VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

pocky1971

Career matches6,733
Career win rate49.9%
Round win rate47.7%
Peak rank34
Distinct opponents163
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira345,2022,6052,59750.1%
Shun301,53175677549.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky47212644.7%-3.3
Akira33151845.5%-0.8
Goh25121348.0%-0.2
Sarah2181338.1%-9.0
Wolf2112957.1%+6.0
Shun1911857.9%+11.2
El Blaze1812666.7%+20.4
Jean189950.0%+5.3
Pai1881044.4%-4.7
Brad178947.1%+3.5
Jeffry149564.3%+14.7
Lau145935.7%-15.0
Aoi116554.5%+11.7
Kage103730.0%-13.7
Lion94544.4%+2.1
Taka84450.0%-4.7
Vanessa83537.5%-6.5
Lei Fei6060.0%-48.7
Eileen41325.0%-14.1
Dural32166.7%+9.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open42241857.1%+8.1
Breakable Half Fence41152636.6%-11.1
Octagon35181751.4%+4.8
Half Fence34151944.1%-0.2
Full Fence33161748.5%+0.8
Rectangle3392427.3%-20.7
Breakable Full Fence32211165.6%+19.4
Low Fence27161159.3%+13.8
Single Wall1951426.3%-23.2
Full Fence and Open107370.0%+21.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20845.2%46.6%-1.4
No walls8851.1%48.6%+2.5

Walls against open: -3.9 points (95% range -16.9 to +9.1), p 0.558 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jinjin (Rank 33)2026/09/2383537.5%
えなお (Rank 36)2026/09/134040.0%
ガリバー (Rank 30)2026/09/1163350.0%
Re:Biz (Rank 35)2026/08/313030.0%
Naught (Rank 37)2026/08/3032166.7%
ルドルフ (Rank 33)2026/08/3041325.0%
ちぃかわ様☆ハンター (Rank 32)2026/08/2732166.7%
Gun-Interceptor (Rank 27)2026/08/2732166.7%
こて (Rank 27)2026/08/2432166.7%
SAMCHAY® (Rank 33)2026/08/0552340.0%
lapislazuli (Rank 36)2026/08/0541325.0%
イチゲン (Rank 28)2026/08/0431233.3%
りゅうのすけ (Rank 31)2026/08/0365183.3%
会長さん (Rank 32)2026/08/0386275.0%
しーちゃん (Rank 36)2026/07/2651420.0%
たあぼさん (Rank 33)2026/07/2163350.0%
どろパイ (Rank 33)2026/07/2152340.0%
ふぇに (Rank 34)2026/07/1984450.0%
★闘将拉麵男★ (Rank 34)2026/07/1351420.0%
滝太郎(Takitarou) (Rank 30)2026/07/0253260.0%
へっぽこラウ (Rank 33)2026/06/1351420.0%
太鼓の別人/TaikoStrike (Rank 32)2026/05/2942250.0%
究極無敵 (Rank 36)2026/05/2532166.7%
nanami.madogiwa (Rank 34)2026/05/25440100.0%
あーく (Rank 30)2026/03/2832166.7%

Round openings

Every character

forward dash into Jouho Touken6P12810.3%
guardG into evade up1219.8%
Rimon Chouchu66P1108.9%
guardG into evade down584.7%
Senzankou66P+K into throwP+G534.3%
forward dash into guardG473.8%
forward dash403.2%
forward dash into throwP+G332.7%
Jouho Touken6P292.3%
forward movement into punchP272.2%
guardG into Souka Housui3P+K241.9%
guardG231.9%
guardG into Rimon Chouchu66P231.9%
guardG into throwP+G171.4%
guardG into Haisenchu Kaikakyaku1PK161.3%

175 further openings account for the other 492 rounds.

Counted from 312 of the 324 matches played. The rest were not pulled for openings.

Akira

forward dash into Jouho Touken6P12813.3%
Rimon Chouchu66P11011.5%
guardG into evade up747.7%
Senzankou66P+K into throwP+G535.5%
guardG into evade down525.4%
forward dash into guardG414.3%
forward dash404.2%
Jouho Touken6P293.0%
forward dash into throwP+G242.5%
guardG into Souka Housui3P+K242.5%
guardG into Rimon Chouchu66P232.4%
forward movement into punchP212.2%
forward movement into KansuitaiPK141.5%
forward dash into forward movement131.4%
forward movement into guardG131.4%

104 further openings account for the other 301 rounds.

Counted from 239 of the 251 matches played. The rest were not pulled for openings.

Shun

guardG into evade up4716.7%
guardG into Haisenchu Kaikakyaku1PK165.7%
guardG155.3%
guardG into Gyou'in Haishu3P113.9%
forward dash into throwP+G93.2%
Shinho Suikoushu43P+K into punchP82.9%
Getsuga Gakushu46P into Rensai Gakushu46PP72.5%
Haisenchu1P into Haisenchu Kaikakyaku1PK72.5%
guardG into throwP+G72.5%
Shinho Suikoushu43P+K62.1%
evade up into crouch dash forward62.1%
forward dash into guardG62.1%
forward movement into punchP62.1%
guardG into evade down62.1%
Haisenchu1P41.4%

77 further openings account for the other 120 rounds.