Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1652 #1,035 of 3,686 on the Elo list →
Jean16512,268 matches
Jacky1666686 matches
Eileen1632430 matches
Sarah1664160 matches
El Blaze164865 matches
Aoi167054 matches
Akira166653 matches
Shun165449 matches
Lei Fei166448 matches
Lau164841 matches
Kage165738 matches
Lion164032 matches
Pai164432 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 32 | 7,740 | 3,870 | 3,870 | 50.0% |
|---|---|---|---|---|---|
| Jacky | 32 | 5,825 | 2,923 | 2,902 | 50.2% |
| Sarah | 32 | 3,077 | 1,568 | 1,509 | 51.0% |
| Eileen | 32 | 2,101 | 1,070 | 1,031 | 50.9% |
| El Blaze | 33 | 1,903 | 987 | 916 | 51.9% |
| Vanessa | — | 607 | 345 | 262 | 56.8% |
| Aoi | 34 | 599 | 363 | 236 | 60.6% |
| Lion | 33 | 544 | 344 | 200 | 63.2% |
| Goh | 32 | 492 | 295 | 197 | 60.0% |
| Pai | 33 | 380 | 256 | 124 | 67.4% |
| Kage | 32 | 369 | 233 | 136 | 63.1% |
| Shun | 33 | 359 | 240 | 119 | 66.8% |
| Jeffry | — | 355 | 222 | 133 | 62.5% |
| Lei Fei | 33 | 341 | 227 | 114 | 66.6% |
| Lau | 32 | 310 | 222 | 88 | 71.6% |
| Akira | 31 | 211 | 129 | 82 | 61.1% |
| Brad | 30 | 175 | 130 | 45 | 74.3% |
| Taka | 30 | 170 | 120 | 50 | 70.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
8,551 of 16,014 rounds counted5.0 inputs a second (301 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 4.8 | 291 | 4,498 |
|---|---|---|---|
| Jacky | 5.2 | 312 | 2,788 |
| Sarah | 4.9 | 294 | 51 |
| El Blaze | 4.7 | 280 | 257 |
| Aoi | 5.4 | 322 | 145 |
| Akira | 4.9 | 294 | 206 |
| Lei Fei | 5.5 | 332 | 134 |
| Shun | 6.0 | 360 | 177 |
| Lau | 5.1 | 305 | 80 |
| Kage | 5.4 | 325 | 74 |
| Lion | 5.5 | 333 | 109 |
| Pai | 5.4 | 324 | 10 |
| Goh | 5.2 | 310 | 14 |
| Taka | 5.3 | 320 | 8 |
By opponent's character
| Akira | 5.2 | 315 | 759 |
|---|---|---|---|
| Jacky | 5.2 | 313 | 675 |
| Wolf | 5.2 | 310 | 622 |
| Jeffry | 5.0 | 300 | 711 |
| Shun | 5.0 | 302 | 493 |
| Kage | 5.0 | 297 | 500 |
| Sarah | 5.0 | 298 | 454 |
| Vanessa | 5.0 | 299 | 428 |
| Lei Fei | 4.7 | 282 | 594 |
| Goh | 5.1 | 306 | 430 |
| Lau | 5.1 | 308 | 326 |
| Aoi | 4.8 | 288 | 336 |
| Pai | 4.9 | 292 | 416 |
| Jean | 5.0 | 302 | 384 |
| Lion | 5.0 | 301 | 354 |
| Brad | 5.2 | 309 | 382 |
| El Blaze | 4.9 | 296 | 199 |
| Dural | 5.1 | 307 | 189 |
| Eileen | 4.8 | 285 | 170 |
| Taka | 4.8 | 286 | 129 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 392 | 218 | 174 | 55.6% | +4.9 |
|---|---|---|---|---|---|
| Jacky | 314 | 143 | 171 | 45.5% | -5.7 |
| Wolf | 304 | 160 | 144 | 52.6% | -0.3 |
| Jeffry | 284 | 128 | 156 | 45.1% | -6.9 |
| Shun | 253 | 122 | 131 | 48.2% | -1.2 |
| Kage | 239 | 126 | 113 | 52.7% | +1.8 |
| Sarah | 234 | 118 | 116 | 50.4% | -4.0 |
| Vanessa | 216 | 117 | 99 | 54.2% | +3.3 |
| Lei Fei | 208 | 109 | 99 | 52.4% | +4.3 |
| Goh | 206 | 95 | 111 | 46.1% | -5.3 |
| Lau | 206 | 113 | 93 | 54.9% | +5.6 |
| Aoi | 173 | 100 | 73 | 57.8% | +3.8 |
| Pai | 165 | 92 | 73 | 55.8% | +4.1 |
| Jean | 163 | 84 | 79 | 51.5% | -0.6 |
| Lion | 153 | 79 | 74 | 51.6% | +3.1 |
| Brad | 147 | 66 | 81 | 44.9% | -3.2 |
| El Blaze | 115 | 60 | 55 | 52.2% | +0.8 |
| Dural | 75 | 30 | 45 | 40.0% | -5.4 |
| Eileen | 73 | 40 | 33 | 54.8% | +1.0 |
| Taka | 51 | 26 | 25 | 51.0% | +0.3 |
0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 429 | 198 | 231 | 46.1% | -4.5 |
|---|---|---|---|---|---|
| Breakable Full Fence | 426 | 226 | 200 | 53.0% | +1.7 |
| Breakable Half Fence | 412 | 220 | 192 | 53.4% | +3.3 |
| Single Wall | 409 | 218 | 191 | 53.3% | +2.2 |
| Octagon | 404 | 219 | 185 | 54.2% | +2.5 |
| Half Fence | 391 | 210 | 181 | 53.7% | +2.4 |
| Open | 380 | 191 | 189 | 50.3% | -0.7 |
| Low Fence | 376 | 196 | 180 | 52.1% | +3.0 |
| Rectangle | 354 | 159 | 195 | 44.9% | -7.3 |
| Full Fence and Open | 194 | 83 | 111 | 42.8% | -8.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,416 | 51.0% | 51.2% | -0.2 |
| No walls | 1,165 | 51.9% | 50.6% | +1.3 |
Walls against open: -1.5 points (95% range -5.2 to +2.1), p 0.404 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| たか (Rank 28) | 44 | 19 | 25 | 43.2% |
|---|---|---|---|---|
| TKS_5150 (Rank 32) | 41 | 18 | 23 | 43.9% |
| BANANA (Rank 28) | 40 | 25 | 15 | 62.5% |
| Akishin-0313 (Rank 30) | 38 | 21 | 17 | 55.3% |
| manao_0609 (Rank 31) | 36 | 22 | 14 | 61.1% |
| ginchuwan (Rank 28) | 35 | 28 | 7 | 80.0% |
| nidaimebannai (Rank 31) | 34 | 9 | 25 | 26.5% |
| yossystanp-ussa (Rank 33) | 33 | 14 | 19 | 42.4% |
| ヘニオ (Rank 32) | 33 | 23 | 10 | 69.7% |
| hayate (Rank 29) | 32 | 15 | 17 | 46.9% |
| PuzzG/ぱず爺 (Rank 36) | 30 | 13 | 17 | 43.3% |
| Laulau_fz (Rank 29) | 29 | 8 | 21 | 27.6% |
| AONEKO (Rank 29) | 28 | 13 | 15 | 46.4% |
| goripon_actor (Rank 29) | 26 | 10 | 16 | 38.5% |
| alleni3xvf5ws (Rank 31) | 25 | 12 | 13 | 48.0% |
| moto__666 (Rank 33) | 25 | 8 | 17 | 32.0% |
| Hi-VisionZERO (Rank 31) | 24 | 16 | 8 | 66.7% |
| mossan_opa2 (Rank 34) | 24 | 7 | 17 | 29.2% |
| west-muta (Rank 32) | 24 | 14 | 10 | 58.3% |
| hattori1357 (Rank 34) | 23 | 8 | 15 | 34.8% |
| tawava (Rank 28) | 23 | 13 | 10 | 56.5% |
| KumadaP (Rank 36) | 22 | 8 | 14 | 36.4% |
| OgreAunt (Rank 30) | 22 | 10 | 12 | 45.5% |
| a_h_i_k_o (Rank 28) | 22 | 13 | 9 | 59.1% |
| 会長さん (Rank 31) | 22 | 11 | 11 | 50.0% |
Most played opponents, most recent first
| west-muta (Rank 32) | 2026/06/29 | 24 | 14 | 10 | 58.3% |
|---|---|---|---|---|---|
| たか (Rank 28) | 2026/06/29 | 44 | 19 | 25 | 43.2% |
| Hi-VisionZERO (Rank 31) | 2026/06/29 | 24 | 16 | 8 | 66.7% |
| manao_0609 (Rank 31) | 2026/06/12 | 36 | 22 | 14 | 61.1% |
| ヘニオ (Rank 32) | 2026/06/12 | 33 | 23 | 10 | 69.7% |
| yossystanp-ussa (Rank 33) | 2026/06/11 | 33 | 14 | 19 | 42.4% |
| 会長さん (Rank 31) | 2026/06/09 | 22 | 11 | 11 | 50.0% |
| nidaimebannai (Rank 31) | 2026/06/08 | 34 | 9 | 25 | 26.5% |
| hattori1357 (Rank 34) | 2026/06/07 | 23 | 8 | 15 | 34.8% |
| ginchuwan (Rank 28) | 2026/06/07 | 35 | 28 | 7 | 80.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/06/07 | 30 | 13 | 17 | 43.3% |
| TKS_5150 (Rank 32) | 2026/06/06 | 41 | 18 | 23 | 43.9% |
| alleni3xvf5ws (Rank 31) | 2026/06/05 | 25 | 12 | 13 | 48.0% |
| a_h_i_k_o (Rank 28) | 2026/06/04 | 22 | 13 | 9 | 59.1% |
| goripon_actor (Rank 29) | 2026/06/03 | 26 | 10 | 16 | 38.5% |
| BANANA (Rank 28) | 2026/06/03 | 40 | 25 | 15 | 62.5% |
| Akishin-0313 (Rank 30) | 2026/05/28 | 38 | 21 | 17 | 55.3% |
| moto__666 (Rank 33) | 2026/05/28 | 25 | 8 | 17 | 32.0% |
| AONEKO (Rank 29) | 2026/05/28 | 28 | 13 | 15 | 46.4% |
| mossan_opa2 (Rank 34) | 2026/05/27 | 24 | 7 | 17 | 29.2% |
| KumadaP (Rank 36) | 2026/05/27 | 22 | 8 | 14 | 36.4% |
| OgreAunt (Rank 30) | 2026/05/26 | 22 | 10 | 12 | 45.5% |
| hayate (Rank 29) | 2026/05/25 | 32 | 15 | 17 | 46.9% |
| tawava (Rank 28) | 2026/05/20 | 23 | 13 | 10 | 56.5% |
| Laulau_fz (Rank 29) | 2026/05/05 | 29 | 8 | 21 | 27.6% |
Round openings
Every character
| backdash into evade up | 665 | 4.2% |
|---|---|---|
| KounirenPP into Nishin KakegeriPPK | 630 | 3.9% |
| punchP | 533 | 3.3% |
| Gyaku Seikenzuki66P | 532 | 3.3% |
| Yoko'enpi6P | 506 | 3.2% |
| punchP into Maeken~Joudan MawashigeriPK | 484 | 3.0% |
| forward dash into Low Spin Kick | 442 | 2.8% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 409 | 2.5% |
| backdash into Doumawashi Kaitengeri46K+G | 366 | 2.3% |
| crouch dash forward into guardG | 326 | 2.0% |
| guardG | 304 | 1.9% |
| Renge Karitsumi2K+G | 296 | 1.9% |
| evade up | 287 | 1.8% |
| evade up into guardG | 285 | 1.8% |
| Middle Smash6P | 241 | 1.5% |
1,267 further openings account for the other 9,727 rounds.
Jean
- Career
- 3,870–3,870 · 50.0%
- This season
- 2,271 matches · 50.6%
- Peak rank
- 32
First hit in 53.7% of 9,042 rounds. Won 53.6% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 69.5% of rounds, against 54.9% in their other rounds.
- Against Shun: evades first in 35.0% of rounds, against 11.7% against everyone else.
- After opening the round before by backing off: backs off first in 34.8% of rounds, against 13.3% after anything else.
- After the opponent opened the round before by backing off: moves in first in 11.5% of rounds, against 7.4% after anything else.
- After losing a round: attacks straight away in 63.3% of rounds, against 46.6% after winning one.
- When behind: attacks straight away in 62.5% of rounds, against 52.1% when ahead or level.
- After being hit first in the round before: waits first in 7.6% of rounds, against 5.5% after landing the first hit.
- In round 1: opens with “2K Gedan Mawashigeri into 2KK Gedan~Joudan Mawashigeri” in 8.1% of rounds, against 3.3% in their other rounds.
- Against Kage: opens with “66P Gyaku Seikenzuki” in 14.7% of rounds, against 5.4% against everyone else.
- On Rectangle stages: opens with “66P Gyaku Seikenzuki” in 7.7% of rounds, against 5.6% on the other stages.
- After opening the round before with “PP Kouniren into PPK Nishin Kakegeri”: opens with “PP Kouniren into PPK Nishin Kakegeri” in 12.7% of rounds, against 5.3% after anything else.
- After the opponent opened the round before with “G guard”: opens with “6P Yoko'enpi” in 9.3% of rounds, against 4.8% after anything else.
- After losing a round: opens with “66P Gyaku Seikenzuki” in 7.2% of rounds, against 3.8% after winning one.
- When behind: opens with “66P Gyaku Seikenzuki” in 8.1% of rounds, against 4.3% when ahead or level.
| KounirenPP into Nishin KakegeriPPK | 630 | 6.9% |
|---|---|---|
| Gyaku Seikenzuki66P | 532 | 5.8% |
| Yoko'enpi6P | 506 | 5.5% |
| punchP into Maeken~Joudan MawashigeriPK | 484 | 5.3% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 409 | 4.5% |
| backdash into evade up | 390 | 4.3% |
| punchP | 390 | 4.3% |
| backdash into Doumawashi Kaitengeri46K+G | 366 | 4.0% |
| Renge Karitsumi2K+G | 296 | 3.2% |
| punchP into KounirenPP | 234 | 2.6% |
| crouch into Shitamaeken2P | 219 | 2.4% |
| punchP into Agezuki3P+K | 209 | 2.3% |
| evade up into Gyaku Seikenzuki66P | 201 | 2.2% |
| crouch dash forward into guardG | 200 | 2.2% |
| evade up into guardG | 187 | 2.0% |
344 further openings account for the other 3,863 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 76–61 · 55% | 43–30 · 59% | -3.8 |
| Jacky | 42–66 · 39% | 21–26 · 45% | -6.1 |
| Jeffry | 45–61 · 42% | 25–30 · 45% | -1.9 |
| Wolf | 57–44 · 56% | 22–27 · 45% | +11.0 |
| Shun | 47–39 · 55% | 27–25 · 52% | -2.4 |
| Vanessa | 46–40 · 53% | 21–24 · 47% | +6.0 |
| Sarah | 46–41 · 53% | 21–20 · 51% | -0.9 |
| Lei Fei | 50–35 · 59% | 18–18 · 50% | +8.1 |
| Lau | 46–39 · 54% | 16–12 · 57% | too few to test |
| Kage | 33–35 · 49% | 21–15 · 58% | -7.3 |
| Goh | 24–35 · 41% | 17–12 · 59% | too few to test |
| Lion | 29–38 · 43% | 10–15 · 40% | too few to test |
| Aoi | 37–28 · 57% | 12–10 · 55% | too few to test |
| El Blaze | 32–28 · 53% | 10–5 · 67% | too few to test |
| Pai | 26–21 · 55% | 8–13 · 38% | too few to test |
| Jean | 23–19 · 55% | 12–7 · 63% | too few to test |
| Dural | 12–20 · 38% | 10–11 · 48% | too few to test |
| Eileen | 8–10 · 44% | 10–10 · 50% | too few to test |
| Brad | 16–12 · 57% | 5–12 · 29% | too few to test |
| Taka | 7–8 · 47% | 3–3 · 50% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 2,923–2,902 · 50.2%
- This season
- 687 matches · 52.0%
- Peak rank
- 32
First hit in 49.8% of 2,786 rounds. Won 55.3% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 64.2% of rounds, against 45.2% in their other rounds.
- Against Shun: evades first in 29.7% of rounds, against 6.9% against everyone else.
- After opening the round before by waiting: waits first in 24.5% of rounds, against 3.3% after anything else.
- After the opponent opened the round before by backing off: moves in first in 32.5% of rounds, against 21.0% after anything else.
- After winning a round: backs off first in 23.5% of rounds, against 11.4% after losing one.
- When ahead: backs off first in 21.3% of rounds, against 13.8% when level or behind.
- In round 4 or later: opens with “backdash into evade up” in 8.6% of rounds, against 3.8% in their other rounds.
- Against Kage: opens with “forward dash into 1K+G Low Spin Kick” in 22.0% of rounds, against 11.6% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 27.4% of rounds, against 5.2% after anything else.
- After winning a round: opens with “backdash into evade up” in 9.8% of rounds, against 2.1% after losing one.
- When ahead: opens with “backdash into evade up” in 9.0% of rounds, against 3.1% when level or behind.
| forward dash into Low Spin Kick1K+G | 341 | 12.2% |
|---|---|---|
| Middle Smash6P | 241 | 8.6% |
| backdash into evade up | 142 | 5.1% |
| Slant Back Knuckle1P into Rage Kick1PK | 113 | 4.0% |
| Low Spin Kick1K+G | 110 | 3.9% |
| backdash into Spin Heel Sword4K+G | 105 | 3.8% |
| Jab StraightPP into Jab Double StraightPPP | 94 | 3.4% |
| punchP into Jab StraightPP | 85 | 3.0% |
| Slant Back Knuckle1P | 74 | 2.6% |
| Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K | 57 | 2.0% |
| guardG | 53 | 1.9% |
| forward dash into Spin Heel Sword4K+G | 52 | 1.9% |
| backdash into Long Stride Back Knuckle4P+K | 46 | 1.6% |
| punchP | 45 | 1.6% |
| Slide Shuffle (Deflect)4P+K+G | 41 | 1.5% |
253 further openings account for the other 1,203 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 16–28 · 36% | 11–6 · 65% | too few to test |
| Akira | 20–22 · 48% | 11–4 · 73% | too few to test |
| Jacky | 16–19 · 46% | 9–6 · 60% | too few to test |
| Wolf | 19–16 · 54% | 6–5 · 55% | too few to test |
| Brad | 16–12 · 57% | 6–12 · 33% | too few to test |
| Jean | 9–13 · 41% | 9–6 · 60% | too few to test |
| Aoi | 15–6 · 71% | 7–8 · 47% | too few to test |
| Goh | 11–11 · 50% | 10–3 · 77% | too few to test |
| Pai | 15–15 · 50% | 2–5 · 29% | too few to test |
| Shun | 12–11 · 52% | 5–9 · 36% | too few to test |
| Kage | 9–6 · 60% | 8–11 · 42% | too few to test |
| Sarah | 12–8 · 60% | 4–6 · 40% | too few to test |
| Vanessa | 10–6 · 62% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 1,070–1,031 · 50.9%
- This season
- 430 matches · 48.4%
- Peak rank
- 32
First hit in 46.1% of 1,764 rounds. Won 51.9% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 74.4% of rounds, against 55.7% in their other rounds.
- Against Akira: backs off first in 25.5% of rounds, against 7.0% against everyone else.
- After opening the round before by backing off: backs off first in 38.0% of rounds, against 7.6% after anything else.
- After the opponent opened the round before by attacking: evades first in 21.1% of rounds, against 14.0% after anything else.
- After losing a round: attacks straight away in 65.3% of rounds, against 45.8% after winning one.
- When behind: attacks straight away in 65.1% of rounds, against 53.1% when ahead or level.
- In round 1: opens with “4P+K+G Goku Senshin (Deflect)” in 7.4% of rounds, against 4.2% in their other rounds.
- Against Sarah: opens with “4P+K+G Goku Senshin (Deflect)” in 16.2% of rounds, against 4.3% against everyone else.
- After opening the round before with “6P Douchu into 6PP Jouho Chu'un”: opens with “6P Douchu into 6PP Jouho Chu'un” in 14.3% of rounds, against 3.4% after anything else.
- After losing a round: opens with “6P Douchu” in 5.0% of rounds, against 1.4% after winning one.
- When behind: opens with “6P Douchu into 6PP Jouho Chu'un” in 6.7% of rounds, against 2.2% when ahead or level.
- After being hit first in the round before: opens with “4P+K+G Goku Senshin (Deflect)” in 5.3% of rounds, against 2.9% after landing the first hit.
| Honshin Kousoutai3K+G | 93 | 5.2% |
|---|---|---|
| Goku Senshin (Deflect)4P+K+G | 88 | 5.0% |
| Douchu6P into Jouho Chu'un6PP | 83 | 4.7% |
| punchP | 70 | 4.0% |
| Douchu6P | 59 | 3.3% |
| Jouho Chu'un6PP into Geimen Senpu6PPK | 58 | 3.3% |
| backdash into evade up | 53 | 3.0% |
| evade up | 51 | 2.9% |
| guardG | 45 | 2.5% |
| punchP into Enkou RensouPP | 37 | 2.1% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 36 | 2.0% |
| punchP into Jinraishou6P+K | 36 | 2.0% |
| evade up into Tanhikyaku9K | 35 | 2.0% |
| evade up into guardG | 34 | 1.9% |
| punchP into forward dash | 31 | 1.8% |
224 further openings account for the other 963 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–13 · 52% | 3–9 · 25% | too few to test |
| Jacky | 13–8 · 62% | 6–7 · 46% | too few to test |
| Lau | 15–9 · 62% | 6–6 · 50% | too few to test |
| Jean | 10–11 · 48% | 4–2 · 67% | too few to test |
| Vanessa | 6–11 · 35% | 5–4 · 56% | too few to test |
| Aoi | 8–9 · 47% | 6–1 · 86% | too few to test |
| Wolf | 7–7 · 50% | 8–3 · 73% | too few to test |
| Brad | 4–12 · 25% | 4–4 · 50% | too few to test |
| Shun | 8–11 · 42% | 1–3 · 25% | too few to test |
| Kage | 6–7 · 46% | 4–3 · 57% | too few to test |
| Sarah | 5–8 · 38% | 5–5 · 50% | too few to test |
| Goh | 3–11 · 21% | 0–2 · 0% | too few to test |
| Jeffry | 3–9 · 25% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 1,568–1,509 · 51.0%
- This season
- 160 matches · 56.2%
- Peak rank
- 32
First hit in 53.3% of 627 rounds. Won 56.0% of the rounds they struck first, 49.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 48.8% of rounds, against 22.6% in their other rounds.
- Against Akira: backs off first in 44.3% of rounds, against 17.2% against everyone else.
- After opening the round before by backing off: backs off first in 41.0% of rounds, against 18.2% after anything else.
- After winning a round: backs off first in 28.6% of rounds, against 18.2% after losing one.
- When ahead: backs off first in 30.5% of rounds, against 19.1% when level or behind.
- In round 1: opens with “2K+G Leg Slicer” in 15.0% of rounds, against 5.1% in their other rounds.
- Against Akira: opens with “backdash into evade up” in 14.8% of rounds, against 3.3% against everyone else.
- When ahead: opens with “backdash into evade up” in 10.0% of rounds, against 1.3% when level or behind.
| forward dash into Low Spin Kick3K+G | 94 | 14.8% |
|---|---|---|
| backdash into Crescent Heel4K+G | 58 | 9.2% |
| Leg Slicer2K+G | 48 | 7.6% |
| backdash into evade up | 31 | 4.9% |
| crouch dash forward into guardG | 28 | 4.4% |
| Rising Elbow6P | 22 | 3.5% |
| forward dash into Leg Slicer2K+G | 20 | 3.2% |
| evade up | 19 | 3.0% |
| Hide Side Kick (Deflect)P+K | 13 | 2.0% |
| forward dash into Full Spin Heel Kick9K | 13 | 2.0% |
| Valkyrie Flight9K+G into Valkyrie Jab9K+GP | 12 | 1.9% |
| forward dash into Crescent Heel4K+G | 11 | 1.7% |
| forward dash into forward movement | 11 | 1.7% |
| guardG | 11 | 1.7% |
| Stiletto66K | 10 | 1.6% |
106 further openings account for the other 232 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–2 · 83% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 987–916 · 51.9%
- This season
- 65 matches · 50.8%
- Peak rank
- 33
First hit in 49.8% of 259 rounds. Won 55.0% of the rounds they struck first, 43.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Low Drop Kick1K+G | 21 | 8.1% |
|---|---|---|
| punchP into Volcano Upper4P+K | 19 | 7.3% |
| crouch dash forward into guardG | 14 | 5.4% |
| guardG | 12 | 4.6% |
| Shadow Strike6P | 11 | 4.2% |
| backdash into Volcano Upper4P+K | 11 | 4.2% |
| offensive move | 11 | 4.2% |
| evade up | 10 | 3.9% |
| kickK | 8 | 3.1% |
| evade up into kickK | 7 | 2.7% |
| forward dash into Low Spin Kick2K+G | 7 | 2.7% |
| punchP | 7 | 2.7% |
| Low Drop Kick1K+G | 6 | 2.3% |
| Volcano Upper4P+K | 6 | 2.3% |
| guardG into Volcano Upper4P+K | 6 | 2.3% |
60 further openings account for the other 103 rounds.
Aoi
- Career
- 363–236 · 60.6%
- This season
- 54 matches · 53.7%
- Peak rank
- 34
First hit in 52.3% of 216 rounds. Won 56.6% of the rounds they struck first, 44.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Kusanagi2K+G | 38 | 17.4% |
|---|---|---|
| NirentotsuPP into Nirentotsu OuchuPPP | 15 | 6.8% |
| Kasumigeri2K into Kasuminagi2KP | 12 | 5.5% |
| Sou'unha66K | 12 | 5.5% |
| evade up | 11 | 5.0% |
| evade up into Sodeshinken33P+K | 11 | 5.0% |
| evade up into Sou'unha66K | 7 | 3.2% |
| Tenchi In'youP+K+G | 6 | 2.7% |
| Ryoushi43P | 5 | 2.3% |
| backdash into evade up | 5 | 2.3% |
| evade up into guardG | 5 | 2.3% |
| evade up into kickK | 5 | 2.3% |
| guardG | 5 | 2.3% |
| Kasumigeri2K into down punch+kick2P+K | 4 | 1.8% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 4 | 1.8% |
44 further openings account for the other 74 rounds.
Akira
- Career
- 129–82 · 61.1%
- This season
- 53 matches · 67.9%
- Peak rank
- 31
First hit in 50.7% of 213 rounds. Won 59.3% of the rounds they struck first, 56.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Souka Housui3P+K | 35 | 16.4% |
|---|---|---|
| Rimon Chouchu66P | 19 | 8.9% |
| Senzankou66P+K | 14 | 6.5% |
| crouch dash forward into Jouho Senshou46P | 11 | 5.1% |
| Souka Housui3P+K | 9 | 4.2% |
| forward dash into forward punch+kick6P+K | 9 | 4.2% |
| backdash into evade up | 8 | 3.7% |
| forward dash into Jouho Touken6P | 8 | 3.7% |
| crouch dash forward into Youhou33P | 7 | 3.3% |
| crouch dash forward into guardG | 7 | 3.3% |
| forward dash into forward, down punch+kick62P+K | 5 | 2.3% |
| Satei3K+G into Fukko3K+GP+K | 3 | 1.4% |
| crouch dash forward into Rimon Chouchu66P | 3 | 1.4% |
| crouch into Youzentai2K | 3 | 1.4% |
| forward dash into guardG | 3 | 1.4% |
53 further openings account for the other 70 rounds.
Lei Fei
- Career
- 227–114 · 66.6%
- This season
- 50 matches · 56.0%
- Peak rank
- 33
First hit in 50.2% of 211 rounds. Won 52.8% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Senpukyaku66K+G | 32 | 15.2% |
|---|---|---|
| punchP into Sayu ShoukenPP | 30 | 14.2% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 27 | 12.8% |
| offensive move | 12 | 5.7% |
| Shazen Tenshin Haikyaku8K | 10 | 4.7% |
| Tenshi Ryusentai6K+G | 10 | 4.7% |
| evade up into Hai Shiki2P+K+G | 7 | 3.3% |
| guardG | 6 | 2.8% |
| offensive move into evade down | 6 | 2.8% |
| offensive move into evade up | 5 | 2.4% |
| SokutankyakuK+G | 4 | 1.9% |
| backdash into Kaisei Tento1P+K | 4 | 1.9% |
| evade up | 4 | 1.9% |
| backdash into offensive move | 3 | 1.4% |
| Bunkyaku3K | 2 | 0.9% |
40 further openings account for the other 49 rounds.
Shun
- Career
- 240–119 · 66.8%
- This season
- 49 matches · 57.1%
- Peak rank
- 33
First hit in 56.4% of 188 rounds. Won 50.0% of the rounds they struck first, 56.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 24 | 12.5% |
|---|---|---|
| backdash into evade up | 14 | 7.3% |
| Gyou'in Haishu3P | 12 | 6.2% |
| Honshin Rensenkyaku4K+G | 11 | 5.7% |
| Haisenchu1P | 9 | 4.7% |
| evade up | 9 | 4.7% |
| evade up into guardG | 9 | 4.7% |
| backward movement into Kasen Zenbokushou6PP | 7 | 3.6% |
| offensive move | 7 | 3.6% |
| backdash into Gyou'in Haishu3P | 6 | 3.1% |
| crouch into Haisenchu Kaikakyaku1PK | 4 | 2.1% |
| evade up into Kasen Gyou'in6P+K+G | 4 | 2.1% |
| Tanhi ChougekiK+G into OusoushuK+GP | 3 | 1.6% |
| forward dash into Senpu Soutai3K+G | 3 | 1.6% |
| Fukuchougeki2P | 2 | 1.0% |
60 further openings account for the other 68 rounds.
Lau
- Career
- 222–88 · 71.6%
- This season
- 41 matches · 51.2%
- Peak rank
- 32
First hit in 47.0% of 166 rounds. Won 55.1% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 17 | 10.2% |
|---|---|---|
| forward dash into Chisoutai2K+G | 11 | 6.6% |
| Chisoutai2K+G | 10 | 6.0% |
| Chugeki6P | 6 | 3.6% |
| Shakashou3P | 6 | 3.6% |
| RenshouPP into Renkanshou3PPP | 5 | 3.0% |
| Souko Sensou66P+K | 5 | 3.0% |
| guardG | 5 | 3.0% |
| Chugeki6P into Hou'ou Soushou6PP | 4 | 2.4% |
| Ko'en Senshi66K+G | 4 | 2.4% |
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 4 | 2.4% |
| Souchuken2P | 4 | 2.4% |
| crouch dash forward into guardG | 4 | 2.4% |
| punchP into RenkentaiPK | 4 | 2.4% |
| backdash into Chisoutai2K+G | 3 | 1.8% |
52 further openings account for the other 74 rounds.
Kage
- Career
- 233–136 · 63.1%
- This season
- 38 matches · 50.0%
- Peak rank
- 32
First hit in 40.0% of 155 rounds. Won 51.6% of the rounds they struck first, 54.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ryu'eikyaku66K | 18 | 11.6% |
|---|---|---|
| backdash into Gen'you4K+G | 17 | 11.0% |
| backward movement into Nagiharai6P+K | 15 | 9.7% |
| evade up into kickK | 11 | 7.1% |
| Hagakure-ryu In Raijingeki46P+K | 9 | 5.8% |
| backdash into evade up | 8 | 5.2% |
| evade up | 8 | 5.2% |
| evade up into guardG | 4 | 2.6% |
| Hagakure-ryu In Shippujin4P+K+G | 3 | 1.9% |
| Kouten63214P | 3 | 1.9% |
| Kouten63214P into Furikakato OtoshiK+G | 3 | 1.9% |
| evade up into Nakageri3K | 3 | 1.9% |
| evade up into Ryubisen44K+G | 3 | 1.9% |
| forward movement into Rasen4P | 3 | 1.9% |
| Fusenjin3P into punchP | 2 | 1.3% |
43 further openings account for the other 45 rounds.
Pai
- Career
- 256–124 · 67.4%
- This season
- 32 matches · 40.6%
- Peak rank
- 33
First hit in 38.8% of 129 rounds. Won 54.0% of the rounds they struck first, 44.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 22 | 16.5% |
|---|---|---|
| Soukasui3P into punchP | 17 | 12.8% |
| Honshin Soukyaku1K+G | 9 | 6.8% |
| Soukasui3P into Souka Rensui3PP | 7 | 5.3% |
| Soukasui3P into backdash | 7 | 5.3% |
| backdash into evade up | 7 | 5.3% |
| Soukasui3P | 6 | 4.5% |
| Enbu Renkyaku6K+G | 5 | 3.8% |
| Meishouho4P+K+G | 4 | 3.0% |
| Soukasui3P into Souka Senpukyaku3PK | 4 | 3.0% |
| down-back kick1K into Renka Sentai2KK | 3 | 2.3% |
| forward dash into Honshin Soukyaku1K+G | 3 | 2.3% |
| guardG | 3 | 2.3% |
| no input | 3 | 2.3% |
| Hi'en Tenshi2P+K into Souchuken2P | 2 | 1.5% |
26 further openings account for the other 31 rounds.
Lion
- Career
- 344–200 · 63.2%
- This season
- 32 matches · 40.6%
- Peak rank
- 33
First hit in 53.7% of 121 rounds. Won 53.9% of the rounds they struck first, 37.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Shicchi Soutai3K+G | 16 | 12.7% |
|---|---|---|
| Taizan Soukoushu4P+K | 14 | 11.1% |
| backdash into Sentai4K | 12 | 9.5% |
| punchP into RensuitaiPK | 10 | 7.9% |
| backward movement into forward punch+kick6P+K | 4 | 3.2% |
| crouch dash forward into guardG | 4 | 3.2% |
| Banchu6P | 3 | 2.4% |
| Koushu RensuiPP into Renkan SenshouPPP | 3 | 2.4% |
| backward movement into Banchu6P | 3 | 2.4% |
| guardG | 3 | 2.4% |
| no input | 3 | 2.4% |
| offensive move | 3 | 2.4% |
| punchP into Koushu RensuiPP | 3 | 2.4% |
| Katousui2P | 2 | 1.6% |
| backdash into Kousoutai2K+G | 2 | 1.6% |
38 further openings account for the other 41 rounds.
Goh
- Career
- 295–197 · 60.0%
- This season
- 5 matches · 0.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Raijinsatsu6K+G | 3 | 14.3% |
|---|---|---|
| Hiji'ate6P | 2 | 9.5% |
| Ni'oudaoshi3K+G | 2 | 9.5% |
| Aragami4K into throwP+G | 1 | 4.8% |
| Fudousatsu Arata66P+K | 1 | 4.8% |
| Karura4P+K | 1 | 4.8% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G | 1 | 4.8% |
| Ropputsubushi6P+K into punchP | 1 | 4.8% |
| Soukyu46P | 1 | 4.8% |
| backdash into Karura4P+K | 1 | 4.8% |
| backward movement into Ropputsubushi6P+K | 1 | 4.8% |
| crouch dash forward into throwP+G | 1 | 4.8% |
| crouch into Sune'uchi2P | 1 | 4.8% |
| evade down into guardG | 1 | 4.8% |
| kickK | 1 | 4.8% |
2 further openings account for the other 2 rounds.
Taka
- Career
- 120–50 · 70.6%
- This season
- 2 matches · 50.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| guardG | 2 | 25.0% |
|---|---|---|
| Hiji'ate6P | 1 | 12.5% |
| evade up into Zangeki33P | 1 | 12.5% |
| punchP | 1 | 12.5% |
| punchP into Chu Tsuppari 36P+KPP | 1 | 12.5% |
| punchP into Kumoyaburi4P+K | 1 | 12.5% |
| punchP into Tsuppari 2PP | 1 | 12.5% |
Brad
- Career
- 130–45 · 74.3%
- This season
- 2 matches · 0.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Sharp Shoot1P | 1 | 16.7% |
|---|---|---|
| crouch into Sit Jab2P | 1 | 16.7% |
| evade up into Elbow Hook~Screw High Kick6PK | 1 | 16.7% |
| evade up into Jumping Dtee Sawk Bon9P+K | 1 | 16.7% |
| guardG | 1 | 16.7% |
| offensive move | 1 | 16.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (65 here; about 3.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 14 of 18 tests hold up
- Jacky: 11 of 17 tests hold up
- Eileen: 12 of 15 tests hold up
- Sarah: 8 of 15 tests hold up
- El Blaze: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
