VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

omasu_miyazaki

  • Lau
  • Kage
  • El Blaze
  • Lion
  • Akira
  • Jean
  • Wolf
  • Shun
  • Brad
  • Taka
  • Pai
  • Sarah
  • Goh
Career matches3,405
Career win rate62.9%
Round win rate54.6%
Peak rank40
Distinct opponents200
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1754 #549 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky401,37874663254.1%
Kage3971745925864.0%
Lau3835223311966.2%
El Blaze362061515573.3%
Lion362061456170.4%
Jean341491113874.5%
Akira30121774463.6%
Brad3291731880.2%
Wolf3189672275.3%
Shun304035587.5%
Taka282722581.5%
Goh272117481.0%
Sarah26550100.0%
Pai263030.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,150 of 1,937 rounds counted

7.5 inputs a second (449 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.746284
Lau7.8465299
Kage7.5448264
El Blaze7.2431137
Lion7.947374
Akira7.746289
Jean6.639554
Wolf6.941552
Shun7.142526
Brad6.941521
Taka7.746018
Pai7.745916
Sarah7.142512
Goh6.84114

By opponent's character

Jacky8.0482140
Jeffry7.243192
Kage7.4446118
Lion7.343761
Pai7.4445106
Shun7.142548
Aoi7.4445103
Akira7.746446
Lau7.846673
Wolf7.645548
El Blaze7.745956
Jean7.344033
Vanessa7.344065
Sarah7.243357
Goh7.444438
Lei Fei7.94747
Brad6.841012
Taka7.14257
Dural8.048013
Eileen6.941527

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky53302356.6%-4.7
Jeffry52341865.4%+10.4
Kage44251956.8%-3.3
Lion31191261.3%+3.8
Pai31191261.3%+5.0
Shun29171258.6%+2.9
Aoi28151353.6%-5.5
Akira26161061.5%-0.9
Lau2591636.0%-22.5
Wolf25151060.0%-2.5
El Blaze2118385.7%+24.3
Jean2119290.5%+24.2
Vanessa21101147.6%-13.3
Sarah2013765.0%+7.1
Goh1811761.1%+0.9
Lei Fei138561.5%-1.4
Brad106460.0%-3.2
Taka82625.0%-38.6
Dural63350.0%-11.3
Eileen62433.3%-23.9

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence63333052.4%-7.2
Rectangle55391670.9%+11.0
Breakable Full Fence53332062.3%+4.3
Low Fence53312258.5%-1.4
Single Wall49361373.5%+16.8
Breakable Half Fence48282058.3%-5.2
Octagon47202742.5%-19.3
Open43271662.8%+3.9
Full Fence38211755.3%-4.2
Full Fence and Open1510566.7%+7.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30457.2%60.0%-2.8
No walls14564.8%59.1%+5.7

Walls against open: -8.5 points (95% range -18.7 to +1.7), p 0.103 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぷこ (Rank 34)2026/06/1664266.7%
寿司眼鉄 (Rank 34)2026/06/1454180.0%
ぱりぱり (Rank 38)2026/06/1485362.5%
初代マサオ (Rank 38)2026/06/0496366.7%
貧乏リオン/binboulion (Rank 35)2026/06/04550100.0%
じゃんぬ兄(公認) (Rank 36)2026/06/0442250.0%
stepan_BVFA (Rank 37)2026/06/0463350.0%
★闘将拉麵男★ (Rank 39)2026/05/31550100.0%
うるヲ参拾 (Rank 39)2026/05/3162433.3%
昆虫ちゃん (Rank 41)2026/05/3142250.0%
LEO (Rank 32)2026/05/2975271.4%
使われジュニア。 (Rank 39)2026/05/2952340.0%
spacex_falcon_heavy (Rank 42)2026/05/2861516.7%
指無しライダー (Rank 39)2026/05/28135838.5%
らうらう (Rank 36)2026/05/2874357.1%
村長~災禍の中心~ (Rank 37)2026/05/2674357.1%
へにほに (Rank 36)2026/05/1354180.0%
ごーどん (Rank 35)2026/05/116060.0%
ふかふか (Rank 36)2026/05/1096366.7%
ちゃっきー (Rank 40)2026/05/1095455.6%
きよ丸 (Rank 34)2026/04/3065183.3%
rikojjang (Rank 40)2026/04/22147750.0%
カカリア (Rank 35)2026/04/1954180.0%
BigBoin (Rank 32)2026/03/31440100.0%
紫荆一头牛 (Rank 23)2026/03/28440100.0%

Round openings

Every character

backdash into evade up1668.5%
Slant Back Knuckle1P713.6%
Middle Smash6P583.0%
crouch dash back into guardG572.9%
Chugeki6P562.9%
Hiji'uchi6P482.5%
Squat Straight2P341.8%
Fukko Kensou1P311.6%
forward movement into punchP311.6%
guardG into throw escape301.5%
throw escape261.3%
Middle Smash6P into forward movement241.2%
backdash into Gen'you4K+G221.1%
Fukko Kensou1P into guardG201.0%
Souko Sensou66P+K201.0%

468 further openings account for the other 1,250 rounds.

Jacky

Career
746–632 · 54.1%
This season
173 matches · 56.1%
Peak rank
40

First hit in 43.7% of 684 rounds. Won 57.2% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “1P Slant Back Knuckle” in 16.2% of rounds, against 8.3% in their other rounds.

How is this tested?

Slant Back Knuckle1P7110.3%
Middle Smash6P588.4%
backdash into evade up527.5%
Squat Straight2P344.9%
Middle Smash6P into forward movement243.5%
crouch dash back into guardG213.0%
guardG into throw escape202.9%
Dash Hammer Kick66K182.6%
forward movement into Jab Double StraightPPP172.5%
Slant Back Knuckle1P into kickK152.2%
Middle Smash6P into forward dash131.9%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K121.7%
Middle Smash6P into crouch dash forward111.6%
forward movement into Jab StraightPP111.6%
forward movement into punchP101.4%

123 further openings account for the other 302 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry8–2 · 80%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
233–119 · 66.2%
This season
93 matches · 63.4%
Peak rank
38

First hit in 54.1% of 364 rounds. Won 58.4% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 18.3% of rounds, against 5.1% in their other rounds.

How is this tested?

Chugeki6P5615.1%
backdash into evade up4512.2%
Fukko Kensou1P318.4%
Fukko Kensou1P into guardG205.4%
Souko Sensou66P+K205.4%
crouch dash back into guardG164.3%
forward movement into punchP113.0%
Souchuken2P92.4%
crouch dash back into kickK92.4%
crouch dash back into Sako Soushou4P+K82.2%
Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G71.9%
Ko'en Senshi66K+G into Senpuga~KokeiK+G71.9%
backdash into Sako Soushou4P+K71.9%
backward movement into evade up71.9%
throw escape51.4%

77 further openings account for the other 112 rounds.

Kage

Career
459–258 · 64.0%
This season
79 matches · 43.0%
Peak rank
39

First hit in 47.8% of 314 rounds. Won 48.7% of the rounds they struck first, 40.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hiji'uchi6P4814.9%
backdash into evade up247.5%
backdash into Gen'you4K+G226.8%
Jizuridan2P144.3%
Hagakure-ryu In Raijingeki46P+K103.1%
crouch dash back into guardG92.8%
Hiji'uchi6P into crouch dash forward82.5%
Ryubisen44K+G82.5%
throw escape82.5%
backward movement into Nagiharai6P+K72.2%
Engetsugeri9K+G into forward movement61.9%
Hiji'uchi6P into evade down61.9%
evade up into crouch dash forward61.9%
guardG into Hiji'uchi6P61.9%
guardG into evade down61.9%

84 further openings account for the other 134 rounds.

El Blaze

Career
151–55 · 73.3%
This season
35 matches · 77.1%
Peak rank
36

First hit in 41.2% of 136 rounds. Won 64.3% of the rounds they struck first, 67.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1813.1%
Volcano Upper4P+K1510.9%
Demon Dance9P+K into Demon's Tail9P+KK107.3%
Sit Jab2P107.3%
Shadow Strike6P96.6%
Shouda46PP into Rising Back Spin Kick46PPK75.1%
crouch dash back into Volcano Upper4P+K53.6%
evade up into crouch dash back53.6%
guardG into Volcano Upper4P+K53.6%
backdash into crouch dash back32.2%
backdash into Demon's Tail9P+KK21.5%
backdash into Volcano Upper4P+K21.5%
backward movement into Rising Back Spin Kick46PPK21.5%
backward movement into evade up21.5%
crouch dash back into Hammer Smash46P+K21.5%

35 further openings account for the other 40 rounds.

Lion

Career
145–61 · 70.4%
This season
26 matches · 61.5%
Peak rank
36

First hit in 53.8% of 106 rounds. Won 61.4% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Katousui2P1413.2%
Banchu6P1110.4%
Juchou Senshou8P+K65.7%
backdash into evade up65.7%
Banchu6P into crouch dash forward43.8%
Tourou Hassou41236P43.8%
Katousui2P into backdash32.8%
Shicchi Soutai3K+G32.8%
evade up into crouch dash forward32.8%
guardG into throw escape32.8%
Kishitsu Kasensou43P21.9%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP21.9%
Shicchi Soutai3K+G into KouhaitaiK+G21.9%
Taizan Soukoushu4P+K21.9%
Touku Rigou Bantaitetsu46K+G21.9%

37 further openings account for the other 39 rounds.

Akira

Career
77–44 · 63.6%
This season
25 matches · 72.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1616.7%
forward dash into Jouho Touken6P99.4%
backdash into evade up77.3%
Housui2P66.2%
forward dash66.2%
Rimon Chouchu66P into forward dash55.2%
forward movement into punchP55.2%
Housui2P into forward dash44.2%
Jouho Touken6P44.2%
Souka Housui3P+K into guardG33.1%
forward dash into punchP33.1%
forward dash into throwP+G33.1%
Rimon Chouchu66P into backdash22.1%
Souka Housui3P+K22.1%
Jouho Senshou46P11.0%

20 further openings account for the other 20 rounds.

Jean

Career
111–38 · 74.5%
This season
18 matches · 66.7%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P1622.5%
Gyaku Seikenzuki66P1014.1%
backdash into evade up912.7%
forward dash into Yoko'enpi6P57.0%
Shitamaeken2P34.2%
Shitanagi Shutou1P34.2%
Shitanagi Shutou1P into guardG22.8%
evade up into backdash22.8%
forward movement into punchP22.8%
Harai'uke (Deflect)4P+K+G into Shutoukiri4P11.4%
Shitamaeken2P into forward dash11.4%
Shitamaeken2P into forward movement11.4%
Yoko'enpi6P into forward dash11.4%
Yoko'enpi6P into forward movement11.4%
backdash into Doumawashi Kaitengeri46K+G11.4%

13 further openings account for the other 13 rounds.

Wolf

Career
67–22 · 75.3%
This season
13 matches · 76.9%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Hammer2P1019.2%
Rolling Savate6K+G into Death ScytheK+G59.6%
Screw Hook63214P into Screw Lariat63214PP35.8%
backdash into evade up23.9%
crouch dash back into guardG23.9%
crouch dash forward into Arrow Knuckle3P23.9%
evade down into Elbow Butt4P23.9%
Elbow Butt4P11.9%
Elbow Butt4P into Jab StraightPP11.9%
Elbow Butt4P into One Two UpperPPP11.9%
Elbow Butt4P into forward movement11.9%
Elbow Butt4P into punchP11.9%
Heavy Middle Kick3K+G11.9%
Heavy Middle Kick3K+G into Death ScytheK+G11.9%
Heavy Middle Kick3K+G into Rolling Savate6K+G11.9%

18 further openings account for the other 18 rounds.

Shun

Career
35–5 · 87.5%
This season
7 matches · 57.1%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P311.5%
Haisenchu1P311.5%
Gyou'in Haishu3P into guardG27.7%
Haisenchu1P into guardG27.7%
Fukuchougeki2P13.9%
Fukuchougeki2P into forward dash13.9%
Gyou'in Haishu3P into forward dash13.9%
Kousoku Kouhi17P+K+G into backdash13.9%
Rensai Gakushu46PP into Rengeki Gakushu46PPP13.9%
Tenshin Benshu4P+K13.9%
backdash into Getsuga Gakushu46P13.9%
backdash into throwP+G13.9%
backward movement into Getsuga Gakushu46P13.9%
crouch dash back into Kasen Zenbokushou6PP13.9%
crouch dash forward into Kasen Chugeki6P13.9%

5 further openings account for the other 5 rounds.

Brad

Career
73–18 · 80.2%
This season
6 matches · 83.3%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into guardG312.0%
Elbow Hook6P into kickK28.0%
crouch dash back into Jolt Upper3P28.0%
Dtee Sawk Dtrohng4P+K14.0%
Dtee Sawk Dtrohng4P+K into backward movement14.0%
Dtee Sawk Dtrohng4P+K into forward movement14.0%
Ducking6P+K+G into Crush Knee KickK+G14.0%
Ducking6P+K+G into Sting BlowP+K14.0%
Sharp Shoot1P14.0%
Sharp Shoot1P into guardG14.0%
Sway Back4P+K+G into punchP14.0%
backdash into Jolt Upper3P14.0%
backdash into Middle Spin Kick66K14.0%
backdash into Sharp Shoot1P14.0%
backdash into Turn Savate44K14.0%

6 further openings account for the other 6 rounds.

Taka

Career
22–5 · 81.5%
This season
5 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP422.2%
Kirikabu Kudaki1P+K316.7%
Zangeki33P into forward movement211.1%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP15.6%
Hiji'ate6P15.6%
Kachi'age33P+K into forward movement15.6%
Shita Harite2P15.6%
backdash into evade up15.6%
backward movement into Aka'oni MidaremageP+K15.6%
evade up into backdash15.6%
forward dash into Kirikabu Kudaki1P+K15.6%
punchP15.6%

Pai

Career
0–3 · 0.0%
This season
4 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enshi Soushou66P into Hien Dantai66PK425.0%
Enbu Renkyaku6K+G212.5%
Senchuken6P16.2%
Senchutai3K16.2%
backdash into Hansenpu44K16.2%
backdash into crouch dash back16.2%
backward movement into Senchuken6P16.2%
crouch dash back into Souanshou3P+K16.2%
crouch dash back into guardG16.2%
evade down into guardG16.2%
forward dash into Renkan Maho Chuken6P+KP16.2%
forward movement into RenshouPP16.2%

Sarah

Career
5–0 · 100.0%
This season
3 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Leg Slicer2K+G18.3%
Long Snap Side Chop3P+K18.3%
Long Snap Side Chop3P+K into guardG18.3%
Stiletto66K18.3%
Valkyrie Flight9K+G into Double Thrust KickKK18.3%
backdash into Forward Slide6P+K+G18.3%
backdash into Switch Kick4K18.3%
forward dash into Low Spin Kick3K+G18.3%
forward movement into Quick Knee Straight6KP18.3%
forward movement into kickK18.3%
guardG18.3%
throwP+G into Forward Slide6P+K+G18.3%

Goh

Career
17–4 · 81.0%
This season
1 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Karura4P+K250.0%
backdash into Karura4P+K125.0%
backdash into evade up125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 1 of 15 tests hold up
  • Lau: 1 of 15 tests hold up
  • Kage: 0 of 15 tests hold up
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)