VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

桃之助

Career matches9,491
Career win rate34.6%
Round win rate43.9%
Peak rank25
Distinct opponents285
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1286 #3,163 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky259,4913,2816,21034.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,274 of 3,761 rounds counted

5.5 inputs a second (333 a minute) this season. Faster than 9% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky5.53333,274

By opponent's character

Akira5.6339580
Aoi5.2312330
Wolf5.7344286
Jacky5.5329278
Shun5.9352267
Pai5.5327223
Lau5.5332135
Jean5.5328160
Jeffry5.533192
Kage5.2310132
Lion5.7340131
Sarah5.8348114
Lei Fei5.7343111
El Blaze5.835090
Goh5.432377
Brad5.432597
Eileen5.231451
Taka5.533049
Vanessa5.532961
Dural6.136710

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1616110037.9%+0.5
Aoi92415144.6%+7.2
Wolf92425045.6%+5.6
Jacky79265332.9%-1.6
Shun76403652.6%+8.1
Pai65184727.7%-9.3
Lau45182740.0%-4.1
Jean42132930.9%-9.6
Jeffry38162242.1%-0.1
Kage36142238.9%-4.1
Lion36132336.1%-9.5
Sarah35112431.4%-6.9
Lei Fei29151451.7%+10.4
El Blaze25121348.0%+8.9
Goh2581732.0%-7.7
Brad24111345.8%+6.6
Eileen156940.0%+0.8
Taka1521313.3%-25.0
Vanessa157846.7%+0.6
Dural220100.0%+61.3

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open118526644.1%+5.3
Breakable Half Fence112377533.0%-5.4
Octagon100415941.0%+2.1
Full Fence95514453.7%+12.9
Single Wall92385441.3%-1.6
Half Fence86374943.0%+1.8
Low Fence86315536.0%-5.2
Rectangle83295434.9%-5.9
Breakable Full Fence78245430.8%-6.7
Full Fence and Open39152438.5%+2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls55439.5%39.6%-0.0
No walls29640.9%40.9%+0.0

Walls against open: -0.1 points (95% range -6.8 to +6.7), p 0.986 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nekota (Rank 23)2026/10/1786275.0%
みらめたる (Rank 22)2026/10/17138561.5%
chimichama (Rank 21)2026/10/15107370.0%
ゅろぽ (Rank 25)2026/10/13124833.3%
y.o.y (Rank 21)2026/10/13117463.6%
カプリッチョ (Rank 26)2026/10/1281712.5%
GWO (Rank 25)2026/10/1281712.5%
haohwhite (Rank 22)2026/10/12103730.0%
がんぴーさん【S.R.G.M】 (Rank 26)2026/10/118080.0%
zxyzguy (Rank 26)2026/10/1182625.0%
Penoco (Rank 25)2026/10/10115645.5%
asteroid-belt777 (Rank 23)2026/10/10115645.5%
neco (Rank 23)2026/10/1029171258.6%
LawolF (Rank 25)2026/10/04106460.0%
富美 (Rank 22)2026/10/04107370.0%
dalmax72 (Rank 23)2026/09/27106460.0%
なっちゃんねる (Rank 25)2026/09/2493633.3%
AiokometeZ (Rank 21)2026/09/17116554.5%
Mon3tr (Rank 26)2026/09/0576185.7%
coy5555 (Rank 24)2026/08/3183537.5%
委員ちょ (Rank 21)2026/08/241210283.3%
你是来拉屎的吗 (Rank 21)2026/08/241610662.5%
TaKaArAsHi573 (Rank 25)2026/07/19103730.0%
金田一の少年 (Rank 26)2026/07/1682625.0%
shinkita (Rank 21)2026/05/2676185.7%

Round openings

Jacky

Career
3,281–6,210 · 34.6%
This season
947 matches · 39.7%
Peak rank
25

First hit in 41.0% of 3,198 rounds. Won 46.5% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 2.2% of rounds, against 0.9% in their other rounds.
  • Against Jeffry: evades first in 12.0% of rounds, against 3.9% against everyone else.
  • After opening the round before by waiting: waits first in 38.2% of rounds, against 29.1% after anything else.
  • In round 1: opens with “G guard” in 19.1% of rounds, against 16.3% in their other rounds.
  • Against Pai: opens with “G guard” in 29.8% of rounds, against 16.1% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 23.4% of rounds, against 14.8% after anything else.
  • After losing a round: opens with “backdash into G guard” in 5.3% of rounds, against 3.2% after winning one.

How is this tested?

guardG54517.0%
backdash into evade down1715.3%
Slant Back Knuckle1P into Rage Kick1PK1504.7%
backdash into guardG1454.5%
punchP1243.9%
backdash into Middle Spin Kick46K+G912.8%
Dash Hammer Kick66K822.6%
guardG into backdash732.3%
Groin Kick6K+G722.2%
backdash642.0%
Middle Spin Kick46K+G632.0%
Squat Straight2P into Smash Low Kick2K601.9%
backdash into Spin Heel Sword4K+G561.8%
guardG into punchP491.5%
Spinning Back Knuckle4P into Spinning Arm Kick4PK471.5%

257 further openings account for the other 1,412 rounds.

Counted from 806 of the 947 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira44–50 · 47%10–25 · 29%+17.7
Aoi18–31 · 37%11–13 · 46%too few to test
Wolf22–26 · 46%13–15 · 46%too few to test
Shun15–16 · 48%16–15 · 52%too few to test
Jacky12–16 · 43%9–13 · 41%too few to test
Pai6–23 · 21%5–7 · 42%too few to test
Lau9–20 · 31%3–7 · 30%too few to test
Jean6–16 · 27%6–11 · 35%too few to test
Jeffry9–13 · 41%4–3 · 57%too few to test
Lion4–10 · 29%7–9 · 44%too few to test
Sarah8–15 · 35%3–4 · 43%too few to test
Lei Fei11–6 · 65%3–6 · 33%too few to test
Goh5–9 · 36%3–6 · 33%too few to test
Brad6–6 · 50%3–4 · 43%too few to test
Kage6–8 · 43%1–7 · 12%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

141 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 18 tests hold up