VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

El Blaze

jin.i.enjoy

  • Akira
  • Jacky
  • Wolf
  • Pai
  • Taka
  • Brad
  • Lau
  • Sarah
Career matches1,528
Career win rate43.3%
Round win rate47.2%
Peak rank25
Distinct opponents274
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1284 #3,168 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze251,01445156344.5%
Akira2125510515041.2%
Wolf16107476043.9%
Jacky18106426439.6%
Taka82141719.1%
Pai121911857.9%
Lau641325.0%
Brad62020.0%
Sarah1000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,683 of 2,685 rounds counted

7.2 inputs a second (430 a minute) this season. Faster than 50% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze7.14271,792
Akira7.4444483
Jacky7.8470169
Wolf6.5388166
Pai7.544929
Taka6.740227
Brad7.042210
Lau8.55074
Sarah8.65153

By opponent's character

Akira6.8410537
Shun7.4442301
Aoi7.3437255
Sarah7.2429224
Pai7.0423211
Jacky7.3437153
Jean7.3441125
Wolf7.3436120
Jeffry6.7403110
Lau7.5449103
Vanessa7.444291
Goh7.846784
Taka7.444280
Kage7.645557
Lion7.343853
Brad7.042251
El Blaze7.645847
Eileen6.639744
Lei Fei7.042037

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira131567542.8%-7.9
Shun73373650.7%+2.3
Aoi60362460.0%+14.0
Sarah57312654.4%+3.2
Pai52312159.6%+19.2
Jacky40211952.5%+10.7
Jean3553014.3%-32.3
Wolf30171356.7%+18.9
Jeffry2972224.1%-24.8
Lau25111444.0%+4.1
Vanessa24121250.0%+11.9
Goh2281436.4%-10.4
Taka2141719.1%-25.6
Kage156940.0%+0.1
Lion1541126.7%-21.1
Brad137653.9%+6.6
El Blaze136746.1%+6.4
Eileen117463.6%+18.5
Lei Fei95455.6%-5.5

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence75354046.7%+2.5
Half Fence74324243.2%-1.3
Full Fence69244534.8%-14.7
Breakable Half Fence68284041.2%-4.8
Single Wall67373055.2%+10.3
Rectangle66382857.6%+12.0
Open63303347.6%-1.1
Low Fence57292850.9%-0.1
Octagon56282850.0%+6.9
Full Fence and Open33122136.4%-7.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40845.3%45.5%-0.1
No walls18751.3%48.4%+3.0

Walls against open: -3.1 points (95% range -12.2 to +6.0), p 0.503 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kanreki-jijii (Rank 21)2026/08/0252340.0%
neco (Rank 21)2026/08/021910952.6%
moka (Rank 25)2026/08/0273442.9%
シシマルGT (Rank 25)2026/08/0271614.3%
HanshinHyouronka (Rank 21)2026/08/02119281.8%
CHASER (Rank 23)2026/08/0272528.6%
くっきー爆弾 (Rank 21)2026/08/02117463.6%
しゅうまい (Rank 22)2026/07/26137653.9%
HOO (Rank 20)2026/07/2698188.9%
moroQamazingdelicious (Rank 24)2026/07/2653260.0%
メスゴリラ (Rank 26)2026/07/26105550.0%
ねこ吉 (Rank 21)2026/07/2682625.0%
せいりゅう (Rank 24)2026/07/266060.0%
なるた (Rank 22)2026/07/26103730.0%
nasca-32 (Rank 24)2026/07/2171614.3%
インドラー (Rank 20)2026/07/219090.0%
時宣院日要 (Rank 16)2026/07/1397277.8%
yujiberra (Rank 19)2026/07/1384450.0%
ishida (Rank 15)2026/07/0965183.3%
magenta_helping3 (Rank 16)2026/07/0685362.5%
Crippler08r (Rank 17)2026/07/0697277.8%
enterpool0 (Rank 11)2026/07/0564266.7%
swhy2008 (Rank 7)2026/06/1381712.5%
BangJae (Rank 14)2026/06/13118372.7%
suke072st (Rank 12)2026/06/137070.0%

Round openings

Every character

Straight6P+K1595.9%
Backswing Rocket1P+K1355.0%
Shadow Strike6P1314.9%
forward movement into punchP1284.8%
punchP903.3%
Volcano Knee6K+G672.5%
offensive move652.4%
forward dash into throwP+G602.2%
Jumping Hammer Knuckle8P+K572.1%
Shadow Spear6K381.4%
Chouyoushu1P371.4%
evade down351.3%
evade up into Fade Roll Kick7K321.2%
Death Scythe Slash8K311.1%
Rimon Chouchu66P into Jouho Touken6P311.1%

470 further openings account for the other 1,597 rounds.

El Blaze

Career
451–563 · 44.5%
This season
447 matches · 49.7%
Peak rank
25

First hit in 44.8% of 1,778 rounds. Won 49.1% of the rounds they struck first, 49.9% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: backs off first in 27.9% of rounds, against 6.1% after anything else.
  • After being hit first in the round before: waits first in 2.3% of rounds, against 1.0% after landing the first hit.
  • Against Wolf: opens with “forward movement into P punch” in 15.1% of rounds, against 3.7% against everyone else.
  • After opening the round before with “6P+K Straight”: opens with “6P+K Straight” in 18.9% of rounds, against 7.7% after anything else.

How is this tested?

Straight6P+K1598.8%
Backswing Rocket1P+K1357.5%
Shadow Strike6P1317.3%
forward movement into punchP794.4%
punchP754.2%
Volcano Knee6K+G673.7%
Jumping Hammer Knuckle8P+K573.2%
Shadow Spear6K382.1%
forward dash into throwP+G382.1%
offensive move351.9%
evade up into Fade Roll Kick7K321.8%
Death Scythe Slash8K311.7%
evade down301.7%
Shouda46PP into Rising Back Spin Kick46PPK281.6%
Fade Roll Kick7K271.5%

231 further openings account for the other 835 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira24–34 · 41%9–11 · 45%too few to test
Shun15–14 · 52%9–9 · 50%too few to test
Sarah12–14 · 46%11–6 · 65%too few to test
Aoi15–6 · 71%10–8 · 56%too few to test
Pai11–8 · 58%10–5 · 67%too few to test
Wolf13–8 · 62%3–2 · 60%too few to test
Jacky10–9 · 53%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
105–150 · 41.2%
This season
124 matches · 35.5%
Peak rank
21

First hit in 54.4% of 478 rounds. Won 42.3% of the rounds they struck first, 40.4% of the rounds they were struck first.

Significant Tells

  • Against Jeffry: opens with “forward movement into P punch” in 20.0% of rounds, against 4.5% against everyone else.

How is this tested?

Chouyoushu1P377.6%
Rimon Chouchu66P into Jouho Touken6P316.4%
forward movement into punchP285.8%
ZanshuK+G into Youshi SaikenK+GP193.9%
Rimon Chouchu66P183.7%
offensive move163.3%
SoutoP+K153.1%
Jouho Touken6P142.9%
forward dash into throwP+G142.9%
Jouho Senshou46P132.7%
Geimon Tessen46P+K+G122.5%
Jouho Touken6P into backward movement122.5%
punchP112.3%
forward dash into Jouho Touken6P102.0%
Satei3K+G into Goko Shutsudou3K+GP91.9%

113 further openings account for the other 228 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–5 · 50%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
42–64 · 39.6%
This season
42 matches · 40.5%
Peak rank
18

First hit in 41.3% of 167 rounds. Won 47.8% of the rounds they struck first, 40.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Spinning KickK+G1911.2%
Middle Smash6P137.7%
Somersault Kick7K105.9%
Dash Hammer Kick66K95.3%
Slide Shuffle (Deflect)4P+K+G63.5%
forward movement into kickK63.5%
backdash into Dash Hammer Kick66K53.0%
evade up53.0%
forward movement into punchP53.0%
High Angle Upper Kick6K42.4%
crouch into Low Spin Kick1K+G42.4%
evade up into Somersault Kick7K42.4%
forward dash into High Angle Upper Kick6K42.4%
forward dash into throwP+G42.4%
Bil Jee6P+K31.8%

50 further openings account for the other 68 rounds.

Wolf

Career
47–60 · 43.9%
This season
41 matches · 46.3%
Peak rank
16

First hit in 55.4% of 166 rounds. Won 47.8% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Heavy Toe Kick4K+G into Toe Kick Side4K+GK2615.7%
forward movement into punchP148.4%
Elbow Butt4P127.2%
Heavy Middle Kick3K+G106.0%
Knee Lift6K106.0%
offensive move95.4%
Quick Shoulder66P+K84.8%
Gasp Kneel Palm Bomb6P+K63.6%
R.A.W. AvengerP+K+G53.0%
evade down31.8%
evade down into throwP+G31.8%
forward dash into Gasp Kneel Palm Bomb6P+K31.8%
kickK31.8%
Drop Kick9K21.2%
Level Back CrushP+K21.2%

41 further openings account for the other 50 rounds.

Pai

Career
11–8 · 57.9%
This season
8 matches · 62.5%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K413.3%
Senkyaku Chushou3KP into Renkan Soukashou3KPP310.0%
evade up into Hi'en Rekkyaku9KK310.0%
Enbikyaku3K+G26.7%
Ryoushou6P+K26.7%
Tenshin Oushoushou46P+K26.7%
Chouho Soukasui66P+K13.3%
Enshi Soushou66P into Hien Dantai66PK13.3%
Honrakukyaku46K+G13.3%
Ryoushou6P+K into Renkan Maho Chuken6P+KP13.3%
evade down into Enbikyaku3K+G13.3%
evade down into Enbu Renkyaku6K+G13.3%
evade down into Hi'en Tenshi2P+K13.3%
evade down into Tenshin Oushoushou46P+K13.3%
evade up into Haitenkyaku7K13.3%

5 further openings account for the other 5 rounds.

Taka

Career
4–17 · 19.1%
This season
8 matches · 25.0%
Peak rank
8

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK414.8%
offensive move414.8%
Kumoyaburi4P+K into Ten'yaburi4P+KP311.1%
Aka'oni MidaremageP+K27.4%
Honda Harite4PP into Honda Kata'ate4PPP27.4%
Kachi'age33P+K27.4%
KaminaridaikoK+G27.4%
punchP into Tsuppari 2PP27.4%
Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP13.7%
Dohyouwari43P13.7%
evade down into Ten'yaburi4P+KP13.7%
evade up into Mageryu46P13.7%
forward dash into throwP+G13.7%
forward movement into throwP+G13.7%

Brad

Career
0–2 · 0.0%
This season
3 matches · 33.3%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sawk Klab6P+K440.0%
Double Knee Solo9K110.0%
Jumping Dtee Sawk Bon9P+K110.0%
Rapid Double JabP+K110.0%
Sawk Klab6P+K into Elbow Hook6P110.0%
crouch into Middle Kick3K110.0%
throwP+G110.0%

Lau

Career
1–3 · 25.0%
This season
1 matches · 0.0%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Kokyaku Haiten7K375.0%
evade down125.0%

Sarah

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
1

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Somersault Kick7K133.3%
crouch into Squat Straight2P133.3%
forward movement into punchP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 4 of 16 tests hold up
  • Akira: 1 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)