Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1654 #1,024 of 3,686 on the Elo list →
Kage1723178 matches
Wolf166374 matches
Jacky163460 matches
Pai163659 matches
Goh164027 matches
Jean165526 matches
Aoi165612 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 36 | 736 | 437 | 299 | 59.4% |
|---|---|---|---|---|---|
| Wolf | 33 | 355 | 214 | 141 | 60.3% |
| Pai | 30 | 317 | 174 | 143 | 54.9% |
| Jean | 31 | 212 | 144 | 68 | 67.9% |
| Jacky | 30 | 209 | 129 | 80 | 61.7% |
| Goh | 31 | 172 | 111 | 61 | 64.5% |
| Lau | 31 | 136 | 91 | 45 | 66.9% |
| Aoi | 30 | 99 | 64 | 35 | 64.7% |
| El Blaze | 29 | 83 | 53 | 30 | 63.9% |
| Vanessa | 29 | 75 | 55 | 20 | 73.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,809 of 1,828 rounds counted7.2 inputs a second (432 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 7.0 | 419 | 714 |
|---|---|---|---|
| Wolf | 7.1 | 428 | 299 |
| Jacky | 7.3 | 439 | 242 |
| Pai | 7.7 | 461 | 235 |
| Goh | 7.2 | 433 | 115 |
| Jean | 7.1 | 428 | 93 |
| Aoi | 7.1 | 428 | 52 |
| Lau | 8.3 | 500 | 35 |
| Vanessa | 6.3 | 380 | 12 |
| El Blaze | 8.3 | 500 | 12 |
By opponent's character
| Jacky | 7.1 | 428 | 249 |
|---|---|---|---|
| Akira | 7.3 | 441 | 201 |
| Jean | 7.0 | 420 | 129 |
| Aoi | 7.8 | 466 | 120 |
| El Blaze | 7.1 | 428 | 115 |
| Goh | 7.0 | 418 | 105 |
| Lion | 7.4 | 444 | 105 |
| Sarah | 7.0 | 417 | 108 |
| Pai | 7.4 | 442 | 101 |
| Wolf | 7.7 | 460 | 82 |
| Vanessa | 7.2 | 433 | 87 |
| Brad | 6.9 | 417 | 80 |
| Lau | 7.3 | 435 | 81 |
| Kage | 6.8 | 406 | 57 |
| Shun | 7.2 | 432 | 48 |
| Jeffry | 7.4 | 443 | 44 |
| Lei Fei | 6.9 | 415 | 47 |
| Taka | 6.6 | 394 | 33 |
| Eileen | 7.2 | 434 | 12 |
| Dural | 6.9 | 416 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 62 | 42 | 20 | 67.7% | +5.0 |
|---|---|---|---|---|---|
| Akira | 48 | 26 | 22 | 54.2% | -8.1 |
| Jean | 31 | 20 | 11 | 64.5% | +0.8 |
| Aoi | 30 | 20 | 10 | 66.7% | +3.9 |
| El Blaze | 29 | 18 | 11 | 62.1% | +0.1 |
| Goh | 28 | 19 | 9 | 67.9% | +5.5 |
| Lion | 27 | 16 | 11 | 59.3% | -3.9 |
| Sarah | 26 | 14 | 12 | 53.9% | -12.9 |
| Pai | 25 | 19 | 6 | 76.0% | +10.4 |
| Wolf | 25 | 17 | 8 | 68.0% | +3.9 |
| Vanessa | 22 | 13 | 9 | 59.1% | -5.8 |
| Brad | 20 | 12 | 8 | 60.0% | -0.4 |
| Lau | 20 | 15 | 5 | 75.0% | +14.7 |
| Kage | 14 | 8 | 6 | 57.1% | -6.8 |
| Shun | 12 | 5 | 7 | 41.7% | -19.9 |
| Jeffry | 11 | 9 | 2 | 81.8% | +15.3 |
| Lei Fei | 11 | 8 | 3 | 72.7% | +9.3 |
| Taka | 8 | 3 | 5 | 37.5% | -17.6 |
| Eileen | 3 | 2 | 1 | 66.7% | -4.3 |
| Dural | 1 | 0 | 1 | 0.0% | -64.9 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 59 | 38 | 21 | 64.4% | -1.3 |
|---|---|---|---|---|---|
| Low Fence | 52 | 36 | 16 | 69.2% | +7.5 |
| Rectangle | 52 | 35 | 17 | 67.3% | +5.9 |
| Breakable Full Fence | 49 | 30 | 19 | 61.2% | -1.8 |
| Breakable Half Fence | 49 | 29 | 20 | 59.2% | -4.7 |
| Half Fence | 46 | 31 | 15 | 67.4% | +8.0 |
| Octagon | 45 | 29 | 16 | 64.4% | -1.3 |
| Open | 44 | 30 | 14 | 68.2% | +7.5 |
| Single Wall | 27 | 17 | 10 | 63.0% | -3.2 |
| Full Fence and Open | 10 | 3 | 7 | 30.0% | -35.1 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 300 | 64.0% | 63.3% | +0.7 |
| No walls | 123 | 67.5% | 62.9% | +4.6 |
Walls against open: -3.9 points (95% range -13.9 to +6.0), p 0.441 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 躑躅 (Rank 35) | 13 | 6 | 7 | 46.1% |
|---|---|---|---|---|
| 寿司眼鉄 (Rank 35) | 10 | 6 | 4 | 60.0% |
| saku2923 (Rank 31) | 8 | 6 | 2 | 75.0% |
| ★闘将拉麵男★ (Rank 39) | 6 | 4 | 2 | 66.7% |
| 弱者 (Rank 32) | 6 | 4 | 2 | 66.7% |
| B.S.R-JP (Rank 30) | 5 | 3 | 2 | 60.0% |
| B軍団 (Rank 35) | 5 | 2 | 3 | 40.0% |
| LEO (Rank 32) | 5 | 1 | 4 | 20.0% |
| MikuMartineau (Rank 30) | 5 | 4 | 1 | 80.0% |
| gimoring (Rank 25) | 5 | 3 | 2 | 60.0% |
| ncub5030 (Rank 33) | 5 | 1 | 4 | 20.0% |
| ∈挙動不審∋ (Rank 34) | 5 | 3 | 2 | 60.0% |
| アオゾラ。aozora (Rank 25) | 5 | 3 | 2 | 60.0% |
| ガリバー (Rank 30) | 5 | 5 | 0 | 100.0% |
| BigBoin (Rank 31) | 4 | 0 | 4 | 0.0% |
| SuperGolden (Rank 31) | 4 | 4 | 0 | 100.0% |
| pinturicchio (Rank 30) | 4 | 1 | 3 | 25.0% |
| xXsoul-childXx (Rank 29) | 4 | 2 | 2 | 50.0% |
| えなお (Rank 35) | 4 | 2 | 2 | 50.0% |
| どろパイ (Rank 34) | 4 | 2 | 2 | 50.0% |
| なつ (Rank 32) | 4 | 1 | 3 | 25.0% |
| へっぽこラウ (Rank 36) | 4 | 4 | 0 | 100.0% |
| フルメタル (Rank 28) | 4 | 3 | 1 | 75.0% |
| ヨドリバジャッキー (Rank 34) | 4 | 2 | 2 | 50.0% |
| 白☆髭 (Rank 29) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| saku2923 (Rank 31) | 2026/10/10 | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|---|
| へっぽこラウ (Rank 36) | 2026/07/27 | 4 | 4 | 0 | 100.0% |
| ヨドリバジャッキー (Rank 34) | 2026/07/24 | 4 | 2 | 2 | 50.0% |
| どろパイ (Rank 34) | 2026/07/20 | 4 | 2 | 2 | 50.0% |
| B軍団 (Rank 35) | 2026/07/14 | 5 | 2 | 3 | 40.0% |
| ∈挙動不審∋ (Rank 34) | 2026/07/14 | 5 | 3 | 2 | 60.0% |
| B.S.R-JP (Rank 30) | 2026/07/09 | 5 | 3 | 2 | 60.0% |
| ★闘将拉麵男★ (Rank 39) | 2026/07/06 | 6 | 4 | 2 | 66.7% |
| 躑躅 (Rank 35) | 2026/07/06 | 13 | 6 | 7 | 46.1% |
| なつ (Rank 32) | 2026/07/02 | 4 | 1 | 3 | 25.0% |
| pinturicchio (Rank 30) | 2026/06/29 | 4 | 1 | 3 | 25.0% |
| gimoring (Rank 25) | 2026/06/27 | 5 | 3 | 2 | 60.0% |
| 白☆髭 (Rank 29) | 2026/06/27 | 4 | 4 | 0 | 100.0% |
| 弱者 (Rank 32) | 2026/06/22 | 6 | 4 | 2 | 66.7% |
| えなお (Rank 35) | 2026/06/22 | 4 | 2 | 2 | 50.0% |
| xXsoul-childXx (Rank 29) | 2026/06/22 | 4 | 2 | 2 | 50.0% |
| ncub5030 (Rank 33) | 2026/06/20 | 5 | 1 | 4 | 20.0% |
| BigBoin (Rank 31) | 2026/06/19 | 4 | 0 | 4 | 0.0% |
| フルメタル (Rank 28) | 2026/06/18 | 4 | 3 | 1 | 75.0% |
| LEO (Rank 32) | 2026/06/17 | 5 | 1 | 4 | 20.0% |
| ガリバー (Rank 30) | 2026/06/16 | 5 | 5 | 0 | 100.0% |
| 寿司眼鉄 (Rank 35) | 2026/06/15 | 10 | 6 | 4 | 60.0% |
| アオゾラ。aozora (Rank 25) | 2026/06/07 | 5 | 3 | 2 | 60.0% |
| SuperGolden (Rank 31) | 2026/05/31 | 4 | 4 | 0 | 100.0% |
| MikuMartineau (Rank 30) | 2026/05/31 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| forward movement into punchP | 133 | 7.5% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 113 | 6.4% |
| backdash into evade up | 101 | 5.7% |
| crouch dash back into guardG | 58 | 3.3% |
| Dash Hammer Kick66K | 55 | 3.1% |
| Rolling Savate6K+G | 44 | 2.5% |
| crouch dash forward into guardG | 44 | 2.5% |
| forward dash into throwP+G | 28 | 1.6% |
| crouch dash back into Fujinkyaku46K+G | 24 | 1.4% |
| backdash into Gen'you4K+G | 22 | 1.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 21 | 1.2% |
| crouch dash forward into forward dash | 21 | 1.2% |
| Low Spin Kick1K+G | 18 | 1.0% |
| forward dash into evade up | 18 | 1.0% |
| guardG into Low Hammer2P | 18 | 1.0% |
432 further openings account for the other 1,046 rounds.
Counted from 436 of the 453 matches played. The rest were not pulled for openings.
Kage
- Career
- 437–299 · 59.4%
- This season
- 178 matches · 66.8%
- Peak rank
- 36
First hit in 53.5% of 704 rounds. Won 61.3% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 50.0% of rounds, against 26.3% against everyone else.
- In round 2: opens with “crouch dash back into 46K+G Fujinkyaku” in 6.9% of rounds, against 2.2% in their other rounds.
- Against Akira: opens with “backdash into evade up” in 15.7% of rounds, against 4.2% against everyone else.
| Hagakure-ryu In Raijingeki46P+K | 113 | 15.8% |
|---|---|---|
| forward movement into punchP | 78 | 10.9% |
| backdash into evade up | 38 | 5.3% |
| crouch dash back into Fujinkyaku46K+G | 24 | 3.4% |
| backdash into Gen'you4K+G | 22 | 3.1% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 21 | 2.9% |
| crouch dash back into guardG | 19 | 2.6% |
| forward dash into throwP+G | 17 | 2.4% |
| Hagakure-ryu In Raijingeki46P+K into Rairyu Hishoukyaku66P+K+G | 15 | 2.1% |
| backdash into Furikakato OtoshiK+G | 15 | 2.1% |
| Ryu'eikyaku66K | 14 | 2.0% |
| Ryubisen44K+G | 14 | 2.0% |
| crouch dash forward into guardG | 14 | 2.0% |
| Rasen4P into Rasen Urageri4PK | 12 | 1.7% |
| Hiji'uchi6P | 11 | 1.5% |
119 further openings account for the other 289 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 16–6 · 73% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 214–141 · 60.3%
- This season
- 74 matches · 59.5%
- Peak rank
- 33
First hit in 52.7% of 298 rounds. Won 56.7% of the rounds they struck first, 51.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rolling Savate6K+G | 44 | 14.7% |
|---|---|---|
| guardG into Low Hammer2P | 18 | 6.0% |
| Arrow Knuckle3P | 13 | 4.3% |
| backdash into Heavy Middle Kick3K+G | 12 | 4.0% |
| Quick Shoulder66P+K | 11 | 3.7% |
| backdash into evade up | 11 | 3.7% |
| crouch dash back into guardG | 10 | 3.3% |
| Arrow Knuckle3P into guardG | 9 | 3.0% |
| Screw Hook63214P | 9 | 3.0% |
| crouch dash forward into forward dash | 9 | 3.0% |
| Low Hammer2P | 7 | 2.3% |
| crouch dash forward into guardG | 7 | 2.3% |
| forward movement into punchP | 7 | 2.3% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 2.0% |
| forward movement into Jab StraightPP | 5 | 1.7% |
80 further openings account for the other 121 rounds.
Jacky
- Career
- 129–80 · 61.7%
- This season
- 60 matches · 58.3%
- Peak rank
- 30
First hit in 52.9% of 240 rounds. Won 56.7% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 55 | 22.7% |
|---|---|---|
| Low Spin Kick1K+G | 18 | 7.4% |
| crouch dash back into guardG | 13 | 5.4% |
| Slant Back Knuckle1P into Rage Kick1PK | 12 | 5.0% |
| backdash into evade up | 10 | 4.1% |
| backdash into Spin Heel Sword4K+G | 8 | 3.3% |
| forward movement into punchP | 7 | 2.9% |
| Low Spin Kick1K+G into guardG | 6 | 2.5% |
| crouch dash forward into forward dash | 5 | 2.1% |
| crouch dash forward into guardG | 5 | 2.1% |
| backdash into guardG | 4 | 1.6% |
| forward dash into evade up | 4 | 1.6% |
| High Angle Upper Kick6K | 3 | 1.2% |
| Middle Smash6P | 3 | 1.2% |
| backdash into Middle Smash6P | 3 | 1.2% |
64 further openings account for the other 86 rounds.
Pai
- Career
- 174–143 · 54.9%
- This season
- 59 matches · 59.3%
- Peak rank
- 30
First hit in 46.1% of 191 rounds. Won 52.3% of the rounds they struck first, 55.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 30 | 15.4% |
|---|---|---|
| backdash into evade up | 12 | 6.2% |
| crouch dash forward into guardG | 9 | 4.6% |
| Enbu Renkyaku6K+G | 8 | 4.1% |
| Honshin Soukyaku1K+G | 7 | 3.6% |
| backdash into Honrakukyaku46K+G | 5 | 2.6% |
| crouch into down-back kick1K | 5 | 2.6% |
| forward movement into Senchuken6P | 5 | 2.6% |
| up-forward kick+guard9K+G | 5 | 2.6% |
| down-back kick1K | 4 | 2.0% |
| up, up-forward kick+guard89K+G | 4 | 2.0% |
| Enbu Renkyaku6K+G into guardG | 3 | 1.5% |
| Honshin Soukyaku1K+G into guardG | 3 | 1.5% |
| Souanshou3P+K into guardG | 3 | 1.5% |
| backdash into Honshin Soukyaku1K+G | 3 | 1.5% |
67 further openings account for the other 89 rounds.
Counted from 49 of the 59 matches played. The rest were not pulled for openings.
Jean
- Career
- 144–68 · 67.9%
- This season
- 26 matches · 61.5%
- Peak rank
- 31
First hit in 54.0% of 100 rounds. Won 50.0% of the rounds they struck first, 58.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 7 | 6.6% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 6 | 5.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 6 | 5.7% |
| guardG into Shitamaeken2P | 6 | 5.7% |
| backdash into evade up | 5 | 4.7% |
| forward dash into evade up | 4 | 3.8% |
| punchP into Maeken~Joudan MawashigeriPK | 4 | 3.8% |
| Kou'un Nidan Hizageri9K+G | 3 | 2.8% |
| Kou'un Nidan Hizageri9K+G into guardG | 3 | 2.8% |
| Shitamaeken2P | 3 | 2.8% |
| crouch dash back into guardG | 3 | 2.8% |
| crouch dash forward into punchP | 3 | 2.8% |
| backdash into Kake'uchi46P | 2 | 1.9% |
| crouch dash forward into Agezuki3P+K | 2 | 1.9% |
| crouch dash forward into guardG | 2 | 1.9% |
45 further openings account for the other 47 rounds.
Goh
- Career
- 111–61 · 64.5%
- This season
- 27 matches · 55.6%
- Peak rank
- 31
First hit in 54.9% of 102 rounds. Won 60.7% of the rounds they struck first, 41.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into guardG | 11 | 10.8% |
|---|---|---|
| backdash into evade up | 9 | 8.8% |
| Karura4P+K | 6 | 5.9% |
| Tsukikage6K | 5 | 4.9% |
| crouch dash back into Karura4P+K | 5 | 4.9% |
| crouch dash forward into guardG | 5 | 4.9% |
| guardG into Sune'uchi2P | 5 | 4.9% |
| Ni'oudaoshi3K+G | 4 | 3.9% |
| backdash into Soukyu46P | 3 | 2.9% |
| forward movement into punchP | 3 | 2.9% |
| Hiji'ate6P | 2 | 2.0% |
| crouch dash forward into Ni'oudaoshi3K+G | 2 | 2.0% |
| crouch dash forward into forward dash | 2 | 2.0% |
| crouch dash forward into punchP | 2 | 2.0% |
| crouch dash forward into throw escape | 2 | 2.0% |
34 further openings account for the other 36 rounds.
Counted from 24 of the 27 matches played. The rest were not pulled for openings.
Aoi
- Career
- 64–35 · 64.7%
- This season
- 12 matches · 66.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 12 | 23.1% |
|---|---|---|
| forward movement into punchP | 4 | 7.7% |
| forward dash into evade up | 3 | 5.8% |
| forward movement into Nirentotsu OuchuPPP | 3 | 5.8% |
| Sou'unha66K | 2 | 3.9% |
| backdash into Chudan Hiji'ate6P | 2 | 3.9% |
| guardG into crouch | 2 | 3.9% |
| Chudan Hiji'ate6P | 1 | 1.9% |
| Gedan Shouda2P into Inshou43P+K | 1 | 1.9% |
| Koromoguruma66P into punchP | 1 | 1.9% |
| backdash into ChienamiKK | 1 | 1.9% |
| backdash into Hou'oushu3P | 1 | 1.9% |
| backdash into Jousei Ryusenshou214P+K | 1 | 1.9% |
| backdash into Koromoguruma66P | 1 | 1.9% |
| backdash into Tsukiashibarai1P | 1 | 1.9% |
16 further openings account for the other 16 rounds.
Lau
- Career
- 91–45 · 66.9%
- This season
- 9 matches · 88.9%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kensou4P | 5 | 16.1% |
|---|---|---|
| backdash into evade up | 3 | 9.7% |
| Souko Sensou66P+K | 2 | 6.5% |
| crouch dash forward into throwP+G | 2 | 6.5% |
| crouch into down-back kick1K | 2 | 6.5% |
| forward movement into punchP | 2 | 6.5% |
| Chugeki6P | 1 | 3.2% |
| Koryu Tenshinkyaku6K+G | 1 | 3.2% |
| RenshouPP into Renshou Senputai3PPK | 1 | 3.2% |
| Souko Sensou66P+K into backward movement | 1 | 3.2% |
| Touku Kosenkyaku9K | 1 | 3.2% |
| backdash into Hi'en Renshou44PP | 1 | 3.2% |
| backdash into Ko'en Senshi66K+G | 1 | 3.2% |
| backdash into Kosoushou46P | 1 | 3.2% |
| crouch dash back into punchP | 1 | 3.2% |
6 further openings account for the other 6 rounds.
Counted from 8 of the 9 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 53–30 · 63.9%
- This season
- 3 matches · 66.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Volcano Upper4P+K | 2 | 16.7% |
|---|---|---|
| forward movement into Quick HookPP | 2 | 16.7% |
| Short Upper3P into Combination Blow3PP | 1 | 8.3% |
| backdash into Darkness Sword43K+G | 1 | 8.3% |
| backdash into Demon's Tail9P+KK | 1 | 8.3% |
| backdash into Jumping Hammer Knuckle8P+K | 1 | 8.3% |
| backdash into evade up | 1 | 8.3% |
| backdash into punchP | 1 | 8.3% |
| guardG into Back Knuckle4P | 1 | 8.3% |
| guardG into Sit Jab2P | 1 | 8.3% |
Vanessa
- Career
- 55–20 · 73.3%
- This season
- 5 matches · 80.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: crouch dash back into guardG | 2 | 22.2% |
|---|---|---|
| Defensive Style: guard into Sit Jab2P | 2 | 22.2% |
| Defensive Style: Shadow Slicer | 1 | 11.1% |
| Defensive Style: crouch into Stopping Low2K | 1 | 11.1% |
| Defensive Style: down-back kick into guardG | 1 | 11.1% |
| Defensive Style: forward dash into evade up | 1 | 11.1% |
| Defensive Style: kick into Switch Left SlicerKK | 1 | 11.1% |
Counted from 2 of the 5 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 3 of 15 tests hold up
- Wolf: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
