Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1170 #3,498 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 21 | 199 | 77 | 122 | 38.7% |
|---|---|---|---|---|---|
| Jean | 21 | 167 | 61 | 106 | 36.5% |
| Kage | 23 | 162 | 90 | 72 | 55.6% |
| Vanessa | 21 | 150 | 62 | 88 | 41.3% |
| Aoi | 21 | 143 | 47 | 96 | 32.9% |
| Goh | 21 | 131 | 56 | 75 | 42.8% |
| Akira | 22 | 119 | 77 | 42 | 64.7% |
| El Blaze | 21 | 109 | 52 | 57 | 47.7% |
| Shun | 21 | 101 | 50 | 51 | 49.5% |
| Dural | 21 | 93 | 49 | 44 | 52.7% |
| Pai | 21 | 82 | 41 | 41 | 50.0% |
| Jacky | 22 | 68 | 44 | 24 | 64.7% |
| Eileen | 20 | 65 | 33 | 32 | 50.8% |
| Lau | 19 | 63 | 40 | 23 | 63.5% |
| Taka | 20 | 51 | 33 | 18 | 64.7% |
| Lei Fei | 20 | 49 | 35 | 14 | 71.4% |
| Jeffry | 16 | 8 | 8 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
437 of 474 rounds counted7.4 inputs a second (443 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 7.3 | 440 | 56 |
|---|---|---|---|
| Sarah | 7.5 | 449 | 39 |
| Vanessa | 8.2 | 490 | 42 |
| Aoi | 7.5 | 450 | 43 |
| Kage | 7.0 | 423 | 36 |
| El Blaze | 7.2 | 431 | 32 |
| Lau | 7.7 | 460 | 35 |
| Shun | 7.7 | 464 | 33 |
| Akira | 6.3 | 381 | 22 |
| Eileen | 7.8 | 468 | 14 |
| Goh | 7.8 | 469 | 23 |
| Dural | 7.4 | 443 | 16 |
| Lei Fei | 7.0 | 420 | 18 |
| Pai | 5.7 | 344 | 5 |
| Taka | 7.1 | 427 | 13 |
| Jacky | 6.0 | 358 | 5 |
| Jeffry | 7.2 | 434 | 5 |
By opponent's character
| Akira | 7.8 | 466 | 84 |
|---|---|---|---|
| Aoi | 7.3 | 441 | 71 |
| Shun | 7.2 | 434 | 58 |
| Lion | 6.9 | 412 | 45 |
| Pai | 7.7 | 462 | 41 |
| Sarah | 7.6 | 454 | 39 |
| Jacky | 7.5 | 453 | 24 |
| Taka | 7.5 | 451 | 21 |
| Jeffry | 6.8 | 408 | 9 |
| Kage | 6.2 | 374 | 5 |
| Lau | 7.3 | 436 | 12 |
| Brad | 7.1 | 428 | 9 |
| Vanessa | 7.2 | 433 | 9 |
| Wolf | 7.0 | 422 | 7 |
| El Blaze | 7.5 | 447 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 22 | 9 | 13 | 40.9% | +0.3 |
|---|---|---|---|---|---|
| Aoi | 19 | 7 | 12 | 36.8% | -7.7 |
| Shun | 15 | 2 | 13 | 13.3% | -27.7 |
| Lion | 11 | 8 | 3 | 72.7% | +28.2 |
| Pai | 10 | 3 | 7 | 30.0% | -10.4 |
| Sarah | 9 | 7 | 2 | 77.8% | +29.4 |
| Jacky | 7 | 1 | 6 | 14.3% | -29.7 |
| Taka | 5 | 1 | 4 | 20.0% | -8.4 |
| Jeffry | 3 | 2 | 1 | 66.7% | +17.7 |
| Kage | 3 | 1 | 2 | 33.3% | -11.9 |
| Lau | 3 | 2 | 1 | 66.7% | +10.8 |
| Brad | 2 | 2 | 0 | 100.0% | +44.2 |
| Vanessa | 2 | 2 | 0 | 100.0% | +38.4 |
| Wolf | 2 | 1 | 1 | 50.0% | +14.1 |
| El Blaze | 1 | 1 | 0 | 100.0% | +46.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 20 | 2 | 18 | 10.0% | -37.0 |
|---|---|---|---|---|---|
| Full Fence | 19 | 12 | 7 | 63.2% | +24.5 |
| Breakable Full Fence | 17 | 4 | 13 | 23.5% | -22.4 |
| Breakable Half Fence | 12 | 6 | 6 | 50.0% | +9.8 |
| Low Fence | 9 | 5 | 4 | 55.6% | +14.1 |
| Octagon | 9 | 5 | 4 | 55.6% | +8.4 |
| Open | 8 | 1 | 7 | 12.5% | -26.2 |
| Single Wall | 8 | 5 | 3 | 62.5% | +20.6 |
| Half Fence | 4 | 3 | 1 | 75.0% | +20.8 |
| Full Fence and Open | 3 | 2 | 1 | 66.7% | +22.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 81 | 39.5% | 43.1% | -3.6 |
| No walls | 25 | 44.0% | 41.0% | +3.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| みらめたる (Rank 21) | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|
| 委員ちょ (Rank 21) | 6 | 4 | 2 | 66.7% |
| 地方公務員 (Rank 17) | 5 | 4 | 1 | 80.0% |
| yasai (Rank 23) | 4 | 0 | 4 | 0.0% |
| HEDO/ (Rank 23) | 3 | 2 | 1 | 66.7% |
| Mon3tr (Rank 24) | 3 | 1 | 2 | 33.3% |
| Rayscott (Rank 20) | 3 | 1 | 2 | 33.3% |
| [VirtuAnalytics]SuperGolden (Rank 24) | 3 | 1 | 2 | 33.3% |
| asteroid-belt777 (Rank 23) | 3 | 0 | 3 | 0.0% |
| nekota (Rank 24) | 3 | 0 | 3 | 0.0% |
| ちゃんさき (Rank 22) | 3 | 0 | 3 | 0.0% |
| Mevius1 (Rank 17) | 2 | 2 | 0 | 100.0% |
| Q (Rank 17) | 2 | 0 | 2 | 0.0% |
| anachan194 (Rank 24) | 2 | 0 | 2 | 0.0% |
| erinnx.0510 (Rank 21) | 2 | 1 | 1 | 50.0% |
| mokoha_jean (Rank 21) | 2 | 2 | 0 | 100.0% |
| osAnKIRA (Rank 23) | 2 | 1 | 1 | 50.0% |
| ttfour@サラしかできないw (Rank 21) | 2 | 0 | 2 | 0.0% |
| あなたのかみさま (Rank 24) | 2 | 0 | 2 | 0.0% |
| コデリン03 (Rank 23) | 2 | 2 | 0 | 100.0% |
| 村長~災禍の中心~ (Rank 37) | 2 | 0 | 2 | 0.0% |
| 滝太郎(Takitarou) (Rank 22) | 2 | 2 | 0 | 100.0% |
| 肢体不自由2級 (Rank 15) | 2 | 2 | 0 | 100.0% |
| 野菜君 (Rank 21) | 2 | 1 | 1 | 50.0% |
| 추뉴비 (Rank 22) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| みらめたる (Rank 21) | 2026/10/18 | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|---|
| yasai (Rank 23) | 2026/10/15 | 4 | 0 | 4 | 0.0% |
| anachan194 (Rank 24) | 2026/10/14 | 2 | 0 | 2 | 0.0% |
| nekota (Rank 24) | 2026/10/12 | 3 | 0 | 3 | 0.0% |
| [VirtuAnalytics]SuperGolden (Rank 24) | 2026/10/04 | 3 | 1 | 2 | 33.3% |
| asteroid-belt777 (Rank 23) | 2026/09/29 | 3 | 0 | 3 | 0.0% |
| 委員ちょ (Rank 21) | 2026/09/25 | 6 | 4 | 2 | 66.7% |
| 滝太郎(Takitarou) (Rank 22) | 2026/09/24 | 2 | 2 | 0 | 100.0% |
| 추뉴비 (Rank 22) | 2026/09/18 | 2 | 1 | 1 | 50.0% |
| ttfour@サラしかできないw (Rank 21) | 2026/09/12 | 2 | 0 | 2 | 0.0% |
| あなたのかみさま (Rank 24) | 2026/08/29 | 2 | 0 | 2 | 0.0% |
| erinnx.0510 (Rank 21) | 2026/08/18 | 2 | 1 | 1 | 50.0% |
| HEDO/ (Rank 23) | 2026/07/19 | 3 | 2 | 1 | 66.7% |
| mokoha_jean (Rank 21) | 2026/07/19 | 2 | 2 | 0 | 100.0% |
| ちゃんさき (Rank 22) | 2026/07/13 | 3 | 0 | 3 | 0.0% |
| 野菜君 (Rank 21) | 2026/07/10 | 2 | 1 | 1 | 50.0% |
| osAnKIRA (Rank 23) | 2026/07/02 | 2 | 1 | 1 | 50.0% |
| コデリン03 (Rank 23) | 2026/06/19 | 2 | 2 | 0 | 100.0% |
| Mon3tr (Rank 24) | 2026/06/19 | 3 | 1 | 2 | 33.3% |
| 肢体不自由2級 (Rank 15) | 2026/06/13 | 2 | 2 | 0 | 100.0% |
| Rayscott (Rank 20) | 2026/05/29 | 3 | 1 | 2 | 33.3% |
| 地方公務員 (Rank 17) | 2026/05/26 | 5 | 4 | 1 | 80.0% |
| 村長~災禍の中心~ (Rank 37) | 2026/05/25 | 2 | 0 | 2 | 0.0% |
| Mevius1 (Rank 17) | 2026/05/20 | 2 | 2 | 0 | 100.0% |
| Q (Rank 17) | 2026/05/14 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| backdash into evade up | 8 | 1.8% |
|---|---|---|
| guardG into evade down | 8 | 1.8% |
| guardG into evade up | 8 | 1.8% |
| evade up into guardG | 7 | 1.6% |
| Ryoutezuki66P+K | 6 | 1.4% |
| backdash into guardG | 6 | 1.4% |
| crouch into evade down | 6 | 1.4% |
| crouch into guardG | 6 | 1.4% |
| Fade Roll Kick7K | 5 | 1.1% |
| Rasen4P | 5 | 1.1% |
| crouch into Low Drop Kick1K+G | 5 | 1.1% |
| guardG | 5 | 1.1% |
| backdash into Kensou4P | 4 | 0.9% |
| crouch into Leg Slicer2K+G | 4 | 0.9% |
| crouch into evade up | 4 | 0.9% |
292 further openings account for the other 347 rounds.
Counted from 104 of the 114 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 62–88 · 41.3%
- This season
- 11 matches · 18.2%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into evade up | 2 | 4.3% |
|---|---|---|
| Defensive Style: crouch into Wind Elbow4P+K | 2 | 4.3% |
| Defensive Style: guard into evade up | 2 | 4.3% |
| Offensive Style: guard into evade up | 2 | 4.3% |
| Defensive Style: Leopard Strike (Deflect) | 1 | 2.1% |
| Defensive Style: Spinning Savate into Cut-in Knee Kick6K | 1 | 2.1% |
| Defensive Style: backdash into Back Charge Kick44K+G | 1 | 2.1% |
| Defensive Style: backdash into Grand Spike2P+K | 1 | 2.1% |
| Defensive Style: backdash into Low Spin Slicer2K+G | 1 | 2.1% |
| Defensive Style: backdash into Parrying High Kick (Deflect)46K | 1 | 2.1% |
| Defensive Style: backdash into Stomach Crush3K+G | 1 | 2.1% |
| Defensive Style: backdash into back kick+guard4K+G | 1 | 2.1% |
| Defensive Style: backdash into crouch dash back | 1 | 2.1% |
| Defensive Style: backward movement into Sit Jab2P | 1 | 2.1% |
| Defensive Style: crouch into Defensive Elbow (Deflect)1P | 1 | 2.1% |
28 further openings account for the other 28 rounds.
Aoi
- Career
- 47–96 · 32.9%
- This season
- 10 matches · 20.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Ougimai4P | 3 | 7.0% |
|---|---|---|
| crouch into Nirentotsu OuchuPPP | 3 | 7.0% |
| evade down into guardG | 3 | 7.0% |
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 4.7% |
| Sou'unha66K | 2 | 4.7% |
| crouch into NirentotsuPP | 2 | 4.7% |
| guardG into punchP | 2 | 4.7% |
| Hou'oushu3P into throwP+G | 1 | 2.3% |
| Kamageri4K into Ougimai4P | 1 | 2.3% |
| Ogamigeri4K+G into Kamageri4K | 1 | 2.3% |
| Ougimai4P into Ougimai~Tachikaze4PK | 1 | 2.3% |
| Soushouda46P+K | 1 | 2.3% |
| Tenchi In'youP+K+G | 1 | 2.3% |
| back punch+kick+guard4P+K+G | 1 | 2.3% |
| backdash into Kusanagi2K+G | 1 | 2.3% |
18 further openings account for the other 18 rounds.
Jean
- Career
- 61–106 · 36.5%
- This season
- 15 matches · 20.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Ryoutezuki66P+K | 6 | 13.9% |
|---|---|---|
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 3 | 7.0% |
| guardG into evade up | 3 | 7.0% |
| backdash into Shitanagi Shutou1P | 2 | 4.7% |
| crouch into punchP | 2 | 4.7% |
| evade up into Kousenshu4KP | 2 | 4.7% |
| guardG into throwP+G | 2 | 4.7% |
| Gyaku Seikenzuki66P | 1 | 2.3% |
| Kou'un Nidan Hizageri9K+G into Kakegeri9K | 1 | 2.3% |
| Kou'un Nidan Hizageri9K+G into Yamakuzushi6K | 1 | 2.3% |
| backdash into Tate'enpi33P | 1 | 2.3% |
| backdash into evade up | 1 | 2.3% |
| backward movement into evade up | 1 | 2.3% |
| crouch into Chudan Mawashigeri3K | 1 | 2.3% |
| crouch into Gedan~Joudan Mawashigeri2KK | 1 | 2.3% |
15 further openings account for the other 15 rounds.
Counted from 10 of the 15 matches played. The rest were not pulled for openings.
Sarah
- Career
- 77–122 · 38.7%
- This season
- 11 matches · 45.5%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 11.6% |
|---|---|---|
| crouch into Leg Slicer2K+G | 4 | 9.3% |
| backdash into Switch Kick4K | 2 | 4.7% |
| crouch into guardG | 2 | 4.7% |
| evade up into Leg Slicer2K+G | 2 | 4.7% |
| guardG into Long Snap Side Chop3P+K | 2 | 4.7% |
| guardG into evade up | 2 | 4.7% |
| Hide Side Kick (Deflect)P+K | 1 | 2.3% |
| Rising Elbow6P into Double Joint Butt6PK | 1 | 2.3% |
| Sharpsword44K into Sharpsword Combo44KK | 1 | 2.3% |
| Somersault Kick7K | 1 | 2.3% |
| backdash into Leg Slicer2K+G | 1 | 2.3% |
| backdash into guardG | 1 | 2.3% |
| crouch into Jackknife Kick3K | 1 | 2.3% |
| crouch into Round Kick8K+G | 1 | 2.3% |
16 further openings account for the other 16 rounds.
El Blaze
- Career
- 52–57 · 47.7%
- This season
- 8 matches · 62.5%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Fade Roll Kick7K | 5 | 13.9% |
|---|---|---|
| crouch into Low Drop Kick1K+G | 5 | 13.9% |
| Zero G Flight7P+K+G | 2 | 5.6% |
| guardG into evade down | 2 | 5.6% |
| Fade Roll Kick7K into backdash | 1 | 2.8% |
| Low Drop Kick1K+G | 1 | 2.8% |
| Shadow Slash4KP into Face Smash4KPP | 1 | 2.8% |
| Straight6P+K into Quick Combo6P+KP | 1 | 2.8% |
| Tornado Spin (Deflect)P+K+G into Poison MistP+K+GP+K | 1 | 2.8% |
| Volcano Upper4P+K | 1 | 2.8% |
| Zero G Flight7P+K+G into throwP+G | 1 | 2.8% |
| backdash into Low Drop Kick1K+G | 1 | 2.8% |
| crouch into Combo Elbow UpperP+KPP | 1 | 2.8% |
| crouch into High-Speed Jab46P | 1 | 2.8% |
| crouch into evade down | 1 | 2.8% |
11 further openings account for the other 11 rounds.
Kage
- Career
- 90–72 · 55.6%
- This season
- 10 matches · 60.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P | 5 | 13.9% |
|---|---|---|
| backdash into guardG | 3 | 8.3% |
| evade up into guardG | 2 | 5.6% |
| forward movement into Rasen4P | 2 | 5.6% |
| guardG into evade down | 2 | 5.6% |
| Furikakato OtoshiK+G into Tsumujigeri2K+G | 1 | 2.8% |
| Fusenjin3P into crouch | 1 | 2.8% |
| Kouten63214P | 1 | 2.8% |
| Ryu'eikyaku66K | 1 | 2.8% |
| Senpugeri7K into backward movement | 1 | 2.8% |
| Ura Tsumujigeri44K | 1 | 2.8% |
| Yokoshutou4P+K into Sunebarai4P+KP | 1 | 2.8% |
| backdash into Fujinkyaku46K+G | 1 | 2.8% |
| backdash into Shippuzan3PP | 1 | 2.8% |
| backward movement into Rasen4P | 1 | 2.8% |
12 further openings account for the other 12 rounds.
Lau
- Career
- 40–23 · 63.5%
- This season
- 8 matches · 87.5%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kensou4P | 4 | 11.4% |
|---|---|---|
| Risensou46P+K | 2 | 5.7% |
| crouch into Senchutai3K | 2 | 5.7% |
| crouch into evade down | 2 | 5.7% |
| guardG into Koryu Tenshinkyaku6K+G | 2 | 5.7% |
| punchP into RenshouPP | 2 | 5.7% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 1 | 2.9% |
| Koryu Tenshinkyaku6K+G into Gako Choushitsu6K | 1 | 2.9% |
| Koryu Tenshinkyaku6K+G into Senchutai3K | 1 | 2.9% |
| Kosoushou46P into forward movement | 1 | 2.9% |
| RenshouPP into RaigekishouPPP | 1 | 2.9% |
| backdash into Hi'en Soukyaku44PK | 1 | 2.9% |
| backward movement into Rouko Tankai6P+K | 1 | 2.9% |
| backward movement into evade down | 1 | 2.9% |
| crouch dash back into Kensou4P | 1 | 2.9% |
12 further openings account for the other 12 rounds.
Shun
- Career
- 50–51 · 49.5%
- This season
- 8 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Shinho Suikoushu43P+K into Gyou'in Haishu3P | 2 | 6.9% |
|---|---|---|
| backward movement into Gekizan Senchu3P+K | 2 | 6.9% |
| crouch into Gyoushintai3K | 2 | 6.9% |
| punchP into Chougeki RigoutaiPK | 2 | 6.9% |
| Asen Kaikyaku44K | 1 | 3.5% |
| Chubu Soutenkyaku66K | 1 | 3.5% |
| Dokuritsu Kanpai46P+K into Rensai Gakushu46PP | 1 | 3.5% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 3.5% |
| Tanhi ChougekiK+G | 1 | 3.5% |
| backdash into Shinho Suikoushu43P+K | 1 | 3.5% |
| backdash into Zensen Soutai2K+G | 1 | 3.5% |
| backdash into evade up | 1 | 3.5% |
| crouch into Gekizan Senchu3P+K | 1 | 3.5% |
| crouch into Haisenchu Kaikakyaku1PK | 1 | 3.5% |
| crouch into evade up | 1 | 3.5% |
10 further openings account for the other 10 rounds.
Counted from 7 of the 8 matches played. The rest were not pulled for openings.
Eileen
- Career
- 33–32 · 50.8%
- This season
- 6 matches · 33.3%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| Douchu6P into Jouho Chu'un6PP | 2 | 7.7% |
|---|---|---|
| Enkou Kenka46P | 1 | 3.9% |
| Enkou Kenka46P into forward dash | 1 | 3.9% |
| Goku Senshin (Deflect)4P+K+G | 1 | 3.9% |
| Goku Senshin (Deflect)4P+K+G into Matsumensou4P+K | 1 | 3.9% |
| Hairenkyaku4K into Kousokuhon7K+G | 1 | 3.9% |
| Jinraishou6P+K | 1 | 3.9% |
| Kousokuhon7K+G into backdash | 1 | 3.9% |
| Touku Geimentai4K+G into Renkan Sententai4K+GK | 1 | 3.9% |
| backdash into Enkou Tekitou1P+K | 1 | 3.9% |
| crouch into Jouho Chu'un6PP | 1 | 3.9% |
| crouch into Kousokuhon7K+G | 1 | 3.9% |
| crouch into Zensoutai2K+G | 1 | 3.9% |
| crouch into evade down | 1 | 3.9% |
| crouch into guardG | 1 | 3.9% |
10 further openings account for the other 10 rounds.
Akira
- Career
- 77–42 · 64.7%
- This season
- 6 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Senzankou66P+K into throwP+G | 3 | 13.6% |
|---|---|---|
| forward dash into Jouho Touken6P | 3 | 13.6% |
| backdash into Koboku214P | 2 | 9.1% |
| backdash into evade down | 2 | 9.1% |
| evade down into backward movement | 2 | 9.1% |
| HoukenP+K+G into offensive move | 1 | 4.5% |
| Rimon Chouchu66P | 1 | 4.5% |
| backdash into Hekishou43P | 1 | 4.5% |
| backdash into guardG | 1 | 4.5% |
| backdash into throw escape | 1 | 4.5% |
| backward movement into Rimon Chouchu66P | 1 | 4.5% |
| evade down into Koboku214P | 1 | 4.5% |
| evade up into evade down | 1 | 4.5% |
| forward dash into Rimon Chouchu66P | 1 | 4.5% |
| guardG into kickK | 1 | 4.5% |
Lei Fei
- Career
- 35–14 · 71.4%
- This season
- 4 matches · 100.0%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 4 | 22.2% |
|---|---|---|
| Kakushu Suigeki6P into forward punch+kick+guard6P+K+G | 1 | 5.6% |
| Kakushu Suigeki6P into forward, forward, forward punch+kick+guard666P+K+G | 1 | 5.6% |
| Rousou Senka43P | 1 | 5.6% |
| backward movement into Katoken3P+K | 1 | 5.6% |
| crouch into Souryu Shukkai43P+K | 1 | 5.6% |
| crouch into evade down | 1 | 5.6% |
| down-back punch1P into down-back kick1K | 1 | 5.6% |
| evade down into Fukusoushou2P | 1 | 5.6% |
| evade up into Fukusoushou2P | 1 | 5.6% |
| evade up into Kaisei Tento1P+K | 1 | 5.6% |
| evade up into Zensoutai2K+G | 1 | 5.6% |
| guardG into evade down | 1 | 5.6% |
| offensive move into Fukusoushou2P | 1 | 5.6% |
| offensive move into kickK | 1 | 5.6% |
Dural
- Career
- 49–44 · 52.7%
- This season
- 4 matches · 25.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up into High Spin Kick1PK | 2 | 12.5% |
|---|---|---|
| Dash Hammer Kick66K | 1 | 6.2% |
| Ryubikyaku8K | 1 | 6.2% |
| backdash into back, down-back kick+guard41K+G | 1 | 6.2% |
| crouch into High Spin Kick1PK | 1 | 6.2% |
| crouch into back, down-forward kick+guard43K+G | 1 | 6.2% |
| crouch into guardG | 1 | 6.2% |
| crouch into up, down-forward kick+guard83K+G | 1 | 6.2% |
| evade up into guardG | 1 | 6.2% |
| evade up into punchP | 1 | 6.2% |
| evade up into punch+kickP+K | 1 | 6.2% |
| guardG into evade up | 1 | 6.2% |
| guardG into forward punch+kick6P+K | 1 | 6.2% |
| guardG into up, back kick+guard84K+G | 1 | 6.2% |
| guardG into up, forward punch+kick+guard86P+K+G | 1 | 6.2% |
Taka
- Career
- 33–18 · 64.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| Tachi'aiP+K+G into NekodamashiP+K+G | 2 | 15.4% |
|---|---|---|
| Mageryu46P into punchP | 1 | 7.7% |
| Senju Harite63214P into Senju Harite Shime63214PP+K | 1 | 7.7% |
| Takatsumehashi3P+K into forward dash | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| backward movement into Morote Tsuppari66PP | 1 | 7.7% |
| crouch into Gozou Kehataki4KP | 1 | 7.7% |
| crouch into Mukae Shiko2K+G | 1 | 7.7% |
| crouch into Tsuyubarai2P+K | 1 | 7.7% |
| evade down into Kachi'age33P+K | 1 | 7.7% |
| guardG | 1 | 7.7% |
| guardG into Takatsumehashi3P+K | 1 | 7.7% |
Pai
- Career
- 41–41 · 50.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into evade up | 2 | 16.7% |
|---|---|---|
| Ensei Haijinkyaku7K+G into Kochoukyaku4K+G | 1 | 8.3% |
| Koutankyaku66K into Renkan Tanheki66KP | 1 | 8.3% |
| backdash into Honrakukyaku46K+G | 1 | 8.3% |
| backdash into Kochoukyaku4K+G | 1 | 8.3% |
| crouch into Souanshou3P+K | 1 | 8.3% |
| evade up into Honrakukyaku46K+G | 1 | 8.3% |
| evade up into Souka Senpukyaku3PK | 1 | 8.3% |
| evade up into crouch | 1 | 8.3% |
| guardG | 1 | 8.3% |
| punchP into RenkentaiPK | 1 | 8.3% |
Goh
- Career
- 56–75 · 42.8%
- This season
- 5 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Gohou Yuriori (Deflect)236P+K | 1 | 20.0% |
|---|---|---|
| backdash | 1 | 20.0% |
| backdash into Shouzuka Okuri1P+K | 1 | 20.0% |
| evade up into Denkou3PP | 1 | 20.0% |
| guardG into Sune Kudaki43P | 1 | 20.0% |
Counted from 1 of the 5 matches played. The rest were not pulled for openings.
Jacky
- Career
- 44–24 · 64.7%
- This season
- 1 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| punchP into Jab StraightPP | 2 | 40.0% |
|---|---|---|
| Middle Spin Kick46K+G | 1 | 20.0% |
| backdash into Beat & Back KnuckleP+KP | 1 | 20.0% |
| backdash into Spin Heel Sword4K+G | 1 | 20.0% |
Jeffry
- Career
- 8–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Knee Push4K | 1 | 20.0% |
|---|---|---|
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 20.0% |
| crouch into Ducking Low2K+G | 1 | 20.0% |
| crouch into Heavy Back Knuckle4P | 1 | 20.0% |
| evade up into guardG | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Vanessa: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
