VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

MikuMiku

  • El Blaze
  • Jean
  • Shun
  • Pai
  • Aoi
  • Lei Fei
  • Jacky
  • Lau
  • Lion
  • Kage
  • Sarah
  • Eileen
Career matches1,007
Career win rate75.4%
Round win rate63.9%
Peak rank31
Distinct opponents280
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1532 #1,796 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira311751146165.1%
Jean281721304275.6%
El Blaze301511084371.5%
Aoi30128874168.0%
Shun29116942281.0%
Pai2884691582.1%
Lion285147492.2%
Lau283527877.1%
Jacky263225778.1%
Lei Fei262221195.5%
Sarah281917289.5%
Kage271817194.4%
Eileen2143175.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,489 of 2,496 rounds counted

5.4 inputs a second (325 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze5.2310585
Jean5.0303411
Akira5.7343388
Shun5.9353249
Pai5.3316244
Aoi5.6339180
Lei Fei5.834676
Jacky5.331982
Lau5.432482
Lion5.533363
Kage5.734257
Sarah5.432554
Eileen5.733918

By opponent's character

Akira5.5328317
Jacky5.7340288
Wolf5.5329266
Shun5.3317178
Aoi5.2313179
Lion5.3318148
Sarah5.2315145
Kage5.3320133
Jean5.1304130
Pai5.4322117
Jeffry5.532791
Lau6.136573
Brad5.331969
Lei Fei5.734468
Goh5.331658
Vanessa5.533055
Dural5.533255
El Blaze5.231060
Eileen5.734129
Taka5.130630

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira80592173.8%-2.0
Jacky72541875.0%+6.8
Wolf69551479.7%+5.1
Shun47321568.1%-1.2
Aoi4537882.2%+7.8
Lion39281171.8%-4.3
Sarah3830879.0%-0.5
Kage3428682.3%+5.6
Jean32211165.6%-4.3
Pai3123874.2%-1.7
Jeffry2418675.0%-3.0
Lau1911857.9%-19.0
Brad1815383.3%+6.5
Lei Fei1817194.4%+20.7
Goh1510566.7%-9.0
Vanessa1511473.3%-1.7
Dural1412285.7%+13.5
El Blaze148657.1%-18.0
Eileen83537.5%-37.0
Taka84450.0%-31.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence96682870.8%-5.2
Breakable Half Fence85602570.6%-3.1
Low Fence69511873.9%+1.3
Rectangle68561282.3%+9.9
Full Fence60471378.3%+7.4
Breakable Full Fence57451279.0%+5.1
Open54401474.1%-3.4
Octagon53401375.5%+0.7
Single Wall53351866.0%-11.2
Full Fence and Open2420483.3%+10.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls41975.4%73.9%+1.5
No walls17671.6%75.2%-3.6

Walls against open: +5.1 points (95% range -3.2 to +13.4), p 0.230 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Koutei (Rank 32)2026/10/1886275.0%
kanjuku-oh (Rank 27)2026/10/1454180.0%
Shurkn-_-pap03 (Rank 26)2026/10/1398188.9%
toothy-limb74 (Rank 25)2026/10/1354180.0%
misoazy (Rank 28)2026/10/1175271.4%
ちぇびーまるやま (Rank 23)2026/10/11660100.0%
zxyzguy (Rank 25)2026/10/11660100.0%
kota_mofumofu (Rank 24)2026/10/10660100.0%
handesu519 (Rank 29)2026/09/15660100.0%
RX-7FD3S-Type-RS (Rank 26)2026/09/151413192.9%
HavocWingPLZG (Rank 24)2026/09/1565183.3%
まろんた (Rank 24)2026/09/11550100.0%
はげまん (Rank 29)2026/09/111412285.7%
JOHNFLOE (Rank 29)2026/09/1186275.0%
たけし (Rank 29)2026/09/1174357.1%
ExhaustAL (Rank 28)2026/09/1163350.0%
orz (Rank 29)2026/09/1052340.0%
うをん (Rank 31)2026/09/1072528.6%
sy62___ (Rank 26)2026/09/10108280.0%
neary (Rank 32)2026/09/1051420.0%
けいすけ新宿 (Rank 26)2026/09/10127558.3%
prestidigitator0 (Rank 26)2026/09/10129375.0%
ゆた (Rank 21)2026/09/10660100.0%
satoru5110 (Rank 30)2026/09/1064266.7%
nob-hkd_37 (Rank 25)2026/09/0953260.0%

Round openings

Every character

Shadow Strike6P663.7%
Gyaku Seikenzuki66P502.8%
punchP into Maeken~Joudan MawashigeriPK502.8%
punchP482.7%
Soukasui3P into Souka Senpukyaku3PK462.6%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK432.4%
Back Knuckle4P into Shadow Spin Kick4PK392.2%
crouch dash forward into guardG362.0%
guardG341.9%
evade down into guardG331.8%
Yoko'enpi6P301.7%
punchP into Volcano Upper4P+K281.6%
punchP into Low Drop Kick1K+G261.4%
Meishouho4P+K+G into Ensei SenpukyakuK+G251.4%
Gyou'in Haishu3P241.3%

444 further openings account for the other 1,212 rounds.

Counted from 460 of the 491 matches played. The rest were not pulled for openings.

El Blaze

Career
108–43 · 71.5%
This season
147 matches · 71.4%
Peak rank
30

First hit in 49.8% of 582 rounds. Won 62.1% of the rounds they struck first, 58.9% of the rounds they were struck first.

Significant Tells

  • Against Wolf: backs off first in 17.8% of rounds, against 1.8% against everyone else.

How is this tested?

Shadow Strike6P6611.3%
Back Knuckle4P into Shadow Spin Kick4PK396.7%
punchP into Volcano Upper4P+K284.8%
punchP into Low Drop Kick1K+G264.4%
crouch dash forward into guardG233.9%
punchP233.9%
evade down into guardG213.6%
Demon Dance9P+K into Shadow Fang6PK183.1%
Demon Dance9P+K into Shadow Strike6P172.9%
guardG172.9%
Demon Dance9P+K into punchP152.6%
punchP into Volcano Knee6K+G142.4%
Volcano Upper4P+K111.9%
Back Knuckle4P into forward dash91.5%
evade up into Volcano Knee6K+G91.5%

116 further openings account for the other 250 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–3 · 80%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
130–42 · 75.6%
This season
104 matches · 76.9%
Peak rank
28

First hit in 55.6% of 403 rounds. Won 69.6% of the rounds they struck first, 63.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Gyaku Seikenzuki66P5012.3%
punchP into Maeken~Joudan MawashigeriPK5012.3%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK4310.6%
Yoko'enpi6P307.4%
punchP215.2%
punchP into kickK143.4%
punchP into Hangetsu NirenzukiP+K133.2%
evade up into Yamakuzushi6K102.5%
crouch dash forward into guardG92.2%
evade up into Ryoutezuki66P+K92.2%
punchP into Agezuki3P+K71.7%
Shitanagi Shutou1P61.5%
Renge Karitsumi2K+G51.2%
backdash into Doumawashi Kaitengeri46K+G51.2%
evade up into guardG51.2%

80 further openings account for the other 130 rounds.

Counted from 103 of the 104 matches played. The rest were not pulled for openings.

Shun

Career
94–22 · 81.0%
This season
65 matches · 83.1%
Peak rank
29

First hit in 54.0% of 250 rounds. Won 71.1% of the rounds they struck first, 67.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P249.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK249.6%
Haisenchu1P187.2%
Gyou'in Haishu3P into punchP176.8%
backward movement into Kasen Chugeki6P166.4%
backward movement into Kasen Zenbokushou6PP93.6%
guardG83.2%
crouch into Haisenchu Kaikakyaku1PK72.8%
Gyou'in Haishu3P into Tenshin Benshu4P+K62.4%
Kasen Chugeki6P62.4%
evade up41.6%
evade up into guardG41.6%
no input41.6%
Gyou'in Haishu3P into Chougeki RigoutaiPK31.2%
Kasen Chugeki6P into Kasen Zenbokushou6PP31.2%

80 further openings account for the other 97 rounds.

Pai

Career
69–15 · 82.1%
This season
63 matches · 79.4%
Peak rank
28

First hit in 46.3% of 244 rounds. Won 78.8% of the rounds they struck first, 58.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukasui3P into Souka Senpukyaku3PK4618.9%
Meishouho4P+K+G into Ensei SenpukyakuK+G2510.2%
Soukasui3P into punchP197.8%
Hi'en Tankyaku9K135.3%
Soukasui3P114.5%
Soukasui3P into backdash104.1%
Soukasui3P into Souka Rensui3PP72.9%
Soukasui3P into kickK72.9%
Honshin Soukyaku1K+G62.5%
Sensaitai2K into Renka Sentai2KK62.5%
evade down62.5%
Senchuken6P52.0%
throwP+G into Ensei SenpukyakuK+G52.0%
Enbu Renkyaku6K+G41.6%
Soukasui3P into backward movement41.6%

48 further openings account for the other 70 rounds.

Aoi

Career
87–41 · 68.0%
This season
48 matches · 72.9%
Peak rank
30

First hit in 58.2% of 146 rounds. Won 74.1% of the rounds they struck first, 59.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kasumigeri2K into Kasuminagi2KP2013.7%
evade up into Sodeshinken33P+K1510.3%
Hou'oushu3P96.2%
Kasumigeri2K into Sayo'arashiP+K85.5%
NirentotsuPP into Nirentotsu OuchuPPP53.4%
Tenchi In'youP+K+G53.4%
Kasumigeri2K into kickK42.7%
Ouda6P+K42.7%
Tsukiashibarai1P42.7%
evade down into guardG42.7%
forward dash into Tsukiashibarai1P42.7%
guardG42.7%
Sou'unha66K32.0%
evade up into guardG32.0%
punchP into NirentotsuPP32.0%

44 further openings account for the other 51 rounds.

Counted from 39 of the 48 matches played. The rest were not pulled for openings.

Lei Fei

Career
21–1 · 95.5%
This season
22 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sayu ShoukenPP into Renkan MahosuiPPP1115.7%
punchP into Sayu ShoukenPP1115.7%
Shazen Tenshin Haikyaku8K57.1%
Gaiken6P+K into forward punch+kick+guard6P+K+G34.3%
Gaiken6P+K into punch+kick+guardP+K+G34.3%
Senpukyaku66K+G34.3%
offensive move34.3%
Kakushu Suigeki6P22.9%
Rigoutai6K22.9%
Tenshi Ryusentai6K+G22.9%
offensive move into evade down22.9%
Chutenhou3P11.4%
Chutenhou3P into guardG11.4%
Chutenhou3P into offensive move11.4%
Gaiken6P+K11.4%

19 further openings account for the other 19 rounds.

Counted from 20 of the 22 matches played. The rest were not pulled for openings.

Lion

Career
47–4 · 92.2%
This season
17 matches · 82.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RensuitaiPK615.8%
Shicchi Soutai3K+G410.5%
Koushu RensuiPP into Renkan SenshouPPP37.9%
punchP into Koushu RensuiPP37.9%
backdash into back kick+guard4K+G25.3%
Banchu6P12.6%
Banchu6P into backdash12.6%
Banchu6P into crouch dash forward12.6%
Banchu6P into evade down12.6%
Juchou Senshou8P+K12.6%
Taizan Soukoushu4P+K12.6%
backdash into Sentai4K12.6%
backward movement into forward punch+kick6P+K12.6%
crouch dash forward into guardG12.6%
evade down into Banchu6P12.6%

10 further openings account for the other 10 rounds.

Counted from 10 of the 17 matches played. The rest were not pulled for openings.

Jacky

Career
25–7 · 78.1%
This season
20 matches · 65.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P39.7%
Dash Hammer Kick66K26.5%
Jab StraightPP into Jab Double StraightPPP26.5%
Middle Smash6P into crouch dash forward26.5%
Slant Back Knuckle1P26.5%
backdash into Spin Heel Sword4K+G26.5%
punchP into Punch High KickPK26.5%
Groin Kick6K+G13.2%
Low Spin Kick1K+G13.2%
backdash into Long Stride Back Knuckle4P+K13.2%
backward movement into Groin Kick6K+G13.2%
evade down into guardG13.2%
evade down into punchP13.2%
evade up13.2%
evade up into Dash Hammer Kick66K13.2%

8 further openings account for the other 8 rounds.

Counted from 8 of the 20 matches played. The rest were not pulled for openings.

Eileen

Career
3–1 · 75.0%
This season
5 matches · 80.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jinraishou6P+K into Sayu Gekishou6P+KP527.8%
punchP into Sayu Gekishou6P+KP527.8%
punchP into forward dash316.7%
punchP into Jinraishou6P+K211.1%
Enkou Nyudou214P+K into Enkou ShutsudouP15.6%
evade up into Enkou Nyudou214P+K15.6%
forward movement into Enkou Nyudou214P+K15.6%

Not counted here: Akira, Kage, Lau, Sarah. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 1 of 15 tests hold up
  • Jean: 0 of 15 tests hold up
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Eileen: not tested (too few rounds)