Virtua Fighter 5 REVO · v1.10
じいま
Characters played — VF5's own record
| Kage | 36 | 736 | 437 | 299 | 59.4% |
|---|---|---|---|---|---|
| Wolf | 33 | 355 | 214 | 141 | 60.3% |
| Pai | 30 | 286 | 158 | 128 | 55.2% |
| Jean | 31 | 212 | 144 | 68 | 67.9% |
| Jacky | 30 | 209 | 129 | 80 | 61.7% |
| Goh | 30 | 162 | 105 | 57 | 64.8% |
| Aoi | 30 | 99 | 64 | 35 | 64.7% |
| El Blaze | 29 | 83 | 53 | 30 | 63.9% |
| Lau | 29 | 54 | 41 | 13 | 75.9% |
| Vanessa | 16 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 61 | 42 | 19 | 68.8% | +6.2 |
|---|---|---|---|---|---|
| Akira | 45 | 25 | 20 | 55.6% | -5.5 |
| Jean | 31 | 20 | 11 | 64.5% | +0.6 |
| El Blaze | 28 | 17 | 11 | 60.7% | -1.1 |
| Goh | 28 | 19 | 9 | 67.9% | +5.3 |
| Sarah | 26 | 14 | 12 | 53.9% | -13.0 |
| Aoi | 25 | 16 | 9 | 64.0% | -0.4 |
| Wolf | 25 | 17 | 8 | 68.0% | +3.7 |
| Lion | 24 | 14 | 10 | 58.3% | -4.2 |
| Pai | 24 | 18 | 6 | 75.0% | +9.5 |
| Vanessa | 22 | 13 | 9 | 59.1% | -6.0 |
| Lau | 20 | 15 | 5 | 75.0% | +14.5 |
| Brad | 19 | 12 | 7 | 63.2% | +2.7 |
| Kage | 14 | 8 | 6 | 57.1% | -6.9 |
| Shun | 12 | 5 | 7 | 41.7% | -20.0 |
| Jeffry | 11 | 9 | 2 | 81.8% | +15.2 |
| Lei Fei | 9 | 6 | 3 | 66.7% | +7.4 |
| Taka | 8 | 3 | 5 | 37.5% | -17.8 |
| Eileen | 3 | 2 | 1 | 66.7% | -4.3 |
| Dural | 1 | 0 | 1 | 0.0% | -65.1 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 56 | 36 | 20 | 64.3% | -0.9 |
|---|---|---|---|---|---|
| Low Fence | 52 | 36 | 16 | 69.2% | +7.5 |
| Breakable Full Fence | 49 | 30 | 19 | 61.2% | -1.9 |
| Breakable Half Fence | 48 | 29 | 19 | 60.4% | -3.5 |
| Rectangle | 48 | 32 | 16 | 66.7% | +5.1 |
| Half Fence | 46 | 31 | 15 | 67.4% | +7.8 |
| Open | 44 | 30 | 14 | 68.2% | +7.4 |
| Octagon | 41 | 26 | 15 | 63.4% | -2.1 |
| Single Wall | 24 | 14 | 10 | 58.3% | -8.9 |
| Full Fence and Open | 10 | 3 | 7 | 30.0% | -35.4 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 288 | 63.9% | 63.3% | +0.6 |
| No walls | 120 | 66.7% | 63.0% | +3.6 |
Walls against open: -3.0 points (95% range -13.1 to +7.1), p 0.563 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 躑躅 (Rank 35) | 13 | 6 | 7 | 46.1% |
|---|---|---|---|---|
| 寿司眼鉄 (Rank 35) | 10 | 6 | 4 | 60.0% |
| ★闘将拉麵男★ (Rank 39) | 6 | 4 | 2 | 66.7% |
| 弱者 (Rank 32) | 6 | 4 | 2 | 66.7% |
| B.S.R-JP (Rank 30) | 5 | 3 | 2 | 60.0% |
| B軍団 (Rank 35) | 5 | 2 | 3 | 40.0% |
| LEO (Rank 32) | 5 | 1 | 4 | 20.0% |
| MikuMartineau (Rank 30) | 5 | 4 | 1 | 80.0% |
| gimoring (Rank 25) | 5 | 3 | 2 | 60.0% |
| ncub5030 (Rank 33) | 5 | 1 | 4 | 20.0% |
| ∈挙動不審∋ (Rank 34) | 5 | 3 | 2 | 60.0% |
| アオゾラ。aozora (Rank 25) | 5 | 3 | 2 | 60.0% |
| ガリバー (Rank 30) | 5 | 5 | 0 | 100.0% |
| BigBoin (Rank 31) | 4 | 0 | 4 | 0.0% |
| SuperGolden (Rank 31) | 4 | 4 | 0 | 100.0% |
| pinturicchio (Rank 30) | 4 | 1 | 3 | 25.0% |
| xXsoul-childXx (Rank 29) | 4 | 2 | 2 | 50.0% |
| えなお (Rank 35) | 4 | 2 | 2 | 50.0% |
| どろパイ (Rank 34) | 4 | 2 | 2 | 50.0% |
| なつ (Rank 32) | 4 | 1 | 3 | 25.0% |
| へっぽこラウ (Rank 36) | 4 | 4 | 0 | 100.0% |
| フルメタル (Rank 28) | 4 | 3 | 1 | 75.0% |
| ヨドリバジャッキー (Rank 34) | 4 | 2 | 2 | 50.0% |
| 漂泊の民回線ジプシー (Rank 35) | 4 | 2 | 2 | 50.0% |
| 白☆髭 (Rank 29) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| へっぽこラウ (Rank 36) | 2026/07/27 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| ヨドリバジャッキー (Rank 34) | 2026/07/24 | 4 | 2 | 2 | 50.0% |
| どろパイ (Rank 34) | 2026/07/20 | 4 | 2 | 2 | 50.0% |
| B軍団 (Rank 35) | 2026/07/14 | 5 | 2 | 3 | 40.0% |
| ∈挙動不審∋ (Rank 34) | 2026/07/14 | 5 | 3 | 2 | 60.0% |
| B.S.R-JP (Rank 30) | 2026/07/09 | 5 | 3 | 2 | 60.0% |
| ★闘将拉麵男★ (Rank 39) | 2026/07/06 | 6 | 4 | 2 | 66.7% |
| 躑躅 (Rank 35) | 2026/07/06 | 13 | 6 | 7 | 46.1% |
| なつ (Rank 32) | 2026/07/02 | 4 | 1 | 3 | 25.0% |
| pinturicchio (Rank 30) | 2026/06/29 | 4 | 1 | 3 | 25.0% |
| gimoring (Rank 25) | 2026/06/27 | 5 | 3 | 2 | 60.0% |
| 白☆髭 (Rank 29) | 2026/06/27 | 4 | 4 | 0 | 100.0% |
| 弱者 (Rank 32) | 2026/06/22 | 6 | 4 | 2 | 66.7% |
| えなお (Rank 35) | 2026/06/22 | 4 | 2 | 2 | 50.0% |
| xXsoul-childXx (Rank 29) | 2026/06/22 | 4 | 2 | 2 | 50.0% |
| ncub5030 (Rank 33) | 2026/06/20 | 5 | 1 | 4 | 20.0% |
| BigBoin (Rank 31) | 2026/06/19 | 4 | 0 | 4 | 0.0% |
| フルメタル (Rank 28) | 2026/06/18 | 4 | 3 | 1 | 75.0% |
| LEO (Rank 32) | 2026/06/17 | 5 | 1 | 4 | 20.0% |
| ガリバー (Rank 30) | 2026/06/16 | 5 | 5 | 0 | 100.0% |
| 漂泊の民回線ジプシー (Rank 35) | 2026/06/15 | 4 | 2 | 2 | 50.0% |
| 寿司眼鉄 (Rank 35) | 2026/06/15 | 10 | 6 | 4 | 60.0% |
| アオゾラ。aozora (Rank 25) | 2026/06/07 | 5 | 3 | 2 | 60.0% |
| SuperGolden (Rank 31) | 2026/05/31 | 4 | 4 | 0 | 100.0% |
| MikuMartineau (Rank 30) | 2026/05/31 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| forward movement into punchP | 133 | 7.5% |
|---|---|---|
| backdash into evade up | 125 | 7.1% |
| Hagakure-ryu In Raijingeki46P+K | 113 | 6.4% |
| crouch dash back into guardG | 63 | 3.6% |
| Dash Hammer Kick66K | 55 | 3.1% |
| crouch dash forward into guardG | 47 | 2.7% |
| Rolling Savate6K+G | 44 | 2.5% |
| forward dash into throwP+G | 27 | 1.5% |
| crouch dash back into Fujinkyaku46K+G | 24 | 1.4% |
| backdash into Gen'you4K+G | 22 | 1.2% |
| crouch dash forward into forward dash | 22 | 1.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 21 | 1.2% |
| forward dash into evade up | 20 | 1.1% |
| Low Spin Kick1K+G | 18 | 1.0% |
| backdash into guardG | 18 | 1.0% |
411 further openings account for the other 1,012 rounds.
Kage
| Hagakure-ryu In Raijingeki46P+K | 113 | 15.8% |
|---|---|---|
| forward movement into punchP | 78 | 10.9% |
| backdash into evade up | 46 | 6.4% |
| crouch dash back into Fujinkyaku46K+G | 24 | 3.4% |
| backdash into Gen'you4K+G | 22 | 3.1% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 21 | 2.9% |
| crouch dash back into guardG | 21 | 2.9% |
| forward dash into throwP+G | 17 | 2.4% |
| Hagakure-ryu In Raijingeki46P+K into Rairyu Hishoukyaku66P+K+G | 15 | 2.1% |
| crouch dash forward into guardG | 15 | 2.1% |
| Ryu'eikyaku66K | 14 | 2.0% |
| Ryubisen44K+G | 14 | 2.0% |
| backdash into Furikakato OtoshiK+G | 14 | 2.0% |
| Rasen4P into Rasen Urageri4PK | 12 | 1.7% |
| Hiji'uchi6P | 11 | 1.5% |
114 further openings account for the other 279 rounds.
Wolf
| Rolling Savate6K+G | 44 | 14.7% |
|---|---|---|
| guardG into Low Hammer2P | 18 | 6.0% |
| Arrow Knuckle3P | 13 | 4.3% |
| backdash into evade up | 13 | 4.3% |
| backdash into Heavy Middle Kick3K+G | 12 | 4.0% |
| Quick Shoulder66P+K | 11 | 3.7% |
| crouch dash back into guardG | 11 | 3.7% |
| Arrow Knuckle3P into guardG | 9 | 3.0% |
| Screw Hook63214P | 9 | 3.0% |
| crouch dash forward into forward dash | 9 | 3.0% |
| crouch dash forward into guardG | 8 | 2.7% |
| Low Hammer2P | 7 | 2.3% |
| forward movement into punchP | 7 | 2.3% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 2.0% |
| forward movement into Jab StraightPP | 5 | 1.7% |
77 further openings account for the other 117 rounds.
Jacky
| Dash Hammer Kick66K | 55 | 22.7% |
|---|---|---|
| Low Spin Kick1K+G | 18 | 7.4% |
| backdash into evade up | 14 | 5.8% |
| crouch dash back into guardG | 13 | 5.4% |
| Slant Back Knuckle1P into Rage Kick1PK | 12 | 5.0% |
| backdash into Spin Heel Sword4K+G | 8 | 3.3% |
| forward movement into punchP | 7 | 2.9% |
| Low Spin Kick1K+G into guardG | 6 | 2.5% |
| backdash into guardG | 6 | 2.5% |
| crouch dash forward into guardG | 6 | 2.5% |
| crouch dash forward into forward dash | 5 | 2.1% |
| forward dash into evade up | 4 | 1.6% |
| High Angle Upper Kick6K | 3 | 1.2% |
| Middle Smash6P | 3 | 1.2% |
| backdash into Middle Smash6P | 3 | 1.2% |
61 further openings account for the other 79 rounds.
Pai
| forward movement into punchP | 30 | 15.4% |
|---|---|---|
| backdash into evade up | 17 | 8.7% |
| crouch dash forward into guardG | 9 | 4.6% |
| Enbu Renkyaku6K+G | 8 | 4.1% |
| Honshin Soukyaku1K+G | 7 | 3.6% |
| backdash into Honrakukyaku46K+G | 5 | 2.6% |
| crouch into down-back kick1K | 5 | 2.6% |
| forward movement into Senchuken6P | 5 | 2.6% |
| up-forward kick+guard9K+G | 5 | 2.6% |
| down-back kick1K | 4 | 2.0% |
| up, up-forward kick+guard89K+G | 4 | 2.0% |
| Enbu Renkyaku6K+G into guardG | 3 | 1.5% |
| Honshin Soukyaku1K+G into guardG | 3 | 1.5% |
| Souanshou3P+K into guardG | 3 | 1.5% |
| crouch dash back into evade down | 3 | 1.5% |
65 further openings account for the other 84 rounds.
Jean
| Gyaku Seikenzuki66P | 7 | 6.6% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 6 | 5.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 6 | 5.7% |
| guardG into Shitamaeken2P | 6 | 5.7% |
| backdash into evade up | 5 | 4.7% |
| crouch dash back into guardG | 4 | 3.8% |
| forward dash into evade up | 4 | 3.8% |
| punchP into Maeken~Joudan MawashigeriPK | 4 | 3.8% |
| Kou'un Nidan Hizageri9K+G | 3 | 2.8% |
| Kou'un Nidan Hizageri9K+G into guardG | 3 | 2.8% |
| Shitamaeken2P | 3 | 2.8% |
| crouch dash forward into punchP | 3 | 2.8% |
| backdash into Kake'uchi46P | 2 | 1.9% |
| crouch dash forward into Agezuki3P+K | 2 | 1.9% |
| crouch dash forward into guardG | 2 | 1.9% |
44 further openings account for the other 46 rounds.
Goh
| crouch dash back into guardG | 12 | 11.8% |
|---|---|---|
| backdash into evade up | 10 | 9.8% |
| Karura4P+K | 6 | 5.9% |
| Tsukikage6K | 5 | 4.9% |
| crouch dash back into Karura4P+K | 5 | 4.9% |
| crouch dash forward into guardG | 5 | 4.9% |
| guardG into Sune'uchi2P | 5 | 4.9% |
| Ni'oudaoshi3K+G | 4 | 3.9% |
| backdash into Soukyu46P | 3 | 2.9% |
| crouch dash forward into forward dash | 3 | 2.9% |
| crouch dash forward into throwP+G | 3 | 2.9% |
| forward movement into punchP | 3 | 2.9% |
| Hiji'ate6P | 2 | 2.0% |
| crouch dash forward into Ni'oudaoshi3K+G | 2 | 2.0% |
| forward dash into Kirin33P | 2 | 2.0% |
31 further openings account for the other 32 rounds.
Aoi
| backdash into evade up | 15 | 28.9% |
|---|---|---|
| forward movement into punchP | 4 | 7.7% |
| forward dash into evade up | 3 | 5.8% |
| forward movement into Nirentotsu OuchuPPP | 3 | 5.8% |
| Sou'unha66K | 2 | 3.9% |
| backdash into guardG | 2 | 3.9% |
| guardG into crouch | 2 | 3.9% |
| Chudan Hiji'ate6P | 1 | 1.9% |
| Gedan Shouda2P into Inshou43P+K | 1 | 1.9% |
| Koromoguruma66P into punchP | 1 | 1.9% |
| backdash into ChienamiKK | 1 | 1.9% |
| backdash into Chudan Hiji'ate6P | 1 | 1.9% |
| backdash into Hou'oushu3P | 1 | 1.9% |
| backdash into Jousei Ryusenshou214P+K | 1 | 1.9% |
| backward movement into crouch | 1 | 1.9% |
13 further openings account for the other 13 rounds.
Lau
| backdash into Kensou4P | 5 | 16.1% |
|---|---|---|
| backdash into evade up | 4 | 12.9% |
| crouch dash forward into throwP+G | 3 | 9.7% |
| Souko Sensou66P+K | 2 | 6.5% |
| crouch into down-back kick1K | 2 | 6.5% |
| forward movement into punchP | 2 | 6.5% |
| Chugeki6P | 1 | 3.2% |
| Koryu Tenshinkyaku6K+G | 1 | 3.2% |
| RenshouPP into Renshou Senputai3PPK | 1 | 3.2% |
| Souko Sensou66P+K into backward movement | 1 | 3.2% |
| Touku Kosenkyaku9K | 1 | 3.2% |
| backdash into Ko'en Senshi66K+G | 1 | 3.2% |
| backdash into Kosoushou46P | 1 | 3.2% |
| crouch dash back into punchP | 1 | 3.2% |
| crouch dash forward into guardG | 1 | 3.2% |
4 further openings account for the other 4 rounds.
El Blaze
| Volcano Upper4P+K | 2 | 16.7% |
|---|---|---|
| forward movement into Quick HookPP | 2 | 16.7% |
| Short Upper3P into Combination Blow3PP | 1 | 8.3% |
| backdash into Darkness Sword43K+G | 1 | 8.3% |
| backdash into Demon's Tail9P+KK | 1 | 8.3% |
| backdash into Jumping Hammer Knuckle8P+K | 1 | 8.3% |
| backdash into evade up | 1 | 8.3% |
| backdash into punchP | 1 | 8.3% |
| guardG into Back Knuckle4P | 1 | 8.3% |
| guardG into Sit Jab2P | 1 | 8.3% |
Vanessa
| Defensive Style: crouch dash back into guardG | 2 | 22.2% |
|---|---|---|
| Defensive Style: guard into Sit Jab2P | 2 | 22.2% |
| Defensive Style: Shadow Slicer | 1 | 11.1% |
| Defensive Style: crouch into Stopping Low2K | 1 | 11.1% |
| Defensive Style: down-back kick into guardG | 1 | 11.1% |
| Defensive Style: forward dash into evade up | 1 | 11.1% |
| Defensive Style: kick into Switch Left SlicerKK | 1 | 11.1% |
