VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

oyassangou

Career matches5,000
Career win rate51.6%
Round win rate47.9%
Peak rank32
Distinct opponents198
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh322,2551,1301,12550.1%
Kage311,41674267452.4%
Jacky311,15159156051.4%
Wolf291781186066.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira77413653.2%+12.2
Jacky68214730.9%-16.0
Wolf49222744.9%-5.9
Goh43212248.8%-5.6
Aoi35181751.4%+8.1
Jean33122136.4%-6.3
Shun33201360.6%+10.6
Sarah29121741.4%-5.5
Pai28171160.7%+14.0
Lei Fei2281436.4%-8.8
El Blaze2013765.0%+17.2
Jeffry20101050.0%+5.4
Lion179852.9%+9.8
Lau135838.5%+5.5
Vanessa134930.8%-8.7
Taka123925.0%-20.4
Eileen95455.6%+10.2
Brad83537.5%-3.6
Kage82625.0%-22.1
Dural31233.3%-3.5

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence68333548.5%+2.2
Open66283842.4%-1.8
Rectangle61352657.4%+13.5
Breakable Full Fence54233142.6%-1.8
Low Fence54213338.9%-5.5
Breakable Half Fence53252847.2%+0.2
Octagon50252550.0%+2.8
Single Wall49212842.9%-2.1
Half Fence45172837.8%-7.3
Full Fence and Open2391439.1%-13.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33147.7%45.9%+1.8
No walls16941.4%44.2%-2.8

Walls against open: +4.6 points (95% range -5.8 to +15.0), p 0.384 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

windowkhs (Rank 29)1510566.7%
都筑まもる君 (Rank 32)126650.0%
おむすび山▲かずkaz_kcj (Rank 30)100100.0%
フルメタル (Rank 26)95455.6%
Light (Rank 31)81712.5%
MIES/ミース (Rank 27)82625.0%
orz (Rank 29)86275.0%
★★★★★ (Rank 32)84450.0%
ニトロ (Rank 31)82625.0%
SHUSHUSHU (Rank 31)73442.9%
a-week-away (Rank 29)72528.6%
dalmax72 (Rank 19)76185.7%
カイMk.2 (Rank 33)73442.9%
MikuMartineau (Rank 32)63350.0%
けいすけ新宿 (Rank 32)61516.7%
BANANA (Rank 29)53260.0%
eastrun (Rank 32)52340.0%
kampfarkz (Rank 33)53260.0%
montanmo (Rank 30)52340.0%
pinturicchio (Rank 32)5050.0%
zoniX (Rank 31)52340.0%
ねこまじん (Rank 33)51420.0%
カミナリおやじ (Rank 32)51420.0%
要你命3000 (Rank 25)54180.0%
방가방가 (Rank 31)5050.0%

Most played opponents, most recent first

カイMk.2 (Rank 33)2026/09/1473442.9%
SHUSHUSHU (Rank 31)2026/09/1473442.9%
a-week-away (Rank 29)2026/09/1472528.6%
カミナリおやじ (Rank 32)2026/09/1451420.0%
kampfarkz (Rank 33)2026/09/1453260.0%
montanmo (Rank 30)2026/09/1452340.0%
Light (Rank 31)2026/09/0881712.5%
windowkhs (Rank 29)2026/09/021510566.7%
都筑まもる君 (Rank 32)2026/09/02126650.0%
BANANA (Rank 29)2026/08/2853260.0%
ニトロ (Rank 31)2026/07/3182625.0%
ねこまじん (Rank 33)2026/07/2951420.0%
eastrun (Rank 32)2026/07/2752340.0%
orz (Rank 29)2026/07/2186275.0%
けいすけ新宿 (Rank 32)2026/07/2061516.7%
おむすび山▲かずkaz_kcj (Rank 30)2026/07/20100100.0%
フルメタル (Rank 26)2026/07/2095455.6%
MIES/ミース (Rank 27)2026/07/2082625.0%
방가방가 (Rank 31)2026/07/205050.0%
★★★★★ (Rank 32)2026/07/2084450.0%
pinturicchio (Rank 32)2026/07/205050.0%
zoniX (Rank 31)2026/06/2352340.0%
MikuMartineau (Rank 32)2026/06/1063350.0%
dalmax72 (Rank 19)2026/05/2076185.7%
要你命3000 (Rank 25)2026/05/1554180.0%

Round openings

Every character

forward movement into punchP35616.3%
backdash into evade down1165.3%
throwP+G894.1%
evade down into guardG803.7%
guardG into throwP+G803.7%
Low Spin Kick1K+G773.5%
backdash into Spin Heel Sword4K+G753.4%
evade up into guardG753.4%
Ni'oudaoshi3K+G542.5%
backdash into Karura4P+K522.4%
evade up into Middle Kick3K391.8%
guardG381.7%
Dash Hammer Kick66K371.7%
forward movement into Jab Straight351.6%
backward movement into evade down291.3%

279 further openings account for the other 952 rounds.

Jacky

forward movement into punchP21717.4%
Low Spin Kick1K+G776.2%
backdash into Spin Heel Sword4K+G756.0%
backdash into evade down594.7%
evade down into guardG574.6%
evade up into guardG534.2%
guardG into throwP+G504.0%
throwP+G403.2%
evade up into Middle Kick3K393.1%
Dash Hammer Kick66K373.0%
forward movement into Jab StraightPP332.6%
forward movement into Punch High KickPK211.7%
guardG211.7%
Middle Spin Kick46K+G171.4%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward171.4%

149 further openings account for the other 434 rounds.

Goh

forward movement into punchP10416.6%
Ni'oudaoshi3K+G548.6%
backdash into Karura4P+K528.3%
backdash into evade down416.5%
throwP+G416.5%
forward movement into Shouda~KasumigoroshiPK284.5%
forward movement into Tsurane ShoudaPP203.2%
evade down into guardG193.0%
guardG into throwP+G172.7%
evade up into guardG162.5%
backward movement into evade down152.4%
evade down into crouch dash forward101.6%
evade up into kickK101.6%
guardG101.6%
Soukyu46P91.4%

84 further openings account for the other 181 rounds.

Kage

backdash into Gen'you4K+G2811.6%
forward movement into punchP2711.2%
backdash into Furikakato OtoshiK+G218.7%
backdash into evade down156.2%
forward movement into HagasanePK156.2%
Ryu'eikyaku66K125.0%
forward movement into ResshouPP125.0%
guardG into throwP+G93.7%
throwP+G62.5%
Rasen4P52.1%
Tsumujigeri2K+G52.1%
evade up into Sunebarai4P+KP41.7%
evade up into guardG41.7%
guardG41.7%
Fusen Renkyaku6K+G31.2%

48 further openings account for the other 71 rounds.

Wolf

forward movement into punchP811.6%
backdash into Heavy Middle Kick3K+G68.7%
forward movement into Hammer KickPK68.7%
evade down into Low Drop Kick62K45.8%
guardG into throwP+G45.8%
backdash into throwP+G34.3%
guardG34.3%
evade down into Elbow Butt4P22.9%
evade up into Savate4K22.9%
evade up into guardG22.9%
forward dash into Low Drop Kick62K22.9%
forward movement into Elbow Butt4P22.9%
forward movement into Jab StraightPP22.9%
throwP+G22.9%
Heavy Middle Kick3K+G11.4%

20 further openings account for the other 20 rounds.