Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1327 #3,013 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 29 | 8,522 | 4,169 | 4,353 | 48.9% |
|---|---|---|---|---|---|
| Sarah | 25 | 1,046 | 507 | 539 | 48.5% |
| Goh | — | 29 | 15 | 14 | 51.7% |
| Shun | 21 | 8 | 1 | 7 | 12.5% |
| Lau | — | 2 | 0 | 2 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,052 of 4,776 rounds counted5.8 inputs a second (347 a minute) this season. Faster than 13% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 5.9 | 352 | 2,734 |
|---|---|---|---|
| Sarah | 5.6 | 337 | 1,300 |
| Shun | 5.5 | 330 | 18 |
By opponent's character
| Akira | 5.7 | 342 | 591 |
|---|---|---|---|
| Sarah | 5.8 | 350 | 484 |
| Jacky | 5.6 | 338 | 329 |
| Aoi | 5.9 | 356 | 342 |
| Wolf | 5.9 | 356 | 337 |
| Lau | 5.8 | 351 | 249 |
| Kage | 5.4 | 324 | 175 |
| Pai | 5.9 | 356 | 194 |
| Lei Fei | 5.9 | 356 | 153 |
| Lion | 6.1 | 366 | 181 |
| Vanessa | 5.3 | 317 | 143 |
| Goh | 6.0 | 358 | 128 |
| Shun | 6.0 | 357 | 124 |
| Jean | 5.5 | 330 | 108 |
| Jeffry | 5.6 | 338 | 116 |
| Eileen | 5.6 | 335 | 112 |
| El Blaze | 5.5 | 328 | 83 |
| Dural | 6.2 | 373 | 86 |
| Taka | 5.5 | 333 | 65 |
| Brad | 5.7 | 344 | 52 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 180 | 93 | 87 | 51.7% | -3.5 |
|---|---|---|---|---|---|
| Sarah | 136 | 90 | 46 | 66.2% | +11.7 |
| Jacky | 101 | 50 | 51 | 49.5% | -6.0 |
| Aoi | 96 | 54 | 42 | 56.2% | +1.1 |
| Wolf | 93 | 45 | 48 | 48.4% | -0.1 |
| Lau | 77 | 44 | 33 | 57.1% | +1.7 |
| Kage | 57 | 35 | 22 | 61.4% | +3.0 |
| Pai | 55 | 20 | 35 | 36.4% | -9.2 |
| Lei Fei | 51 | 36 | 15 | 70.6% | +10.3 |
| Lion | 48 | 30 | 18 | 62.5% | +1.9 |
| Vanessa | 47 | 26 | 21 | 55.3% | -10.3 |
| Goh | 42 | 23 | 19 | 54.8% | +1.9 |
| Shun | 40 | 17 | 23 | 42.5% | -11.7 |
| Jean | 37 | 19 | 18 | 51.4% | -11.2 |
| Jeffry | 35 | 21 | 14 | 60.0% | -2.8 |
| Eileen | 34 | 25 | 9 | 73.5% | +14.6 |
| El Blaze | 32 | 19 | 13 | 59.4% | +7.6 |
| Dural | 27 | 16 | 11 | 59.3% | +5.2 |
| Taka | 20 | 9 | 11 | 45.0% | -10.9 |
| Brad | 17 | 8 | 9 | 47.1% | -6.8 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 152 | 89 | 63 | 58.5% | +6.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 136 | 76 | 60 | 55.9% | +0.6 |
| Half Fence | 128 | 71 | 57 | 55.5% | +2.0 |
| Breakable Full Fence | 127 | 76 | 51 | 59.8% | +3.4 |
| Open | 127 | 73 | 54 | 57.5% | +1.8 |
| Octagon | 112 | 63 | 49 | 56.2% | -2.1 |
| Full Fence | 111 | 71 | 40 | 64.0% | +6.5 |
| Low Fence | 111 | 55 | 56 | 49.5% | -7.3 |
| Single Wall | 94 | 44 | 50 | 46.8% | -10.4 |
| Full Fence and Open | 56 | 24 | 32 | 42.9% | -7.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 766 | 58.2% | 55.7% | +2.6 |
| No walls | 332 | 51.8% | 56.1% | -4.3 |
Walls against open: +6.9 points (95% range +0.4 to +13.4), p 0.038 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Lucas (Rank 27) | 33 | 17 | 16 | 51.5% |
|---|---|---|---|---|
| Splatgoon (Rank 25) | 33 | 18 | 15 | 54.5% |
| neo (Rank 21) | 25 | 14 | 11 | 56.0% |
| 你是来拉屎的吗 (Rank 17) | 25 | 15 | 10 | 60.0% |
| chloe_the_marcus (Rank 25) | 21 | 10 | 11 | 47.6% |
| SakuRa (Rank 26) | 20 | 9 | 11 | 45.0% |
| たくん (Rank 24) | 20 | 15 | 5 | 75.0% |
| K.K.カブキモノ (Rank 21) | 18 | 11 | 7 | 61.1% |
| hide2480gt (Rank 21) | 18 | 13 | 5 | 72.2% |
| オージ (Rank 26) | 18 | 4 | 14 | 22.2% |
| Din-Grogu30 (Rank 23) | 15 | 2 | 13 | 13.3% |
| Pikachu-01-2000 (Rank 12) | 14 | 14 | 0 | 100.0% |
| frozen_fish (Rank 22) | 14 | 5 | 9 | 35.7% |
| ターム (Rank 24) | 14 | 8 | 6 | 57.1% |
| Marooned (Rank 24) | 13 | 9 | 4 | 69.2% |
| CoffeeCrusher (Rank 21) | 12 | 5 | 7 | 41.7% |
| e4r (Rank 22) | 12 | 11 | 1 | 91.7% |
| RENOTIGER (Rank 12) | 11 | 9 | 2 | 81.8% |
| Sevengar01 (Rank 22) | 11 | 8 | 3 | 72.7% |
| kkd8281 (Rank 21) | 11 | 6 | 5 | 54.5% |
| まろんた (Rank 23) | 11 | 5 | 6 | 45.5% |
| Blayer98 (Rank 24) | 10 | 8 | 2 | 80.0% |
| inprezasport2025 (Rank 18) | 10 | 2 | 8 | 20.0% |
| mikage-maruko (Rank 21) | 10 | 7 | 3 | 70.0% |
| 破軍恩 (Rank 21) | 9 | 6 | 3 | 66.7% |
Most played opponents, most recent first
| まろんた (Rank 23) | 2026/10/17 | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|---|
| hide2480gt (Rank 21) | 2026/10/17 | 18 | 13 | 5 | 72.2% |
| Din-Grogu30 (Rank 23) | 2026/10/17 | 15 | 2 | 13 | 13.3% |
| Lucas (Rank 27) | 2026/10/14 | 33 | 17 | 16 | 51.5% |
| Pikachu-01-2000 (Rank 12) | 2026/10/11 | 14 | 14 | 0 | 100.0% |
| mikage-maruko (Rank 21) | 2026/10/06 | 10 | 7 | 3 | 70.0% |
| Marooned (Rank 24) | 2026/10/05 | 13 | 9 | 4 | 69.2% |
| SakuRa (Rank 26) | 2026/10/03 | 20 | 9 | 11 | 45.0% |
| neo (Rank 21) | 2026/10/02 | 25 | 14 | 11 | 56.0% |
| K.K.カブキモノ (Rank 21) | 2026/09/30 | 18 | 11 | 7 | 61.1% |
| kkd8281 (Rank 21) | 2026/09/27 | 11 | 6 | 5 | 54.5% |
| 你是来拉屎的吗 (Rank 17) | 2026/09/16 | 25 | 15 | 10 | 60.0% |
| Splatgoon (Rank 25) | 2026/09/12 | 33 | 18 | 15 | 54.5% |
| 破軍恩 (Rank 21) | 2026/09/11 | 9 | 6 | 3 | 66.7% |
| RENOTIGER (Rank 12) | 2026/09/11 | 11 | 9 | 2 | 81.8% |
| chloe_the_marcus (Rank 25) | 2026/09/09 | 21 | 10 | 11 | 47.6% |
| e4r (Rank 22) | 2026/09/03 | 12 | 11 | 1 | 91.7% |
| frozen_fish (Rank 22) | 2026/08/29 | 14 | 5 | 9 | 35.7% |
| CoffeeCrusher (Rank 21) | 2026/08/17 | 12 | 5 | 7 | 41.7% |
| ターム (Rank 24) | 2026/08/17 | 14 | 8 | 6 | 57.1% |
| inprezasport2025 (Rank 18) | 2026/08/02 | 10 | 2 | 8 | 20.0% |
| オージ (Rank 26) | 2026/07/31 | 18 | 4 | 14 | 22.2% |
| たくん (Rank 24) | 2026/07/29 | 20 | 15 | 5 | 75.0% |
| Blayer98 (Rank 24) | 2026/06/23 | 10 | 8 | 2 | 80.0% |
| Sevengar01 (Rank 22) | 2026/05/21 | 11 | 8 | 3 | 72.7% |
Round openings
Every character
| guardG | 546 | 12.1% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 384 | 8.5% |
| backdash into guardG | 299 | 6.7% |
| Youzentai2K | 243 | 5.4% |
| crouch into Youzentai2K | 221 | 4.9% |
| forward dash into Jouho Touken6P | 198 | 4.4% |
| backdash into evade down | 181 | 4.0% |
| forward dash into throwP+G | 155 | 3.5% |
| backdash into Chouzan Housui46P+K | 152 | 3.4% |
| Jouho Touken6P | 115 | 2.6% |
| Chouzan Housui46P+K | 95 | 2.1% |
| forward movement into punchP | 84 | 1.9% |
| crouch into Low Kick2K | 83 | 1.8% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 82 | 1.8% |
| evade down into guardG | 79 | 1.8% |
287 further openings account for the other 1,582 rounds.
Counted from 1,150 of the 1,225 matches played. The rest were not pulled for openings.
Akira
- Career
- 4,169–4,353 · 48.9%
- This season
- 892 matches · 59.1%
- Peak rank
- 29
First hit in 58.7% of 3,248 rounds. Won 56.2% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 22.9% of rounds, against 12.7% in their other rounds.
- Against Wolf: attacks straight away in 49.4% of rounds, against 37.5% against everyone else.
- On Breakable Half Fence stages: moves in first in 22.3% of rounds, against 14.1% on the other stages.
- After opening the round before by moving in: moves in first in 24.6% of rounds, against 16.4% after anything else.
- After the opponent opened the round before by attacking: attacks straight away in 44.3% of rounds, against 35.2% after anything else.
- After losing a round: waits first in 25.3% of rounds, against 18.2% after winning one.
- When behind: waits first in 26.6% of rounds, against 20.0% when ahead or level.
- In round 1: opens with “G guard” in 17.8% of rounds, against 8.8% in their other rounds.
- Against Jacky: opens with “crouch into 2K Youzentai” in 12.3% of rounds, against 6.2% against everyone else.
- After opening the round before with “backdash into G guard”: opens with “backdash into G guard” in 16.0% of rounds, against 5.5% after anything else.
- After losing a round: opens with “G guard” in 12.0% of rounds, against 6.1% after winning one.
- When behind: opens with “G guard” in 12.8% of rounds, against 7.4% when ahead or level.
| Rimon Chouchu66P into Jouho Touken6P | 384 | 11.7% |
|---|---|---|
| guardG | 364 | 11.1% |
| Youzentai2K | 243 | 7.4% |
| crouch into Youzentai2K | 221 | 6.7% |
| backdash into guardG | 209 | 6.4% |
| forward dash into Jouho Touken6P | 198 | 6.0% |
| backdash into Chouzan Housui46P+K | 152 | 4.6% |
| forward dash into throwP+G | 125 | 3.8% |
| backdash into evade down | 116 | 3.5% |
| Jouho Touken6P | 115 | 3.5% |
| Chouzan Housui46P+K | 95 | 2.9% |
| forward movement into punchP | 84 | 2.6% |
| kickK into Youzentai2K | 73 | 2.2% |
| punchP into Jouho Touken6P | 57 | 1.7% |
| back punch+kick4P+K | 47 | 1.4% |
147 further openings account for the other 800 rounds.
Counted from 850 of the 892 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 40–31 · 56% | 20–20 · 50% | +5.8 |
| Sarah | 48–18 · 73% | 12–6 · 67% | too few to test |
| Wolf | 28–16 · 64% | 9–14 · 39% | too few to test |
| Jacky | 24–18 · 57% | 7–11 · 39% | too few to test |
| Aoi | 27–15 · 64% | 10–7 · 59% | too few to test |
| Lau | 12–7 · 63% | 16–9 · 64% | too few to test |
| Lei Fei | 24–9 · 73% | 6–2 · 75% | too few to test |
| Vanessa | 20–10 · 67% | 4–6 · 40% | too few to test |
| Kage | 13–10 · 57% | 5–4 · 56% | too few to test |
| Lion | 13–6 · 68% | 9–7 · 56% | too few to test |
| Goh | 12–9 · 57% | 5–3 · 62% | too few to test |
| Dural | 11–9 · 55% | 3–0 · 100% | too few to test |
| Jean | 8–9 · 47% | 3–3 · 50% | too few to test |
| Pai | 0–10 · 0% | 2–9 · 18% | too few to test |
| Eileen | 15–2 · 88% | 3–3 · 50% | too few to test |
| Shun | 8–7 · 53% | 2–7 · 22% | too few to test |
| Jeffry | 10–5 · 67% | 5–1 · 83% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
42 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 507–539 · 48.5%
- This season
- 328 matches · 46.6%
- Peak rank
- 25
First hit in 52.2% of 1,187 rounds. Won 50.2% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 46.0% of rounds, against 34.2% in their other rounds.
- Against El Blaze: backs off first in 53.1% of rounds, against 20.9% against everyone else.
- After opening the round before by moving in: moves in first in 18.0% of rounds, against 6.5% after anything else.
- After the opponent opened the round before by evading: evades first in 12.6% of rounds, against 4.2% after anything else.
- After winning a round: attacks straight away in 45.7% of rounds, against 30.2% after losing one.
- When behind: waits first in 37.4% of rounds, against 19.0% when ahead or level.
- In round 1: opens with “G guard” in 19.3% of rounds, against 13.0% in their other rounds.
- Against Sarah: opens with “6K Quick Knee into 6KK Quick Knee and Toe Kick” in 18.4% of rounds, against 5.6% against everyone else.
- After losing a round: opens with “G guard” in 16.9% of rounds, against 9.0% after winning one.
- When behind: opens with “G guard” in 19.4% of rounds, against 9.4% when ahead or level.
| guardG | 174 | 14.5% |
|---|---|---|
| backdash into guardG | 88 | 7.3% |
| crouch into Low Kick2K | 83 | 6.9% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 82 | 6.8% |
| Breeze Shot6P+K | 72 | 6.0% |
| backdash into evade down | 63 | 5.3% |
| Low Kick2K | 49 | 4.1% |
| evade down into guardG | 37 | 3.1% |
| forward dash into throwP+G | 30 | 2.5% |
| backdash into backward movement | 22 | 1.8% |
| guardG into evade down | 21 | 1.8% |
| guardG into punchP | 21 | 1.8% |
| punchP | 20 | 1.7% |
| Stiletto66K into Quick Knee and Toe Kick6KK | 19 | 1.6% |
| forward dash into Elbow Side Chop6PP | 19 | 1.6% |
147 further openings account for the other 398 rounds.
Counted from 295 of the 328 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–18 · 42% | 5–5 · 50% | too few to test |
| Jacky | 11–11 · 50% | 4–3 · 57% | too few to test |
| Pai | 11–8 · 58% | 4–6 · 40% | too few to test |
| Sarah | 9–9 · 50% | 4–4 · 50% | too few to test |
| Aoi | 10–4 · 71% | 3–1 · 75% | too few to test |
| Lau | 8–6 · 57% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
33 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 1–7 · 12.5%
- This season
- 5 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 44.4% |
|---|---|---|
| backdash into evade down | 2 | 11.1% |
| backdash into guardG | 2 | 11.1% |
| Koushu Katai1K into Koushu Rentai1KK | 1 | 5.6% |
| backdash into offensive move | 1 | 5.6% |
| backdash into throw escape | 1 | 5.6% |
| crouch into Gyousentai2K | 1 | 5.6% |
| evade down into guardG | 1 | 5.6% |
| guardG into punchP | 1 | 5.6% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 12 of 16 tests hold up
- Sarah: 10 of 16 tests hold up
- Shun: not tested (too few rounds)
