VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

majide

Career matches11,124
Career win rate50.6%
Round win rate49.1%
Peak rank37
Distinct opponents439
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun345,0222,5352,48750.5%
Dural374,0642,0462,01850.3%
Jeffry3291146944251.5%
Eileen57029327751.4%
Akira31615116547.8%
Aoi2824113710456.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira120665455.0%+4.0
Jacky88434548.9%+0.0
Kage68333548.5%+1.8
Lau65333250.8%+2.6
Shun63372658.7%+14.2
Wolf62303248.4%-2.4
Pai60253541.7%-9.9
Jeffry57263145.6%-6.2
Brad55253045.5%-1.4
Goh51183335.3%-13.8
Vanessa47192840.4%-7.6
Aoi45331273.3%+21.8
Sarah41221953.7%+4.7
Jean39152438.5%-10.7
Lei Fei37211656.8%+9.1
Lion34161847.1%+1.0
El Blaze30121840.0%-7.2
Eileen1531220.0%-21.9
Taka127558.3%+5.0
Dural52340.0%-3.2

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon124646051.6%+3.7
Single Wall113595452.2%+3.6
Rectangle112526046.4%-2.6
Half Fence109565351.4%+1.7
Breakable Half Fence103525150.5%+1.5
Open93494452.7%+3.5
Breakable Full Fence78324641.0%-7.9
Low Fence70353550.0%+2.2
Full Fence68363252.9%+2.2
Full Fence and Open64224234.4%-11.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls59449.2%49.1%+0.0
No walls27651.8%48.9%+2.9

Walls against open: -2.9 points (95% range -10.1 to +4.3), p 0.431 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

OCHA&NORI (Rank 31)2026/09/1496366.7%
躑躅 (Rank 36)2026/09/14146842.9%
ニトロ (Rank 32)2026/09/14103730.0%
HIGE (Rank 31)2026/09/0874357.1%
44884 (Rank 30)2026/09/0663350.0%
Shura1025 (Rank 33)2026/09/06115645.5%
鳩男 (Rank 32)2026/09/04104640.0%
Iei-Taicho-0624 (Rank 36)2026/08/31100100.0%
zephyr_dural (Rank 30)2026/08/3064266.7%
SATORI_ASK (Rank 31)2026/08/3062433.3%
しょべるん (Rank 38)2026/08/3064266.7%
ぱお (Rank 38)2026/08/306060.0%
ドナドナ7 (Rank 39)2026/08/2371614.3%
村長~災禍の中心~ (Rank 38)2026/08/2365183.3%
えなお (Rank 36)2026/08/03127558.3%
★闘将拉麵男★ (Rank 35)2026/08/02103730.0%
Phrazes_For_The_Young (Rank 34)2026/07/2185362.5%
jikacho-Gigas (Rank 40)2026/07/2061516.7%
ふぇに (Rank 34)2026/07/2082625.0%
浅川サナタ@ようつべ (Rank 30)2026/07/1384450.0%
肉彦さん☆彡 (Rank 31)2026/06/2873442.9%
mahiro_725 (Rank 35)2026/06/2364266.7%
pizaman (Rank 34)2026/05/2974357.1%
beer_suki83 (Rank 29)2026/05/2564266.7%
manji_aks (Rank 39)2026/04/2063350.0%

Round openings

Every character

punchP1584.0%
backdash into guardG1413.5%
backdash into evade up1343.4%
punchP into Double KnucklePP1072.7%
Low Knuckle1002.5%
crouch dash back992.5%
crouch dash back into crouch922.3%
crouch into Low Knuckle892.2%
evade up into guardG771.9%
forward movement into punchP721.8%
Slant Back Knuckle1P into High Spin Kick1PK711.8%
crouch dash back into evade down671.7%
Tenshin Souchushou6P+K591.5%
punchP into One TwoPP581.5%
backdash into offensive move551.4%

626 further openings account for the other 2,597 rounds.

Counted from 985 of the 994 matches played. The rest were not pulled for openings.

Dural

backdash into evade up1015.7%
backdash into guardG864.9%
Slant Back Knuckle1P into High Spin Kick1PK714.0%
punchP603.4%
punchP into One TwoPP583.3%
evade up into guardG553.1%
crouch dash back492.8%
Soukyu46P392.2%
crouch into down kick+guard2K+G392.2%
backdash into back kick+guard4K+G341.9%
backdash into High Spin Kick1PK321.8%
backdash into Slant Back Knuckle1P311.8%
crouch dash back into crouch311.8%
forward movement into punchP291.6%
crouch dash back into evade down281.6%

284 further openings account for the other 1,026 rounds.

Jeffry

punchP into Double KnucklePP1078.3%
crouch into Low Knuckle2P745.7%
Low Knuckle2P735.6%
punchP675.2%
backdash into guardG453.5%
crouch dash back into crouch413.2%
crouch into Ducking Low2K+G332.5%
crouch dash back into evade down322.5%
crouch dash back into guardG302.3%
crouch dash back272.1%
backdash into evade up241.9%
crouch dash forward into throwP+G221.7%
backdash into Double Hammer Down43P191.5%
backdash into crouch181.4%
backdash into Kenka Hook46P171.3%

220 further openings account for the other 667 rounds.

Shun

Tenshin Souchushou6P+K596.9%
backdash into offensive move455.2%
crouch into Haisenchu1P404.7%
crouch dash back into Tenshin Souchushou6P+K394.5%
forward movement into punchP354.1%
Fukuchougeki2P303.5%
backdash into Koushinhi4P+K+G283.3%
punchP283.3%
crouch dash back202.3%
crouch dash back into crouch182.1%
crouch dash back into Dokuritsu Kanpai46P+K161.9%
crouch dash back into Gyou'in Haishu3P151.8%
crouch into Gyousentai2K151.8%
crouch into Fukuchougeki2P141.6%
punchP into RengekiPP141.6%

180 further openings account for the other 442 rounds.

Counted from 215 of the 224 matches played. The rest were not pulled for openings.

Aoi

backdash into Jousei Ryusenshou214P+K713.2%
Namigaeshi64P+K into Iwaodome64P+KP59.4%
crouch dash back35.7%
crouch into Hou'oushu3P35.7%
punchP35.7%
Tenchi In'youP+K+G23.8%
backdash into guardG23.8%
crouch dash back into Hou'oushu3P23.8%
crouch dash back into crouch23.8%
forward movement into back punch+kick4P+K23.8%
punchP into backward movement23.8%
Gedan Shouda2P into punchP11.9%
Namigaeshi64P+K into crouch11.9%
NirentotsuPP into Nirentotsu OuchuPPP11.9%
backdash into Iwaodome64P+KP11.9%

16 further openings account for the other 16 rounds.