Virtua Fighter 5 REVO · v1.10 · Region: South America
aimi3298
Characters played — VF5's own record
| Jacky | 34 | 336 | 238 | 98 | 70.8% |
|---|---|---|---|---|---|
| Kage | 33 | 177 | 143 | 34 | 80.8% |
| Lau | 30 | 161 | 127 | 34 | 78.9% |
| Pai | 30 | 99 | 85 | 14 | 85.9% |
| Lion | 30 | 88 | 74 | 14 | 84.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jean | 10 | 6 | 4 | 60.0% | -16.1 |
|---|---|---|---|---|---|
| Lau | 9 | 3 | 6 | 33.3% | -38.9 |
| Wolf | 9 | 8 | 1 | 88.9% | +15.7 |
| Akira | 8 | 6 | 2 | 75.0% | +3.4 |
| Goh | 7 | 5 | 2 | 71.4% | -2.2 |
| Shun | 6 | 6 | 0 | 100.0% | +25.5 |
| Jacky | 5 | 3 | 2 | 60.0% | -9.8 |
| Jeffry | 5 | 3 | 2 | 60.0% | -5.7 |
| Pai | 5 | 4 | 1 | 80.0% | +4.0 |
| Brad | 4 | 3 | 1 | 75.0% | +15.8 |
| Sarah | 4 | 4 | 0 | 100.0% | +21.0 |
| Aoi | 3 | 2 | 1 | 66.7% | +2.0 |
| Eileen | 3 | 3 | 0 | 100.0% | +28.5 |
| Kage | 3 | 1 | 2 | 33.3% | -40.9 |
| Lion | 2 | 2 | 0 | 100.0% | +19.8 |
| Vanessa | 2 | 2 | 0 | 100.0% | +27.2 |
| El Blaze | 1 | 1 | 0 | 100.0% | +28.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 14 | 11 | 3 | 78.6% | +8.1 |
|---|---|---|---|---|---|
| Half Fence | 12 | 8 | 4 | 66.7% | -6.7 |
| Single Wall | 12 | 9 | 3 | 75.0% | +4.5 |
| Full Fence | 9 | 7 | 2 | 77.8% | +8.1 |
| Octagon | 9 | 6 | 3 | 66.7% | -6.5 |
| Rectangle | 9 | 7 | 2 | 77.8% | +3.1 |
| Breakable Full Fence | 7 | 4 | 3 | 57.1% | -16.1 |
| Low Fence | 5 | 3 | 2 | 60.0% | -14.0 |
| Full Fence and Open | 4 | 2 | 2 | 50.0% | -22.6 |
| Open | 3 | 3 | 0 | 100.0% | +24.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 60 | 71.7% | 72.3% | -0.7 |
| No walls | 20 | 75.0% | 72.4% | +2.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| アドリブ使い (Rank 33) | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|
| BANANA (Rank 31) | 2 | 2 | 0 | 100.0% |
| Gz-KYO (Rank 32) | 2 | 0 | 2 | 0.0% |
| Oshira_taicho (Rank 29) | 2 | 2 | 0 | 100.0% |
| SUTEKI-_-san (Rank 30) | 2 | 2 | 0 | 100.0% |
| YUICHI (Rank 31) | 2 | 0 | 2 | 0.0% |
| arafif-50 (Rank 31) | 2 | 2 | 0 | 100.0% |
| asari0727 (Rank 31) | 2 | 2 | 0 | 100.0% |
| dark031giant (Rank 29) | 2 | 1 | 1 | 50.0% |
| hattori1357 (Rank 34) | 2 | 0 | 2 | 0.0% |
| n-nova06 (Rank 33) | 2 | 2 | 0 | 100.0% |
| nana-ushi (Rank 33) | 2 | 2 | 0 | 100.0% |
| nanbara (Rank 36) | 2 | 0 | 2 | 0.0% |
| poco/ぽこ (Rank 36) | 2 | 1 | 1 | 50.0% |
| sergei_yamada (Rank 31) | 2 | 2 | 0 | 100.0% |
| sinsig22 (Rank 28) | 2 | 2 | 0 | 100.0% |
| temp002 (Rank 31) | 2 | 1 | 1 | 50.0% |
| warukumadorikuma (Rank 27) | 2 | 1 | 1 | 50.0% |
| ちゃあ (Rank 35) | 2 | 1 | 1 | 50.0% |
| ボブソン (Rank 27) | 2 | 2 | 0 | 100.0% |
| 五寸釘くん (Rank 35) | 2 | 0 | 2 | 0.0% |
| 伍の人 (Rank 31) | 2 | 2 | 0 | 100.0% |
| 朧月/暁 (Rank 34) | 2 | 2 | 0 | 100.0% |
| 獣王(設定2) (Rank 30) | 2 | 2 | 0 | 100.0% |
| 雷電 (Rank 30) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| BANANA (Rank 31) | 2026/08/17 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| nanbara (Rank 36) | 2026/08/17 | 2 | 0 | 2 | 0.0% |
| ちゃあ (Rank 35) | 2026/08/17 | 2 | 1 | 1 | 50.0% |
| hattori1357 (Rank 34) | 2026/08/17 | 2 | 0 | 2 | 0.0% |
| arafif-50 (Rank 31) | 2026/08/17 | 2 | 2 | 0 | 100.0% |
| sinsig22 (Rank 28) | 2026/08/17 | 2 | 2 | 0 | 100.0% |
| ボブソン (Rank 27) | 2026/08/17 | 2 | 2 | 0 | 100.0% |
| 雷電 (Rank 30) | 2026/08/04 | 2 | 2 | 0 | 100.0% |
| warukumadorikuma (Rank 27) | 2026/08/04 | 2 | 1 | 1 | 50.0% |
| 伍の人 (Rank 31) | 2026/08/04 | 2 | 2 | 0 | 100.0% |
| 獣王(設定2) (Rank 30) | 2026/08/04 | 2 | 2 | 0 | 100.0% |
| temp002 (Rank 31) | 2026/08/04 | 2 | 1 | 1 | 50.0% |
| YUICHI (Rank 31) | 2026/08/04 | 2 | 0 | 2 | 0.0% |
| SUTEKI-_-san (Rank 30) | 2026/08/04 | 2 | 2 | 0 | 100.0% |
| 朧月/暁 (Rank 34) | 2026/08/04 | 2 | 2 | 0 | 100.0% |
| Gz-KYO (Rank 32) | 2026/07/31 | 2 | 0 | 2 | 0.0% |
| n-nova06 (Rank 33) | 2026/07/31 | 2 | 2 | 0 | 100.0% |
| dark031giant (Rank 29) | 2026/07/31 | 2 | 1 | 1 | 50.0% |
| nana-ushi (Rank 33) | 2026/07/31 | 2 | 2 | 0 | 100.0% |
| asari0727 (Rank 31) | 2026/07/31 | 2 | 2 | 0 | 100.0% |
| Oshira_taicho (Rank 29) | 2026/07/31 | 2 | 2 | 0 | 100.0% |
| sergei_yamada (Rank 31) | 2026/07/30 | 2 | 2 | 0 | 100.0% |
| 五寸釘くん (Rank 35) | 2026/07/30 | 2 | 0 | 2 | 0.0% |
| アドリブ使い (Rank 33) | 2026/07/30 | 3 | 0 | 3 | 0.0% |
| poco/ぽこ (Rank 36) | 2026/07/30 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| backdash into evade up | 93 | 28.7% |
|---|---|---|
| backdash into evade down | 28 | 8.6% |
| backdash into Gen'you4K+G | 17 | 5.2% |
| backdash into Spin Heel Sword4K+G | 14 | 4.3% |
| forward dash into High Angle Upper Kick6K | 13 | 4.0% |
| backdash into guardG | 9 | 2.8% |
| forward dash into throwP+G | 8 | 2.5% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 7 | 2.2% |
| Juchou Senshou8P+K | 7 | 2.2% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 6 | 1.9% |
| backward movement into Nagiharai6P+K | 5 | 1.5% |
| backdash into Middle Smash6P | 4 | 1.2% |
| backdash into punchP | 4 | 1.2% |
| backdash into throwP+G | 4 | 1.2% |
| crouch into Chisoutai2K+G | 4 | 1.2% |
71 further openings account for the other 101 rounds.
Jacky
| backdash into evade up | 29 | 22.0% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 14 | 10.6% |
| backdash into evade down | 13 | 9.8% |
| forward dash into High Angle Upper Kick6K | 13 | 9.8% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 6 | 4.5% |
| backdash into guardG | 6 | 4.5% |
| forward dash into throwP+G | 5 | 3.8% |
| backdash into Middle Smash6P | 4 | 3.0% |
| backdash into Low Spin Kick1K+G | 3 | 2.3% |
| forward dash into Dash Hammer Kick66K | 3 | 2.3% |
| Dash Hammer Kick66K | 2 | 1.5% |
| Low Spin Kick1K+G | 2 | 1.5% |
| Low Spin Kick1K+G into crouch | 2 | 1.5% |
| Low Spin Kick1K+G into crouch dash forward | 2 | 1.5% |
| Low Spin Kick1K+G into evade down | 2 | 1.5% |
21 further openings account for the other 26 rounds.
Kage
| backdash into evade up | 36 | 37.1% |
|---|---|---|
| backdash into Gen'you4K+G | 17 | 17.5% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 7 | 7.2% |
| backdash into evade down | 5 | 5.2% |
| backward movement into Nagiharai6P+K | 5 | 5.2% |
| forward dash into forward kick6K | 4 | 4.1% |
| Rasen4P into kickK | 3 | 3.1% |
| backdash | 2 | 2.1% |
| backdash into guardG | 2 | 2.1% |
| Engetsugeri9K+G into forward dash | 1 | 1.0% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 1.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 1.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G | 1 | 1.0% |
| Rasen4P into Rasen Urageri4PK | 1 | 1.0% |
| Rasen4P into throwP+G | 1 | 1.0% |
10 further openings account for the other 10 rounds.
Lau
| backdash into evade up | 12 | 30.0% |
|---|---|---|
| backdash into evade down | 5 | 12.5% |
| crouch into Chisoutai2K+G | 4 | 10.0% |
| forward dash into Rouko Tekiga6P+KP+K | 3 | 7.5% |
| backdash into Honten Rakutoutai46K+G | 2 | 5.0% |
| backdash into Souchuken2P | 2 | 5.0% |
| forward dash into Souko Sensou66P+K | 2 | 5.0% |
| Chisoutai2K+G | 1 | 2.5% |
| Fukko Kensou1P | 1 | 2.5% |
| Fukko Kensou1P into Kensou4P | 1 | 2.5% |
| Souchuken2P | 1 | 2.5% |
| backdash into Chugeki6P | 1 | 2.5% |
| backdash into guardG | 1 | 2.5% |
| backward movement into Chugeki6P | 1 | 2.5% |
| crouch dash forward into evade down | 1 | 2.5% |
2 further openings account for the other 2 rounds.
Pai
| backdash into evade up | 9 | 28.1% |
|---|---|---|
| backdash into evade down | 3 | 9.4% |
| backdash into punchP | 2 | 6.2% |
| crouch dash forward into evade down | 2 | 6.2% |
| forward movement into punchP | 2 | 6.2% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 1 | 3.1% |
| Honshin Soukyaku1K+G | 1 | 3.1% |
| Honshin Soukyaku1K+G into crouch | 1 | 3.1% |
| Honshin Soukyaku1K+G into guardG | 1 | 3.1% |
| backdash into Hi'en Tenshi2P+K | 1 | 3.1% |
| backdash into Honshin Soukyaku1K+G | 1 | 3.1% |
| backdash into Koutankyaku66K | 1 | 3.1% |
| backdash into Souchuken2P | 1 | 3.1% |
| backdash into throwP+G | 1 | 3.1% |
| backward movement into punchP | 1 | 3.1% |
4 further openings account for the other 4 rounds.
Lion
| Juchou Senshou8P+K | 7 | 30.4% |
|---|---|---|
| backdash into evade up | 7 | 30.4% |
| backdash into evade down | 2 | 8.7% |
| forward dash into throwP+G | 2 | 8.7% |
| backdash into Senshippo66P | 1 | 4.3% |
| backdash into Taizan Soukoushu4P+K | 1 | 4.3% |
| backdash into Ukoushin46P+K | 1 | 4.3% |
| backdash into back kick+guard4K+G | 1 | 4.3% |
| backdash into throwP+G | 1 | 4.3% |
