VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Vanessa

B_Ninja210

Career matches624
Career win rate65.7%
Round win rate49.6%
Peak rank33
Distinct opponents23
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Vanessa3362441021465.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf135838.5%+4.5
Eileen72528.6%+1.1
Goh74357.1%-6.1
Brad64266.7%+13.9
Akira53260.0%-6.2
Jeffry52340.0%-18.5
Vanessa42250.0%-3.1
Pai32166.7%+53.3
Kage2020.0%-70.1
Lei Fei2020.0%-13.8
Sarah2020.0%-58.9
Taka220100.0%+75.0
El Blaze1010.0%-28.2
Lau1010.0%-10.8
Shun110100.0%+52.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle108280.0%+44.2
Breakable Half Fence94544.4%+4.8
Octagon91811.1%-27.4
Breakable Full Fence84450.0%-10.4
Full Fence63350.0%+1.6
Half Fence51420.0%-29.6
Low Fence42250.0%+15.4
Single Wall3030.0%-38.4
Open2020.0%-28.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4744.7%44.7%-0.1
No walls922.2%34.1%-11.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Mx.Up! (Rank 35)72528.6%
SFPunker (Rank 34)73442.9%
CocaineBiceps (Rank 26)53260.0%
Medawadi (Rank 27)52340.0%
NoOneSpecific (Rank 29)42250.0%
NutMeat (Rank 30)42250.0%
ROOBY (Rank 29)42250.0%
Akai (Rank 39)32166.7%
乃木ぽん (Rank 26)32166.7%
Chief_Flash (Rank 42)2020.0%
Jin (Rank 27)2020.0%
Spooks (Rank 2)220100.0%
VFNumbers (Rank 41)2020.0%
tenpai (Rank 28)220100.0%
BlackBeltSpartan (Rank 44)1010.0%
EBR (Rank 1)1010.0%
FreePoints? (Rank 41)1010.0%
GoldenBoko (Rank 30)110100.0%
Jimi_Claymore_AK (Rank 39)110100.0%
Sjcodan (Rank 32)110100.0%
Username (Rank 31)1010.0%
onuelito (Rank 32)1010.0%
y2d (Rank 36)1010.0%

Most played opponents, most recent first

NutMeat (Rank 30)2026/04/0942250.0%
EBR (Rank 1)2026/04/091010.0%
y2d (Rank 36)2026/04/091010.0%
乃木ぽん (Rank 26)2026/04/0932166.7%
BlackBeltSpartan (Rank 44)2026/04/021010.0%
Username (Rank 31)2026/04/021010.0%
Sjcodan (Rank 32)2026/04/02110100.0%
FreePoints? (Rank 41)2026/04/021010.0%
NoOneSpecific (Rank 29)2026/04/0242250.0%
CocaineBiceps (Rank 26)2026/04/0253260.0%
onuelito (Rank 32)2026/04/021010.0%
GoldenBoko (Rank 30)2026/04/02110100.0%
Jimi_Claymore_AK (Rank 39)2026/04/02110100.0%
tenpai (Rank 28)2026/04/02220100.0%
Spooks (Rank 2)2026/04/02220100.0%
SFPunker (Rank 34)2026/03/2673442.9%
VFNumbers (Rank 41)2026/03/262020.0%
ROOBY (Rank 29)2026/03/2642250.0%
Jin (Rank 27)2026/03/262020.0%
Mx.Up! (Rank 35)2026/03/2672528.6%
Medawadi (Rank 27)2026/03/2652340.0%
Akai (Rank 39)2026/03/2632166.7%
Chief_Flash (Rank 42)2026/03/262020.0%

Round openings

Vanessa

Defensive Style: punch into Jab High KickPK114.5%
Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK104.0%
Defensive Style: punch93.6%
Defensive Style: Back Charge Kick83.2%
Defensive Style: guard83.2%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP72.8%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP72.8%
Defensive Style: punch into evade down72.8%
Defensive Style: Low Spin Slicer62.4%
Offensive Style: Pile Bunker62.4%
Offensive Style: punch into One TwoPP62.4%
Defensive Style: Stinger Low Blow52.0%
Defensive Style: guard into throwP+G52.0%
Offensive Style: Long Barrel Blow52.0%
Defensive Style: Bone Crush Middle41.6%

94 further openings account for the other 143 rounds.