Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1552 #1,662 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 35 | 4,092 | 2,049 | 2,043 | 50.1% |
|---|---|---|---|---|---|
| Jacky | 32 | 3,120 | 1,537 | 1,583 | 49.3% |
| Wolf | 30 | 866 | 435 | 431 | 50.2% |
| Lau | 29 | 450 | 232 | 218 | 51.6% |
| Pai | 30 | 248 | 138 | 110 | 55.6% |
| Kage | 27 | 24 | 18 | 6 | 75.0% |
| Akira | 26 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,439 of 3,358 rounds counted5.6 inputs a second (338 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 5.8 | 346 | 987 |
|---|---|---|---|
| Goh | 5.6 | 334 | 402 |
| Wolf | 5.4 | 323 | 406 |
| Lau | 5.7 | 343 | 358 |
| Pai | 5.5 | 331 | 240 |
| Kage | 5.6 | 338 | 37 |
| Akira | 6.2 | 375 | 9 |
By opponent's character
| Wolf | 5.6 | 338 | 340 |
|---|---|---|---|
| Akira | 5.6 | 335 | 209 |
| Jacky | 5.7 | 340 | 231 |
| Jean | 5.8 | 347 | 196 |
| Vanessa | 5.7 | 344 | 154 |
| Sarah | 5.8 | 345 | 142 |
| Shun | 5.6 | 336 | 149 |
| Goh | 5.6 | 337 | 116 |
| Aoi | 5.5 | 331 | 154 |
| Lion | 5.6 | 336 | 107 |
| Pai | 5.7 | 343 | 130 |
| Kage | 5.3 | 319 | 98 |
| Jeffry | 5.8 | 346 | 91 |
| Lau | 5.8 | 349 | 96 |
| Brad | 5.5 | 329 | 71 |
| El Blaze | 5.6 | 333 | 70 |
| Lei Fei | 5.3 | 321 | 39 |
| Eileen | 5.9 | 356 | 26 |
| Taka | 5.1 | 304 | 16 |
| Dural | 5.8 | 346 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 103 | 53 | 50 | 51.5% | -0.2 |
|---|---|---|---|---|---|
| Akira | 71 | 38 | 33 | 53.5% | +0.5 |
| Jacky | 68 | 31 | 37 | 45.6% | -8.5 |
| Jean | 65 | 21 | 44 | 32.3% | -13.7 |
| Vanessa | 58 | 31 | 27 | 53.5% | +1.9 |
| Sarah | 52 | 29 | 23 | 55.8% | +5.4 |
| Shun | 50 | 26 | 24 | 52.0% | +3.0 |
| Goh | 49 | 24 | 25 | 49.0% | -1.5 |
| Aoi | 48 | 28 | 20 | 58.3% | +9.0 |
| Lion | 39 | 23 | 16 | 59.0% | +11.8 |
| Pai | 39 | 15 | 24 | 38.5% | -12.7 |
| Kage | 32 | 17 | 15 | 53.1% | +2.6 |
| Jeffry | 31 | 15 | 16 | 48.4% | +6.2 |
| Lau | 30 | 20 | 10 | 66.7% | +22.2 |
| Brad | 28 | 10 | 18 | 35.7% | -9.0 |
| El Blaze | 24 | 12 | 12 | 50.0% | -2.6 |
| Lei Fei | 23 | 11 | 12 | 47.8% | +1.6 |
| Eileen | 9 | 5 | 4 | 55.6% | +1.9 |
| Taka | 7 | 3 | 4 | 42.9% | -9.3 |
| Dural | 3 | 1 | 2 | 33.3% | -22.6 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 105 | 53 | 52 | 50.5% | -0.5 |
|---|---|---|---|---|---|
| Full Fence | 104 | 50 | 54 | 48.1% | -2.1 |
| Rectangle | 91 | 42 | 49 | 46.1% | -3.0 |
| Single Wall | 88 | 43 | 45 | 48.9% | +2.3 |
| Octagon | 84 | 37 | 47 | 44.0% | -4.5 |
| Breakable Half Fence | 79 | 39 | 40 | 49.4% | -2.6 |
| Half Fence | 78 | 46 | 32 | 59.0% | +8.7 |
| Low Fence | 72 | 43 | 29 | 59.7% | +8.8 |
| Open | 51 | 24 | 27 | 47.1% | -2.2 |
| Full Fence and Open | 48 | 24 | 24 | 50.0% | -3.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 541 | 49.4% | 50.1% | -0.7 |
| No walls | 211 | 52.1% | 49.0% | +3.1 |
Walls against open: -3.8 points (95% range -12.3 to +4.7), p 0.382 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BANANA (Rank 30) | 26 | 17 | 9 | 65.4% |
|---|---|---|---|---|
| くろね@のびしろF (Rank 32) | 23 | 6 | 17 | 26.1% |
| けいすけ新宿 (Rank 25) | 22 | 13 | 9 | 59.1% |
| ヘニオ (Rank 33) | 21 | 9 | 12 | 42.9% |
| しゅが~nsr (Rank 27) | 20 | 13 | 7 | 65.0% |
| 鳩男 (Rank 32) | 16 | 11 | 5 | 68.8% |
| 下P撃ち過ぎですか!? (Rank 26) | 14 | 12 | 2 | 85.7% |
| クロサギ@はなちゃん (Rank 31) | 13 | 8 | 5 | 61.5% |
| おむすび山▲かずkaz_kcj (Rank 29) | 12 | 3 | 9 | 25.0% |
| ちょいそる (Rank 33) | 12 | 2 | 10 | 16.7% |
| イイダ (Rank 31) | 12 | 6 | 6 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 12 | 7 | 5 | 58.3% |
| ぴょろすぽ (Rank 30) | 10 | 2 | 8 | 20.0% |
| タイヨウ (Rank 30) | 10 | 4 | 6 | 40.0% |
| AcidNine-JPN (Rank 29) | 9 | 8 | 1 | 88.9% |
| Toragoto (Rank 27) | 9 | 2 | 7 | 22.2% |
| melty01 (Rank 26) | 9 | 7 | 2 | 77.8% |
| てーらい (Rank 32) | 8 | 4 | 4 | 50.0% |
| どろパイ (Rank 31) | 8 | 2 | 6 | 25.0% |
| ガリバー (Rank 29) | 8 | 2 | 6 | 25.0% |
| ネイト・リバー (Rank 31) | 8 | 4 | 4 | 50.0% |
| ヒ・ジハー (Rank 31) | 8 | 3 | 5 | 37.5% |
| マクシミリアン15世 (Rank 33) | 8 | 3 | 5 | 37.5% |
| Koromo (Rank 32) | 7 | 2 | 5 | 28.6% |
| 滝太郎(Takitarou) (Rank 32) | 7 | 3 | 4 | 42.9% |
Most played opponents, most recent first
| 下P撃ち過ぎですか!? (Rank 26) | 2026/10/15 | 14 | 12 | 2 | 85.7% |
|---|---|---|---|---|---|
| しゅが~nsr (Rank 27) | 2026/10/15 | 20 | 13 | 7 | 65.0% |
| クロサギ@はなちゃん (Rank 31) | 2026/10/11 | 13 | 8 | 5 | 61.5% |
| BANANA (Rank 30) | 2026/10/11 | 26 | 17 | 9 | 65.4% |
| けいすけ新宿 (Rank 25) | 2026/10/11 | 22 | 13 | 9 | 59.1% |
| ぴょろすぽ (Rank 30) | 2026/10/10 | 10 | 2 | 8 | 20.0% |
| 鳩男 (Rank 32) | 2026/10/10 | 16 | 11 | 5 | 68.8% |
| マクシミリアン15世 (Rank 33) | 2026/10/02 | 8 | 3 | 5 | 37.5% |
| ネイト・リバー (Rank 31) | 2026/09/24 | 8 | 4 | 4 | 50.0% |
| イイダ (Rank 31) | 2026/09/15 | 12 | 6 | 6 | 50.0% |
| どろパイ (Rank 31) | 2026/09/15 | 8 | 2 | 6 | 25.0% |
| AcidNine-JPN (Rank 29) | 2026/09/12 | 9 | 8 | 1 | 88.9% |
| ガリバー (Rank 29) | 2026/08/05 | 8 | 2 | 6 | 25.0% |
| ちょいそる (Rank 33) | 2026/08/05 | 12 | 2 | 10 | 16.7% |
| Koromo (Rank 32) | 2026/08/05 | 7 | 2 | 5 | 28.6% |
| melty01 (Rank 26) | 2026/07/27 | 9 | 7 | 2 | 77.8% |
| タイヨウ (Rank 30) | 2026/07/25 | 10 | 4 | 6 | 40.0% |
| 滝太郎(Takitarou) (Rank 32) | 2026/07/19 | 7 | 3 | 4 | 42.9% |
| ヒ・ジハー (Rank 31) | 2026/06/19 | 8 | 3 | 5 | 37.5% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/06/19 | 12 | 7 | 5 | 58.3% |
| おむすび山▲かずkaz_kcj (Rank 29) | 2026/06/12 | 12 | 3 | 9 | 25.0% |
| ヘニオ (Rank 33) | 2026/05/31 | 21 | 9 | 12 | 42.9% |
| くろね@のびしろF (Rank 32) | 2026/05/28 | 23 | 6 | 17 | 26.1% |
| てーらい (Rank 32) | 2026/05/10 | 8 | 4 | 4 | 50.0% |
| Toragoto (Rank 27) | 2026/04/22 | 9 | 2 | 7 | 22.2% |
Round openings
Every character
| Dash Hammer Kick66K | 222 | 7.2% |
|---|---|---|
| backdash into evade down | 201 | 6.5% |
| guardG into evade down | 166 | 5.4% |
| backdash into Spin Heel Sword4K+G | 146 | 4.7% |
| evade down into crouch dash forward | 119 | 3.9% |
| forward movement into punchP | 79 | 2.6% |
| Middle Smash6P | 67 | 2.2% |
| guardG into throw escape | 64 | 2.1% |
| guardG | 52 | 1.7% |
| backdash into Dash Hammer Kick66K | 46 | 1.5% |
| backdash into Karura4P+K | 43 | 1.4% |
| crouch dash forward into guardG | 36 | 1.2% |
| evade down into forward dash | 35 | 1.1% |
| forward movement into Jab Straight | 35 | 1.1% |
| guardG into punchP | 35 | 1.1% |
501 further openings account for the other 1,745 rounds.
Counted from 760 of the 827 matches played. The rest were not pulled for openings.
Jacky
- Career
- 1,537–1,583 · 49.3%
- This season
- 473 matches · 48.6%
- Peak rank
- 32
First hit in 45.2% of 1,895 rounds. Won 55.1% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 38.3% of rounds, against 25.8% in their other rounds.
- Against Goh: backs off first in 51.8% of rounds, against 32.2% against everyone else.
- After opening the round before by evading: evades first in 17.0% of rounds, against 10.3% after anything else.
- After winning a round: moves in first in 12.0% of rounds, against 5.8% after losing one.
- When behind: waits first in 18.4% of rounds, against 11.4% when ahead or level.
- In round 1: opens with “backdash into evade down” in 12.3% of rounds, against 6.0% in their other rounds.
- Against Akira: opens with “backdash into evade down” in 15.6% of rounds, against 6.8% against everyone else.
| Dash Hammer Kick66K | 222 | 11.6% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 146 | 7.7% |
| backdash into evade down | 144 | 7.5% |
| guardG into evade down | 101 | 5.3% |
| evade down into crouch dash forward | 80 | 4.2% |
| Middle Smash6P | 67 | 3.5% |
| backdash into Dash Hammer Kick66K | 46 | 2.4% |
| forward movement into Jab StraightPP | 32 | 1.7% |
| forward movement into Jab Double StraightPPP | 31 | 1.6% |
| forward movement into punchP | 31 | 1.6% |
| guardG into throw escape | 31 | 1.6% |
| evade down into Smash Straight3P | 30 | 1.6% |
| backdash into High Angle Upper Kick6K | 25 | 1.3% |
| Low Spin Kick1K+G | 24 | 1.3% |
| guardG | 23 | 1.2% |
229 further openings account for the other 875 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jean | 12–15 · 44% | 4–16 · 20% | too few to test |
| Vanessa | 13–14 · 48% | 9–2 · 82% | too few to test |
| Akira | 15–11 · 58% | 7–6 · 54% | too few to test |
| Wolf | 13–13 · 50% | 7–2 · 78% | too few to test |
| Sarah | 14–7 · 67% | 7–6 · 54% | too few to test |
| Goh | 5–13 · 28% | 6–3 · 67% | too few to test |
| Shun | 12–11 · 52% | 4–2 · 67% | too few to test |
| Lion | 9–12 · 43% | 7–0 · 100% | too few to test |
| Jacky | 8–10 · 44% | 0–7 · 0% | too few to test |
| Pai | 3–9 · 25% | 3–5 · 38% | too few to test |
| El Blaze | 3–6 · 33% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 435–431 · 50.2%
- This season
- 98 matches · 59.2%
- Peak rank
- 30
First hit in 49.0% of 404 rounds. Won 57.1% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 22.4% of rounds, against 11.7% in their other rounds.
- After winning a round: attacks straight away in 28.8% of rounds, against 16.9% after losing one.
| guardG into evade down | 21 | 5.2% |
|---|---|---|
| forward movement into punchP | 19 | 4.7% |
| evade down into crouch dash forward | 17 | 4.2% |
| guardG into throw escape | 16 | 3.9% |
| guardG into punchP | 13 | 3.2% |
| backdash into Mow Down Chop1P+K | 12 | 3.0% |
| evade down into Elbow Butt4P | 11 | 2.7% |
| guardG | 11 | 2.7% |
| backdash into Heavy Middle Kick3K+G | 10 | 2.5% |
| Low Hammer2P | 9 | 2.2% |
| backdash into evade down | 9 | 2.2% |
| forward movement into Elbow Butt4P | 9 | 2.2% |
| Elbow Butt4P into Jab StraightPP | 8 | 2.0% |
| Low Drop Kick62K | 8 | 2.0% |
| Rolling Savate6K+G | 8 | 2.0% |
112 further openings account for the other 225 rounds.
Goh
- Career
- 2,049–2,043 · 50.1%
- This season
- 99 matches · 40.4%
- Peak rank
- 35
First hit in 50.4% of 401 rounds. Won 55.5% of the rounds they struck first, 37.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Karura4P+K | 43 | 10.7% |
|---|---|---|
| backdash into evade down | 28 | 7.0% |
| guardG into evade down | 24 | 6.0% |
| Soukyu46P | 22 | 5.5% |
| guardG into throw escape | 13 | 3.2% |
| kickK | 11 | 2.7% |
| backward movement into Hiji'ate6P | 9 | 2.2% |
| forward movement into punchP | 9 | 2.2% |
| evade down into crouch dash forward | 8 | 2.0% |
| crouch dash back into evade down | 7 | 1.7% |
| guardG | 7 | 1.7% |
| guardG into kickK | 7 | 1.7% |
| backdash into AgitosogiP+K | 6 | 1.5% |
| backdash into Kurogane Kudaki66P | 6 | 1.5% |
| backdash into kickK | 6 | 1.5% |
96 further openings account for the other 196 rounds.
Pai
- Career
- 138–110 · 55.6%
- This season
- 58 matches · 46.5%
- Peak rank
- 30
First hit in 46.4% of 239 rounds. Won 50.5% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 15 | 6.2% |
|---|---|---|
| backdash into evade down | 13 | 5.4% |
| guardG into evade down | 13 | 5.4% |
| evade down into crouch dash forward | 10 | 4.2% |
| guardG | 10 | 4.2% |
| backdash into Senchutai3K | 9 | 3.8% |
| Hi'en Tankyaku9K | 6 | 2.5% |
| Senchuken6P | 6 | 2.5% |
| evade down into guardG | 6 | 2.5% |
| Senchutai3K | 5 | 2.1% |
| evade down into forward dash | 5 | 2.1% |
| guardG into punchP | 5 | 2.1% |
| Honshin Soukyaku1K+G | 4 | 1.7% |
| backdash | 4 | 1.7% |
| backdash into Honrakukyaku46K+G | 4 | 1.7% |
84 further openings account for the other 125 rounds.
Lau
- Career
- 232–218 · 51.6%
- This season
- 90 matches · 54.4%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sako Soushou4P+K | 5 | 5.1% |
|---|---|---|
| RenshouPP into Renshou Senputai3PPK | 4 | 4.1% |
| backdash into evade down | 4 | 4.1% |
| evade down into crouch dash forward | 4 | 4.1% |
| forward movement into punchP | 4 | 4.1% |
| guardG into evade down | 4 | 4.1% |
| guardG into throw escape | 4 | 4.1% |
| Chugeki6P into punchP | 3 | 3.1% |
| Fukko Kensou1P | 3 | 3.1% |
| evade down into Junho Chushou33P | 3 | 3.1% |
| Honshin Hekiken1P+K | 2 | 2.0% |
| Senchutai3K | 2 | 2.0% |
| backdash into Junho Chushou33P | 2 | 2.0% |
| backdash into Senchutai3K | 2 | 2.0% |
| backdash into Senkyaku Chushou3KP | 2 | 2.0% |
45 further openings account for the other 50 rounds.
Counted from 23 of the 90 matches played. The rest were not pulled for openings.
Kage
- Career
- 18–6 · 75.0%
- This season
- 9 matches · 88.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 8.1% |
|---|---|---|
| guardG into evade down | 3 | 8.1% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 5.4% |
| Ryu'eikyaku66K | 2 | 5.4% |
| backdash into Furikakato OtoshiK+G | 2 | 5.4% |
| backdash into Nakageri3K | 2 | 5.4% |
| backward movement into Nagiharai6P+K | 2 | 5.4% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 1 | 2.7% |
| Hiji'uchi6P | 1 | 2.7% |
| Kouten63214P | 1 | 2.7% |
| Nagiharai6P+K | 1 | 2.7% |
| Nakageri3K into kickK | 1 | 2.7% |
| Rasen4P | 1 | 2.7% |
| Rasen4P into kickK | 1 | 2.7% |
| Ryubisen44K+G | 1 | 2.7% |
13 further openings account for the other 13 rounds.
Not counted here: Akira. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (41 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 7 of 16 tests hold up
- Wolf: 2 of 11 tests hold up
- Goh: 0 of 14 tests hold up
- Pai: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Kage: not tested (too few rounds)
