VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

majide

  • Dural
  • Jeffry
  • Aoi
Career matches11,375
Career win rate50.5%
Round win rate48.5%
Peak rank37
Distinct opponents472
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1604 #1,318 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun345,1982,6182,58050.4%
Dural374,1392,0822,05750.3%
Jeffry3291146944251.5%
Eileen—57029327751.4%
Akira—31615116547.8%
Aoi2824113710456.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,418 of 4,503 rounds counted

5.9 inputs a second (356 a minute) this season. Faster than 17% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural5.93541,591
Jeffry5.3318563
Shun6.33771,211
Aoi5.633653

By opponent's character

Akira6.2369484
Jacky5.9356339
Kage5.9356219
Wolf5.7343220
Shun6.2369245
Lau5.9354177
Pai6.2372195
Jeffry5.6334154
Brad5.7339137
Goh5.9357185
Aoi5.8345140
Vanessa6.0360132
Jean6.1365142
Lei Fei6.2374123
Sarah5.8349164
El Blaze5.7343130
Lion5.8350118
Eileen5.734456
Taka5.734158

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira142786454.9%+4.8
Jacky100485248.0%-0.4
Kage77374048.0%+2.6
Wolf77344344.2%-6.5
Shun72393354.2%+9.7
Lau67343350.8%+3.2
Pai63263741.3%-9.1
Jeffry60263443.3%-7.4
Brad58263244.8%-1.6
Goh54203437.0%-10.9
Aoi51351668.6%+18.7
Vanessa49212842.9%-4.0
Jean47212644.7%-4.0
Lei Fei47232448.9%+4.3
Sarah45242153.3%+3.9
El Blaze38172144.7%-4.5
Lion36171947.2%+1.5
Eileen1641225.0%-16.6
Taka157846.7%-3.9
Dural52340.0%-2.2

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon138696950.0%+2.7
Single Wall135686750.4%+2.2
Rectangle123586547.1%-0.9
Half Fence118595950.0%+1.0
Breakable Half Fence112565650.0%+1.9
Open108575152.8%+4.6
Breakable Full Fence90365440.0%-8.4
Low Fence82394347.6%+0.1
Full Fence77393850.6%+0.9
Full Fence and Open75284737.3%-8.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls65848.2%48.3%-0.2
No walls32550.5%48.2%+2.2

Walls against open: -2.4 points (95% range -9.2 to +4.4), p 0.492 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

SATORI_ASK (Rank 30)2026/10/1872528.6%
Iei-Taicho-0624 (Rank 36)2026/10/18170170.0%
ふぇに (Rank 36)2026/10/1892722.2%
鳩男 (Rank 31)2026/10/12115645.5%
Uecchi-Ver53 (Rank 32)2026/10/12108280.0%
inoshikatyo1007 (Rank 32)2026/10/1276185.7%
pizaman (Rank 34)2026/10/1294544.4%
VLW_PS (Rank 36)2026/10/1165183.3%
atototto1000 (Rank 39)2026/10/10102820.0%
Phrazes_For_The_Young (Rank 35)2026/10/06117463.6%
OCHA&NORI (Rank 31)2026/09/1496366.7%
躑躅 (Rank 36)2026/09/14146842.9%
ニトロ (Rank 32)2026/09/14103730.0%
HIGE (Rank 31)2026/09/0874357.1%
44884 (Rank 30)2026/09/0663350.0%
Shura1025 (Rank 33)2026/09/06115645.5%
しょべるん (Rank 38)2026/08/3064266.7%
ぱお (Rank 38)2026/08/306060.0%
ドナドナ7 (Rank 39)2026/08/2371614.3%
えなお (Rank 36)2026/08/03127558.3%
★闘将拉麵男★ (Rank 35)2026/08/02103730.0%
jikacho-Gigas (Rank 40)2026/07/2061516.7%
浅川サナタ@ようつべ (Rank 30)2026/07/1384450.0%
肉彦さん☆彡 (Rank 31)2026/06/2873442.9%
manji_aks (Rank 39)2026/04/2063350.0%

Round openings

Every character

punchP1593.9%
backdash into guardG1303.2%
backdash into evade up1122.7%
punchP into Double KnucklePP1072.6%
Low Knuckle1002.5%
crouch into Low Knuckle892.2%
crouch dash back872.1%
evade up into guardG751.8%
forward movement into punchP741.8%
Slant Back Knuckle1P into High Spin Kick1PK711.7%
Tenshin Souchushou6P+K711.7%
backdash into offensive move621.5%
crouch dash back into crouch621.5%
crouch dash back into evade down621.5%
punchP into One TwoPP581.4%

671 further openings account for the other 2,764 rounds.

Counted from 1,011 of the 1,119 matches played. The rest were not pulled for openings.

Dural

Career
2,082–2,057 · 50.3%
This season
479 matches · 44.5%
Peak rank
37

First hit in 45.8% of 1,753 rounds. Won 51.1% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 54.9% of rounds, against 42.0% in their other rounds.
  • Against Jacky: moves in first in 16.4% of rounds, against 6.9% against everyone else.
  • Against Lion: opens with “backdash into evade up” in 12.5% of rounds, against 4.2% against everyone else.

How is this tested?

backdash into evade up824.6%
backdash into guardG804.5%
Slant Back Knuckle1P into High Spin Kick1PK714.0%
punchP603.4%
punchP into One TwoPP583.3%
evade up into guardG512.9%
Soukyu46P392.2%
crouch into down kick+guard2K+G392.2%
crouch dash back382.1%
backdash into back kick+guard4K+G362.0%
backdash into High Spin Kick1PK352.0%
backdash into Slant Back Knuckle1P341.9%
backdash into back, down kick+guard42K+G301.7%
forward movement into punchP291.6%
Low Knuckle2P271.5%

304 further openings account for the other 1,060 rounds.

Counted from 437 of the 479 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky15–11 · 58%8–5 · 62%too few to test
Akira13–9 · 59%13–4 · 76%too few to test
Lau8–14 · 36%3–5 · 38%too few to test
Jeffry7–12 · 37%3–6 · 33%too few to test
Pai4–12 · 25%3–8 · 27%too few to test
Shun10–9 · 53%1–0 · 100%too few to test
Kage6–5 · 55%5–5 · 50%too few to test
Sarah8–8 · 50%4–6 · 40%too few to test
Lion8–11 · 42%1–3 · 25%too few to test
Goh2–11 · 15%1–6 · 14%too few to test
Brad5–11 · 31%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

42 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
469–442 · 51.5%
This season
321 matches · 51.4%
Peak rank
32

First hit in 56.4% of 1,291 rounds. Won 52.2% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: opens with “backdash into G guard” in 5.4% of rounds, against 2.5% in their other rounds.
  • Against Shun: opens with “crouch into 2P Low Knuckle” in 18.6% of rounds, against 5.0% against everyone else.

How is this tested?

punchP into Double KnucklePP1078.3%
crouch into Low Knuckle2P745.7%
Low Knuckle2P735.6%
punchP675.2%
backdash into guardG423.2%
crouch into Ducking Low2K+G332.5%
crouch dash back into evade down292.2%
crouch dash back272.1%
crouch dash back into crouch272.1%
crouch dash back into guardG262.0%
backdash into evade up221.7%
crouch dash forward into throwP+G211.6%
backdash into Double Hammer Down43P201.5%
backdash into Kenka Hook46P181.4%
crouch dash back into Smash Upper3P181.4%

233 further openings account for the other 692 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–6 · 68%4–5 · 44%too few to test
Wolf5–11 · 31%6–6 · 50%too few to test
Brad7–7 · 50%7–3 · 70%too few to test
Aoi11–3 · 79%2–2 · 50%too few to test
Vanessa7–8 · 47%0–2 · 0%too few to test
Jacky7–6 · 54%1–5 · 17%too few to test
Lau11–5 · 69%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
2,618–2,580 · 50.4%
This season
307 matches · 51.1%
Peak rank
34

First hit in 47.5% of 962 rounds. Won 54.9% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 48.5% of rounds, against 34.9% in their other rounds.
  • In round 1: opens with “crouch dash back into 6P+K Tenshin Souchushou” in 10.0% of rounds, against 3.3% in their other rounds.

How is this tested?

Tenshin Souchushou6P+K717.4%
backdash into offensive move525.4%
crouch dash back into Tenshin Souchushou6P+K485.0%
crouch into Haisenchu1P434.5%
forward movement into punchP373.8%
Fukuchougeki2P313.2%
backdash into Koushinhi4P+K+G313.2%
punchP293.0%
crouch dash back into Gyou'in Haishu3P242.5%
crouch dash back192.0%
crouch dash back into Dokuritsu Kanpai46P+K181.9%
crouch into Gyousentai2K171.8%
backward movement into Kasen Zenbokushou6PP161.7%
crouch into Fukuchougeki2P141.4%
guardG into Tenshin Souchushou6P+K141.4%

201 further openings account for the other 501 rounds.

Counted from 241 of the 307 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–13 · 43%4–8 · 33%too few to test
Kage5–12 · 29%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

66 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
137–104 · 56.9%
This season
12 matches · 33.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jousei Ryusenshou214P+K713.2%
Namigaeshi64P+K into Iwaodome64P+KP59.4%
crouch dash back35.7%
crouch into Hou'oushu3P35.7%
punchP35.7%
Tenchi In'youP+K+G23.8%
backdash into guardG23.8%
crouch dash back into Hou'oushu3P23.8%
crouch dash back into crouch23.8%
forward movement into back punch+kick4P+K23.8%
punchP into backward movement23.8%
Gedan Shouda2P into punchP11.9%
Namigaeshi64P+K into crouch11.9%
NirentotsuPP into Nirentotsu OuchuPPP11.9%
backdash into Iwaodome64P+KP11.9%

16 further openings account for the other 16 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (49 here; about 2.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Dural: 3 of 17 tests hold up
  • Jeffry: 2 of 15 tests hold up
  • Shun: 2 of 17 tests hold up
  • Aoi: not tested (too few rounds)