Virtua Fighter 5 REVO · v1.10
Chomelungma-GTR
Characters played — VF5's own record
| Shun | 31 | 649 | 385 | 264 | 59.3% |
|---|---|---|---|---|---|
| Wolf | 30 | 483 | 258 | 225 | 53.4% |
| Kage | 30 | 288 | 173 | 115 | 60.1% |
| Goh | 29 | 286 | 171 | 115 | 59.8% |
| Jeffry | 28 | 278 | 165 | 113 | 59.4% |
| Lau | 29 | 239 | 146 | 93 | 61.1% |
| El Blaze | 29 | 238 | 133 | 105 | 55.9% |
| Lion | 29 | 226 | 141 | 85 | 62.4% |
| Pai | 27 | 168 | 99 | 69 | 58.9% |
| Taka | 27 | 119 | 75 | 44 | 63.0% |
| Jacky | 27 | 61 | 37 | 24 | 60.7% |
| Eileen | 27 | 26 | 15 | 11 | 57.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 121 | 70 | 51 | 57.9% | -1.8 |
|---|---|---|---|---|---|
| Wolf | 98 | 60 | 38 | 61.2% | +5.8 |
| Jacky | 92 | 46 | 46 | 50.0% | -1.1 |
| Shun | 53 | 27 | 26 | 50.9% | -2.3 |
| Sarah | 39 | 20 | 19 | 51.3% | -5.9 |
| Pai | 34 | 18 | 16 | 52.9% | -1.6 |
| El Blaze | 32 | 17 | 15 | 53.1% | -3.4 |
| Goh | 30 | 26 | 4 | 86.7% | +25.5 |
| Aoi | 28 | 11 | 17 | 39.3% | -19.4 |
| Lion | 27 | 18 | 9 | 66.7% | +11.0 |
| Jeffry | 26 | 21 | 5 | 80.8% | +27.9 |
| Lei Fei | 22 | 8 | 14 | 36.4% | -11.2 |
| Dural | 19 | 8 | 11 | 42.1% | -8.8 |
| Vanessa | 19 | 7 | 12 | 36.8% | -18.9 |
| Jean | 18 | 14 | 4 | 77.8% | +18.6 |
| Brad | 17 | 7 | 10 | 41.2% | -14.9 |
| Kage | 16 | 10 | 6 | 62.5% | +14.7 |
| Taka | 14 | 10 | 4 | 71.4% | +6.7 |
| Lau | 12 | 3 | 9 | 25.0% | -28.2 |
| Eileen | 4 | 0 | 4 | 0.0% | -62.0 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 100 | 59 | 41 | 59.0% | +5.5 |
|---|---|---|---|---|---|
| Breakable Half Fence | 93 | 49 | 44 | 52.7% | -0.9 |
| Rectangle | 86 | 46 | 40 | 53.5% | -4.6 |
| Half Fence | 82 | 50 | 32 | 61.0% | +2.5 |
| Breakable Full Fence | 79 | 54 | 25 | 68.3% | +12.4 |
| Octagon | 70 | 36 | 34 | 51.4% | -4.6 |
| Full Fence | 65 | 31 | 34 | 47.7% | -4.1 |
| Single Wall | 55 | 29 | 26 | 52.7% | -1.0 |
| Low Fence | 51 | 29 | 22 | 56.9% | -1.8 |
| Full Fence and Open | 21 | 10 | 11 | 47.6% | -11.5 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 475 | 56.0% | 55.8% | +0.2 |
| No walls | 206 | 56.8% | 55.2% | +1.6 |
Walls against open: -1.4 points (95% range -9.5 to +6.6), p 0.725 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 28) | 44 | 27 | 17 | 61.4% |
|---|---|---|---|---|
| M&E (Rank 24) | 22 | 16 | 6 | 72.7% |
| カミナリおやじ (Rank 26) | 21 | 13 | 8 | 61.9% |
| 乃木ぽん (Rank 30) | 18 | 5 | 13 | 27.8% |
| マクシミリアン15世 (Rank 32) | 14 | 9 | 5 | 64.3% |
| CELIS (Rank 27) | 13 | 6 | 7 | 46.1% |
| TaKaArAsHi573 (Rank 27) | 13 | 8 | 5 | 61.5% |
| juste (Rank 27) | 11 | 6 | 5 | 54.5% |
| 無槪念野獸/무개념야수 (Rank 26) | 11 | 8 | 3 | 72.7% |
| しゅが~nsr (Rank 26) | 10 | 4 | 6 | 40.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 10 | 6 | 4 | 60.0% |
| aona (Rank 26) | 9 | 6 | 3 | 66.7% |
| okb@j>おーけーびー (Rank 30) | 9 | 6 | 3 | 66.7% |
| ちょいそる (Rank 28) | 9 | 4 | 5 | 44.4% |
| フルメタル (Rank 29) | 9 | 5 | 4 | 55.6% |
| calmknight[냠냠] (Rank 28) | 8 | 6 | 2 | 75.0% |
| ガリバー (Rank 31) | 8 | 2 | 6 | 25.0% |
| cokeshi (Rank 29) | 7 | 5 | 2 | 71.4% |
| μ (Rank 26) | 7 | 6 | 1 | 85.7% |
| ☆ガルド☆ (Rank 30) | 7 | 3 | 4 | 42.9% |
| トマト牛乳♪ (Rank 30) | 7 | 5 | 2 | 71.4% |
| バジ松 (Rank 29) | 7 | 5 | 2 | 71.4% |
| 무파ZeroBlue (Rank 27) | 7 | 1 | 6 | 14.3% |
| 방가방가 (Rank 26) | 7 | 6 | 1 | 85.7% |
| erinnx.0510 (Rank 25) | 6 | 4 | 2 | 66.7% |
Most played opponents, most recent first
| バジ松 (Rank 29) | 2026/08/31 | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|---|
| orz (Rank 28) | 2026/08/31 | 44 | 27 | 17 | 61.4% |
| カミナリおやじ (Rank 26) | 2026/08/29 | 21 | 13 | 8 | 61.9% |
| aona (Rank 26) | 2026/08/29 | 9 | 6 | 3 | 66.7% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/08/28 | 10 | 6 | 4 | 60.0% |
| しゅが~nsr (Rank 26) | 2026/08/28 | 10 | 4 | 6 | 40.0% |
| ちょいそる (Rank 28) | 2026/08/27 | 9 | 4 | 5 | 44.4% |
| 無槪念野獸/무개념야수 (Rank 26) | 2026/08/26 | 11 | 8 | 3 | 72.7% |
| CELIS (Rank 27) | 2026/08/22 | 13 | 6 | 7 | 46.1% |
| TaKaArAsHi573 (Rank 27) | 2026/08/22 | 13 | 8 | 5 | 61.5% |
| フルメタル (Rank 29) | 2026/08/20 | 9 | 5 | 4 | 55.6% |
| 무파ZeroBlue (Rank 27) | 2026/08/18 | 7 | 1 | 6 | 14.3% |
| 방가방가 (Rank 26) | 2026/08/03 | 7 | 6 | 1 | 85.7% |
| juste (Rank 27) | 2026/07/26 | 11 | 6 | 5 | 54.5% |
| ガリバー (Rank 31) | 2026/07/25 | 8 | 2 | 6 | 25.0% |
| マクシミリアン15世 (Rank 32) | 2026/07/25 | 14 | 9 | 5 | 64.3% |
| okb@j>おーけーびー (Rank 30) | 2026/07/25 | 9 | 6 | 3 | 66.7% |
| cokeshi (Rank 29) | 2026/07/25 | 7 | 5 | 2 | 71.4% |
| erinnx.0510 (Rank 25) | 2026/07/24 | 6 | 4 | 2 | 66.7% |
| 乃木ぽん (Rank 30) | 2026/07/24 | 18 | 5 | 13 | 27.8% |
| μ (Rank 26) | 2026/07/24 | 7 | 6 | 1 | 85.7% |
| M&E (Rank 24) | 2026/07/22 | 22 | 16 | 6 | 72.7% |
| トマト牛乳♪ (Rank 30) | 2026/07/17 | 7 | 5 | 2 | 71.4% |
| calmknight[냠냠] (Rank 28) | 2026/07/10 | 8 | 6 | 2 | 75.0% |
| ☆ガルド☆ (Rank 30) | 2026/07/04 | 7 | 3 | 4 | 42.9% |
Round openings
Every character
| crouch dash forward into evade down | 143 | 5.0% |
|---|---|---|
| throwP+G | 142 | 4.9% |
| guardG into throwP+G | 118 | 4.1% |
| crouch dash forward into guardG | 107 | 3.7% |
| crouch dash forward into throwP+G | 98 | 3.4% |
| evade down into guardG | 75 | 2.6% |
| forward dash into throwP+G | 67 | 2.3% |
| forward movement into punchP | 67 | 2.3% |
| offensive move into evade down | 63 | 2.2% |
| forward dash into guardG | 59 | 2.0% |
| forward movement into throwP+G | 48 | 1.7% |
| guardG | 36 | 1.2% |
| offensive move | 33 | 1.1% |
| crouch dash forward into punchP | 27 | 0.9% |
| evade down into crouch dash forward | 26 | 0.9% |
778 further openings account for the other 1,773 rounds.
Counted from 715 of the 721 matches played. The rest were not pulled for openings.
Shun
| offensive move into evade down | 60 | 10.3% |
|---|---|---|
| offensive move | 31 | 5.3% |
| throwP+G | 23 | 4.0% |
| crouch dash forward into evade down | 21 | 3.6% |
| crouch dash forward into throwP+G | 20 | 3.5% |
| guardG into throwP+G | 20 | 3.5% |
| forward dash into throwP+G | 18 | 3.1% |
| Haisenchu1P | 15 | 2.6% |
| crouch dash forward into guardG | 12 | 2.1% |
| Haisenchu1P into guardG | 10 | 1.7% |
| crouch dash forward into Senpu Soutai3K+G | 10 | 1.7% |
| evade down into guardG | 10 | 1.7% |
| forward dash into Tenshin Souchushou6P+K | 10 | 1.7% |
| offensive move into punchP | 10 | 1.7% |
| Tenshin Benshu4P+K | 9 | 1.6% |
150 further openings account for the other 301 rounds.
Counted from 144 of the 150 matches played. The rest were not pulled for openings.
El Blaze
| backdash into Darkness Sword43K+G | 23 | 4.9% |
|---|---|---|
| crouch dash forward into evade down | 23 | 4.9% |
| throwP+G | 22 | 4.7% |
| forward movement into throwP+G | 21 | 4.5% |
| forward dash into guardG | 19 | 4.0% |
| forward dash into throwP+G | 19 | 4.0% |
| crouch dash forward into guardG | 18 | 3.8% |
| evade down into guardG | 16 | 3.4% |
| guardG into throwP+G | 14 | 3.0% |
| crouch dash forward into throwP+G | 13 | 2.8% |
| forward movement into punchP | 10 | 2.1% |
| forward movement into guardG | 9 | 1.9% |
| evade down into forward dash | 8 | 1.7% |
| crouch dash forward into punchP | 7 | 1.5% |
| crouch dash forward into Volcano Upper4P+K | 6 | 1.3% |
135 further openings account for the other 243 rounds.
Wolf
| crouch dash forward into evade down | 25 | 6.4% |
|---|---|---|
| throwP+G | 25 | 6.4% |
| crouch dash forward into guardG | 19 | 4.9% |
| guardG into throwP+G | 17 | 4.4% |
| crouch into Low Hammer2P | 15 | 3.9% |
| Quick Shoulder66P+K | 14 | 3.6% |
| guardG | 13 | 3.4% |
| crouch dash forward into throwP+G | 11 | 2.8% |
| evade down into guardG | 10 | 2.6% |
| crouch dash forward into Low Hammer2P | 9 | 2.3% |
| Low Drop Kick62K | 7 | 1.8% |
| Low Hammer2P | 7 | 1.8% |
| crouch dash back into Mow Down Chop1P+K | 6 | 1.6% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 6 | 1.6% |
| Screw Hook63214P | 5 | 1.3% |
121 further openings account for the other 199 rounds.
Jeffry
| forward movement into punchP | 21 | 5.5% |
|---|---|---|
| guardG into throwP+G | 21 | 5.5% |
| crouch dash forward into evade down | 20 | 5.2% |
| crouch dash forward into throwP+G | 19 | 5.0% |
| throwP+G | 17 | 4.5% |
| crouch into Ducking Low2K+G | 16 | 4.2% |
| crouch dash forward into guardG | 14 | 3.7% |
| backdash into Double Hammer Down43P | 13 | 3.4% |
| crouch into Side Kick3K | 11 | 2.9% |
| evade down into guardG | 10 | 2.6% |
| guardG | 7 | 1.8% |
| crouch into guardG | 6 | 1.6% |
| backdash into Rising Hammer43PP | 5 | 1.3% |
| evade down into forward dash | 5 | 1.3% |
| forward dash into guardG | 5 | 1.3% |
119 further openings account for the other 192 rounds.
Lau
| throwP+G | 22 | 7.1% |
|---|---|---|
| backdash into Kensou4P | 20 | 6.5% |
| crouch dash forward into evade down | 16 | 5.2% |
| forward dash into throwP+G | 13 | 4.2% |
| crouch dash forward into guardG | 12 | 3.9% |
| crouch dash forward into throwP+G | 10 | 3.2% |
| forward movement into punchP | 9 | 2.9% |
| evade down into guardG | 8 | 2.6% |
| guardG into throwP+G | 8 | 2.6% |
| Ko'en Senshi66K+G | 7 | 2.3% |
| forward movement into throwP+G | 6 | 1.9% |
| Souko Sensou66P+K | 5 | 1.6% |
| forward dash into Koryu Tenshinkyaku6K+G | 5 | 1.6% |
| forward dash into guardG | 5 | 1.6% |
| Kosoushou46P into forward movement | 4 | 1.3% |
116 further openings account for the other 158 rounds.
Goh
| crouch dash forward into throwP+G | 14 | 7.1% |
|---|---|---|
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 13 | 6.6% |
| crouch dash forward into evade down | 13 | 6.6% |
| throwP+G | 11 | 5.6% |
| Garyu66K | 9 | 4.5% |
| crouch dash forward into Sune'uchi2P | 7 | 3.5% |
| crouch dash forward into guardG | 7 | 3.5% |
| guardG into throwP+G | 6 | 3.0% |
| Ni'oudaoshi3K+G | 4 | 2.0% |
| backdash into Karura4P+K | 4 | 2.0% |
| backdash into Soukyu46P | 4 | 2.0% |
| crouch into Denkou3PP | 4 | 2.0% |
| forward dash into guardG | 4 | 2.0% |
| forward dash into throwP+G | 4 | 2.0% |
| Soukyu46P into forward movement | 3 | 1.5% |
68 further openings account for the other 91 rounds.
Pai
| crouch dash forward into guardG | 8 | 5.8% |
|---|---|---|
| throwP+G | 8 | 5.8% |
| Meishouho4P+K+G | 7 | 5.0% |
| forward movement into punchP | 7 | 5.0% |
| guardG into throwP+G | 7 | 5.0% |
| crouch dash forward into evade down | 6 | 4.3% |
| forward dash into guardG | 6 | 4.3% |
| forward movement into Honshin Soukyaku1K+G | 5 | 3.6% |
| crouch into guardG | 4 | 2.9% |
| evade down into Honshin Soukyaku1K+G | 4 | 2.9% |
| evade down into guardG | 4 | 2.9% |
| forward movement into throwP+G | 4 | 2.9% |
| Ensei Haijinkyaku7K+G | 2 | 1.4% |
| Koutankyaku66K into Renkan Tanheki66KP | 2 | 1.4% |
| Meishouho4P+K+G into crouch | 2 | 1.4% |
55 further openings account for the other 63 rounds.
Kage
| evade down into guardG | 10 | 7.5% |
|---|---|---|
| crouch dash forward into guardG | 9 | 6.7% |
| crouch dash forward into evade down | 8 | 6.0% |
| throwP+G | 7 | 5.2% |
| backdash into Kodachinuki4K | 5 | 3.7% |
| forward movement into ResshouPP | 4 | 3.0% |
| forward movement into punchP | 4 | 3.0% |
| crouch into guardG | 3 | 2.2% |
| forward dash into crouch dash forward | 3 | 2.2% |
| forward dash into guardG | 3 | 2.2% |
| forward movement into guardG | 3 | 2.2% |
| guardG into throwP+G | 3 | 2.2% |
| Engetsugeri9K+G into forward movement | 2 | 1.5% |
| Rasen4P into Rasen Urageri4PK | 2 | 1.5% |
| Ryu'eikyaku66K | 2 | 1.5% |
54 further openings account for the other 66 rounds.
Taka
| guardG into throwP+G | 12 | 11.4% |
|---|---|---|
| kickK | 12 | 11.4% |
| crouch dash forward into evade down | 4 | 3.8% |
| crouch dash forward into guardG | 4 | 3.8% |
| no input | 4 | 3.8% |
| Morotezuki66P into Morote Tsuppari66PP | 3 | 2.9% |
| crouch into Shita Harite2P | 3 | 2.9% |
| evade down | 3 | 2.9% |
| forward dash into Hiji'ate6P | 3 | 2.9% |
| Kirikabu Kudaki1P+K | 2 | 1.9% |
| crouch dash forward into punchP | 2 | 1.9% |
| evade down into crouch dash forward | 2 | 1.9% |
| forward dash into throwP+G | 2 | 1.9% |
| forward movement into punchP | 2 | 1.9% |
| guardG | 2 | 1.9% |
44 further openings account for the other 45 rounds.
Jacky
| Dash Hammer Kick66K | 4 | 6.2% |
|---|---|---|
| crouch dash forward into throwP+G | 4 | 6.2% |
| forward dash into Groin Kick6K+G | 3 | 4.6% |
| forward movement into Jab StraightPP | 3 | 4.6% |
| crouch dash back into Long Stride Back Knuckle4P+K | 2 | 3.1% |
| crouch dash forward into evade down | 2 | 3.1% |
| crouch dash forward into punchP | 2 | 3.1% |
| evade down into Low Spin Kick1K+G | 2 | 3.1% |
| evade down into guardG | 2 | 3.1% |
| forward dash into Squat Straight2P | 2 | 3.1% |
| forward dash into crouch dash forward | 2 | 3.1% |
| guardG | 2 | 3.1% |
| throwP+G | 2 | 3.1% |
| Low Spin Kick1K+G | 1 | 1.5% |
| Slant Back Knuckle1P | 1 | 1.5% |
31 further openings account for the other 31 rounds.
Lion
| guardG into throwP+G | 4 | 6.9% |
|---|---|---|
| Juchou Senshou8P+K | 3 | 5.2% |
| crouch dash forward into evade down | 3 | 5.2% |
| Taizan Soukoushu4P+K | 2 | 3.5% |
| crouch dash forward into throwP+G | 2 | 3.5% |
| evade down | 2 | 3.5% |
| evade down into Zaban Shuhou33P+K | 2 | 3.5% |
| evade down into crouch dash forward | 2 | 3.5% |
| forward dash into throwP+G | 2 | 3.5% |
| throwP+G | 2 | 3.5% |
| Juchou Senshou8P+K into punchP | 1 | 1.7% |
| Katousui2P | 1 | 1.7% |
| Katousui2P into crouch | 1 | 1.7% |
| Senputai8K into Katoutai8KK | 1 | 1.7% |
| Shicchi Soutai3K+G | 1 | 1.7% |
29 further openings account for the other 29 rounds.
Eileen
| forward dash into guardG | 6 | 11.1% |
|---|---|---|
| guardG into throwP+G | 5 | 9.3% |
| forward dash into forward movement | 3 | 5.6% |
| throwP+G | 3 | 5.6% |
| crouch dash forward into evade down | 2 | 3.7% |
| crouch dash forward into guardG | 2 | 3.7% |
| evade down into guardG | 2 | 3.7% |
| forward dash into evade down | 2 | 3.7% |
| guardG into punchP | 2 | 3.7% |
| Enkou Chousou3P into Enkou Santen3PP | 1 | 1.9% |
| Enkou Nyudou214P+K | 1 | 1.9% |
| Goku Senshin (Deflect)4P+K+G into Goku Shicchi (Interrupt Moves)6P+K+G | 1 | 1.9% |
| Hikou Bokushoku9P into punchP | 1 | 1.9% |
| Soumensou4P into forward movement | 1 | 1.9% |
| Tanhikyaku9K into kickK | 1 | 1.9% |
21 further openings account for the other 21 rounds.
