VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Eileen

yunohe

  • Sarah
Career matches1,086
Career win rate49.7%
Round win rate48.4%
Peak rank28
Distinct opponents61
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1410 #2,593 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen2857931726254.8%
Sarah2350722328444.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

540 of 566 rounds counted

9.1 inputs a second (543 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen9.2550437
Sarah8.5509103

By opponent's character

Jacky9.1543138
Sarah9.255248
Akira8.852749
Aoi8.953350
Goh9.255554
Shun9.255533
Wolf9.053733
Jeffry9.054224
El Blaze8.853018
Jean8.350020
Kage9.657312
Eileen9.154318
Lau9.758315
Pai9.556910
Lion9.05388
Vanessa8.953610

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky36142238.9%-3.0
Sarah137653.9%+5.7
Akira125741.7%-4.7
Aoi124833.3%-15.8
Goh127558.3%+2.6
Shun97277.8%+32.7
Wolf95455.6%+17.3
Jeffry62433.3%-19.1
El Blaze51420.0%-19.9
Jean5050.0%-27.1
Kage53260.0%+16.8
Eileen42250.0%-15.5
Lau43175.0%+13.4
Pai42250.0%+5.0
Lion21150.0%-7.8
Vanessa21150.0%+24.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall25101540.0%-6.9
Open2214863.6%+29.0
Full Fence1811761.1%+6.2
Breakable Full Fence156940.0%-9.6
Octagon157846.7%-0.4
Half Fence134930.8%-16.9
Breakable Half Fence123925.0%-21.7
Rectangle107370.0%+27.2
Low Fence6060.0%-38.1
Full Fence and Open220100.0%+57.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8345.8%48.4%-2.7
No walls5345.3%41.9%+3.3

Walls against open: -6.0 points (95% range -23.6 to +11.6), p 0.504 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あなたのかみさま (Rank 24)2026/09/1143175.0%
cjnholife (Rank 26)2026/09/11330100.0%
ER_higante (Rank 28)2026/09/112020.0%
μ (Rank 26)2026/08/0431233.3%
banbal/バンバル (Rank 26)2026/08/042020.0%
マクシミリアン15世 (Rank 28)2026/08/042020.0%
hahaha (Rank 28)2026/08/0431233.3%
RecordingCheater (Rank 23)2026/07/0232166.7%
omuretukun (Rank 23)2026/07/0243175.0%
イイダ (Rank 29)2026/07/02330100.0%
聖☆奈♡♡ (Rank 23)2026/06/2552340.0%
ガンジャッキー (Rank 25)2026/06/2242250.0%
okb@j>おーけーびー (Rank 27)2026/06/0732166.7%
ShieldHolder (Rank 25)2026/06/0731233.3%
BANANA (Rank 30)2026/06/0751420.0%
カプリッチョ (Rank 24)2026/05/3132166.7%
MikuMartineau (Rank 30)2026/05/3182625.0%
伍の人 (Rank 28)2026/05/31115645.5%
ばくちーラウ (Rank 22)2026/05/31220100.0%
要你命3000 (Rank 26)2026/05/3132166.7%
龍仙人【鬼手仏心】 (Rank 27)2026/05/21220100.0%
GWO (Rank 23)2026/05/2141325.0%
kobaman (Rank 27)2026/05/18220100.0%
meirio/カマたく (Rank 29)2026/05/183030.0%
kuni_sato (Rank 26)2026/04/19220100.0%

Round openings

Every character

Kousokuhon7K+G8314.7%
Hikou Niki6K into kickK427.4%
crouch into Sokutantai3K274.8%
punchP into Enkou RensouPP264.6%
crouch into down-back kick+guard1K+G183.2%
Enkou RensouPP into Rensou HekizanPPP162.8%
backdash into Kesshi Hanbi46K+G162.8%
Quick Knee6K into Quick Knee and Toe Kick6KK132.3%
crouch into Zensoutai2K+G122.1%
up-forward kick+guard9K+G122.1%
Honshin Senputai6K+G111.9%
Rigou TenshintaiK+G91.6%
evade down81.4%
evade up into Honshin Senputai6K+G81.4%
evade up into up, up-forward kick+guard89K+G81.4%

146 further openings account for the other 257 rounds.

Eileen

Career
317–262 · 54.8%
This season
115 matches · 48.7%
Peak rank
28

First hit in 51.3% of 458 rounds. Won 50.6% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Kousokuhon7K+G8318.0%
Hikou Niki6K into kickK429.1%
crouch into Sokutantai3K275.9%
punchP into Enkou RensouPP265.7%
crouch into down-back kick+guard1K+G183.9%
Enkou RensouPP into Rensou HekizanPPP163.5%
backdash into Kesshi Hanbi46K+G163.5%
crouch into Zensoutai2K+G122.6%
up-forward kick+guard9K+G122.6%
Honshin Senputai6K+G112.4%
Rigou TenshintaiK+G92.0%
evade up into Honshin Senputai6K+G81.7%
evade up into up, up-forward kick+guard89K+G81.7%
Zensoutai2K+G into Zensou Senpu2K+GK61.3%
down-back kick+guard1K+G into kickK61.3%

89 further openings account for the other 160 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–9 · 50%5–10 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
223–284 · 44.0%
This season
25 matches · 32.0%
Peak rank
23

First hit in 57.1% of 105 rounds. Won 51.7% of the rounds they struck first, 35.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Knee6K into Quick Knee and Toe Kick6KK1312.3%
Low Spin Kick3K+G65.7%
Stiletto66K into Quick Knee and Toe Kick6KK65.7%
evade down43.8%
Full Spin Heel Kick9K32.8%
Somersault Kick7K32.8%
Valkyrie Low1K+G into Valkyrie Sword1K+GK32.8%
evade down into Crescent Heel4K+G32.8%
evade up into Crescent Heel4K+G32.8%
forward movement into Double Thrust KickKK32.8%
Leg Slicer2K+G21.9%
Round Kick8K+G21.9%
Sharpsword44K into Sharpsword Combo44KK21.9%
backdash into Crescent Heel4K+G21.9%
backdash into Switch Kick4K21.9%

44 further openings account for the other 49 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 0 of 15 tests hold up
  • Sarah: not tested (too few rounds)