VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

ひざくん☆中能登VF部

Career matches5,693
Career win rate53.6%
Round win rate49.5%
Peak rank35
Distinct opponents403
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry351,9091,02088953.4%
Taka341,56183972253.8%
Akira3087844143750.2%
Goh3273741831956.7%
Lion3360833227654.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira138746453.6%+2.7
Wolf97504751.5%+1.3
Jacky85384744.7%-2.5
Jean78285035.9%-13.0
Jeffry75383750.7%-3.1
Kage68353351.5%+2.2
Goh66412562.1%+12.4
Pai64343053.1%+2.5
Sarah53292454.7%+6.8
Lau52252748.1%-2.9
El Blaze45172837.8%-9.5
Brad42231954.8%+6.5
Vanessa42251759.5%+11.9
Aoi40152537.5%-7.5
Lei Fei40162440.0%-5.8
Shun35181751.4%+0.4
Eileen25131252.0%+3.5
Lion2191242.9%-4.0
Taka124833.3%-13.0
Dural115645.5%-3.0

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle129606946.5%-3.4
Half Fence125616448.8%+0.9
Single Wall112565650.0%+0.4
Breakable Half Fence106545250.9%+2.4
Low Fence105555052.4%+3.1
Octagon105545151.4%+2.7
Breakable Full Fence104525250.0%-0.9
Open102584456.9%+7.5
Full Fence93425145.2%-4.8
Full Fence and Open53252847.2%-0.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls66248.8%49.2%-0.4
No walls31953.0%49.7%+3.2

Walls against open: -3.7 points (95% range -10.5 to +3.1), p 0.289 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

B軍団 (Rank 36)2026/09/149090.0%
へっぽこラウ (Rank 34)2026/09/0995455.6%
ボブソン (Rank 29)2026/08/3174357.1%
kbs (Rank 32)2026/08/31128466.7%
kagemaru1 (Rank 30)2026/08/3181712.5%
calmknight[냠냠] (Rank 31)2026/08/3194544.4%
フルレバ (Rank 36)2026/08/24103730.0%
ぁ     やごろ (Rank 35)2026/08/2464266.7%
ふぇに (Rank 33)2026/08/19137653.9%
chileung18 (Rank 31)2026/07/27128466.7%
kiyohara-j (Rank 34)2026/07/27124833.3%
hsat0310 (Rank 35)2026/07/27115645.5%
sby (Rank 32)2026/07/2765183.3%
tamaneen (Rank 33)2026/07/27104640.0%
maripon (Rank 30)2026/07/1272528.6%
さいたま梅澤/T.Umezawa (Rank 29)2026/06/28113827.3%
音の勢-リック (Rank 31)2026/06/0876185.7%
ルビーロマン葵 (Rank 27)2026/06/08115645.5%
MikuMartineau (Rank 31)2026/06/0386275.0%
LEO (Rank 33)2026/05/2892722.2%
joechou222 (Rank 35)2026/05/2573442.9%
anija193 (Rank 29)2026/05/1882625.0%
fixed-star_61 (Rank 30)2026/05/1095455.6%
ぼっさん (Rank 32)2026/05/1071614.3%
RYO (Rank 34)2026/05/061410471.4%

Round openings

Every character

Ducking Low2K+G1914.3%
evade down into guardG1884.2%
forward movement into punchP1463.3%
evade up into crouch dash forward1222.8%
guardG into evade down1222.8%
backward movement into guardG821.9%
crouch dash forward into guardG741.7%
evade up into punchP681.5%
evade up into crouch dash back651.5%
Juchou Senshou8P+K601.4%
backdash into Double Hammer Down43P601.4%
kickK591.3%
Tsunami Beat3K+G571.3%
crouch into Shicchi Soutai3K+G511.1%
backdash into Karura4P+K481.1%

778 further openings account for the other 3,039 rounds.

Jeffry

Ducking Low2K+G1919.4%
evade down into guardG1075.3%
guardG into evade down613.0%
backdash into Double Hammer Down43P603.0%
evade up into crouch dash forward592.9%
forward movement into punchP592.9%
Tsunami Beat3K+G572.8%
backward movement into guardG552.7%
backdash into Overblow Shoulder66P+K381.9%
evade up into crouch dash back361.8%
crouch dash forward into guardG351.7%
Low Knuckle2P311.5%
forward movement into guardG311.5%
Overblow Shoulder66P+K301.5%
evade up into evade down301.5%

289 further openings account for the other 1,142 rounds.

Lion

Juchou Senshou8P+K605.7%
forward movement into punchP525.0%
crouch into Shicchi Soutai3K+G514.9%
Banchu6P into Banchu Renkanshu6PP454.3%
Kousoutai2K+G252.4%
Shicchi Soutai3K+G222.1%
evade up into crouch dash forward222.1%
Taizan Soukoushu4P+K212.0%
evade down into guardG212.0%
forward movement into Rensui SoushuPPP+K201.9%
backdash into Sentai4K191.8%
guardG into evade down191.8%
crouch into Kousoutai2K+G181.7%
evade up into guardG171.6%
forward movement into Koushu RensuiPP171.6%

226 further openings account for the other 619 rounds.

Akira

Rimon Chouchu66P214.1%
evade up into crouch dash forward214.1%
crouch dash back into guardG173.3%
Goko Shutsudou3K+GP into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K163.1%
Souka Housui3P+K163.1%
evade down into Jouho Touken6P163.1%
evade down into guardG142.8%
evade down into forward dash132.5%
evade up into punchP122.4%
guardG into evade up122.4%
crouch dash forward into guardG112.2%
evade down into Rimon Chouchu66P112.2%
guardG into evade down112.2%
throwP+G102.0%
Souka Housui3P+K into guardG91.8%

148 further openings account for the other 300 rounds.

Taka

kickK4910.8%
forward movement into punchP276.0%
evade down into guardG194.2%
guardG into evade down184.0%
Shita Harite2P173.8%
crouch dash forward into guardG173.8%
evade up into crouch dash forward163.5%
evade up into punchP163.5%
Hiji'ate6P102.2%
forward movement into Tsuppari 2PP102.2%
evade up into crouch dash back92.0%
Morotezuki66P into Morote Tsuppari66PP61.3%
crouch into Kachi'age33P+K61.3%
evade down into punchP61.3%
evade up into Shita Harite2P61.3%

114 further openings account for the other 220 rounds.

Goh

backdash into Karura4P+K4812.0%
evade down into guardG276.8%
backward movement into guardG194.8%
guardG into evade down133.2%
evade down into throwP+G102.5%
Tsukikage6K92.2%
crouch into Batousatsu3KP92.2%
Garyu66K82.0%
forward movement into evade down82.0%
Ni'oudaoshi3K+G71.8%
backdash into Kyousengeri46K71.8%
guardG into throwP+G71.8%
backward movement into backdash61.5%
forward movement into guardG61.5%
forward movement into punchP61.5%

117 further openings account for the other 210 rounds.