Virtua Fighter 5 REVO · v1.10 · Region: North America
oyassangou
Characters played — VF5's own record
| Goh | 32 | 2,255 | 1,130 | 1,125 | 50.1% |
|---|---|---|---|---|---|
| Kage | 31 | 1,416 | 742 | 674 | 52.4% |
| Jacky | 31 | 1,151 | 591 | 560 | 51.4% |
| Wolf | 29 | 178 | 118 | 60 | 66.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 77 | 41 | 36 | 53.2% | +12.2 |
|---|---|---|---|---|---|
| Jacky | 68 | 21 | 47 | 30.9% | -16.0 |
| Wolf | 49 | 22 | 27 | 44.9% | -5.9 |
| Goh | 43 | 21 | 22 | 48.8% | -5.6 |
| Aoi | 35 | 18 | 17 | 51.4% | +8.1 |
| Jean | 33 | 12 | 21 | 36.4% | -6.3 |
| Shun | 33 | 20 | 13 | 60.6% | +10.6 |
| Sarah | 29 | 12 | 17 | 41.4% | -5.5 |
| Pai | 28 | 17 | 11 | 60.7% | +14.0 |
| Lei Fei | 22 | 8 | 14 | 36.4% | -8.8 |
| El Blaze | 20 | 13 | 7 | 65.0% | +17.2 |
| Jeffry | 20 | 10 | 10 | 50.0% | +5.4 |
| Lion | 17 | 9 | 8 | 52.9% | +9.8 |
| Lau | 13 | 5 | 8 | 38.5% | +5.5 |
| Vanessa | 13 | 4 | 9 | 30.8% | -8.7 |
| Taka | 12 | 3 | 9 | 25.0% | -20.4 |
| Eileen | 9 | 5 | 4 | 55.6% | +10.2 |
| Brad | 8 | 3 | 5 | 37.5% | -3.6 |
| Kage | 8 | 2 | 6 | 25.0% | -22.1 |
| Dural | 3 | 1 | 2 | 33.3% | -3.5 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 68 | 33 | 35 | 48.5% | +2.2 |
|---|---|---|---|---|---|
| Open | 66 | 28 | 38 | 42.4% | -1.8 |
| Rectangle | 61 | 35 | 26 | 57.4% | +13.5 |
| Breakable Full Fence | 54 | 23 | 31 | 42.6% | -1.8 |
| Low Fence | 54 | 21 | 33 | 38.9% | -5.5 |
| Breakable Half Fence | 53 | 25 | 28 | 47.2% | +0.2 |
| Octagon | 50 | 25 | 25 | 50.0% | +2.8 |
| Single Wall | 49 | 21 | 28 | 42.9% | -2.1 |
| Half Fence | 45 | 17 | 28 | 37.8% | -7.3 |
| Full Fence and Open | 23 | 9 | 14 | 39.1% | -13.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 331 | 47.7% | 45.9% | +1.8 |
| No walls | 169 | 41.4% | 44.2% | -2.8 |
Walls against open: +4.6 points (95% range -5.8 to +15.0), p 0.384 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| windowkhs (Rank 29) | 15 | 10 | 5 | 66.7% |
|---|---|---|---|---|
| 都筑まもる君 (Rank 32) | 12 | 6 | 6 | 50.0% |
| おむすび山▲かずkaz_kcj (Rank 30) | 10 | 0 | 10 | 0.0% |
| フルメタル (Rank 26) | 9 | 5 | 4 | 55.6% |
| Light (Rank 31) | 8 | 1 | 7 | 12.5% |
| MIES/ミース (Rank 27) | 8 | 2 | 6 | 25.0% |
| orz (Rank 29) | 8 | 6 | 2 | 75.0% |
| ★★★★★ (Rank 32) | 8 | 4 | 4 | 50.0% |
| ニトロ (Rank 31) | 8 | 2 | 6 | 25.0% |
| SHUSHUSHU (Rank 31) | 7 | 3 | 4 | 42.9% |
| a-week-away (Rank 29) | 7 | 2 | 5 | 28.6% |
| dalmax72 (Rank 19) | 7 | 6 | 1 | 85.7% |
| カイMk.2 (Rank 33) | 7 | 3 | 4 | 42.9% |
| MikuMartineau (Rank 32) | 6 | 3 | 3 | 50.0% |
| けいすけ新宿 (Rank 32) | 6 | 1 | 5 | 16.7% |
| BANANA (Rank 29) | 5 | 3 | 2 | 60.0% |
| eastrun (Rank 32) | 5 | 2 | 3 | 40.0% |
| kampfarkz (Rank 33) | 5 | 3 | 2 | 60.0% |
| montanmo (Rank 30) | 5 | 2 | 3 | 40.0% |
| pinturicchio (Rank 32) | 5 | 0 | 5 | 0.0% |
| zoniX (Rank 31) | 5 | 2 | 3 | 40.0% |
| ねこまじん (Rank 33) | 5 | 1 | 4 | 20.0% |
| カミナリおやじ (Rank 32) | 5 | 1 | 4 | 20.0% |
| 要你命3000 (Rank 25) | 5 | 4 | 1 | 80.0% |
| 방가방가 (Rank 31) | 5 | 0 | 5 | 0.0% |
Most played opponents, most recent first
| カイMk.2 (Rank 33) | 2026/09/14 | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|---|
| SHUSHUSHU (Rank 31) | 2026/09/14 | 7 | 3 | 4 | 42.9% |
| a-week-away (Rank 29) | 2026/09/14 | 7 | 2 | 5 | 28.6% |
| カミナリおやじ (Rank 32) | 2026/09/14 | 5 | 1 | 4 | 20.0% |
| kampfarkz (Rank 33) | 2026/09/14 | 5 | 3 | 2 | 60.0% |
| montanmo (Rank 30) | 2026/09/14 | 5 | 2 | 3 | 40.0% |
| Light (Rank 31) | 2026/09/08 | 8 | 1 | 7 | 12.5% |
| windowkhs (Rank 29) | 2026/09/02 | 15 | 10 | 5 | 66.7% |
| 都筑まもる君 (Rank 32) | 2026/09/02 | 12 | 6 | 6 | 50.0% |
| BANANA (Rank 29) | 2026/08/28 | 5 | 3 | 2 | 60.0% |
| ニトロ (Rank 31) | 2026/07/31 | 8 | 2 | 6 | 25.0% |
| ねこまじん (Rank 33) | 2026/07/29 | 5 | 1 | 4 | 20.0% |
| eastrun (Rank 32) | 2026/07/27 | 5 | 2 | 3 | 40.0% |
| orz (Rank 29) | 2026/07/21 | 8 | 6 | 2 | 75.0% |
| けいすけ新宿 (Rank 32) | 2026/07/20 | 6 | 1 | 5 | 16.7% |
| おむすび山▲かずkaz_kcj (Rank 30) | 2026/07/20 | 10 | 0 | 10 | 0.0% |
| フルメタル (Rank 26) | 2026/07/20 | 9 | 5 | 4 | 55.6% |
| MIES/ミース (Rank 27) | 2026/07/20 | 8 | 2 | 6 | 25.0% |
| 방가방가 (Rank 31) | 2026/07/20 | 5 | 0 | 5 | 0.0% |
| ★★★★★ (Rank 32) | 2026/07/20 | 8 | 4 | 4 | 50.0% |
| pinturicchio (Rank 32) | 2026/07/20 | 5 | 0 | 5 | 0.0% |
| zoniX (Rank 31) | 2026/06/23 | 5 | 2 | 3 | 40.0% |
| MikuMartineau (Rank 32) | 2026/06/10 | 6 | 3 | 3 | 50.0% |
| dalmax72 (Rank 19) | 2026/05/20 | 7 | 6 | 1 | 85.7% |
| 要你命3000 (Rank 25) | 2026/05/15 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| forward movement into punchP | 356 | 16.3% |
|---|---|---|
| backdash into evade down | 116 | 5.3% |
| throwP+G | 89 | 4.1% |
| evade down into guardG | 80 | 3.7% |
| guardG into throwP+G | 80 | 3.7% |
| Low Spin Kick1K+G | 77 | 3.5% |
| backdash into Spin Heel Sword4K+G | 75 | 3.4% |
| evade up into guardG | 75 | 3.4% |
| Ni'oudaoshi3K+G | 54 | 2.5% |
| backdash into Karura4P+K | 52 | 2.4% |
| evade up into Middle Kick3K | 39 | 1.8% |
| guardG | 38 | 1.7% |
| Dash Hammer Kick66K | 37 | 1.7% |
| forward movement into Jab Straight | 35 | 1.6% |
| backward movement into evade down | 29 | 1.3% |
279 further openings account for the other 952 rounds.
Jacky
| forward movement into punchP | 217 | 17.4% |
|---|---|---|
| Low Spin Kick1K+G | 77 | 6.2% |
| backdash into Spin Heel Sword4K+G | 75 | 6.0% |
| backdash into evade down | 59 | 4.7% |
| evade down into guardG | 57 | 4.6% |
| evade up into guardG | 53 | 4.2% |
| guardG into throwP+G | 50 | 4.0% |
| throwP+G | 40 | 3.2% |
| evade up into Middle Kick3K | 39 | 3.1% |
| Dash Hammer Kick66K | 37 | 3.0% |
| forward movement into Jab StraightPP | 33 | 2.6% |
| forward movement into Punch High KickPK | 21 | 1.7% |
| guardG | 21 | 1.7% |
| Middle Spin Kick46K+G | 17 | 1.4% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 17 | 1.4% |
149 further openings account for the other 434 rounds.
Goh
| forward movement into punchP | 104 | 16.6% |
|---|---|---|
| Ni'oudaoshi3K+G | 54 | 8.6% |
| backdash into Karura4P+K | 52 | 8.3% |
| backdash into evade down | 41 | 6.5% |
| throwP+G | 41 | 6.5% |
| forward movement into Shouda~KasumigoroshiPK | 28 | 4.5% |
| forward movement into Tsurane ShoudaPP | 20 | 3.2% |
| evade down into guardG | 19 | 3.0% |
| guardG into throwP+G | 17 | 2.7% |
| evade up into guardG | 16 | 2.5% |
| backward movement into evade down | 15 | 2.4% |
| evade down into crouch dash forward | 10 | 1.6% |
| evade up into kickK | 10 | 1.6% |
| guardG | 10 | 1.6% |
| Soukyu46P | 9 | 1.4% |
84 further openings account for the other 181 rounds.
Kage
| backdash into Gen'you4K+G | 28 | 11.6% |
|---|---|---|
| forward movement into punchP | 27 | 11.2% |
| backdash into Furikakato OtoshiK+G | 21 | 8.7% |
| backdash into evade down | 15 | 6.2% |
| forward movement into HagasanePK | 15 | 6.2% |
| Ryu'eikyaku66K | 12 | 5.0% |
| forward movement into ResshouPP | 12 | 5.0% |
| guardG into throwP+G | 9 | 3.7% |
| throwP+G | 6 | 2.5% |
| Rasen4P | 5 | 2.1% |
| Tsumujigeri2K+G | 5 | 2.1% |
| evade up into Sunebarai4P+KP | 4 | 1.7% |
| evade up into guardG | 4 | 1.7% |
| guardG | 4 | 1.7% |
| Fusen Renkyaku6K+G | 3 | 1.2% |
48 further openings account for the other 71 rounds.
Wolf
| forward movement into punchP | 8 | 11.6% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 6 | 8.7% |
| forward movement into Hammer KickPK | 6 | 8.7% |
| evade down into Low Drop Kick62K | 4 | 5.8% |
| guardG into throwP+G | 4 | 5.8% |
| backdash into throwP+G | 3 | 4.3% |
| guardG | 3 | 4.3% |
| evade down into Elbow Butt4P | 2 | 2.9% |
| evade up into Savate4K | 2 | 2.9% |
| evade up into guardG | 2 | 2.9% |
| forward dash into Low Drop Kick62K | 2 | 2.9% |
| forward movement into Elbow Butt4P | 2 | 2.9% |
| forward movement into Jab StraightPP | 2 | 2.9% |
| throwP+G | 2 | 2.9% |
| Heavy Middle Kick3K+G | 1 | 1.4% |
20 further openings account for the other 20 rounds.
