VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

Realbard]변화의계절

  • Brad
Career matches2,436
Career win rate45.9%
Round win rate45.4%
Peak rank25
Distinct opponents70
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1396 #2,669 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi252,3531,0961,25746.6%
Brad2183236027.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

265 of 758 rounds counted

5.8 inputs a second (348 a minute) this season. Faster than 14% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi5.8347242
Brad5.835023

By opponent's character

Akira5.734157
Pai6.136418
Aoi5.53323
Jacky5.935636
Brad5.633426
El Blaze7.84673
Shun6.136620
Lau6.035718
Lion5.734110
Kage5.231012
Goh5.533314
Vanessa5.432617
Sarah7.34403
Lei Fei6.03587
Taka5.834713
Dural6.43854
Wolf6.74044

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira53193435.9%-6.8
Pai1810855.6%+0.5
Aoi167943.8%+4.1
Jacky134930.8%-16.7
Brad127558.3%+14.7
El Blaze115645.5%+5.8
Shun116554.5%+8.3
Lau83537.5%-8.9
Lion82625.0%-11.3
Kage71614.3%-37.1
Goh62433.3%+1.9
Vanessa64266.7%+15.9
Sarah53260.0%+14.1
Lei Fei440100.0%+51.8
Taka43175.0%+21.7
Jean31233.3%-26.1
Jeffry32166.7%+23.4
Dural110100.0%+69.7
Wolf1010.0%-36.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence24121250.0%-0.5
Breakable Half Fence24141058.3%+17.8
Half Fence2141719.1%-23.9
Full Fence1881044.4%+5.2
Octagon1751229.4%-15.2
Open1771041.2%+1.7
Rectangle169756.2%+13.5
Single Wall1661037.5%-10.2
Full Fence and Open147750.0%-0.8
Low Fence104640.0%+3.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12043.3%43.6%-0.3
No walls4339.5%41.6%-2.1

Walls against open: +1.8 points (95% range -14.7 to +18.2), p 0.835 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BangJae (Rank 21)2026/10/0676185.7%
ゆた (Rank 22)2026/10/06440100.0%
damanegi79 (Rank 26)2026/09/1852340.0%
a_h_i_k_o (Rank 27)2026/09/1831233.3%
windowkhs (Rank 27)2026/09/1831233.3%
下汁 (Rank 26)2026/09/1832166.7%
zxyzguy (Rank 24)2026/09/1752340.0%
nidone_55 (Rank 26)2026/09/1763350.0%
dalmax72 (Rank 21)2026/09/1684450.0%
kimxxxtt (Rank 22)2026/09/1441325.0%
ryu2811 (Rank 23)2026/06/2931233.3%
specialweek003photo (Rank 21)2026/06/2731233.3%
sanjimade (Rank 26)2026/05/1232166.7%
jieraiya39 (Rank 25)2026/05/1271614.3%
toyboy17 (Rank 22)2026/05/1032166.7%
monky-d-taku (Rank 27)2026/05/093030.0%
nanoka-222 (Rank 24)2026/04/25104640.0%
potimaru1059 (Rank 21)2026/04/2564266.7%
たけし (Rank 23)2026/04/2532166.7%
暴れん棒2nd (Rank 25)2026/04/241221016.7%
6132da (Rank 23)2026/04/2473442.9%
omuretukun (Rank 22)2026/04/2431233.3%
hotman_jet795 (Rank 26)2026/04/2281712.5%
misoazy (Rank 26)2026/04/0452340.0%
kowalski (Rank 24)2026/04/0431233.3%

Round openings

Every character

guardG into evade down699.4%
Shinchuzuki (Deflect)236P+K456.2%
Ryoushi43P446.0%
Sou'unha66K364.9%
Jousei Ryusenshou214P+K344.7%
backdash into guardG344.7%
backdash into Nami'okoshi3K+G314.2%
Gedan Shouda2P263.6%
guardG202.7%
Tenchi In'youP+K+G192.6%
evade down into guardG162.2%
guardG into Hou'oushu3P131.8%
guardG into punchP111.5%
backdash into Maegeri3K101.4%
guardG into kickK101.4%

138 further openings account for the other 312 rounds.

Counted from 182 of the 190 matches played. The rest were not pulled for openings.

Aoi

Career
1,096–1,257 · 46.6%
This season
184 matches · 44.6%
Peak rank
25

First hit in 50.4% of 701 rounds. Won 46.2% of the rounds they struck first, 42.5% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 11.5% of rounds, against 4.4% against everyone else.

How is this tested?

guardG into evade down689.6%
Shinchuzuki (Deflect)236P+K456.4%
Ryoushi43P446.2%
Sou'unha66K365.1%
Jousei Ryusenshou214P+K344.8%
backdash into guardG334.7%
backdash into Nami'okoshi3K+G314.4%
Gedan Shouda2P263.7%
guardG202.8%
Tenchi In'youP+K+G192.7%
evade down into guardG152.1%
guardG into Hou'oushu3P131.8%
guardG into punchP111.6%
backdash into Maegeri3K101.4%
backdash into Sodeshinken33P+K91.3%

126 further openings account for the other 293 rounds.

Counted from 176 of the 184 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–21 · 40%2–9 · 18%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
23–60 · 27.7%
This season
6 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Double Knee Solo9K28.7%
Sway Back4P+K+G into BreakdownP+K28.7%
backdash into backward movement28.7%
evade down into High Spin KickK+G28.7%
guardG into Elbow Hook6P28.7%
Sway Back4P+K+G into punchP14.3%
backdash into Jolt Upper3P14.3%
backdash into Middle Kick3K14.3%
backdash into Sawk Klab6P+K14.3%
backdash into guardG14.3%
crouch into Jab StraightPP14.3%
evade down into Elbow Hook6P14.3%
evade down into Sway Back4P+K+G14.3%
evade down into guardG14.3%
forward movement into High Spin KickK+G14.3%

3 further openings account for the other 3 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 1 of 15 tests hold up
  • Brad: not tested (too few rounds)