VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

sa

  • Aoi
  • Pai
  • Taka
  • El Blaze
  • Jean
  • Sarah
  • Shun
  • Jeffry
  • Kage
  • Eileen
  • Lei Fei
  • Vanessa
Career matches751
Career win rate71.8%
Round win rate64.5%
Peak rank23
Distinct opponents68
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1422 #2,524 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky2395692672.6%
Kage1985533262.4%
Jean2181582371.6%
Taka1778473160.3%
Sarah2175532270.7%
Aoi1862431969.3%
Pai1958431574.1%
Eileen205446885.2%
Shun1748361275.0%
El Blaze1639271269.2%
Goh—3527877.1%
Jeffry152622484.6%
Lei Fei1211110100.0%
Lion—330100.0%
Vanessa11110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

151 of 467 rounds counted

5.3 inputs a second (319 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky5.633664
Aoi5.030212
Pai5.231247
Jean5.13078
Sarah5.029820

By opponent's character

Jacky5.231432
Akira5.93553
Aoi5.53279
Pai5.633321
Sarah5.231426
Lei Fei5.23107
Wolf5.432623
Shun5.43253
Brad5.23095
El Blaze5.43225
Lion5.53339
Taka4.52698

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2117481.0%+6.7
Akira1510566.7%-9.4
Aoi119281.8%+3.6
Pai116554.5%-24.0
Sarah108280.0%+3.0
Lei Fei96366.7%-9.0
Jeffry76185.7%+10.9
Wolf65183.3%+14.3
Shun54180.0%+3.7
Brad43175.0%-8.9
Goh43175.0%+1.5
El Blaze330100.0%+23.7
Lion32166.7%+0.0
Jean220100.0%+27.7
Kage21150.0%-23.8
Taka220100.0%+21.2
Vanessa21150.0%-25.4
Eileen110100.0%+24.3
Lau110100.0%+24.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2318578.3%+3.0
Full Fence1512380.0%+4.8
Single Wall1310376.9%+3.0
Breakable Half Fence117463.6%-14.1
Breakable Full Fence109190.0%+14.7
Full Fence and Open104640.0%-33.7
Low Fence98188.9%+13.5
Octagon96366.7%-13.3
Half Fence880100.0%+27.7
Open42250.0%-28.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7678.9%76.2%+2.7
No walls2676.9%75.5%+1.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ぱぱ (Rank 21)660100.0%
クロラム (Rank 21)54180.0%
Manao_B (Rank 16)330100.0%
SIXXMIXX (Rank 15)32166.7%
maple_carla (Rank 21)330100.0%
mikichan_213 (Rank 23)32166.7%
nagare004 (Rank 23)32166.7%
reiya---0602 (Rank 16)32166.7%
yamabuki_lily (Rank 15)32166.7%
あぶらこ (Rank 17)330100.0%
しめじ (Rank 17)31233.3%
ボブソン (Rank 15)31233.3%
KOKKO (Rank 13)2020.0%
Mevius1 (Rank 12)220100.0%
UltraCooling (Rank 14)21150.0%
feikpacho (Rank 16)21150.0%
izumi753 (Rank 15)220100.0%
magenta_helping3 (Rank 13)220100.0%
wrongsuke (Rank 25)220100.0%
しょう (Rank 14)220100.0%
なお (Rank 16)220100.0%
ほね (Rank 14)220100.0%
まなつのかじつ (Rank 9)220100.0%
オージ (Rank 19)21150.0%
ボーランド (Rank 21)220100.0%

Most played opponents, most recent first

wrongsuke (Rank 25)2026/08/22220100.0%
mikichan_213 (Rank 23)2026/08/2232166.7%
nagare004 (Rank 23)2026/08/2232166.7%
ぱぱ (Rank 21)2026/08/22660100.0%
ボーランド (Rank 21)2026/05/31220100.0%
maple_carla (Rank 21)2026/05/31330100.0%
クロラム (Rank 21)2026/05/2754180.0%
reiya---0602 (Rank 16)2026/05/2732166.7%
magenta_helping3 (Rank 13)2026/05/27220100.0%
ほね (Rank 14)2026/05/27220100.0%
しめじ (Rank 17)2026/04/1531233.3%
SIXXMIXX (Rank 15)2026/04/1232166.7%
なお (Rank 16)2026/04/12220100.0%
Manao_B (Rank 16)2026/04/12330100.0%
feikpacho (Rank 16)2026/04/1221150.0%
izumi753 (Rank 15)2026/04/11220100.0%
あぶらこ (Rank 17)2026/04/09330100.0%
オージ (Rank 19)2026/04/0821150.0%
しょう (Rank 14)2026/03/30220100.0%
yamabuki_lily (Rank 15)2026/03/3032166.7%
まなつのかじつ (Rank 9)2026/03/30220100.0%
UltraCooling (Rank 14)2026/03/3021150.0%
Mevius1 (Rank 12)2026/03/29220100.0%
ボブソン (Rank 15)2026/03/2931233.3%
KOKKO (Rank 13)2026/03/272020.0%

Round openings

Every character

guardG into evade down316.6%
backdash into evade up275.8%
punchP132.8%
backdash into throwP+G102.1%
evade down into guardG102.1%
Hiji'ate6P91.9%
crouch dash back into evade down81.7%
guardG81.7%
punchP into NirentotsuPP81.7%
Chudan Hiji'ate6P61.3%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K61.3%
punchP into RenshouPP61.3%
Nozuchi1P+K51.1%
crouch dash back into Demon's Tail9P+KK51.1%
crouch dash back into Spin Heel Sword4K+G51.1%

207 further openings account for the other 310 rounds.

Jacky

Career
69–26 · 72.6%
This season
24 matches · 83.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K66.2%
evade down into guardG66.2%
crouch dash back into Spin Heel Sword4K+G55.2%
backdash into evade up44.1%
guardG into Rage Kick1PK44.1%
guardG into evade down44.1%
crouch dash back into Jab Double StraightPPP33.1%
crouch dash forward into evade down33.1%
forward movement into Jab StraightPP33.1%
forward movement into punchP33.1%
guardG into crouch dash back33.1%
Jab StraightPP into Jab Double StraightPPP22.1%
Middle Smash6P into Middle Smash Back Knuckle6PP22.1%
crouch dash back into evade down22.1%
crouch dash back into guardG22.1%

39 further openings account for the other 45 rounds.

Aoi

Career
43–19 · 69.3%
This season
21 matches · 66.7%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down911.2%
punchP into NirentotsuPP810.0%
Chudan Hiji'ate6P67.5%
punchP67.5%
Tenchi In'youP+K+G45.0%
backdash into evade up45.0%
NirentotsuPP into Nirentotsu OuchuPPP33.8%
backdash into throwP+G33.8%
Ryusen3P+K22.5%
backdash into Soushouda46P+K22.5%
crouch dash back into evade down22.5%
guardG22.5%
guardG into Kusanagi2K+G22.5%
Chudan Hiji'ate6P into Tsumujisakura6PP11.2%
Jousei Ryusenshou214P+K11.2%

25 further openings account for the other 25 rounds.

Pai

Career
43–15 · 74.1%
This season
16 matches · 81.2%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RenshouPP69.7%
RenshouPP into RaigekishouPPP34.8%
Souanshou3P+K34.8%
guardG into Sensaitai2K34.8%
Senchuken6P23.2%
Senchutai3K into Senkyaku Chushou3KP23.2%
Sensaitai2K into Renka Sentai2KK23.2%
Soukasui3P into Souka Rensui3PP23.2%
backdash into evade up23.2%
evade down into guardG23.2%
guardG into evade down23.2%
kickK into Ko'en SenkyakuKK23.2%
punchP into RenkentaiPK23.2%
Hi'en Tankyaku9K11.6%
Kochoukyaku4K+G11.6%

27 further openings account for the other 27 rounds.

Taka

Career
47–31 · 60.3%
This season
15 matches · 60.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P915.2%
guardG into evade down711.9%
backdash into evade up58.5%
backdash into throwP+G35.1%
punchP35.1%
Tsuppari 2PP into Tsuppari 3PPP23.4%
backdash into Ten'yaburi4P+KP23.4%
crouch dash back into Ao'oni Midaremage214P+K23.4%
guardG into Susuharai1PP23.4%
guardG into Tsuyubarai 22P+KP23.4%
no input23.4%
punchP into Tsuppari 2PP23.4%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP11.7%
Shimobarai1P into Susuharai1PP11.7%
Shita Harite2P11.7%

15 further openings account for the other 15 rounds.

El Blaze

Career
27–12 · 69.2%
This season
10 matches · 70.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Demon's Tail9P+KK512.2%
Backswing Rocket1P+K37.3%
punchP37.3%
Rolling Low Knuckle1P24.9%
Shouda46PP into Rising Back Spin Kick46PPK24.9%
backdash into evade up24.9%
crouch dash back into Straight6P+K24.9%
evade up into evade down24.9%
guardG into evade down24.9%
High Spin KickK+G12.4%
Quick HookPP into Keen Edge ComboPPP12.4%
Shadow Strike6P12.4%
Shadow Strike6P into kickK12.4%
Tornado Spin (Deflect)P+K+G12.4%
backdash into Demon's Tail9P+KK12.4%

12 further openings account for the other 12 rounds.

Jean

Career
58–23 · 71.6%
This season
8 matches · 75.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K517.2%
backdash into evade up517.2%
Hizageri4K into Kousenshu4KP310.3%
Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK26.9%
guardG into evade down26.9%
Gyaku Seikenzuki66P13.5%
Hizageri4K into Kouyoushu4KK13.5%
KounirenPP into Nishin KakegeriPPK13.5%
backdash into Nishin KakegeriPPK13.5%
backdash into throwP+G13.5%
crouch dash back into guardG13.5%
crouch dash forward into evade down13.5%
evade down into evade up13.5%
guardG13.5%
guardG into Yoko'enpi6P13.5%

2 further openings account for the other 2 rounds.

Shun

Career
36–12 · 75.0%
This season
5 matches · 80.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK419.1%
RengekiPP into Saishu RenkangekiPPP29.5%
offensive move29.5%
Kasen Chugeki6P into Gyou'inshuP+K+G14.8%
Tanhi ChougekiK+G14.8%
backdash into Gyousentai2K14.8%
backdash into throwP+G14.8%
crouch dash back into evade down14.8%
crouch dash back into throwP+G14.8%
evade down into Haisenchu1P14.8%
evade up into Gyoushintai3K14.8%
evade up into crouch dash forward14.8%
evade up into throwP+G14.8%
guardG14.8%
guardG into evade up14.8%

1 further openings account for the other 1 rounds.

Sarah

Career
53–22 · 70.7%
This season
5 matches · 80.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP315.0%
crouch dash back into evade down210.0%
crouch dash back into evade up210.0%
evade up into crouch dash forward210.0%
Hide Side Kick (Deflect)P+K15.0%
Jab StraightPP into Double Punch Back KickPPK15.0%
backdash into Switch Kick4K15.0%
crouch dash back into Hide Side Kick (Deflect)P+K15.0%
crouch dash back into Setup Combination3PK15.0%
crouch dash forward into guardG15.0%
evade up into Switch Kick4K15.0%
guardG into evade down15.0%
guardG into evade up15.0%
no input15.0%
punchP into Back Knuckle4P15.0%

Eileen

Career
46–8 · 85.2%
This season
3 matches · 66.7%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P into Jouho Chu'un6PP321.4%
backdash into evade up321.4%
guardG into evade down214.3%
Douchu6P into Taisei Dakka214K17.1%
crouch dash back into evade up17.1%
evade up into crouch dash forward17.1%
evade up into evade down17.1%
guardG into Renkan Sententai4K+GK17.1%
punchP into backdash17.1%

Jeffry

Career
22–4 · 84.6%
This season
4 matches · 100.0%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tsunami Beat3K+G428.6%
Double KnucklePP into Double Knuckle~UpperPPP321.4%
Body CrushP+K into Double CrushP+KP17.1%
Elbow Butt6P into Elbow Hammer6PP17.1%
Hammer Slide1P into Grizzly Hammer1PP17.1%
backward movement into evade up17.1%
crouch dash back into Double Hammer Down43P17.1%
guardG into evade down17.1%
punchP into Knee Push Wild Hook4KP17.1%

Kage

Career
53–32 · 62.4%
This season
4 matches · 75.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK214.3%
backdash into evade up214.3%
backdash into throwP+G214.3%
Nakageri3K into Nirenkyaku3KK17.1%
SouhajinP+K17.1%
crouch dash back into Furikakato OtoshiK+G17.1%
crouch dash back into SouhajinP+K17.1%
evade down into SouhajinP+K17.1%
guardG into Fusen Renkyaku6K+G17.1%
guardG into throwP+G17.1%
punchP into ResshouPP17.1%

Lei Fei

Career
11–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kakushu Suigeki6P into punch+kick+guardP+K+G225.0%
crouch dash back into Kaisei Tento1P+K225.0%
punchP into Sayu ShoukenPP225.0%
Kongou HekikenP+KP into Kongou Renshin HoudaP+KPP112.5%
guardG into evade down112.5%

Vanessa

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Defensive Elbow (Deflect)112.5%
Defensive Style: Parrying High Kick (Deflect) into kickK112.5%
Defensive Style: backdash into throwP+G112.5%
Defensive Style: evade up into Bone Crush Middle3K112.5%
Defensive Style: guard into Stinger Low Blow1P+K112.5%
Defensive Style: guard into evade up112.5%
Offensive Style: Body Blow112.5%
Offensive Style: evade up into crouch dash back112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)