VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Shun

Chomelungma-GTR

Career matches3,061
Career win rate58.7%
Round win rate53.7%
Peak rank31
Distinct opponents187
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun3164938526459.3%
Wolf3048325822553.4%
Kage3028817311560.1%
Goh2928617111559.8%
Jeffry2827816511359.4%
Lau292391469361.1%
El Blaze2923813310555.9%
Lion292261418562.4%
Pai27168996958.9%
Taka27119754463.0%
Jacky2761372460.7%
Eileen2726151157.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira121705157.9%-1.8
Wolf98603861.2%+5.8
Jacky92464650.0%-1.1
Shun53272650.9%-2.3
Sarah39201951.3%-5.9
Pai34181652.9%-1.6
El Blaze32171553.1%-3.4
Goh3026486.7%+25.5
Aoi28111739.3%-19.4
Lion2718966.7%+11.0
Jeffry2621580.8%+27.9
Lei Fei2281436.4%-11.2
Dural1981142.1%-8.8
Vanessa1971236.8%-18.9
Jean1814477.8%+18.6
Brad1771041.2%-14.9
Kage1610662.5%+14.7
Taka1410471.4%+6.7
Lau123925.0%-28.2
Eileen4040.0%-62.0

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open100594159.0%+5.5
Breakable Half Fence93494452.7%-0.9
Rectangle86464053.5%-4.6
Half Fence82503261.0%+2.5
Breakable Full Fence79542568.3%+12.4
Octagon70363451.4%-4.6
Full Fence65313447.7%-4.1
Single Wall55292652.7%-1.0
Low Fence51292256.9%-1.8
Full Fence and Open21101147.6%-11.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47556.0%55.8%+0.2
No walls20656.8%55.2%+1.6

Walls against open: -1.4 points (95% range -9.5 to +6.6), p 0.725 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

orz (Rank 28)44271761.4%
M&E (Rank 24)2216672.7%
カミナリおやじ (Rank 26)2113861.9%
乃木ぽん (Rank 30)1851327.8%
マクシミリアン15世 (Rank 32)149564.3%
CELIS (Rank 27)136746.1%
TaKaArAsHi573 (Rank 27)138561.5%
juste (Rank 27)116554.5%
無槪念野獸/무개념야수 (Rank 26)118372.7%
しゅが~nsr (Rank 26)104640.0%
失礼!スマッシュ☆彡 (Rank 26)106460.0%
aona (Rank 26)96366.7%
okb@j>おーけーびー (Rank 30)96366.7%
ちょいそる (Rank 28)94544.4%
フルメタル (Rank 29)95455.6%
calmknight[냠냠] (Rank 28)86275.0%
ガリバー (Rank 31)82625.0%
cokeshi (Rank 29)75271.4%
μ (Rank 26)76185.7%
☆ガルド☆ (Rank 30)73442.9%
トマト牛乳♪ (Rank 30)75271.4%
バジ松 (Rank 29)75271.4%
무파ZeroBlue (Rank 27)71614.3%
방가방가 (Rank 26)76185.7%
erinnx.0510 (Rank 25)64266.7%

Most played opponents, most recent first

バジ松 (Rank 29)2026/08/3175271.4%
orz (Rank 28)2026/08/3144271761.4%
カミナリおやじ (Rank 26)2026/08/292113861.9%
aona (Rank 26)2026/08/2996366.7%
失礼!スマッシュ☆彡 (Rank 26)2026/08/28106460.0%
しゅが~nsr (Rank 26)2026/08/28104640.0%
ちょいそる (Rank 28)2026/08/2794544.4%
無槪念野獸/무개념야수 (Rank 26)2026/08/26118372.7%
CELIS (Rank 27)2026/08/22136746.1%
TaKaArAsHi573 (Rank 27)2026/08/22138561.5%
フルメタル (Rank 29)2026/08/2095455.6%
무파ZeroBlue (Rank 27)2026/08/1871614.3%
방가방가 (Rank 26)2026/08/0376185.7%
juste (Rank 27)2026/07/26116554.5%
ガリバー (Rank 31)2026/07/2582625.0%
マクシミリアン15世 (Rank 32)2026/07/25149564.3%
okb@j>おーけーびー (Rank 30)2026/07/2596366.7%
cokeshi (Rank 29)2026/07/2575271.4%
erinnx.0510 (Rank 25)2026/07/2464266.7%
乃木ぽん (Rank 30)2026/07/241851327.8%
μ (Rank 26)2026/07/2476185.7%
M&E (Rank 24)2026/07/222216672.7%
トマト牛乳♪ (Rank 30)2026/07/1775271.4%
calmknight[냠냠] (Rank 28)2026/07/1086275.0%
☆ガルド☆ (Rank 30)2026/07/0473442.9%

Round openings

Every character

crouch dash forward into evade down1435.0%
throwP+G1424.9%
guardG into throwP+G1184.1%
crouch dash forward into guardG1073.7%
crouch dash forward into throwP+G983.4%
evade down into guardG752.6%
forward dash into throwP+G672.3%
forward movement into punchP672.3%
offensive move into evade down632.2%
forward dash into guardG592.0%
forward movement into throwP+G481.7%
guardG361.2%
offensive move331.1%
crouch dash forward into punchP270.9%
evade down into crouch dash forward260.9%

778 further openings account for the other 1,773 rounds.

Counted from 715 of the 721 matches played. The rest were not pulled for openings.

Shun

offensive move into evade down6010.3%
offensive move315.3%
throwP+G234.0%
crouch dash forward into evade down213.6%
crouch dash forward into throwP+G203.5%
guardG into throwP+G203.5%
forward dash into throwP+G183.1%
Haisenchu1P152.6%
crouch dash forward into guardG122.1%
Haisenchu1P into guardG101.7%
crouch dash forward into Senpu Soutai3K+G101.7%
evade down into guardG101.7%
forward dash into Tenshin Souchushou6P+K101.7%
offensive move into punchP101.7%
Tenshin Benshu4P+K91.6%

150 further openings account for the other 301 rounds.

Counted from 144 of the 150 matches played. The rest were not pulled for openings.

El Blaze

backdash into Darkness Sword43K+G234.9%
crouch dash forward into evade down234.9%
throwP+G224.7%
forward movement into throwP+G214.5%
forward dash into guardG194.0%
forward dash into throwP+G194.0%
crouch dash forward into guardG183.8%
evade down into guardG163.4%
guardG into throwP+G143.0%
crouch dash forward into throwP+G132.8%
forward movement into punchP102.1%
forward movement into guardG91.9%
evade down into forward dash81.7%
crouch dash forward into punchP71.5%
crouch dash forward into Volcano Upper4P+K61.3%

135 further openings account for the other 243 rounds.

Wolf

crouch dash forward into evade down256.4%
throwP+G256.4%
crouch dash forward into guardG194.9%
guardG into throwP+G174.4%
crouch into Low Hammer2P153.9%
Quick Shoulder66P+K143.6%
guardG133.4%
crouch dash forward into throwP+G112.8%
evade down into guardG102.6%
crouch dash forward into Low Hammer2P92.3%
Low Drop Kick62K71.8%
Low Hammer2P71.8%
crouch dash back into Mow Down Chop1P+K61.6%
forward dash into Gasp Kneel Palm Bomb6P+K61.6%
Screw Hook63214P51.3%

121 further openings account for the other 199 rounds.

Jeffry

forward movement into punchP215.5%
guardG into throwP+G215.5%
crouch dash forward into evade down205.2%
crouch dash forward into throwP+G195.0%
throwP+G174.5%
crouch into Ducking Low2K+G164.2%
crouch dash forward into guardG143.7%
backdash into Double Hammer Down43P133.4%
crouch into Side Kick3K112.9%
evade down into guardG102.6%
guardG71.8%
crouch into guardG61.6%
backdash into Rising Hammer43PP51.3%
evade down into forward dash51.3%
forward dash into guardG51.3%

119 further openings account for the other 192 rounds.

Lau

throwP+G227.1%
backdash into Kensou4P206.5%
crouch dash forward into evade down165.2%
forward dash into throwP+G134.2%
crouch dash forward into guardG123.9%
crouch dash forward into throwP+G103.2%
forward movement into punchP92.9%
evade down into guardG82.6%
guardG into throwP+G82.6%
Ko'en Senshi66K+G72.3%
forward movement into throwP+G61.9%
Souko Sensou66P+K51.6%
forward dash into Koryu Tenshinkyaku6K+G51.6%
forward dash into guardG51.6%
Kosoushou46P into forward movement41.3%

116 further openings account for the other 158 rounds.

Goh

crouch dash forward into throwP+G147.1%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G136.6%
crouch dash forward into evade down136.6%
throwP+G115.6%
Garyu66K94.5%
crouch dash forward into Sune'uchi2P73.5%
crouch dash forward into guardG73.5%
guardG into throwP+G63.0%
Ni'oudaoshi3K+G42.0%
backdash into Karura4P+K42.0%
backdash into Soukyu46P42.0%
crouch into Denkou3PP42.0%
forward dash into guardG42.0%
forward dash into throwP+G42.0%
Soukyu46P into forward movement31.5%

68 further openings account for the other 91 rounds.

Pai

crouch dash forward into guardG85.8%
throwP+G85.8%
Meishouho4P+K+G75.0%
forward movement into punchP75.0%
guardG into throwP+G75.0%
crouch dash forward into evade down64.3%
forward dash into guardG64.3%
forward movement into Honshin Soukyaku1K+G53.6%
crouch into guardG42.9%
evade down into Honshin Soukyaku1K+G42.9%
evade down into guardG42.9%
forward movement into throwP+G42.9%
Ensei Haijinkyaku7K+G21.4%
Koutankyaku66K into Renkan Tanheki66KP21.4%
Meishouho4P+K+G into crouch21.4%

55 further openings account for the other 63 rounds.

Kage

evade down into guardG107.5%
crouch dash forward into guardG96.7%
crouch dash forward into evade down86.0%
throwP+G75.2%
backdash into Kodachinuki4K53.7%
forward movement into ResshouPP43.0%
forward movement into punchP43.0%
crouch into guardG32.2%
forward dash into crouch dash forward32.2%
forward dash into guardG32.2%
forward movement into guardG32.2%
guardG into throwP+G32.2%
Engetsugeri9K+G into forward movement21.5%
Rasen4P into Rasen Urageri4PK21.5%
Ryu'eikyaku66K21.5%

54 further openings account for the other 66 rounds.

Taka

guardG into throwP+G1211.4%
kickK1211.4%
crouch dash forward into evade down43.8%
crouch dash forward into guardG43.8%
no input43.8%
Morotezuki66P into Morote Tsuppari66PP32.9%
crouch into Shita Harite2P32.9%
evade down32.9%
forward dash into Hiji'ate6P32.9%
Kirikabu Kudaki1P+K21.9%
crouch dash forward into punchP21.9%
evade down into crouch dash forward21.9%
forward dash into throwP+G21.9%
forward movement into punchP21.9%
guardG21.9%

44 further openings account for the other 45 rounds.

Jacky

Dash Hammer Kick66K46.2%
crouch dash forward into throwP+G46.2%
forward dash into Groin Kick6K+G34.6%
forward movement into Jab StraightPP34.6%
crouch dash back into Long Stride Back Knuckle4P+K23.1%
crouch dash forward into evade down23.1%
crouch dash forward into punchP23.1%
evade down into Low Spin Kick1K+G23.1%
evade down into guardG23.1%
forward dash into Squat Straight2P23.1%
forward dash into crouch dash forward23.1%
guardG23.1%
throwP+G23.1%
Low Spin Kick1K+G11.5%
Slant Back Knuckle1P11.5%

31 further openings account for the other 31 rounds.

Lion

guardG into throwP+G46.9%
Juchou Senshou8P+K35.2%
crouch dash forward into evade down35.2%
Taizan Soukoushu4P+K23.5%
crouch dash forward into throwP+G23.5%
evade down23.5%
evade down into Zaban Shuhou33P+K23.5%
evade down into crouch dash forward23.5%
forward dash into throwP+G23.5%
throwP+G23.5%
Juchou Senshou8P+K into punchP11.7%
Katousui2P11.7%
Katousui2P into crouch11.7%
Senputai8K into Katoutai8KK11.7%
Shicchi Soutai3K+G11.7%

29 further openings account for the other 29 rounds.

Eileen

forward dash into guardG611.1%
guardG into throwP+G59.3%
forward dash into forward movement35.6%
throwP+G35.6%
crouch dash forward into evade down23.7%
crouch dash forward into guardG23.7%
evade down into guardG23.7%
forward dash into evade down23.7%
guardG into punchP23.7%
Enkou Chousou3P into Enkou Santen3PP11.9%
Enkou Nyudou214P+K11.9%
Goku Senshin (Deflect)4P+K+G into Goku Shicchi (Interrupt Moves)6P+K+G11.9%
Hikou Bokushoku9P into punchP11.9%
Soumensou4P into forward movement11.9%
Tanhikyaku9K into kickK11.9%

21 further openings account for the other 21 rounds.