VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Brad

Kalliros

  • Jean
  • Jacky
  • Vanessa
  • Wolf
Career matches1,435
Career win rate49.1%
Round win rate57.5%
Peak rank30
Distinct opponents89
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1539 #1,752 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad2965633232450.6%
Jean3056227129148.2%
Jacky22167769145.5%
Vanessa2245222348.9%
Wolf2153260.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

660 of 1,196 rounds counted

6.0 inputs a second (359 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad5.8347102
Jean6.0361475
Jacky6.337745
Vanessa5.834735
Wolf6.53883

By opponent's character

Lau6.036249
Pai6.538772
Jacky5.734334
Akira5.734268
Goh5.633851
Wolf5.835044
Lion6.438318
Brad6.036328
Taka5.734447
Eileen6.538941
Sarah6.438635
Shun6.237039
Kage5.13057
Jeffry5.734421
Jean5.633537
Vanessa6.237212
El Blaze6.036126
Aoi6.036217
Dural6.23737
Lei Fei5.93547

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau37261170.3%+11.6
Pai30181260.0%-10.5
Jacky2921872.4%+6.7
Akira24111345.8%-8.1
Goh2114766.7%+7.6
Wolf2151623.8%-10.4
Lion179852.9%-11.4
Brad1612475.0%+1.0
Taka1612475.0%+21.4
Eileen1514193.3%+4.9
Sarah1513286.7%+15.7
Shun127558.3%-11.5
Kage113827.3%-22.3
Jeffry107370.0%-8.0
Jean95455.6%+2.2
Vanessa86275.0%+0.1
El Blaze76185.7%+15.2
Aoi52340.0%-17.1
Dural53260.0%-4.0
Lei Fei2020.0%-29.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence42281466.7%-0.1
Low Fence3425973.5%+9.2
Rectangle32171553.1%-3.6
Single Wall31201164.5%+0.6
Breakable Full Fence30171356.7%-5.7
Breakable Half Fence30181260.0%-1.8
Open30171356.7%-1.6
Full Fence2719870.4%+8.4
Octagon2621580.8%+2.0
Full Fence and Open124833.3%-11.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18764.2%64.5%-0.3
No walls9565.3%62.6%+2.6

Walls against open: -2.9 points (95% range -14.0 to +8.1), p 0.602 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Drawn_ (Rank 25)2026/07/1451420.0%
skywalkeR78081 (Rank 21)2026/07/1465183.3%
FIDTT_ (Rank 23)2026/06/3054180.0%
Smashquatch (Rank 29)2026/06/30145935.7%
CoolerTails (Rank 28)2026/06/251713476.5%
joyKiller (Rank 29)2026/06/2584450.0%
THR (Rank 34)2026/06/2574357.1%
RickoSama (Rank 23)2026/06/20440100.0%
erictheworldisblack (Rank 26)2026/06/1865183.3%
NimbleMomonga (Rank 19)2026/06/1876185.7%
Dreamcast (Rank 24)2026/06/1687187.5%
Kingheim (Rank 39)2026/06/0992722.2%
Dadino67italy (Rank 32)2026/06/07136746.1%
Shenmueestamour (Rank 29)2026/05/3142250.0%
luckystrike (Rank 28)2026/05/2373442.9%
Itesmee (Rank 23)2026/05/23440100.0%
HighwindC (Rank 30)2026/04/1073442.9%
Psilo (Rank 24)2026/04/0854180.0%
Merchant (Rank 31)2026/04/0861516.7%
Trepa-Muros70 (Rank 21)2026/04/0312120100.0%
Zaman_Fu (Rank 29)2026/03/3151420.0%
WeirdGoose (Rank 26)2026/03/3152340.0%
Toho (Rank 12)2026/03/2854180.0%
Vokkan (Rank 24)2026/03/2885362.5%
ZOON (Rank 26)2026/03/2851420.0%

Round openings

Every character

punchP27823.1%
throwP+G554.6%
punchP into kickK433.6%
punchP into crouch403.3%
punchP into forward dash393.2%
Hizageri4K into Kousenshu4KP332.8%
punchP into Yoko'enpi6P312.6%
punchP into evade down292.4%
punchP into Elbow Hook6P272.2%
Gyaku Seikenzuki66P231.9%
Shitamaeken2P201.7%
punchP into backdash151.2%
Shutoukiri4P into Chinshin Seichuken4PP141.2%
punchP into forward movement131.1%
Jolt Upper3P into Jolt Upper~Spin Kick3PK121.0%

215 further openings account for the other 529 rounds.

Brad

Career
332–324 · 50.6%
This season
146 matches · 63.0%
Peak rank
29

First hit in 53.5% of 550 rounds. Won 54.8% of the rounds they struck first, 61.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP16529.2%
throwP+G346.0%
punchP into crouch305.3%
punchP into Elbow Hook6P274.8%
punchP into evade down223.9%
punchP into forward dash223.9%
Jolt Upper3P into Jolt Upper~Spin Kick3PK122.1%
punchP into kickK122.1%
punchP into Elbow Hook~Screw High Kick6PK111.9%
Destruction Body3P+K101.8%
punchP into Jab StraightPP91.6%
punchP into forward movement91.6%
throwP+G into crouch91.6%
Jab StraightPP into Combination LowPPK81.4%
punchP into backdash81.4%

79 further openings account for the other 177 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau12–6 · 67%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
271–291 · 48.2%
This season
139 matches · 61.9%
Peak rank
30

First hit in 55.4% of 533 rounds. Won 59.7% of the rounds they struck first, 53.8% of the rounds they were struck first.

Significant Tells

  • Against Pai: opens with “P punch into K kick” in 11.6% of rounds, against 4.4% against everyone else.
  • After opening the round before with “P punch”: opens with “P punch” in 37.3% of rounds, against 15.1% after anything else.

How is this tested?

punchP10920.3%
Hizageri4K into Kousenshu4KP336.1%
punchP into Yoko'enpi6P315.8%
punchP into kickK305.6%
Gyaku Seikenzuki66P234.3%
throwP+G213.9%
Shitamaeken2P203.7%
punchP into forward dash163.0%
Shutoukiri4P into Chinshin Seichuken4PP142.6%
backdash into Nozuchi1P+K122.2%
punchP into crouch101.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK91.7%
punchP into KounirenPP91.7%
throwP+G into Yoko'enpi6P91.7%
punchP into Shitamaeken2P71.3%

88 further openings account for the other 185 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai6–8 · 43%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
22–23 · 48.9%
This season
12 matches · 58.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: punch1122.0%
Offensive Style: Bunker Buster48.0%
Offensive Style: One Two into Combo UpperPPP36.0%
Offensive Style: punch into Body Blow6P36.0%
Offensive Style: Landing Knee Kick into Landing Knee Combo66KP24.0%
Offensive Style: backdash into Bunker Buster9P24.0%
Offensive Style: punch into kickK24.0%
Defensive Style: Back Charge Kick into backward movement12.0%
Defensive Style: Cut-in Knee Kick into kickK12.0%
Defensive Style: evade up into backward movement12.0%
Defensive Style: kick into punchP12.0%
Offensive Style: Leg Bomber12.0%
Offensive Style: Long Barrel Blow12.0%
Offensive Style: One Two into Combo Knee KickPPK12.0%
Offensive Style: Quick Back Knuckle into Stealth Spin Kick4PK12.0%

15 further openings account for the other 15 rounds.

Jacky

Career
76–91 · 45.5%
This season
12 matches · 66.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K48.9%
Slant Back Knuckle1P into backward movement48.9%
Spinning Back Knuckle4P into Spinning Arm Kick4PK48.9%
crouch dash forward into Smash Straight3P48.9%
Middle Smash6P36.7%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK36.7%
punchP36.7%
Smash Straight3P24.4%
Beat KnuckleP+K into Beat Spin KickP+KK12.2%
Slant Back Knuckle1P into Rage Kick1PK12.2%
Spinning Kick Turn44K12.2%
Standing Knee Kick4K12.2%
backdash12.2%
backdash into Beat KnuckleP+K12.2%
backdash into High Angle Upper Kick6K12.2%

11 further openings account for the other 11 rounds.

Wolf

Career
3–2 · 60.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP133.3%
punchP into evade down133.3%
punchP into forward dash133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 0 of 14 tests hold up
  • Jean: 2 of 15 tests hold up
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)