VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

akairo6009

Career matches1,672
Career win rate53.2%
Round win rate47.0%
Peak rank34
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion341,67288978353.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean31233.3%-13.9
Goh220100.0%+44.4
Jacky2020.0%-66.0
Lion21150.0%-6.9
Vanessa220100.0%+64.1
Wolf21150.0%-12.0
El Blaze1010.0%-54.8
Jeffry1010.0%-64.3
Kage110100.0%+60.1
Sarah110100.0%+51.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence42250.0%+4.2
Full Fence31233.3%-32.8
Low Fence32166.7%+14.3
Octagon32166.7%+24.9
Breakable Half Fence1010.0%-50.7
Full Fence and Open110100.0%+33.1
Half Fence1010.0%-64.3
Open110100.0%+51.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1241.7%51.3%-9.6
No walls475.0%54.0%+21.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

大谷 小平 (Rank 33)2026/06/2621150.0%
おこげ (Rank 36)2026/06/25110100.0%
白澤 (Rank 34)2026/06/25110100.0%
whitnes (Rank 34)2026/06/251010.0%
powdershadow72 (Rank 35)2026/06/171010.0%
じゃんぬ兄(公認) (Rank 36)2026/06/13220100.0%
lapislazuli (Rank 36)2026/06/1221150.0%
フンバルト・ヘーデル (Rank 33)2026/04/0321150.0%
Phrazes_For_The_Young (Rank 31)2026/04/021010.0%
송곳 (Rank 36)2026/04/021010.0%
ピーエス (Rank 35)2026/03/29110100.0%
rocketopunch (Rank 31)2026/03/27110100.0%
周大人 (Rank 33)2026/03/271010.0%

Round openings

Lion

Juchou Senshou8P+K1217.1%
backward movement into forward punch+kick6P+K1014.3%
crouch into Katousui2P68.6%
Ukoushin46P+K45.7%
backdash into crouch34.3%
backdash into evade down34.3%
Banchu6P22.9%
Souji SenpuP+K22.9%
Ukoushin46P+K into crouch22.9%
backdash into Juchou Senshou8P+K22.9%
backdash into evade up22.9%
forward movement into Rensui SoushuPPP+K22.9%
guardG22.9%
Banchu6P into evade down11.4%
Senkyutai1K into crouch11.4%

16 further openings account for the other 16 rounds.