VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

Rin-Kaoruco

  • Jean
  • Vanessa
  • Aoi
  • Kage
  • El Blaze
  • Lau
  • Shun
  • Akira
  • Eileen
  • Goh
  • Dural
  • Lei Fei
  • Pai
  • Taka
  • Jacky
  • Jeffry
Career matches1,760
Career win rate48.6%
Round win rate46.8%
Peak rank23
Distinct opponents65
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1170 #3,498 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah211997712238.7%
Jean211676110636.5%
Kage23162907255.6%
Vanessa21150628841.3%
Aoi21143479632.9%
Goh21131567542.8%
Akira22119774264.7%
El Blaze21109525747.7%
Shun21101505149.5%
Dural2193494452.7%
Pai2182414150.0%
Jacky2268442464.7%
Eileen2065333250.8%
Lau1963402363.5%
Taka2051331864.7%
Lei Fei2049351471.4%
Jeffry16880100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

437 of 474 rounds counted

7.4 inputs a second (443 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.344056
Sarah7.544939
Vanessa8.249042
Aoi7.545043
Kage7.042336
El Blaze7.243132
Lau7.746035
Shun7.746433
Akira6.338122
Eileen7.846814
Goh7.846923
Dural7.444316
Lei Fei7.042018
Pai5.73445
Taka7.142713
Jacky6.03585
Jeffry7.24345

By opponent's character

Akira7.846684
Aoi7.344171
Shun7.243458
Lion6.941245
Pai7.746241
Sarah7.645439
Jacky7.545324
Taka7.545121
Jeffry6.84089
Kage6.23745
Lau7.343612
Brad7.14289
Vanessa7.24339
Wolf7.04227
El Blaze7.54473

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2291340.9%+0.3
Aoi1971236.8%-7.7
Shun1521313.3%-27.7
Lion118372.7%+28.2
Pai103730.0%-10.4
Sarah97277.8%+29.4
Jacky71614.3%-29.7
Taka51420.0%-8.4
Jeffry32166.7%+17.7
Kage31233.3%-11.9
Lau32166.7%+10.8
Brad220100.0%+44.2
Vanessa220100.0%+38.4
Wolf21150.0%+14.1
El Blaze110100.0%+46.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2021810.0%-37.0
Full Fence1912763.2%+24.5
Breakable Full Fence1741323.5%-22.4
Breakable Half Fence126650.0%+9.8
Low Fence95455.6%+14.1
Octagon95455.6%+8.4
Open81712.5%-26.2
Single Wall85362.5%+20.6
Half Fence43175.0%+20.8
Full Fence and Open32166.7%+22.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8139.5%43.1%-3.6
No walls2544.0%41.0%+3.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

みらめたる (Rank 21)2026/10/1882625.0%
yasai (Rank 23)2026/10/154040.0%
anachan194 (Rank 24)2026/10/142020.0%
nekota (Rank 24)2026/10/123030.0%
[VirtuAnalytics]SuperGolden (Rank 24)2026/10/0431233.3%
asteroid-belt777 (Rank 23)2026/09/293030.0%
委員ちょ (Rank 21)2026/09/2564266.7%
滝太郎(Takitarou) (Rank 22)2026/09/24220100.0%
추뉴비 (Rank 22)2026/09/1821150.0%
ttfour@サラしかできないw (Rank 21)2026/09/122020.0%
あなたのかみさま (Rank 24)2026/08/292020.0%
erinnx.0510 (Rank 21)2026/08/1821150.0%
HEDO/ (Rank 23)2026/07/1932166.7%
mokoha_jean (Rank 21)2026/07/19220100.0%
ちゃんさき (Rank 22)2026/07/133030.0%
野菜君 (Rank 21)2026/07/1021150.0%
osAnKIRA (Rank 23)2026/07/0221150.0%
コデリン03 (Rank 23)2026/06/19220100.0%
Mon3tr (Rank 24)2026/06/1931233.3%
肢体不自由2級 (Rank 15)2026/06/13220100.0%
Rayscott (Rank 20)2026/05/2931233.3%
地方公務員 (Rank 17)2026/05/2654180.0%
村長~災禍の中心~ (Rank 37)2026/05/252020.0%
Mevius1 (Rank 17)2026/05/20220100.0%
Q (Rank 17)2026/05/142020.0%

Round openings

Every character

backdash into evade up81.8%
guardG into evade down81.8%
guardG into evade up81.8%
evade up into guardG71.6%
Ryoutezuki66P+K61.4%
backdash into guardG61.4%
crouch into evade down61.4%
crouch into guardG61.4%
Fade Roll Kick7K51.1%
Rasen4P51.1%
crouch into Low Drop Kick1K+G51.1%
guardG51.1%
backdash into Kensou4P40.9%
crouch into Leg Slicer2K+G40.9%
crouch into evade up40.9%

292 further openings account for the other 347 rounds.

Counted from 104 of the 114 matches played. The rest were not pulled for openings.

Vanessa

Career
62–88 · 41.3%
This season
11 matches · 18.2%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade up24.3%
Defensive Style: crouch into Wind Elbow4P+K24.3%
Defensive Style: guard into evade up24.3%
Offensive Style: guard into evade up24.3%
Defensive Style: Leopard Strike (Deflect)12.1%
Defensive Style: Spinning Savate into Cut-in Knee Kick6K12.1%
Defensive Style: backdash into Back Charge Kick44K+G12.1%
Defensive Style: backdash into Grand Spike2P+K12.1%
Defensive Style: backdash into Low Spin Slicer2K+G12.1%
Defensive Style: backdash into Parrying High Kick (Deflect)46K12.1%
Defensive Style: backdash into Stomach Crush3K+G12.1%
Defensive Style: backdash into back kick+guard4K+G12.1%
Defensive Style: backdash into crouch dash back12.1%
Defensive Style: backward movement into Sit Jab2P12.1%
Defensive Style: crouch into Defensive Elbow (Deflect)1P12.1%

28 further openings account for the other 28 rounds.

Aoi

Career
47–96 · 32.9%
This season
10 matches · 20.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Ougimai4P37.0%
crouch into Nirentotsu OuchuPPP37.0%
evade down into guardG37.0%
NirentotsuPP into Nirentotsu OuchuPPP24.7%
Sou'unha66K24.7%
crouch into NirentotsuPP24.7%
guardG into punchP24.7%
Hou'oushu3P into throwP+G12.3%
Kamageri4K into Ougimai4P12.3%
Ogamigeri4K+G into Kamageri4K12.3%
Ougimai4P into Ougimai~Tachikaze4PK12.3%
Soushouda46P+K12.3%
Tenchi In'youP+K+G12.3%
back punch+kick+guard4P+K+G12.3%
backdash into Kusanagi2K+G12.3%

18 further openings account for the other 18 rounds.

Jean

Career
61–106 · 36.5%
This season
15 matches · 20.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryoutezuki66P+K613.9%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P37.0%
guardG into evade up37.0%
backdash into Shitanagi Shutou1P24.7%
crouch into punchP24.7%
evade up into Kousenshu4KP24.7%
guardG into throwP+G24.7%
Gyaku Seikenzuki66P12.3%
Kou'un Nidan Hizageri9K+G into Kakegeri9K12.3%
Kou'un Nidan Hizageri9K+G into Yamakuzushi6K12.3%
backdash into Tate'enpi33P12.3%
backdash into evade up12.3%
backward movement into evade up12.3%
crouch into Chudan Mawashigeri3K12.3%
crouch into Gedan~Joudan Mawashigeri2KK12.3%

15 further openings account for the other 15 rounds.

Counted from 10 of the 15 matches played. The rest were not pulled for openings.

Sarah

Career
77–122 · 38.7%
This season
11 matches · 45.5%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up511.6%
crouch into Leg Slicer2K+G49.3%
backdash into Switch Kick4K24.7%
crouch into guardG24.7%
evade up into Leg Slicer2K+G24.7%
guardG into Long Snap Side Chop3P+K24.7%
guardG into evade up24.7%
Hide Side Kick (Deflect)P+K12.3%
Rising Elbow6P into Double Joint Butt6PK12.3%
Sharpsword44K into Sharpsword Combo44KK12.3%
Somersault Kick7K12.3%
backdash into Leg Slicer2K+G12.3%
backdash into guardG12.3%
crouch into Jackknife Kick3K12.3%
crouch into Round Kick8K+G12.3%

16 further openings account for the other 16 rounds.

El Blaze

Career
52–57 · 47.7%
This season
8 matches · 62.5%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fade Roll Kick7K513.9%
crouch into Low Drop Kick1K+G513.9%
Zero G Flight7P+K+G25.6%
guardG into evade down25.6%
Fade Roll Kick7K into backdash12.8%
Low Drop Kick1K+G12.8%
Shadow Slash4KP into Face Smash4KPP12.8%
Straight6P+K into Quick Combo6P+KP12.8%
Tornado Spin (Deflect)P+K+G into Poison MistP+K+GP+K12.8%
Volcano Upper4P+K12.8%
Zero G Flight7P+K+G into throwP+G12.8%
backdash into Low Drop Kick1K+G12.8%
crouch into Combo Elbow UpperP+KPP12.8%
crouch into High-Speed Jab46P12.8%
crouch into evade down12.8%

11 further openings account for the other 11 rounds.

Kage

Career
90–72 · 55.6%
This season
10 matches · 60.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P513.9%
backdash into guardG38.3%
evade up into guardG25.6%
forward movement into Rasen4P25.6%
guardG into evade down25.6%
Furikakato OtoshiK+G into Tsumujigeri2K+G12.8%
Fusenjin3P into crouch12.8%
Kouten63214P12.8%
Ryu'eikyaku66K12.8%
Senpugeri7K into backward movement12.8%
Ura Tsumujigeri44K12.8%
Yokoshutou4P+K into Sunebarai4P+KP12.8%
backdash into Fujinkyaku46K+G12.8%
backdash into Shippuzan3PP12.8%
backward movement into Rasen4P12.8%

12 further openings account for the other 12 rounds.

Lau

Career
40–23 · 63.5%
This season
8 matches · 87.5%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P411.4%
Risensou46P+K25.7%
crouch into Senchutai3K25.7%
crouch into evade down25.7%
guardG into Koryu Tenshinkyaku6K+G25.7%
punchP into RenshouPP25.7%
Hi'en Tenshinshou44P into Hi'en Renshou44PP12.9%
Koryu Tenshinkyaku6K+G into Gako Choushitsu6K12.9%
Koryu Tenshinkyaku6K+G into Senchutai3K12.9%
Kosoushou46P into forward movement12.9%
RenshouPP into RaigekishouPPP12.9%
backdash into Hi'en Soukyaku44PK12.9%
backward movement into Rouko Tankai6P+K12.9%
backward movement into evade down12.9%
crouch dash back into Kensou4P12.9%

12 further openings account for the other 12 rounds.

Shun

Career
50–51 · 49.5%
This season
8 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shinho Suikoushu43P+K into Gyou'in Haishu3P26.9%
backward movement into Gekizan Senchu3P+K26.9%
crouch into Gyoushintai3K26.9%
punchP into Chougeki RigoutaiPK26.9%
Asen Kaikyaku44K13.5%
Chubu Soutenkyaku66K13.5%
Dokuritsu Kanpai46P+K into Rensai Gakushu46PP13.5%
Rensai Gakushu46PP into Rengeki Gakushu46PPP13.5%
Tanhi ChougekiK+G13.5%
backdash into Shinho Suikoushu43P+K13.5%
backdash into Zensen Soutai2K+G13.5%
backdash into evade up13.5%
crouch into Gekizan Senchu3P+K13.5%
crouch into Haisenchu Kaikakyaku1PK13.5%
crouch into evade up13.5%

10 further openings account for the other 10 rounds.

Counted from 7 of the 8 matches played. The rest were not pulled for openings.

Eileen

Career
33–32 · 50.8%
This season
6 matches · 33.3%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P into Jouho Chu'un6PP27.7%
Enkou Kenka46P13.9%
Enkou Kenka46P into forward dash13.9%
Goku Senshin (Deflect)4P+K+G13.9%
Goku Senshin (Deflect)4P+K+G into Matsumensou4P+K13.9%
Hairenkyaku4K into Kousokuhon7K+G13.9%
Jinraishou6P+K13.9%
Kousokuhon7K+G into backdash13.9%
Touku Geimentai4K+G into Renkan Sententai4K+GK13.9%
backdash into Enkou Tekitou1P+K13.9%
crouch into Jouho Chu'un6PP13.9%
crouch into Kousokuhon7K+G13.9%
crouch into Zensoutai2K+G13.9%
crouch into evade down13.9%
crouch into guardG13.9%

10 further openings account for the other 10 rounds.

Akira

Career
77–42 · 64.7%
This season
6 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senzankou66P+K into throwP+G313.6%
forward dash into Jouho Touken6P313.6%
backdash into Koboku214P29.1%
backdash into evade down29.1%
evade down into backward movement29.1%
HoukenP+K+G into offensive move14.5%
Rimon Chouchu66P14.5%
backdash into Hekishou43P14.5%
backdash into guardG14.5%
backdash into throw escape14.5%
backward movement into Rimon Chouchu66P14.5%
evade down into Koboku214P14.5%
evade up into evade down14.5%
forward dash into Rimon Chouchu66P14.5%
guardG into kickK14.5%

Lei Fei

Career
35–14 · 71.4%
This season
4 matches · 100.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move422.2%
Kakushu Suigeki6P into forward punch+kick+guard6P+K+G15.6%
Kakushu Suigeki6P into forward, forward, forward punch+kick+guard666P+K+G15.6%
Rousou Senka43P15.6%
backward movement into Katoken3P+K15.6%
crouch into Souryu Shukkai43P+K15.6%
crouch into evade down15.6%
down-back punch1P into down-back kick1K15.6%
evade down into Fukusoushou2P15.6%
evade up into Fukusoushou2P15.6%
evade up into Kaisei Tento1P+K15.6%
evade up into Zensoutai2K+G15.6%
guardG into evade down15.6%
offensive move into Fukusoushou2P15.6%
offensive move into kickK15.6%

Dural

Career
49–44 · 52.7%
This season
4 matches · 25.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into High Spin Kick1PK212.5%
Dash Hammer Kick66K16.2%
Ryubikyaku8K16.2%
backdash into back, down-back kick+guard41K+G16.2%
crouch into High Spin Kick1PK16.2%
crouch into back, down-forward kick+guard43K+G16.2%
crouch into guardG16.2%
crouch into up, down-forward kick+guard83K+G16.2%
evade up into guardG16.2%
evade up into punchP16.2%
evade up into punch+kickP+K16.2%
guardG into evade up16.2%
guardG into forward punch+kick6P+K16.2%
guardG into up, back kick+guard84K+G16.2%
guardG into up, forward punch+kick+guard86P+K+G16.2%

Taka

Career
33–18 · 64.7%
This season
3 matches · 66.7%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tachi'aiP+K+G into NekodamashiP+K+G215.4%
Mageryu46P into punchP17.7%
Senju Harite63214P into Senju Harite Shime63214PP+K17.7%
Takatsumehashi3P+K into forward dash17.7%
backdash into evade up17.7%
backward movement into Morote Tsuppari66PP17.7%
crouch into Gozou Kehataki4KP17.7%
crouch into Mukae Shiko2K+G17.7%
crouch into Tsuyubarai2P+K17.7%
evade down into Kachi'age33P+K17.7%
guardG17.7%
guardG into Takatsumehashi3P+K17.7%

Pai

Career
41–41 · 50.0%
This season
3 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into evade up216.7%
Ensei Haijinkyaku7K+G into Kochoukyaku4K+G18.3%
Koutankyaku66K into Renkan Tanheki66KP18.3%
backdash into Honrakukyaku46K+G18.3%
backdash into Kochoukyaku4K+G18.3%
crouch into Souanshou3P+K18.3%
evade up into Honrakukyaku46K+G18.3%
evade up into Souka Senpukyaku3PK18.3%
evade up into crouch18.3%
guardG18.3%
punchP into RenkentaiPK18.3%

Goh

Career
56–75 · 42.8%
This season
5 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gohou Yuriori (Deflect)236P+K120.0%
backdash120.0%
backdash into Shouzuka Okuri1P+K120.0%
evade up into Denkou3PP120.0%
guardG into Sune Kudaki43P120.0%

Counted from 1 of the 5 matches played. The rest were not pulled for openings.

Jacky

Career
44–24 · 64.7%
This season
1 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP240.0%
Middle Spin Kick46K+G120.0%
backdash into Beat & Back KnuckleP+KP120.0%
backdash into Spin Heel Sword4K+G120.0%

Jeffry

Career
8–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Knee Push4K120.0%
Knee Push4K into Knee Push Wild Hook4KP120.0%
crouch into Ducking Low2K+G120.0%
crouch into Heavy Back Knuckle4P120.0%
evade up into guardG120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)