VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Aoi

apexth0072

Career matches2,550
Career win rate54.5%
Round win rate54.0%
Peak rank38
Distinct opponents108
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi382,1681,18098854.4%
Jacky2925713712053.3%
Akira26125735258.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira80433753.8%+2.6
Vanessa61372460.7%-0.9
Jacky52331963.5%+3.2
Jean45252055.6%-6.1
Wolf33201360.6%+6.2
Jeffry31191261.3%+4.0
Sarah21111052.4%-6.5
Lei Fei2013765.0%+10.6
Kage146842.9%-8.7
Goh117463.6%+7.5
Lion104640.0%-13.8
Lau97277.8%+16.1
Aoi86275.0%+10.2
Eileen63350.0%+4.3
Dural53260.0%-4.2
Pai53260.0%+0.7
Taka52340.0%-41.8
El Blaze42250.0%-19.3
Brad31233.3%-16.6
Shun3030.0%-41.1

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence73393453.4%-6.4
Octagon52262650.0%-8.5
Single Wall50302060.0%+4.4
Breakable Full Fence46291763.0%+6.2
Open42241857.1%+0.9
Rectangle38221657.9%+1.8
Half Fence31181358.1%+2.2
Low Fence29141548.3%-10.3
Full Fence27171063.0%-1.2
Full Fence and Open1614287.5%+33.1

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26756.6%58.2%-1.6
No walls12156.2%56.6%-0.4

Walls against open: -1.2 points (95% range -12.2 to +9.8), p 0.834 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ミスタートンカチ (Rank 26)2026/08/28103730.0%
gimoring (Rank 29)2026/08/28116554.5%
しゅが~nsr (Rank 26)2026/08/2821111052.4%
Gun-Interceptor (Rank 28)2026/08/28117463.6%
mmmsm (Rank 30)2026/08/28116554.5%
μ (Rank 27)2026/08/27440100.0%
tawava (Rank 31)2026/08/27107370.0%
방가방가 (Rank 32)2026/08/2787187.5%
Melt (Rank 32)2026/08/2794544.4%
ManEater (Rank 40)2026/08/2731171454.8%
fwnd1396 (Rank 34)2026/08/2742250.0%
orz (Rank 27)2026/08/2663350.0%
★闘将拉麵男★ (Rank 38)2026/08/251510566.7%
Θ (Rank 34)2026/08/2551420.0%
ヘニオ (Rank 35)2026/08/2564266.7%
calmknight[냠냠] (Rank 31)2026/08/2576185.7%
막창 (Rank 36)2026/08/2564266.7%
けいすけ新宿 (Rank 32)2026/08/172112957.1%
nanami.madogiwa (Rank 34)2026/08/17102820.0%
マンジャロ打ちたい (Rank 34)2026/08/171913668.4%
Koromo (Rank 33)2026/08/0552340.0%
ねこまじん (Rank 32)2026/08/0564266.7%
BigBoin (Rank 33)2026/08/05129375.0%
太鼓の別人@夏Bonus無し (Rank 33)2026/08/0551420.0%
maripon (Rank 29)2026/07/141813572.2%

Round openings

Every character

backdash into evade down1428.4%
crouch into Gedan Shouda2P1086.4%
crouch into Squat Straight2P844.9%
Sou'unha66K834.9%
backdash into Ougimai4P764.5%
Hou'oushu3P into guardG362.1%
Hou'oushu3P331.9%
Ryoushi43P into guardG271.6%
backdash into Spin Heel Sword4K+G271.6%
forward movement into punchP261.5%
evade up into crouch dash forward251.5%
forward dash into forward punch+kick+guard6P+K+G231.4%
backdash into Maegeri3K201.2%
Ouda6P+K191.1%
backdash into Uzumaki Shutou44P191.1%

331 further openings account for the other 951 rounds.

Aoi

crouch into Gedan Shouda2P1089.7%
Sou'unha66K837.4%
backdash into evade down776.9%
backdash into Ougimai4P766.8%
Hou'oushu3P into guardG363.2%
Hou'oushu3P333.0%
Ryoushi43P into guardG272.4%
forward dash into forward punch+kick+guard6P+K+G232.1%
backdash into Maegeri3K201.8%
Ouda6P+K191.7%
backdash into Uzumaki Shutou44P191.7%
crouch dash forward into Hou'oushu3P191.7%
Tenchi In'youP+K+G171.5%
backdash into Soushouda46P+K171.5%
evade down into Sou'unha66K171.5%

190 further openings account for the other 524 rounds.

Jacky

crouch into Squat Straight2P8415.4%
backdash into evade down5910.8%
backdash into Spin Heel Sword4K+G275.0%
forward movement into Jab Double StraightPPP162.9%
backdash into Low Spin Kick1K+G142.6%
Low Spin Kick1K+G132.4%
evade up into crouch dash forward122.2%
forward movement into punchP101.8%
backdash into Long Stride Back Knuckle4P+K91.6%
Slide Shuffle (Deflect)4P+K+G into crouch81.5%
backdash into Spinning Back Knuckle4P81.5%
backward movement into evade down81.5%
Jab StraightPP into Jab Double StraightPPP71.3%
Slide Shuffle (Deflect)4P+K+G71.3%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K71.3%

129 further openings account for the other 257 rounds.

Akira

backdash into Fukko3K+GP+K615.8%
backdash into evade down615.8%
crouch into Housui2P410.5%
Rimon Chouchu66P25.3%
Rimon Chouchu66P into backdash25.3%
Rimon Chouchu66P into backward movement25.3%
backdash into Chouzan Housui46P+K12.6%
backdash into Satei3K+G12.6%
backward movement into Fukko3K+GP+K12.6%
backward movement into evade down12.6%
crouch dash back into Kenhou6KP12.6%
crouch dash forward into evade down12.6%
evade down into Jouho Senshou46P12.6%
evade down into Jouho Touken6P12.6%
evade down into Rimon Chouchu66P12.6%

7 further openings account for the other 7 rounds.