VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

aimi3298

Career matches861
Career win rate77.5%
Round win rate65.7%
Peak rank34
Distinct opponents56
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky343362389870.8%
Kage331771433480.8%
Lau301611273478.9%
Pai3099851485.9%
Lion3088741484.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean106460.0%-16.1
Lau93633.3%-38.9
Wolf98188.9%+15.7
Akira86275.0%+3.4
Goh75271.4%-2.2
Shun660100.0%+25.5
Jacky53260.0%-9.8
Jeffry53260.0%-5.7
Pai54180.0%+4.0
Brad43175.0%+15.8
Sarah440100.0%+21.0
Aoi32166.7%+2.0
Eileen330100.0%+28.5
Kage31233.3%-40.9
Lion220100.0%+19.8
Vanessa220100.0%+27.2
El Blaze110100.0%+28.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1411378.6%+8.1
Half Fence128466.7%-6.7
Single Wall129375.0%+4.5
Full Fence97277.8%+8.1
Octagon96366.7%-6.5
Rectangle97277.8%+3.1
Breakable Full Fence74357.1%-16.1
Low Fence53260.0%-14.0
Full Fence and Open42250.0%-22.6
Open330100.0%+24.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6071.7%72.3%-0.7
No walls2075.0%72.4%+2.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 31)2026/08/17220100.0%
nanbara (Rank 36)2026/08/172020.0%
ちゃあ (Rank 35)2026/08/1721150.0%
hattori1357 (Rank 34)2026/08/172020.0%
arafif-50 (Rank 31)2026/08/17220100.0%
sinsig22 (Rank 28)2026/08/17220100.0%
ボブソン (Rank 27)2026/08/17220100.0%
雷電 (Rank 30)2026/08/04220100.0%
warukumadorikuma (Rank 27)2026/08/0421150.0%
伍の人 (Rank 31)2026/08/04220100.0%
獣王(設定2) (Rank 30)2026/08/04220100.0%
temp002 (Rank 31)2026/08/0421150.0%
YUICHI (Rank 31)2026/08/042020.0%
SUTEKI-_-san (Rank 30)2026/08/04220100.0%
朧月/暁 (Rank 34)2026/08/04220100.0%
Gz-KYO (Rank 32)2026/07/312020.0%
n-nova06 (Rank 33)2026/07/31220100.0%
dark031giant (Rank 29)2026/07/3121150.0%
nana-ushi (Rank 33)2026/07/31220100.0%
asari0727 (Rank 31)2026/07/31220100.0%
Oshira_taicho (Rank 29)2026/07/31220100.0%
sergei_yamada (Rank 31)2026/07/30220100.0%
五寸釘くん (Rank 35)2026/07/302020.0%
アドリブ使い (Rank 33)2026/07/303030.0%
poco/ぽこ (Rank 36)2026/07/3021150.0%

Round openings

Every character

backdash into evade up9328.7%
backdash into evade down288.6%
backdash into Gen'you4K+G175.2%
backdash into Spin Heel Sword4K+G144.3%
forward dash into High Angle Upper Kick6K134.0%
backdash into guardG92.8%
forward dash into throwP+G82.5%
Hagakure-ryu In Raijingeki46P+K into punchP72.2%
Juchou Senshou8P+K72.2%
Dash Hammer Kick66K into High Angle Upper Kick6K61.9%
backward movement into Nagiharai6P+K51.5%
backdash into Middle Smash6P41.2%
backdash into punchP41.2%
backdash into throwP+G41.2%
crouch into Chisoutai2K+G41.2%

71 further openings account for the other 101 rounds.

Jacky

backdash into evade up2922.0%
backdash into Spin Heel Sword4K+G1410.6%
backdash into evade down139.8%
forward dash into High Angle Upper Kick6K139.8%
Dash Hammer Kick66K into High Angle Upper Kick6K64.5%
backdash into guardG64.5%
forward dash into throwP+G53.8%
backdash into Middle Smash6P43.0%
backdash into Low Spin Kick1K+G32.3%
forward dash into Dash Hammer Kick66K32.3%
Dash Hammer Kick66K21.5%
Low Spin Kick1K+G21.5%
Low Spin Kick1K+G into crouch21.5%
Low Spin Kick1K+G into crouch dash forward21.5%
Low Spin Kick1K+G into evade down21.5%

21 further openings account for the other 26 rounds.

Kage

backdash into evade up3637.1%
backdash into Gen'you4K+G1717.5%
Hagakure-ryu In Raijingeki46P+K into punchP77.2%
backdash into evade down55.2%
backward movement into Nagiharai6P+K55.2%
forward dash into forward kick6K44.1%
Rasen4P into kickK33.1%
backdash22.1%
backdash into guardG22.1%
Engetsugeri9K+G into forward dash11.0%
Hagakure-ryu In Raijingeki46P+K11.0%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP11.0%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G11.0%
Rasen4P into Rasen Urageri4PK11.0%
Rasen4P into throwP+G11.0%

10 further openings account for the other 10 rounds.

Lau

backdash into evade up1230.0%
backdash into evade down512.5%
crouch into Chisoutai2K+G410.0%
forward dash into Rouko Tekiga6P+KP+K37.5%
backdash into Honten Rakutoutai46K+G25.0%
backdash into Souchuken2P25.0%
forward dash into Souko Sensou66P+K25.0%
Chisoutai2K+G12.5%
Fukko Kensou1P12.5%
Fukko Kensou1P into Kensou4P12.5%
Souchuken2P12.5%
backdash into Chugeki6P12.5%
backdash into guardG12.5%
backward movement into Chugeki6P12.5%
crouch dash forward into evade down12.5%

2 further openings account for the other 2 rounds.

Pai

backdash into evade up928.1%
backdash into evade down39.4%
backdash into punchP26.2%
crouch dash forward into evade down26.2%
forward movement into punchP26.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK13.1%
Honshin Soukyaku1K+G13.1%
Honshin Soukyaku1K+G into crouch13.1%
Honshin Soukyaku1K+G into guardG13.1%
backdash into Hi'en Tenshi2P+K13.1%
backdash into Honshin Soukyaku1K+G13.1%
backdash into Koutankyaku66K13.1%
backdash into Souchuken2P13.1%
backdash into throwP+G13.1%
backward movement into punchP13.1%

4 further openings account for the other 4 rounds.

Lion

Juchou Senshou8P+K730.4%
backdash into evade up730.4%
backdash into evade down28.7%
forward dash into throwP+G28.7%
backdash into Senshippo66P14.3%
backdash into Taizan Soukoushu4P+K14.3%
backdash into Ukoushin46P+K14.3%
backdash into back kick+guard4K+G14.3%
backdash into throwP+G14.3%