VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

Kitetsu

  • Vanessa
  • Brad
  • Jeffry
  • Aoi
  • Jean
  • Wolf
  • Akira
Career matches7,393
Career win rate44.1%
Round win rate52.4%
Peak rank29
Distinct opponents161
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1612 #1,272 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh281,76378797644.6%
Jeffry291,45866079845.3%
Akira241,00341458941.3%
Brad2995144350846.6%
Jean2788137750442.8%
Vanessa2868333035348.3%
Wolf2135311823533.4%
Aoi231867910742.5%
Lau—115556047.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,013 of 2,680 rounds counted

6.4 inputs a second (383 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.3378456
Brad6.5388625
Jeffry6.2372628
Goh6.7402269
Aoi6.639626
Wolf6.53896
Akira6.43853

By opponent's character

Jacky6.3377299
Pai6.6396258
Akira6.4383159
Kage6.7400170
Shun6.4386184
Sarah6.2374140
Brad6.035866
Lei Fei6.2374133
Goh6.538759
Jeffry6.237382
Aoi6.338054
Lion6.337895
Vanessa6.338169
El Blaze6.538846
Jean6.438771
Wolf6.237356
Lau6.841126
Eileen6.035917
Taka6.237129

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky85444151.8%-3.1
Pai75453060.0%+5.6
Akira67392858.2%+6.5
Kage50232746.0%-2.2
Shun50222844.0%-5.7
Sarah45291664.4%+12.5
Brad39182146.1%-2.6
Lei Fei35142140.0%-11.7
Goh32191359.4%-3.9
Jeffry32211165.6%+11.3
Aoi2461825.0%-43.1
Lion2213959.1%+3.7
Vanessa2214863.6%+6.7
El Blaze21111052.4%+9.4
Jean2011955.0%-4.8
Wolf1710758.8%-1.9
Lau1610662.5%+4.7
Eileen128466.7%+10.3
Taka85362.5%-5.5
Dural440100.0%+30.4

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence100584258.0%+7.1
Full Fence76492764.5%+7.8
Low Fence75462961.3%+7.5
Rectangle75363948.0%-5.3
Breakable Full Fence57213636.8%-9.5
Single Wall57292850.9%-8.0
Half Fence56223439.3%-16.5
Open56352162.5%+4.4
Full Fence and Open48301862.5%+8.2
Octagon45242153.3%-1.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40951.3%52.9%-1.5
No walls18858.5%56.9%+1.6

Walls against open: -3.2 points (95% range -12.1 to +5.8), p 0.489 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

babo209 (Rank 27)2026/10/11117463.6%
Johnnybwai (Rank 24)2026/10/1184450.0%
legendaryhero (Rank 32)2026/10/11135838.5%
ulilb1ckard (Rank 26)2026/10/0983537.5%
Splatgoon (Rank 23)2026/09/28116554.5%
CeMoi3333 (Rank 25)2026/09/281512380.0%
lilpuncake123 (Rank 28)2026/09/1394544.4%
johncha (Rank 21)2026/09/1387187.5%
fivey70 (Rank 25)2026/09/131611568.8%
Mr.3 (Rank 28)2026/08/06115645.5%
Kungfuhustle99 (Rank 30)2026/08/0693633.3%
seedash (Rank 31)2026/07/3082625.0%
SamhainX77 (Rank 26)2026/07/3081712.5%
Kingbison (Rank 29)2026/07/1624101441.7%
itrap (Rank 30)2026/07/12113827.3%
VF31998 (Rank 30)2026/07/1283537.5%
bafojig (Rank 28)2026/07/11103730.0%
OmegaBankai (Rank 28)2026/07/11880100.0%
tenpai (Rank 29)2026/07/118080.0%
Kai_Uchiha10 (Rank 30)2026/06/232091145.0%
raybladex (Rank 26)2026/06/209090.0%
Crashing_Blow2003 (Rank 30)2026/05/291631318.8%
hgamery (Rank 29)2026/05/29113827.3%
TOKA222 (Rank 23)2026/05/1585362.5%
FatTarma (Rank 21)2026/03/29149564.3%

Round openings

Every character

punchP into kickK1556.4%
backdash into guardG1516.2%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP642.6%
Defensive Style: Back Charge Kick632.6%
Elbow Butt6P into Elbow Hammer6PP622.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK512.1%
Defensive Style: backdash into Parrying Combination46KP461.9%
Dtee Sawk Dtrohng4P+K451.9%
backdash into Side Kick3K441.8%
Defensive Style: backdash into guardG401.6%
Defensive Style: Back Knuckle into Back Knuckle High6PK391.6%
Elbow Butt6P371.5%
Knee Push4K into Knee Push Wild Hook4KP371.5%
Sawk Klab6P+K371.5%
backdash into Torpedo Head Butt4P+K371.5%

412 further openings account for the other 1,512 rounds.

Counted from 608 of the 676 matches played. The rest were not pulled for openings.

Vanessa

Career
330–353 · 48.3%
This season
213 matches · 48.8%
Peak rank
28

First hit in 20.6% of 811 rounds. Won 53.9% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • Against Pai: backs off first in 56.5% of rounds, against 34.7% against everyone else.
  • After opening the round before by attacking: attacks straight away in 65.7% of rounds, against 47.9% after anything else.
  • After losing a round: backs off first in 48.4% of rounds, against 28.2% after winning one.
  • When behind: backs off first in 49.4% of rounds, against 30.4% when ahead or level.
  • After opening the round before with “Defensive Style: Back Charge Kick”: opens with “Defensive Style: Back Charge Kick” in 29.8% of rounds, against 5.4% after anything else.

How is this tested?

Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP647.8%
Defensive Style: Back Charge Kick637.7%
Defensive Style: backdash into Parrying Combination46KP465.6%
Defensive Style: backdash into guardG404.8%
Defensive Style: Back Knuckle into Back Knuckle High6PK394.7%
Defensive Style: punch into kickK334.0%
Offensive Style: backdash into Bunker Buster9P323.9%
Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK303.6%
Defensive Style: Back Knuckle into punchP212.5%
Defensive Style: Defensive Elbow (Deflect)202.4%
Offensive Style: backdash into guardG172.1%
Defensive Style: backdash161.9%
Defensive Style: backdash into Back Knuckle Stream6PKK161.9%
Offensive Style: Pile Bunker151.8%
Offensive Style: punch into kickK151.8%

134 further openings account for the other 357 rounds.

Counted from 203 of the 213 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad10–7 · 59%0–4 · 0%too few to test
Pai9–2 · 82%3–3 · 50%too few to test
Jacky5–9 · 36%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
660–798 · 45.3%
This season
158 matches · 50.0%
Peak rank
29

First hit in 54.7% of 638 rounds. Won 47.9% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • After winning a round: attacks straight away in 65.1% of rounds, against 44.1% after losing one.
  • When ahead: attacks straight away in 60.9% of rounds, against 50.6% when level or behind.

How is this tested?

Elbow Butt6P into Elbow Hammer6PP629.7%
punchP into kickK548.4%
backdash into Side Kick3K446.9%
Elbow Butt6P375.8%
Knee Push4K into Knee Push Wild Hook4KP375.8%
backdash into Torpedo Head Butt4P+K375.8%
backdash into Head Attack46P+K335.2%
backdash into guardG325.0%
Middle Hell Stab6P+K284.4%
Hell Dunk Elbow2P+K253.9%
backdash into Tsunami Beat3K+G203.1%
Torpedo Head Butt4P+K142.2%
backdash142.2%
punchP121.9%
Side Kick3K101.6%

74 further openings account for the other 181 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–12 · 48%3–5 · 38%too few to test
Pai8–4 · 67%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
443–508 · 46.6%
This season
202 matches · 61.4%
Peak rank
29

First hit in 52.4% of 553 rounds. Won 60.3% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

  • On Full Fence and Open stages: backs off first in 47.1% of rounds, against 24.3% on the other stages.
  • After opening the round before by backing off: backs off first in 43.9% of rounds, against 21.7% after anything else.
  • After losing a round: backs off first in 42.5% of rounds, against 15.6% after winning one.
  • When behind: backs off first in 38.3% of rounds, against 19.5% when ahead or level.
  • After losing a round: opens with “backdash into G guard” in 18.3% of rounds, against 4.9% after winning one.

How is this tested?

punchP into kickK7513.5%
backdash into guardG6010.8%
Jolt Upper3P into Jolt Upper~Spin Kick3PK519.2%
Dtee Sawk Dtrohng4P+K458.1%
Sawk Klab6P+K376.6%
Spine Whip4P into Lumpini Combination4PK274.8%
backdash into Sway Back4P+K+G183.2%
Elbow Hook6P112.0%
Sway Back4P+K+G into Mighty Knee UpperK91.6%
backdash into Jackal Straight46P+K81.4%
crouch into Dtee Sawk Combination3PP81.4%
crouch into Jolt Upper~Spin Kick3PK81.4%
Elbow Hook6P into forward movement71.3%
Jolt Upper3P into Jolt Double Shot3PP+K71.3%
backdash71.3%

91 further openings account for the other 179 rounds.

Counted from 144 of the 202 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–6 · 45%6–3 · 67%too few to test
Pai8–9 · 47%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

58 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
787–976 · 44.6%
This season
79 matches · 55.7%
Peak rank
28

First hit in 47.7% of 302 rounds. Won 49.3% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: backs off first in 63.8% of rounds, against 40.5% after anything else.
  • When ahead: attacks straight away in 50.0% of rounds, against 27.1% when level or behind.

How is this tested?

backdash into guardG5417.5%
Hiji'ate6P227.1%
Soukyu46P175.5%
backdash into Soukyu46P165.2%
punchP into kickK165.2%
crouch into Denkou3PP134.2%
backward movement into Hiji'ate6P113.6%
backdash into punchP92.9%
backward movement into guardG92.9%
backdash into Sune Kudaki43P82.6%
Sune Kudaki43P72.3%
punchP72.3%
backdash into Batousatsu3KP61.9%
backdash into Denkou3PP61.9%
guardG61.9%

57 further openings account for the other 101 rounds.

Aoi

Career
79–107 · 42.5%
This season
14 matches · 71.4%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into kickK713.2%
backdash into Sanseigan66P+K47.5%
backdash into guardG47.5%
backward movement into Shinchuzuki (Deflect)236P+K47.5%
Chudan Hiji'ate6P into Tsumujisakura6PP35.7%
Inshou43P+K35.7%
Raijinha6K into Tenraitsui6KP35.7%
Sanseigan66P+K into Ouda6P+K23.8%
Sanseigan66P+K into Ouka66P+KP23.8%
backdash into Ouka66P+KP23.8%
Chudan Hiji'ate6P into Kumogeri6KK11.9%
Chudan Hiji'ate6P into Ouda6P+K11.9%
Hou'oushu3P11.9%
Hou'oushu3P into punchP11.9%
Inshou43P+K into punchP11.9%

14 further openings account for the other 14 rounds.

Jean

Career
377–504 · 42.8%
This season
7 matches · 28.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P into Yoko'enpi~Uchishutou6PP724.1%
backdash into Oihiji4P+K310.3%
Yoko'enpi6P26.9%
punchP into kickK26.9%
Shitanagi Shutou1P13.5%
Shitazuki3P into Oishitazuki3PP13.5%
Shutoukiri4P into Chinshin Seichuken4PP13.5%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK13.5%
backdash into Agezuki3P+K13.5%
backdash into Gyaku Seikenzuki66P13.5%
backdash into Kousenshu4KP13.5%
backdash into Maegeri~InabikariKP13.5%
backdash into Oishitazuki3PP13.5%
backdash into Shutoukiri~Ushirogeri4PK13.5%
backdash into Yamakuzushi6K13.5%

4 further openings account for the other 4 rounds.

Wolf

Career
118–235 · 33.4%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Body Blow6P into Dragonfish Blow6PP116.7%
backdash into Heavy Middle Kick3K+G116.7%
backdash into Knee Lift6K116.7%
crouch into down-back kick1K116.7%
forward movement into Elbow Butt4P116.7%
punchP into kickK116.7%

Akira

Career
414–589 · 41.3%
This season
1 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P266.7%
Jouho Touken6P into backward movement133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 5 of 15 tests hold up
  • Jeffry: 2 of 15 tests hold up
  • Brad: 5 of 15 tests hold up
  • Goh: 2 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Akira: not tested (too few rounds)