VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

Holmes-sensei

Career matches8,273
Career win rate50.0%
Round win rate49.8%
Peak rank35
Distinct opponents199
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh354,0922,0492,04350.1%
Jacky323,0431,4981,54549.2%
Wolf3086643543150.2%
Pai2924813811055.6%
Kage272418675.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf88484054.5%+2.2
Akira68353351.5%-1.1
Jacky61263542.6%-9.9
Jean60164426.7%-18.6
Vanessa47272057.5%+7.8
Goh45222348.9%-1.5
Sarah45271860.0%+9.5
Shun42202247.6%+0.2
Lion37211656.8%+10.1
Pai36142238.9%-10.4
Aoi34211361.8%+14.3
Brad28101835.7%-7.9
Jeffry25111444.0%+3.0
El Blaze23121152.2%-0.1
Kage23121152.2%+4.3
Lau2215768.2%+24.0
Lei Fei1881044.4%-1.4
Taka73442.9%-8.3
Eileen63350.0%+0.1
Dural31233.3%-21.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence88414746.6%-2.4
Breakable Full Fence84424250.0%+0.2
Rectangle84374744.0%-4.7
Octagon79354444.3%-3.1
Single Wall74363848.6%+2.8
Half Fence68392957.4%+7.0
Breakable Half Fence66343251.5%+0.1
Low Fence66392759.1%+8.9
Open42182442.9%-5.6
Full Fence and Open38191950.0%-3.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46948.6%49.2%-0.6
No walls18251.1%48.3%+2.8

Walls against open: -3.4 points (95% range -12.6 to +5.8), p 0.472 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

BANANA (Rank 30)2517868.0%
くろね@のびしろF (Rank 32)2361726.1%
けいすけ新宿 (Rank 33)2112957.1%
ヘニオ (Rank 33)2191242.9%
しゅが~nsr (Rank 26)149564.3%
鳩男 (Rank 30)1310376.9%
おむすび山▲かずkaz_kcj (Rank 29)123925.0%
ちょいそる (Rank 33)1221016.7%
イイダ (Rank 31)126650.0%
失礼!スマッシュ☆彡 (Rank 28)1210283.3%
龍仙人【鬼手仏心】 (Rank 26)127558.3%
クロサギ@はなちゃん (Rank 30)116554.5%
タイヨウ (Rank 30)104640.0%
AcidNine-JPN (Rank 29)98188.9%
Toragoto (Rank 27)92722.2%
melty01 (Rank 26)97277.8%
てーらい (Rank 32)84450.0%
どろパイ (Rank 31)82625.0%
ガリバー (Rank 29)82625.0%
ヒ・ジハー (Rank 31)83537.5%
Koromo (Rank 32)72528.6%
marir1115 (Rank 32)73442.9%
お~ちゃん (Rank 32)73442.9%
朧月/暁 (Rank 34)73442.9%
滝太郎(Takitarou) (Rank 32)73442.9%

Most played opponents, most recent first

BANANA (Rank 30)2026/09/182517868.0%
クロサギ@はなちゃん (Rank 30)2026/09/18116554.5%
イイダ (Rank 31)2026/09/15126650.0%
どろパイ (Rank 31)2026/09/1582625.0%
AcidNine-JPN (Rank 29)2026/09/1298188.9%
失礼!スマッシュ☆彡 (Rank 28)2026/09/031210283.3%
鳩男 (Rank 30)2026/08/241310376.9%
ガリバー (Rank 29)2026/08/0582625.0%
ちょいそる (Rank 33)2026/08/051221016.7%
けいすけ新宿 (Rank 33)2026/08/052112957.1%
Koromo (Rank 32)2026/08/0572528.6%
melty01 (Rank 26)2026/07/2797277.8%
タイヨウ (Rank 30)2026/07/25104640.0%
滝太郎(Takitarou) (Rank 32)2026/07/1973442.9%
朧月/暁 (Rank 34)2026/07/1673442.9%
ヒ・ジハー (Rank 31)2026/06/1983537.5%
龍仙人【鬼手仏心】 (Rank 26)2026/06/19127558.3%
しゅが~nsr (Rank 26)2026/06/19149564.3%
marir1115 (Rank 32)2026/06/1273442.9%
おむすび山▲かずkaz_kcj (Rank 29)2026/06/12123925.0%
お~ちゃん (Rank 32)2026/06/0373442.9%
ヘニオ (Rank 33)2026/05/312191242.9%
くろね@のびしろF (Rank 32)2026/05/282361726.1%
てーらい (Rank 32)2026/05/1084450.0%
Toragoto (Rank 27)2026/04/2292722.2%

Round openings

Every character

backdash into evade down2237.7%
Dash Hammer Kick66K2217.6%
guardG into evade down1575.4%
backdash into Spin Heel Sword4K+G1414.9%
evade down into crouch dash forward1133.9%
forward movement into punchP732.5%
guardG into throwP+G682.4%
Middle Smash6P632.2%
guardG491.7%
backdash into Karura4P+K421.4%
backdash into Dash Hammer Kick66K361.2%
crouch dash forward into guardG351.2%
forward movement into Jab Straight351.2%
evade down into forward dash331.1%
crouch dash back into guardG321.1%

443 further openings account for the other 1,575 rounds.

Counted from 714 of the 718 matches played. The rest were not pulled for openings.

Jacky

Dash Hammer Kick66K22111.8%
backdash into evade down1648.8%
backdash into Spin Heel Sword4K+G1417.5%
guardG into evade down995.3%
evade down into crouch dash forward804.3%
Middle Smash6P633.4%
backdash into Dash Hammer Kick66K361.9%
guardG into throwP+G341.8%
forward movement into Jab StraightPP321.7%
forward movement into punchP311.6%
evade down into Smash Straight3P301.6%
forward movement into Jab Double StraightPPP301.6%
guardG241.3%
Low Spin Kick1K+G221.2%
backward movement into evade down221.2%

222 further openings account for the other 845 rounds.

Counted from 465 of the 466 matches played. The rest were not pulled for openings.

Wolf

guardG into evade down215.2%
forward movement into punchP194.7%
evade down into crouch dash forward174.2%
guardG into throwP+G174.2%
guardG into punchP133.2%
backdash into Mow Down Chop1P+K123.0%
backdash into evade down123.0%
evade down into Elbow Butt4P112.7%
guardG112.7%
backdash into Heavy Middle Kick3K+G102.5%
Low Hammer2P92.2%
forward movement into Elbow Butt4P92.2%
Elbow Butt4P into Jab StraightPP82.0%
Low Drop Kick62K82.0%
Rolling Savate6K+G82.0%

107 further openings account for the other 218 rounds.

Counted from 97 of the 98 matches played. The rest were not pulled for openings.

Goh

backdash into Karura4P+K4210.4%
backdash into evade down358.7%
guardG into evade down246.0%
Soukyu46P225.5%
guardG into throwP+G153.7%
kickK112.7%
backward movement into Hiji'ate6P92.2%
evade down into crouch dash forward92.2%
forward movement into punchP92.2%
crouch dash back into evade down71.7%
guardG71.7%
guardG into kickK71.7%
backdash into AgitosogiP+K61.5%
backdash into kickK61.5%
crouch dash forward into guardG61.5%

92 further openings account for the other 187 rounds.

Pai

forward movement into punchP137.2%
guardG into evade down105.6%
backdash into evade down95.0%
backdash into Senchutai3K73.9%
evade down into crouch dash forward73.9%
guardG73.9%
Hi'en Tankyaku9K63.3%
evade down into guardG63.3%
Senchutai3K52.8%
Honshin Soukyaku1K+G42.2%
Senchuken6P42.2%
crouch dash back into guardG42.2%
backdash31.7%
backdash into Enbu Renkyaku6K+G31.7%
backdash into Honrakukyaku46K+G31.7%

68 further openings account for the other 89 rounds.

Counted from 44 of the 46 matches played. The rest were not pulled for openings.

Kage

backdash into evade down38.1%
guardG into evade down38.1%
Hagakure-ryu In Raijingeki46P+K25.4%
Ryu'eikyaku66K25.4%
backdash into Furikakato OtoshiK+G25.4%
backdash into Nakageri3K25.4%
backward movement into Nagiharai6P+K25.4%
Hagakure-ryu In Raijingeki46P+K into punchP12.7%
Hiji'uchi6P12.7%
Kouten63214P12.7%
Nagiharai6P+K12.7%
Nakageri3K into kickK12.7%
Rasen4P12.7%
Rasen4P into kickK12.7%
Ryubisen44K+G12.7%

13 further openings account for the other 13 rounds.