Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1563 #1,584 of 3,686 on the Elo list →
El Blaze1568217 matches
Shun1624154 matches
Kage1566133 matches
Wolf1582114 matches
Jeffry156995 matches
Lau156880 matches
Goh157247 matches
Pai154335 matches
Taka156531 matches
Jacky156418 matches
Lion157215 matches
Eileen156114 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 31 | 649 | 385 | 264 | 59.3% |
|---|---|---|---|---|---|
| El Blaze | 32 | 618 | 329 | 289 | 53.2% |
| Kage | 31 | 574 | 317 | 257 | 55.2% |
| Wolf | 30 | 553 | 297 | 256 | 53.7% |
| Taka | 30 | 304 | 177 | 127 | 58.2% |
| Goh | 29 | 286 | 171 | 115 | 59.8% |
| Jeffry | 28 | 278 | 165 | 113 | 59.4% |
| Lau | 29 | 239 | 146 | 93 | 61.1% |
| Lion | 29 | 226 | 141 | 85 | 62.4% |
| Pai | 27 | 168 | 99 | 69 | 58.9% |
| Jacky | 27 | 63 | 38 | 25 | 60.3% |
| Eileen | 27 | 26 | 15 | 11 | 57.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,864 of 3,864 rounds counted6.2 inputs a second (372 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 6.2 | 371 | 904 |
|---|---|---|---|
| Shun | 6.7 | 403 | 622 |
| Kage | 6.0 | 358 | 539 |
| Wolf | 5.8 | 346 | 459 |
| Jeffry | 6.0 | 360 | 382 |
| Lau | 6.2 | 373 | 308 |
| Goh | 6.1 | 369 | 198 |
| Pai | 6.0 | 362 | 139 |
| Taka | 6.4 | 386 | 127 |
| Jacky | 6.8 | 408 | 74 |
| Lion | 6.5 | 393 | 58 |
| Eileen | 6.7 | 404 | 54 |
By opponent's character
| Akira | 6.3 | 379 | 579 |
|---|---|---|---|
| Wolf | 6.2 | 375 | 527 |
| Jacky | 6.4 | 382 | 480 |
| Shun | 6.0 | 359 | 245 |
| Pai | 6.4 | 382 | 207 |
| Aoi | 6.0 | 361 | 203 |
| Sarah | 6.0 | 357 | 186 |
| Goh | 6.2 | 374 | 176 |
| Jeffry | 6.0 | 360 | 168 |
| El Blaze | 6.1 | 365 | 168 |
| Lei Fei | 6.0 | 363 | 139 |
| Lion | 6.4 | 382 | 129 |
| Brad | 6.1 | 366 | 106 |
| Kage | 6.2 | 371 | 104 |
| Vanessa | 6.0 | 362 | 98 |
| Dural | 6.4 | 383 | 89 |
| Jean | 6.2 | 373 | 85 |
| Lau | 6.4 | 382 | 79 |
| Taka | 6.0 | 361 | 72 |
| Eileen | 5.7 | 344 | 24 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 143 | 81 | 62 | 56.6% | -2.1 |
|---|---|---|---|---|---|
| Wolf | 131 | 80 | 51 | 61.1% | +6.2 |
| Jacky | 118 | 62 | 56 | 52.5% | +0.7 |
| Shun | 60 | 31 | 29 | 51.7% | -0.3 |
| Pai | 53 | 32 | 21 | 60.4% | +6.1 |
| Aoi | 52 | 22 | 30 | 42.3% | -13.2 |
| Sarah | 46 | 23 | 23 | 50.0% | -7.8 |
| Goh | 44 | 31 | 13 | 70.5% | +9.4 |
| Jeffry | 41 | 26 | 15 | 63.4% | +12.7 |
| El Blaze | 40 | 23 | 17 | 57.5% | +1.9 |
| Lei Fei | 35 | 17 | 18 | 48.6% | -1.0 |
| Lion | 29 | 20 | 9 | 69.0% | +15.1 |
| Brad | 25 | 9 | 16 | 36.0% | -20.4 |
| Kage | 25 | 11 | 14 | 44.0% | -5.0 |
| Vanessa | 25 | 9 | 16 | 36.0% | -19.5 |
| Dural | 22 | 9 | 13 | 40.9% | -8.5 |
| Jean | 22 | 16 | 6 | 72.7% | +15.5 |
| Lau | 19 | 8 | 11 | 42.1% | -14.3 |
| Taka | 18 | 14 | 4 | 77.8% | +13.6 |
| Eileen | 5 | 1 | 4 | 20.0% | -40.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 127 | 75 | 52 | 59.1% | +5.0 |
|---|---|---|---|---|---|
| Breakable Half Fence | 123 | 60 | 63 | 48.8% | -3.7 |
| Half Fence | 115 | 68 | 47 | 59.1% | +1.8 |
| Rectangle | 111 | 58 | 53 | 52.2% | -4.5 |
| Full Fence | 98 | 49 | 49 | 50.0% | -1.1 |
| Octagon | 93 | 52 | 41 | 55.9% | -0.9 |
| Breakable Full Fence | 85 | 57 | 28 | 67.1% | +10.1 |
| Single Wall | 81 | 45 | 36 | 55.6% | +1.3 |
| Low Fence | 61 | 33 | 28 | 54.1% | -3.2 |
| Full Fence and Open | 31 | 13 | 18 | 41.9% | -14.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 625 | 55.0% | 55.1% | -0.1 |
| No walls | 269 | 56.9% | 55.2% | +1.7 |
Walls against open: -1.8 points (95% range -8.8 to +5.3), p 0.624 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 30) | 50 | 31 | 19 | 62.0% |
|---|---|---|---|---|
| マクシミリアン15世 (Rank 33) | 31 | 17 | 14 | 54.8% |
| カミナリおやじ (Rank 29) | 29 | 17 | 12 | 58.6% |
| 乃木ぽん@こてつ.kuma (Rank 29) | 26 | 11 | 15 | 42.3% |
| M&E (Rank 24) | 22 | 16 | 6 | 72.7% |
| CELIS (Rank 30) | 14 | 7 | 7 | 50.0% |
| 猫鼻 (Rank 33) | 14 | 6 | 8 | 42.9% |
| TaKaArAsHi573 (Rank 27) | 13 | 8 | 5 | 61.5% |
| juste (Rank 27) | 11 | 6 | 5 | 54.5% |
| 無槪念野獸/무개념야수 (Rank 26) | 11 | 8 | 3 | 72.7% |
| SHUSHUSHU (Rank 30) | 10 | 7 | 3 | 70.0% |
| しゅが~nsr (Rank 26) | 10 | 4 | 6 | 40.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 10 | 6 | 4 | 60.0% |
| 무파ZeroBlue (Rank 34) | 10 | 2 | 8 | 20.0% |
| aona (Rank 26) | 9 | 6 | 3 | 66.7% |
| cokeshi (Rank 29) | 9 | 7 | 2 | 77.8% |
| okb@j>おーけーびー (Rank 30) | 9 | 6 | 3 | 66.7% |
| うをん (Rank 32) | 9 | 5 | 4 | 55.6% |
| ちょいそる (Rank 28) | 9 | 4 | 5 | 44.4% |
| フルメタル (Rank 29) | 9 | 5 | 4 | 55.6% |
| calmknight[냠냠] (Rank 28) | 8 | 6 | 2 | 75.0% |
| さざび (Rank 29) | 8 | 6 | 2 | 75.0% |
| ぬっき~@ (Rank 33) | 8 | 4 | 4 | 50.0% |
| ガリバー (Rank 31) | 8 | 2 | 6 | 25.0% |
| μ (Rank 26) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| マクシミリアン15世 (Rank 33) | 2026/10/18 | 31 | 17 | 14 | 54.8% |
|---|---|---|---|---|---|
| カミナリおやじ (Rank 29) | 2026/10/17 | 29 | 17 | 12 | 58.6% |
| orz (Rank 30) | 2026/10/17 | 50 | 31 | 19 | 62.0% |
| CELIS (Rank 30) | 2026/10/16 | 14 | 7 | 7 | 50.0% |
| うをん (Rank 32) | 2026/10/16 | 9 | 5 | 4 | 55.6% |
| SHUSHUSHU (Rank 30) | 2026/10/11 | 10 | 7 | 3 | 70.0% |
| ぬっき~@ (Rank 33) | 2026/10/10 | 8 | 4 | 4 | 50.0% |
| 무파ZeroBlue (Rank 34) | 2026/10/04 | 10 | 2 | 8 | 20.0% |
| 乃木ぽん@こてつ.kuma (Rank 29) | 2026/10/03 | 26 | 11 | 15 | 42.3% |
| cokeshi (Rank 29) | 2026/10/02 | 9 | 7 | 2 | 77.8% |
| 猫鼻 (Rank 33) | 2026/09/30 | 14 | 6 | 8 | 42.9% |
| さざび (Rank 29) | 2026/09/29 | 8 | 6 | 2 | 75.0% |
| aona (Rank 26) | 2026/08/29 | 9 | 6 | 3 | 66.7% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/08/28 | 10 | 6 | 4 | 60.0% |
| しゅが~nsr (Rank 26) | 2026/08/28 | 10 | 4 | 6 | 40.0% |
| ちょいそる (Rank 28) | 2026/08/27 | 9 | 4 | 5 | 44.4% |
| 無槪念野獸/무개념야수 (Rank 26) | 2026/08/26 | 11 | 8 | 3 | 72.7% |
| TaKaArAsHi573 (Rank 27) | 2026/08/22 | 13 | 8 | 5 | 61.5% |
| フルメタル (Rank 29) | 2026/08/20 | 9 | 5 | 4 | 55.6% |
| juste (Rank 27) | 2026/07/26 | 11 | 6 | 5 | 54.5% |
| ガリバー (Rank 31) | 2026/07/25 | 8 | 2 | 6 | 25.0% |
| okb@j>おーけーびー (Rank 30) | 2026/07/25 | 9 | 6 | 3 | 66.7% |
| μ (Rank 26) | 2026/07/24 | 7 | 6 | 1 | 85.7% |
| M&E (Rank 24) | 2026/07/22 | 22 | 16 | 6 | 72.7% |
| calmknight[냠냠] (Rank 28) | 2026/07/10 | 8 | 6 | 2 | 75.0% |
Round openings
Every character
| crouch dash forward into evade down | 169 | 5.1% |
|---|---|---|
| throw escape | 156 | 4.7% |
| guardG into throw escape | 126 | 3.8% |
| crouch dash forward into guardG | 121 | 3.7% |
| crouch dash forward into throw escape | 84 | 2.5% |
| evade down into guardG | 82 | 2.5% |
| forward movement into punchP | 74 | 2.2% |
| offensive move into evade down | 69 | 2.1% |
| forward dash into guardG | 67 | 2.0% |
| forward dash into throw escape | 66 | 2.0% |
| forward movement into throw escape | 51 | 1.6% |
| backdash into Darkness Sword43K+G | 49 | 1.5% |
| offensive move | 38 | 1.1% |
| guardG | 37 | 1.1% |
| crouch dash forward into punchP | 34 | 1.0% |
858 further openings account for the other 2,072 rounds.
Counted from 815 of the 953 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 329–289 · 53.2%
- This season
- 217 matches · 55.8%
- Peak rank
- 32
First hit in 48.6% of 757 rounds. Won 56.0% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 27.4% of rounds, against 9.2% in their other rounds.
- In round 4 or later: opens with “backdash into 43K+G Darkness Sword” in 12.0% of rounds, against 4.3% in their other rounds.
| backdash into Darkness Sword43K+G | 49 | 6.5% |
|---|---|---|
| crouch dash forward into evade down | 41 | 5.4% |
| throw escape | 38 | 5.0% |
| crouch dash forward into guardG | 30 | 4.0% |
| forward dash into throw escape | 29 | 3.8% |
| forward movement into throw escape | 25 | 3.3% |
| forward dash into guardG | 24 | 3.2% |
| evade down into guardG | 23 | 3.0% |
| guardG into throw escape | 19 | 2.5% |
| forward movement into punchP | 17 | 2.2% |
| crouch dash forward into throw escape | 15 | 2.0% |
| forward movement into guardG | 14 | 1.8% |
| crouch dash forward into punchP | 13 | 1.7% |
| evade down into forward dash | 10 | 1.3% |
| forward dash into forward movement | 10 | 1.3% |
185 further openings account for the other 403 rounds.
Counted from 184 of the 217 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 16–14 · 53% | 4–1 · 80% | too few to test |
| Wolf | 16–10 · 62% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
33 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 385–264 · 59.3%
- This season
- 154 matches · 57.8%
- Peak rank
- 31
First hit in 39.8% of 620 rounds. Won 54.2% of the rounds they struck first, 52.8% of the rounds they were struck first.
Significant Tells
- In round 2: opens with “throw escape” in 7.1% of rounds, against 2.4% in their other rounds.
| offensive move into evade down | 66 | 10.6% |
|---|---|---|
| offensive move | 36 | 5.8% |
| crouch dash forward into evade down | 22 | 3.5% |
| throw escape | 22 | 3.5% |
| guardG into throw escape | 21 | 3.4% |
| crouch dash forward into throw escape | 20 | 3.2% |
| Haisenchu1P | 15 | 2.4% |
| forward dash into throwP+G | 15 | 2.4% |
| offensive move into punchP | 13 | 2.1% |
| crouch dash forward into Senpu Soutai3K+G | 12 | 1.9% |
| crouch dash forward into guardG | 12 | 1.9% |
| forward dash into Tenshin Souchushou6P+K | 11 | 1.8% |
| Haisenchu1P into guardG | 10 | 1.6% |
| Tenshin Benshu4P+K | 9 | 1.4% |
| Tenshin Souchushou6P+K | 9 | 1.4% |
159 further openings account for the other 329 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 10–13 · 43% | 5–9 · 36% | too few to test |
| Akira | 11–9 · 55% | 6–1 · 86% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 297–256 · 53.7%
- This season
- 114 matches · 57.9%
- Peak rank
- 30
First hit in 43.8% of 388 rounds. Won 53.5% of the rounds they struck first, 54.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 42.7% of rounds, against 24.3% in their other rounds.
| crouch dash forward into evade down | 25 | 6.4% |
|---|---|---|
| throw escape | 25 | 6.4% |
| crouch dash forward into guardG | 19 | 4.9% |
| guardG into throw escape | 17 | 4.4% |
| crouch into Low Hammer2P | 15 | 3.9% |
| Quick Shoulder66P+K | 14 | 3.6% |
| guardG | 13 | 3.4% |
| crouch dash forward into throw escape | 10 | 2.6% |
| crouch dash forward into Low Hammer2P | 9 | 2.3% |
| evade down into guardG | 9 | 2.3% |
| Low Drop Kick62K | 7 | 1.8% |
| Low Hammer2P | 7 | 1.8% |
| crouch dash back into Mow Down Chop1P+K | 6 | 1.6% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 6 | 1.6% |
| Screw Hook63214P | 5 | 1.3% |
123 further openings account for the other 201 rounds.
Counted from 96 of the 114 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 165–113 · 59.4%
- This season
- 95 matches · 59.0%
- Peak rank
- 28
First hit in 51.8% of 382 rounds. Won 55.6% of the rounds they struck first, 56.0% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 18.6% of rounds, against 4.6% in their other rounds.
| forward movement into punchP | 21 | 5.5% |
|---|---|---|
| guardG into throw escape | 21 | 5.5% |
| crouch dash forward into evade down | 20 | 5.2% |
| throw escape | 17 | 4.5% |
| crouch into Ducking Low2K+G | 16 | 4.2% |
| crouch dash forward into guardG | 14 | 3.7% |
| backdash into Double Hammer Down43P | 13 | 3.4% |
| crouch into Side Kick3K | 11 | 2.9% |
| crouch dash forward into throwP+G | 10 | 2.6% |
| evade down into guardG | 10 | 2.6% |
| crouch dash forward into throw escape | 9 | 2.4% |
| guardG | 6 | 1.6% |
| backdash into Rising Hammer43PP | 5 | 1.3% |
| crouch into guardG | 5 | 1.3% |
| forward dash into guardG | 5 | 1.3% |
123 further openings account for the other 199 rounds.
Lau
- Career
- 146–93 · 61.1%
- This season
- 80 matches · 51.2%
- Peak rank
- 29
First hit in 46.2% of 307 rounds. Won 54.2% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 24.6% of rounds, against 6.3% in their other rounds.
- In round 4 or later: opens with “backdash into 4P Kensou” in 18.8% of rounds, against 2.9% in their other rounds.
| throw escape | 21 | 6.8% |
|---|---|---|
| backdash into Kensou4P | 20 | 6.5% |
| crouch dash forward into evade down | 16 | 5.2% |
| crouch dash forward into guardG | 12 | 3.9% |
| forward dash into throw escape | 11 | 3.6% |
| forward movement into punchP | 9 | 2.9% |
| evade down into guardG | 8 | 2.6% |
| guardG into throw escape | 8 | 2.6% |
| Ko'en Senshi66K+G | 7 | 2.3% |
| crouch dash forward into throw escape | 7 | 2.3% |
| forward movement into throw escape | 6 | 1.9% |
| Souko Sensou66P+K | 5 | 1.6% |
| forward dash into Koryu Tenshinkyaku6K+G | 5 | 1.6% |
| forward dash into guardG | 5 | 1.6% |
| Kosoushou46P into forward movement | 4 | 1.3% |
121 further openings account for the other 164 rounds.
Kage
- Career
- 317–257 · 55.2%
- This season
- 133 matches · 47.4%
- Peak rank
- 31
First hit in 47.7% of 216 rounds. Won 54.4% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 15 | 6.9% |
|---|---|---|
| evade down into guardG | 12 | 5.6% |
| crouch dash forward into guardG | 11 | 5.1% |
| backdash into Kodachinuki4K | 10 | 4.6% |
| guardG into throw escape | 7 | 3.2% |
| throw escape | 7 | 3.2% |
| forward dash into guardG | 6 | 2.8% |
| crouch dash back into Ryubisen44K+G | 5 | 2.3% |
| Ryu'eikyaku66K | 4 | 1.9% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 4 | 1.9% |
| crouch dash forward into throw escape | 4 | 1.9% |
| crouch into forward dash | 4 | 1.9% |
| crouch into guardG | 4 | 1.9% |
| forward movement into ResshouPP | 4 | 1.9% |
| forward movement into punchP | 4 | 1.9% |
84 further openings account for the other 115 rounds.
Counted from 53 of the 133 matches played. The rest were not pulled for openings.
Goh
- Career
- 171–115 · 59.8%
- This season
- 47 matches · 57.5%
- Peak rank
- 29
First hit in 46.5% of 198 rounds. Won 55.4% of the rounds they struck first, 54.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 13 | 6.6% |
|---|---|---|
| crouch dash forward into evade down | 13 | 6.6% |
| crouch dash forward into throw escape | 11 | 5.6% |
| throw escape | 11 | 5.6% |
| Garyu66K | 9 | 4.5% |
| crouch dash forward into Sune'uchi2P | 7 | 3.5% |
| crouch dash forward into guardG | 7 | 3.5% |
| guardG into throw escape | 5 | 2.5% |
| Ni'oudaoshi3K+G | 4 | 2.0% |
| backdash into Karura4P+K | 4 | 2.0% |
| backdash into Soukyu46P | 4 | 2.0% |
| crouch into Denkou3PP | 4 | 2.0% |
| forward dash into guardG | 4 | 2.0% |
| forward dash into throw escape | 4 | 2.0% |
| Soukyu46P into forward movement | 3 | 1.5% |
70 further openings account for the other 95 rounds.
Pai
- Career
- 99–69 · 58.9%
- This season
- 35 matches · 40.0%
- Peak rank
- 27
First hit in 41.9% of 136 rounds. Won 47.4% of the rounds they struck first, 41.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 8 | 5.8% |
|---|---|---|
| throw escape | 8 | 5.8% |
| Meishouho4P+K+G | 7 | 5.0% |
| forward movement into punchP | 7 | 5.0% |
| guardG into throw escape | 7 | 5.0% |
| crouch dash forward into evade down | 6 | 4.3% |
| forward dash into guardG | 6 | 4.3% |
| forward movement into Honshin Soukyaku1K+G | 5 | 3.6% |
| crouch into guardG | 4 | 2.9% |
| evade down into Honshin Soukyaku1K+G | 4 | 2.9% |
| evade down into guardG | 4 | 2.9% |
| forward movement into throw escape | 4 | 2.9% |
| crouch dash back into Honshin Soukyaku1K+G | 3 | 2.2% |
| forward dash into throw escape | 3 | 2.2% |
| Ensei Haijinkyaku7K+G | 2 | 1.4% |
52 further openings account for the other 61 rounds.
Taka
- Career
- 177–127 · 58.2%
- This season
- 31 matches · 64.5%
- Peak rank
- 30
First hit in 36.2% of 105 rounds. Won 52.6% of the rounds they struck first, 67.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| kickK | 12 | 11.4% |
|---|---|---|
| guardG into throw escape | 11 | 10.5% |
| crouch dash forward into evade down | 4 | 3.8% |
| crouch dash forward into guardG | 4 | 3.8% |
| Morotezuki66P into Morote Tsuppari66PP | 3 | 2.9% |
| crouch into Shita Harite2P | 3 | 2.9% |
| evade down | 3 | 2.9% |
| forward dash into Hiji'ate6P | 3 | 2.9% |
| no input | 3 | 2.9% |
| Kirikabu Kudaki1P+K | 2 | 1.9% |
| crouch dash forward into punchP | 2 | 1.9% |
| evade down into crouch dash forward | 2 | 1.9% |
| forward dash into throw escape | 2 | 1.9% |
| forward movement into punchP | 2 | 1.9% |
| guardG | 2 | 1.9% |
46 further openings account for the other 47 rounds.
Counted from 26 of the 31 matches played. The rest were not pulled for openings.
Jacky
- Career
- 38–25 · 60.3%
- This season
- 18 matches · 61.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 4 | 6.2% |
|---|---|---|
| crouch dash forward into throw escape | 3 | 4.6% |
| forward dash into Groin Kick6K+G | 3 | 4.6% |
| forward movement into Jab StraightPP | 3 | 4.6% |
| crouch dash back into Long Stride Back Knuckle4P+K | 2 | 3.1% |
| crouch dash forward into evade down | 2 | 3.1% |
| crouch dash forward into punchP | 2 | 3.1% |
| evade down into Low Spin Kick1K+G | 2 | 3.1% |
| evade down into guardG | 2 | 3.1% |
| forward dash into Squat Straight2P | 2 | 3.1% |
| forward dash into crouch dash forward | 2 | 3.1% |
| guardG | 2 | 3.1% |
| throw escape | 2 | 3.1% |
| Low Spin Kick1K+G | 1 | 1.5% |
| Slant Back Knuckle1P | 1 | 1.5% |
32 further openings account for the other 32 rounds.
Counted from 16 of the 18 matches played. The rest were not pulled for openings.
Lion
- Career
- 141–85 · 62.4%
- This season
- 15 matches · 73.3%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 4 | 6.9% |
|---|---|---|
| Juchou Senshou8P+K | 3 | 5.2% |
| crouch dash forward into evade down | 3 | 5.2% |
| Taizan Soukoushu4P+K | 2 | 3.5% |
| crouch dash forward into throw escape | 2 | 3.5% |
| evade down | 2 | 3.5% |
| evade down into Zaban Shuhou33P+K | 2 | 3.5% |
| evade down into crouch dash forward | 2 | 3.5% |
| forward dash into throw escape | 2 | 3.5% |
| throw escape | 2 | 3.5% |
| Juchou Senshou8P+K into punchP | 1 | 1.7% |
| Katousui2P | 1 | 1.7% |
| Katousui2P into crouch | 1 | 1.7% |
| Senputai8K into Katoutai8KK | 1 | 1.7% |
| Shicchi Soutai3K+G | 1 | 1.7% |
29 further openings account for the other 29 rounds.
Eileen
- Career
- 15–11 · 57.7%
- This season
- 14 matches · 42.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward dash into guardG | 6 | 11.1% |
|---|---|---|
| guardG into throw escape | 5 | 9.3% |
| forward dash into forward movement | 3 | 5.6% |
| throw escape | 3 | 5.6% |
| crouch dash forward into evade down | 2 | 3.7% |
| crouch dash forward into guardG | 2 | 3.7% |
| evade down into guardG | 2 | 3.7% |
| forward dash into evade down | 2 | 3.7% |
| guardG into punchP | 2 | 3.7% |
| Enkou Chousou3P into Enkou Santen3PP | 1 | 1.9% |
| Enkou Nyudou214P+K | 1 | 1.9% |
| Goku Senshin (Deflect)4P+K+G into Goku Shicchi (Interrupt Moves)6P+K+G | 1 | 1.9% |
| Hikou Bokushoku9P into punchP | 1 | 1.9% |
| Soumensou4P into forward movement | 1 | 1.9% |
| Tanhikyaku9K into kickK | 1 | 1.9% |
21 further openings account for the other 21 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (68 here; about 3.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 2 of 14 tests hold up
- Shun: 1 of 16 tests hold up
- Wolf: 1 of 14 tests hold up
- Jeffry: 1 of 11 tests hold up
- Lau: 2 of 13 tests hold up
- Kage: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Eileen: not tested (too few rounds)
