9–8 · 53% | 1–4 · 20% | too few to test |
| Jean | 6–3 · 67% | 3–6 · 33% | too few to test |
| Jeffry | 9–5 · 64% | 2–5 · 29% | too few to test |
| Eileen | 6–9 · 40% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 46–13 · 78.0%
- This season
- 83 matches · 75.9%
- Peak rank
- 17
First hit in 40.7% of 317 rounds. Won 74.4% of the rounds they struck first, 61.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Hizageri4K into Kousenshu4KP | 76 | 24.0% |
|---|---|---|
| Ryoutezuki66P+K | 15 | 4.7% |
| evade down | 11 | 3.5% |
| KounirenPP into KagizukiPPP | 10 | 3.1% |
| Shutoukiri4P into Chinshin Seichuken4PP | 10 | 3.1% |
| evade down into Kousenshu4KP | 9 | 2.8% |
| Shutoukiri4P into Shutoukiri~Ushirogeri4PK | 8 | 2.5% |
| forward dash into Nukitesashi6P+K | 8 | 2.5% |
| Oiseikenzuki (Deflect)236P+K | 7 | 2.2% |
| Koubougeri6K+G | 6 | 1.9% |
| Kouyoushu4KK into Kouyou Getsugashu4KKK | 6 | 1.9% |
| evade down into Nukitesashi6P+K | 6 | 1.9% |
| kickK into Maegeri~InabikariKP | 6 | 1.9% |
| Agezuki3P+K | 5 | 1.6% |
| Hangetsu NirenzukiP+K | 5 | 1.6% |
75 further openings account for the other 129 rounds.
El Blaze
- Career
- 0–0 · —
- This season
- 37 matches · 35.1%
- Peak rank
- 17
First hit in 50.7% of 144 rounds. Won 38.4% of the rounds they struck first, 40.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash | 11 | 7.6% |
|---|---|---|
| Volcano Knee6K+G | 8 | 5.5% |
| High Spin KickK+G | 6 | 4.1% |
| Jumping Hammer Knuckle8P+K | 6 | 4.1% |
| Volcano Upper4P+K | 6 | 4.1% |
| kickK | 6 | 4.1% |
| Backswing Rocket1P+K | 5 | 3.5% |
| evade down into kickK | 5 | 3.5% |
| Low Drop Kick1K+G | 4 | 2.8% |
| evade down into Volcano Knee6K+G | 4 | 2.8% |
| back kick+guard4K+G | 3 | 2.1% |
| backward movement into Shadow Strike6P | 3 | 2.1% |
| crouch into Backswing Rocket1P+K | 3 | 2.1% |
| evade down | 3 | 2.1% |
| evade down into Shadow Strike6P | 3 | 2.1% |
50 further openings account for the other 69 rounds.
Lau
- Career
- 2–1 · 66.7%
- This season
- 5 matches · 60.0%
- Peak rank
- 6
Significant Tells
Too few rounds to test opener patterns.
| Kosoushou46P | 6 | 31.6% |
|---|---|---|
| Chisoutai2K+G | 1 | 5.3% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 5.3% |
| Gako Choushitsu6K | 1 | 5.3% |
| Geimen Tansou6P+K+G | 1 | 5.3% |
| Koryu Tenshinkyaku6K+G | 1 | 5.3% |
| crouch into Chisoutai2K+G | 1 | 5.3% |
| evade down | 1 | 5.3% |
| evade down into Geimen Tansou6P+K+G | 1 | 5.3% |
| guardG into throw escape | 1 | 5.3% |
| kickK into Ko'en TenshinkyakuKK | 1 | 5.3% |
| punchP into RenkentaiPK | 1 | 5.3% |
| punchP into RenshouPP | 1 | 5.3% |
| throw escape | 1 | 5.3% |
Akira
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward punch+kick6P+K | 1 | 33.3% |
|---|---|---|
| forward punch+kick6P+K into punchP | 1 | 33.3% |
| kickK into Sayu Kaikyu4PP | 1 | 33.3% |
Brad
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 6
Significant Tells
Too few rounds to test opener patterns.
| Jaguar Tail2K+G into Double Strike2KK | 1 | 33.3% |
|---|---|---|
| Ten Kao6K | 1 | 33.3% |
| punchP into kickK | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 0 of 17 tests hold up
- Jean: 0 of 15 tests hold up
- El Blaze: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
