VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

cochon morveux

  • Jacky
  • Eileen
  • Sarah
  • El Blaze
  • Aoi
  • Akira
  • Lei Fei
  • Shun
  • Lau
  • Kage
  • Lion
  • Pai
  • Goh
  • Brad
  • Taka
Career matches25,558
Career win rate53.0%
Round win rate50.5%
Peak rank34
Distinct opponents761
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1652 #1,035 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean327,7403,8703,87050.0%
Jacky325,8252,9232,90250.2%
Sarah323,0771,5681,50951.0%
Eileen322,1011,0701,03150.9%
El Blaze331,90398791651.9%
Vanessa—60734526256.8%
Aoi3459936323660.6%
Lion3354434420063.2%
Goh3249229519760.0%
Pai3338025612467.4%
Kage3236923313663.1%
Shun3335924011966.8%
Jeffry—35522213362.5%
Lei Fei3334122711466.6%
Lau323102228871.6%
Akira312111298261.1%
Brad301751304574.3%
Taka301701205070.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,551 of 16,014 rounds counted

5.0 inputs a second (301 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean4.82914,498
Jacky5.23122,788
Sarah4.929451
El Blaze4.7280257
Aoi5.4322145
Akira4.9294206
Lei Fei5.5332134
Shun6.0360177
Lau5.130580
Kage5.432574
Lion5.5333109
Pai5.432410
Goh5.231014
Taka5.33208

By opponent's character

Akira5.2315759
Jacky5.2313675
Wolf5.2310622
Jeffry5.0300711
Shun5.0302493
Kage5.0297500
Sarah5.0298454
Vanessa5.0299428
Lei Fei4.7282594
Goh5.1306430
Lau5.1308326
Aoi4.8288336
Pai4.9292416
Jean5.0302384
Lion5.0301354
Brad5.2309382
El Blaze4.9296199
Dural5.1307189
Eileen4.8285170
Taka4.8286129

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira39221817455.6%+4.9
Jacky31414317145.5%-5.7
Wolf30416014452.6%-0.3
Jeffry28412815645.1%-6.9
Shun25312213148.2%-1.2
Kage23912611352.7%+1.8
Sarah23411811650.4%-4.0
Vanessa2161179954.2%+3.3
Lei Fei2081099952.4%+4.3
Goh2069511146.1%-5.3
Lau2061139354.9%+5.6
Aoi1731007357.8%+3.8
Pai165927355.8%+4.1
Jean163847951.5%-0.6
Lion153797451.6%+3.1
Brad147668144.9%-3.2
El Blaze115605552.2%+0.8
Dural75304540.0%-5.4
Eileen73403354.8%+1.0
Taka51262551.0%+0.3

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence42919823146.1%-4.5
Breakable Full Fence42622620053.0%+1.7
Breakable Half Fence41222019253.4%+3.3
Single Wall40921819153.3%+2.2
Octagon40421918554.2%+2.5
Half Fence39121018153.7%+2.4
Open38019118950.3%-0.7
Low Fence37619618052.1%+3.0
Rectangle35415919544.9%-7.3
Full Fence and Open1948311142.8%-8.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,41651.0%51.2%-0.2
No walls1,16551.9%50.6%+1.3

Walls against open: -1.5 points (95% range -5.2 to +2.1), p 0.404 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

west-muta (Rank 32)2026/06/2924141058.3%
たか (Rank 28)2026/06/2944192543.2%
Hi-VisionZERO (Rank 31)2026/06/292416866.7%
manao_0609 (Rank 31)2026/06/1236221461.1%
ヘニオ (Rank 32)2026/06/1233231069.7%
yossystanp-ussa (Rank 33)2026/06/1133141942.4%
会長さん (Rank 31)2026/06/0922111150.0%
nidaimebannai (Rank 31)2026/06/083492526.5%
hattori1357 (Rank 34)2026/06/072381534.8%
ginchuwan (Rank 28)2026/06/073528780.0%
PuzzG/ぱず爺 (Rank 36)2026/06/0730131743.3%
TKS_5150 (Rank 32)2026/06/0641182343.9%
alleni3xvf5ws (Rank 31)2026/06/0525121348.0%
a_h_i_k_o (Rank 28)2026/06/042213959.1%
goripon_actor (Rank 29)2026/06/0326101638.5%
BANANA (Rank 28)2026/06/0340251562.5%
Akishin-0313 (Rank 30)2026/05/2838211755.3%
moto__666 (Rank 33)2026/05/282581732.0%
AONEKO (Rank 29)2026/05/2828131546.4%
mossan_opa2 (Rank 34)2026/05/272471729.2%
KumadaP (Rank 36)2026/05/272281436.4%
OgreAunt (Rank 30)2026/05/2622101245.5%
hayate (Rank 29)2026/05/2532151746.9%
tawava (Rank 28)2026/05/2023131056.5%
Laulau_fz (Rank 29)2026/05/052982127.6%

Round openings

Every character

backdash into evade up6654.2%
KounirenPP into Nishin KakegeriPPK6303.9%
punchP5333.3%
Gyaku Seikenzuki66P5323.3%
Yoko'enpi6P5063.2%
punchP into Maeken~Joudan MawashigeriPK4843.0%
forward dash into Low Spin Kick4422.8%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK4092.5%
backdash into Doumawashi Kaitengeri46K+G3662.3%
crouch dash forward into guardG3262.0%
guardG3041.9%
Renge Karitsumi2K+G2961.9%
evade up2871.8%
evade up into guardG2851.8%
Middle Smash6P2411.5%

1,267 further openings account for the other 9,727 rounds.

Jean

Career
3,870–3,870 · 50.0%
This season
2,271 matches · 50.6%
Peak rank
32

First hit in 53.7% of 9,042 rounds. Won 53.6% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 69.5% of rounds, against 54.9% in their other rounds.
  • Against Shun: evades first in 35.0% of rounds, against 11.7% against everyone else.
  • After opening the round before by backing off: backs off first in 34.8% of rounds, against 13.3% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 11.5% of rounds, against 7.4% after anything else.
  • After losing a round: attacks straight away in 63.3% of rounds, against 46.6% after winning one.
  • When behind: attacks straight away in 62.5% of rounds, against 52.1% when ahead or level.
  • After being hit first in the round before: waits first in 7.6% of rounds, against 5.5% after landing the first hit.
  • In round 1: opens with “2K Gedan Mawashigeri into 2KK Gedan~Joudan Mawashigeri” in 8.1% of rounds, against 3.3% in their other rounds.
  • Against Kage: opens with “66P Gyaku Seikenzuki” in 14.7% of rounds, against 5.4% against everyone else.
  • On Rectangle stages: opens with “66P Gyaku Seikenzuki” in 7.7% of rounds, against 5.6% on the other stages.
  • After opening the round before with “PP Kouniren into PPK Nishin Kakegeri”: opens with “PP Kouniren into PPK Nishin Kakegeri” in 12.7% of rounds, against 5.3% after anything else.
  • After the opponent opened the round before with “G guard”: opens with “6P Yoko'enpi” in 9.3% of rounds, against 4.8% after anything else.
  • After losing a round: opens with “66P Gyaku Seikenzuki” in 7.2% of rounds, against 3.8% after winning one.
  • When behind: opens with “66P Gyaku Seikenzuki” in 8.1% of rounds, against 4.3% when ahead or level.

How is this tested?

KounirenPP into Nishin KakegeriPPK6306.9%
Gyaku Seikenzuki66P5325.8%
Yoko'enpi6P5065.5%
punchP into Maeken~Joudan MawashigeriPK4845.3%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK4094.5%
backdash into evade up3904.3%
punchP3904.3%
backdash into Doumawashi Kaitengeri46K+G3664.0%
Renge Karitsumi2K+G2963.2%
punchP into KounirenPP2342.6%
crouch into Shitamaeken2P2192.4%
punchP into Agezuki3P+K2092.3%
evade up into Gyaku Seikenzuki66P2012.2%
crouch dash forward into guardG2002.2%
evade up into guardG1872.0%

344 further openings account for the other 3,863 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira76–61 · 55%43–30 · 59%-3.8
Jacky42–66 · 39%21–26 · 45%-6.1
Jeffry45–61 · 42%25–30 · 45%-1.9
Wolf57–44 · 56%22–27 · 45%+11.0
Shun47–39 · 55%27–25 · 52%-2.4
Vanessa46–40 · 53%21–24 · 47%+6.0
Sarah46–41 · 53%21–20 · 51%-0.9
Lei Fei50–35 · 59%18–18 · 50%+8.1
Lau46–39 · 54%16–12 · 57%too few to test
Kage33–35 · 49%21–15 · 58%-7.3
Goh24–35 · 41%17–12 · 59%too few to test
Lion29–38 · 43%10–15 · 40%too few to test
Aoi37–28 · 57%12–10 · 55%too few to test
El Blaze32–28 · 53%10–5 · 67%too few to test
Pai26–21 · 55%8–13 · 38%too few to test
Jean23–19 · 55%12–7 · 63%too few to test
Dural12–20 · 38%10–11 · 48%too few to test
Eileen8–10 · 44%10–10 · 50%too few to test
Brad16–12 · 57%5–12 · 29%too few to test
Taka7–8 · 47%3–3 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
2,923–2,902 · 50.2%
This season
687 matches · 52.0%
Peak rank
32

First hit in 49.8% of 2,786 rounds. Won 55.3% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 64.2% of rounds, against 45.2% in their other rounds.
  • Against Shun: evades first in 29.7% of rounds, against 6.9% against everyone else.
  • After opening the round before by waiting: waits first in 24.5% of rounds, against 3.3% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 32.5% of rounds, against 21.0% after anything else.
  • After winning a round: backs off first in 23.5% of rounds, against 11.4% after losing one.
  • When ahead: backs off first in 21.3% of rounds, against 13.8% when level or behind.
  • In round 4 or later: opens with “backdash into evade up” in 8.6% of rounds, against 3.8% in their other rounds.
  • Against Kage: opens with “forward dash into 1K+G Low Spin Kick” in 22.0% of rounds, against 11.6% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 27.4% of rounds, against 5.2% after anything else.
  • After winning a round: opens with “backdash into evade up” in 9.8% of rounds, against 2.1% after losing one.
  • When ahead: opens with “backdash into evade up” in 9.0% of rounds, against 3.1% when level or behind.

How is this tested?

forward dash into Low Spin Kick1K+G34112.2%
Middle Smash6P2418.6%
backdash into evade up1425.1%
Slant Back Knuckle1P into Rage Kick1PK1134.0%
Low Spin Kick1K+G1103.9%
backdash into Spin Heel Sword4K+G1053.8%
Jab StraightPP into Jab Double StraightPPP943.4%
punchP into Jab StraightPP853.0%
Slant Back Knuckle1P742.6%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K572.0%
guardG531.9%
forward dash into Spin Heel Sword4K+G521.9%
backdash into Long Stride Back Knuckle4P+K461.6%
punchP451.6%
Slide Shuffle (Deflect)4P+K+G411.5%

253 further openings account for the other 1,203 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry16–28 · 36%11–6 · 65%too few to test
Akira20–22 · 48%11–4 · 73%too few to test
Jacky16–19 · 46%9–6 · 60%too few to test
Wolf19–16 · 54%6–5 · 55%too few to test
Brad16–12 · 57%6–12 · 33%too few to test
Jean9–13 · 41%9–6 · 60%too few to test
Aoi15–6 · 71%7–8 · 47%too few to test
Goh11–11 · 50%10–3 · 77%too few to test
Pai15–15 · 50%2–5 · 29%too few to test
Shun12–11 · 52%5–9 · 36%too few to test
Kage9–6 · 60%8–11 · 42%too few to test
Sarah12–8 · 60%4–6 · 40%too few to test
Vanessa10–6 · 62%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
1,070–1,031 · 50.9%
This season
430 matches · 48.4%
Peak rank
32

First hit in 46.1% of 1,764 rounds. Won 51.9% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 74.4% of rounds, against 55.7% in their other rounds.
  • Against Akira: backs off first in 25.5% of rounds, against 7.0% against everyone else.
  • After opening the round before by backing off: backs off first in 38.0% of rounds, against 7.6% after anything else.
  • After the opponent opened the round before by attacking: evades first in 21.1% of rounds, against 14.0% after anything else.
  • After losing a round: attacks straight away in 65.3% of rounds, against 45.8% after winning one.
  • When behind: attacks straight away in 65.1% of rounds, against 53.1% when ahead or level.
  • In round 1: opens with “4P+K+G Goku Senshin (Deflect)” in 7.4% of rounds, against 4.2% in their other rounds.
  • Against Sarah: opens with “4P+K+G Goku Senshin (Deflect)” in 16.2% of rounds, against 4.3% against everyone else.
  • After opening the round before with “6P Douchu into 6PP Jouho Chu'un”: opens with “6P Douchu into 6PP Jouho Chu'un” in 14.3% of rounds, against 3.4% after anything else.
  • After losing a round: opens with “6P Douchu” in 5.0% of rounds, against 1.4% after winning one.
  • When behind: opens with “6P Douchu into 6PP Jouho Chu'un” in 6.7% of rounds, against 2.2% when ahead or level.
  • After being hit first in the round before: opens with “4P+K+G Goku Senshin (Deflect)” in 5.3% of rounds, against 2.9% after landing the first hit.

How is this tested?

Honshin Kousoutai3K+G935.2%
Goku Senshin (Deflect)4P+K+G885.0%
Douchu6P into Jouho Chu'un6PP834.7%
punchP704.0%
Douchu6P593.3%
Jouho Chu'un6PP into Geimen Senpu6PPK583.3%
backdash into evade up533.0%
evade up512.9%
guardG452.5%
punchP into Enkou RensouPP372.1%
Jinraishou6P+K into Sayu Gekishou6P+KP362.0%
punchP into Jinraishou6P+K362.0%
evade up into Tanhikyaku9K352.0%
evade up into guardG341.9%
punchP into forward dash311.8%

224 further openings account for the other 963 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–13 · 52%3–9 · 25%too few to test
Jacky13–8 · 62%6–7 · 46%too few to test
Lau15–9 · 62%6–6 · 50%too few to test
Jean10–11 · 48%4–2 · 67%too few to test
Vanessa6–11 · 35%5–4 · 56%too few to test
Aoi8–9 · 47%6–1 · 86%too few to test
Wolf7–7 · 50%8–3 · 73%too few to test
Brad4–12 · 25%4–4 · 50%too few to test
Shun8–11 · 42%1–3 · 25%too few to test
Kage6–7 · 46%4–3 · 57%too few to test
Sarah5–8 · 38%5–5 · 50%too few to test
Goh3–11 · 21%0–2 · 0%too few to test
Jeffry3–9 · 25%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
1,568–1,509 · 51.0%
This season
160 matches · 56.2%
Peak rank
32

First hit in 53.3% of 627 rounds. Won 56.0% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 48.8% of rounds, against 22.6% in their other rounds.
  • Against Akira: backs off first in 44.3% of rounds, against 17.2% against everyone else.
  • After opening the round before by backing off: backs off first in 41.0% of rounds, against 18.2% after anything else.
  • After winning a round: backs off first in 28.6% of rounds, against 18.2% after losing one.
  • When ahead: backs off first in 30.5% of rounds, against 19.1% when level or behind.
  • In round 1: opens with “2K+G Leg Slicer” in 15.0% of rounds, against 5.1% in their other rounds.
  • Against Akira: opens with “backdash into evade up” in 14.8% of rounds, against 3.3% against everyone else.
  • When ahead: opens with “backdash into evade up” in 10.0% of rounds, against 1.3% when level or behind.

How is this tested?

forward dash into Low Spin Kick3K+G9414.8%
backdash into Crescent Heel4K+G589.2%
Leg Slicer2K+G487.6%
backdash into evade up314.9%
crouch dash forward into guardG284.4%
Rising Elbow6P223.5%
forward dash into Leg Slicer2K+G203.2%
evade up193.0%
Hide Side Kick (Deflect)P+K132.0%
forward dash into Full Spin Heel Kick9K132.0%
Valkyrie Flight9K+G into Valkyrie Jab9K+GP121.9%
forward dash into Crescent Heel4K+G111.7%
forward dash into forward movement111.7%
guardG111.7%
Stiletto66K101.6%

106 further openings account for the other 232 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–2 · 83%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
987–916 · 51.9%
This season
65 matches · 50.8%
Peak rank
33

First hit in 49.8% of 259 rounds. Won 55.0% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Low Drop Kick1K+G218.1%
punchP into Volcano Upper4P+K197.3%
crouch dash forward into guardG145.4%
guardG124.6%
Shadow Strike6P114.2%
backdash into Volcano Upper4P+K114.2%
offensive move114.2%
evade up103.9%
kickK83.1%
evade up into kickK72.7%
forward dash into Low Spin Kick2K+G72.7%
punchP72.7%
Low Drop Kick1K+G62.3%
Volcano Upper4P+K62.3%
guardG into Volcano Upper4P+K62.3%

60 further openings account for the other 103 rounds.

Aoi

Career
363–236 · 60.6%
This season
54 matches · 53.7%
Peak rank
34

First hit in 52.3% of 216 rounds. Won 56.6% of the rounds they struck first, 44.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Kusanagi2K+G3817.4%
NirentotsuPP into Nirentotsu OuchuPPP156.8%
Kasumigeri2K into Kasuminagi2KP125.5%
Sou'unha66K125.5%
evade up115.0%
evade up into Sodeshinken33P+K115.0%
evade up into Sou'unha66K73.2%
Tenchi In'youP+K+G62.7%
Ryoushi43P52.3%
backdash into evade up52.3%
evade up into guardG52.3%
evade up into kickK52.3%
guardG52.3%
Kasumigeri2K into down punch+kick2P+K41.8%
Kusanagi2K+G into Tenchi In'youP+K+G41.8%

44 further openings account for the other 74 rounds.

Akira

Career
129–82 · 61.1%
This season
53 matches · 67.9%
Peak rank
31

First hit in 50.7% of 213 rounds. Won 59.3% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Souka Housui3P+K3516.4%
Rimon Chouchu66P198.9%
Senzankou66P+K146.5%
crouch dash forward into Jouho Senshou46P115.1%
Souka Housui3P+K94.2%
forward dash into forward punch+kick6P+K94.2%
backdash into evade up83.7%
forward dash into Jouho Touken6P83.7%
crouch dash forward into Youhou33P73.3%
crouch dash forward into guardG73.3%
forward dash into forward, down punch+kick62P+K52.3%
Satei3K+G into Fukko3K+GP+K31.4%
crouch dash forward into Rimon Chouchu66P31.4%
crouch into Youzentai2K31.4%
forward dash into guardG31.4%

53 further openings account for the other 70 rounds.

Lei Fei

Career
227–114 · 66.6%
This season
50 matches · 56.0%
Peak rank
33

First hit in 50.2% of 211 rounds. Won 52.8% of the rounds they struck first, 55.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senpukyaku66K+G3215.2%
punchP into Sayu ShoukenPP3014.2%
Sayu ShoukenPP into Renkan MahosuiPPP2712.8%
offensive move125.7%
Shazen Tenshin Haikyaku8K104.7%
Tenshi Ryusentai6K+G104.7%
evade up into Hai Shiki2P+K+G73.3%
guardG62.8%
offensive move into evade down62.8%
offensive move into evade up52.4%
SokutankyakuK+G41.9%
backdash into Kaisei Tento1P+K41.9%
evade up41.9%
backdash into offensive move31.4%
Bunkyaku3K20.9%

40 further openings account for the other 49 rounds.

Shun

Career
240–119 · 66.8%
This season
49 matches · 57.1%
Peak rank
33

First hit in 56.4% of 188 rounds. Won 50.0% of the rounds they struck first, 56.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK2412.5%
backdash into evade up147.3%
Gyou'in Haishu3P126.2%
Honshin Rensenkyaku4K+G115.7%
Haisenchu1P94.7%
evade up94.7%
evade up into guardG94.7%
backward movement into Kasen Zenbokushou6PP73.6%
offensive move73.6%
backdash into Gyou'in Haishu3P63.1%
crouch into Haisenchu Kaikakyaku1PK42.1%
evade up into Kasen Gyou'in6P+K+G42.1%
Tanhi ChougekiK+G into OusoushuK+GP31.6%
forward dash into Senpu Soutai3K+G31.6%
Fukuchougeki2P21.0%

60 further openings account for the other 68 rounds.

Lau

Career
222–88 · 71.6%
This season
41 matches · 51.2%
Peak rank
32

First hit in 47.0% of 166 rounds. Won 55.1% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P1710.2%
forward dash into Chisoutai2K+G116.6%
Chisoutai2K+G106.0%
Chugeki6P63.6%
Shakashou3P63.6%
RenshouPP into Renkanshou3PPP53.0%
Souko Sensou66P+K53.0%
guardG53.0%
Chugeki6P into Hou'ou Soushou6PP42.4%
Ko'en Senshi66K+G42.4%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK42.4%
Souchuken2P42.4%
crouch dash forward into guardG42.4%
punchP into RenkentaiPK42.4%
backdash into Chisoutai2K+G31.8%

52 further openings account for the other 74 rounds.

Kage

Career
233–136 · 63.1%
This season
38 matches · 50.0%
Peak rank
32

First hit in 40.0% of 155 rounds. Won 51.6% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryu'eikyaku66K1811.6%
backdash into Gen'you4K+G1711.0%
backward movement into Nagiharai6P+K159.7%
evade up into kickK117.1%
Hagakure-ryu In Raijingeki46P+K95.8%
backdash into evade up85.2%
evade up85.2%
evade up into guardG42.6%
Hagakure-ryu In Shippujin4P+K+G31.9%
Kouten63214P31.9%
Kouten63214P into Furikakato OtoshiK+G31.9%
evade up into Nakageri3K31.9%
evade up into Ryubisen44K+G31.9%
forward movement into Rasen4P31.9%
Fusenjin3P into punchP21.3%

43 further openings account for the other 45 rounds.

Pai

Career
256–124 · 67.4%
This season
32 matches · 40.6%
Peak rank
33

First hit in 38.8% of 129 rounds. Won 54.0% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Meishouho4P+K+G into Ensei SenpukyakuK+G2216.5%
Soukasui3P into punchP1712.8%
Honshin Soukyaku1K+G96.8%
Soukasui3P into Souka Rensui3PP75.3%
Soukasui3P into backdash75.3%
backdash into evade up75.3%
Soukasui3P64.5%
Enbu Renkyaku6K+G53.8%
Meishouho4P+K+G43.0%
Soukasui3P into Souka Senpukyaku3PK43.0%
down-back kick1K into Renka Sentai2KK32.3%
forward dash into Honshin Soukyaku1K+G32.3%
guardG32.3%
no input32.3%
Hi'en Tenshi2P+K into Souchuken2P21.5%

26 further openings account for the other 31 rounds.

Lion

Career
344–200 · 63.2%
This season
32 matches · 40.6%
Peak rank
33

First hit in 53.7% of 121 rounds. Won 53.9% of the rounds they struck first, 37.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shicchi Soutai3K+G1612.7%
Taizan Soukoushu4P+K1411.1%
backdash into Sentai4K129.5%
punchP into RensuitaiPK107.9%
backward movement into forward punch+kick6P+K43.2%
crouch dash forward into guardG43.2%
Banchu6P32.4%
Koushu RensuiPP into Renkan SenshouPPP32.4%
backward movement into Banchu6P32.4%
guardG32.4%
no input32.4%
offensive move32.4%
punchP into Koushu RensuiPP32.4%
Katousui2P21.6%
backdash into Kousoutai2K+G21.6%

38 further openings account for the other 41 rounds.

Goh

Career
295–197 · 60.0%
This season
5 matches · 0.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Raijinsatsu6K+G314.3%
Hiji'ate6P29.5%
Ni'oudaoshi3K+G29.5%
Aragami4K into throwP+G14.8%
Fudousatsu Arata66P+K14.8%
Karura4P+K14.8%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G14.8%
Ropputsubushi6P+K into punchP14.8%
Soukyu46P14.8%
backdash into Karura4P+K14.8%
backward movement into Ropputsubushi6P+K14.8%
crouch dash forward into throwP+G14.8%
crouch into Sune'uchi2P14.8%
evade down into guardG14.8%
kickK14.8%

2 further openings account for the other 2 rounds.

Taka

Career
120–50 · 70.6%
This season
2 matches · 50.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG225.0%
Hiji'ate6P112.5%
evade up into Zangeki33P112.5%
punchP112.5%
punchP into Chu Tsuppari 36P+KPP112.5%
punchP into Kumoyaburi4P+K112.5%
punchP into Tsuppari 2PP112.5%

Brad

Career
130–45 · 74.3%
This season
2 matches · 0.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharp Shoot1P116.7%
crouch into Sit Jab2P116.7%
evade up into Elbow Hook~Screw High Kick6PK116.7%
evade up into Jumping Dtee Sawk Bon9P+K116.7%
guardG116.7%
offensive move116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (65 here; about 3.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 14 of 18 tests hold up
  • Jacky: 11 of 17 tests hold up
  • Eileen: 12 of 15 tests hold up
  • Sarah: 8 of 15 tests hold up
  • El Blaze: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)