VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

abutora136

  • El Blaze
  • Lei Fei
  • Pai
  • Aoi
  • Akira
  • Jean
  • Jeffry
  • Brad
  • Goh
  • Shun
  • Kage
  • Vanessa
  • Lau
  • Taka
  • Jacky
  • Sarah
  • Lion
  • Eileen
Career matches7,446
Career win rate55.6%
Round win rate51.4%
Peak rank31
Distinct opponents175
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1514 #1,913 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf2885644441251.9%
Jeffry3082643639052.8%
Goh3180645934757.0%
El Blaze2861332428952.9%
Shun3160233926356.3%
Brad2952729323455.6%
Pai2950027722355.4%
Kage2940122018154.9%
Lau2937521316256.8%
Lion2730216513754.6%
Akira2728916112855.7%
Lei Fei2825914111854.4%
Jacky292421568664.5%
Jean282271359259.5%
Aoi272011168557.7%
Sarah27123695456.1%
Taka29103742971.8%
Eileen2799673267.7%
Vanessa2795504552.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,936 of 2,253 rounds counted

7.4 inputs a second (442 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.1426208
El Blaze7.2435317
Lei Fei7.4443177
Pai7.3436141
Aoi7.2431157
Akira7.947596
Jean7.3438144
Jeffry6.639810
Brad7.1424113
Goh8.0479103
Shun7.6454106
Kage7.344088
Vanessa7.544791
Lau7.746379
Taka7.645742
Jacky6.94129
Sarah7.444523
Lion7.343619
Eileen7.343613

By opponent's character

Akira7.6456337
Jacky7.5452227
Wolf7.3436137
Pai7.5451131
Aoi6.9415139
Sarah7.2430118
Jeffry7.6458111
Lion7.6454116
Goh7.041789
Shun7.5450104
Kage7.242980
El Blaze6.841062
Jean7.042269
Vanessa7.243449
Brad7.746056
Lau7.544720
Lei Fei7.343719
Eileen7.042330
Taka7.243221
Dural7.243221

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira90504055.6%+7.5
Jacky63283544.4%-7.9
Wolf40211952.5%-0.3
Pai38142436.8%-14.1
Aoi36181850.0%-3.4
Sarah35132237.1%-15.7
Jeffry33201360.6%+8.5
Lion29191065.5%+13.2
Goh28171160.7%+6.1
Shun27131448.1%-3.2
Kage2415962.5%+5.9
El Blaze22121054.5%-3.4
Jean1810855.6%-0.6
Vanessa1510566.7%+6.5
Brad146842.9%-11.1
Lau116554.5%+3.1
Lei Fei115645.5%+2.9
Eileen97277.8%+22.4
Taka64266.7%+20.4
Dural51420.0%-16.0

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence67343350.8%-1.9
Low Fence66412562.1%+14.5
Rectangle66382857.6%+7.2
Breakable Full Fence61392263.9%+11.3
Full Fence61303149.2%-5.0
Breakable Half Fence60293148.3%-1.4
Open52242846.1%-8.9
Octagon43162737.2%-16.1
Single Wall34181652.9%+1.2
Full Fence and Open1771041.2%-12.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35852.0%52.1%-0.2
No walls15254.6%51.6%+3.0

Walls against open: -3.2 points (95% range -12.9 to +6.6), p 0.522 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MaxMuncy (Rank 26)2026/10/1393633.3%
yasai (Rank 25)2026/10/13550100.0%
たらお (Rank 28)2026/10/1383537.5%
カプリッチョ (Rank 28)2026/10/1383537.5%
don'tthink,feel. (Rank 28)2026/10/1384450.0%
camelvf (Rank 27)2026/10/1363350.0%
Bird-Tat (Rank 33)2026/09/12137653.9%
クロサギ@はなちゃん (Rank 30)2026/09/0681712.5%
AlicerLandeel (Rank 31)2026/09/0583537.5%
A56-7W (Rank 28)2026/09/03108280.0%
mikkunn3277 (Rank 25)2026/09/0398188.9%
こうちゃん(`ー´)SRGM (Rank 29)2026/09/0397277.8%
NEKOz (Rank 26)2026/08/3164266.7%
dalmax72 (Rank 27)2026/08/3176185.7%
CELIS (Rank 28)2026/08/31136746.1%
allgonnaworkout (Rank 27)2026/08/3163350.0%
しゅが~nsr (Rank 26)2026/08/2773442.9%
M&E (Rank 24)2026/08/2753260.0%
ちょいそる (Rank 26)2026/08/2696366.7%
ぽん (Rank 26)2026/08/1872528.6%
omuretukun (Rank 24)2026/07/2075271.4%
BANANA (Rank 30)2026/06/21103730.0%
GORIchu (Rank 23)2026/06/206060.0%
ガリバー (Rank 29)2026/06/2073442.9%
てーらい (Rank 30)2026/03/3163350.0%

Round openings

Every character

forward movement into punchP1226.0%
crouch dash forward into guardG472.3%
guardG into evade up472.3%
guardG391.9%
guardG into evade down331.6%
guardG into punchP251.2%
forward movement into Hammer KickPK160.8%
Quick Shoulder66P+K140.7%
backdash into Short Shoulder46P+K140.7%
Rimon Chouchu66P into forward dash130.6%
punchP130.6%
forward dash into throwP+G110.5%
punchP into throwP+G110.5%
Middle Spin Kick66K100.5%
backdash into throwP+G90.4%

950 further openings account for the other 1,611 rounds.

Counted from 500 of the 554 matches played. The rest were not pulled for openings.

Wolf

Career
444–412 · 51.9%
This season
77 matches · 55.8%
Peak rank
28

First hit in 55.2% of 317 rounds. Won 52.0% of the rounds they struck first, 57.8% of the rounds they were struck first.

Significant Tells

  • When behind: moves in first in 44.1% of rounds, against 15.9% when ahead.

How is this tested?

forward movement into punchP3310.4%
forward movement into Hammer KickPK165.0%
Quick Shoulder66P+K144.4%
backdash into Short Shoulder46P+K144.4%
guardG into evade up134.1%
crouch dash forward into guardG92.8%
Screw Hook63214P into Screw Lariat63214PP82.5%
backdash into Mow Down Chop1P+K82.5%
Low Hammer2P72.2%
guardG72.2%
guardG into evade down72.2%
guardG into Quick Shoulder66P+K61.9%
backdash into Heavy Toe Kick4K+G51.6%
forward movement into Elbow Butt4P51.6%
guardG into Arrow Knuckle3P51.6%

94 further openings account for the other 161 rounds.

El Blaze

Career
324–289 · 52.9%
This season
75 matches · 45.3%
Peak rank
28

First hit in 57.6% of 198 rounds. Won 51.8% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2010.1%
Volcano Upper4P+K84.0%
crouch dash back into Hammer Smash46P+K63.0%
crouch dash back into Straight6P+K52.5%
crouch dash forward into guardG52.5%
guardG into Volcano Upper4P+K42.0%
guardG into evade down42.0%
Jumping Savate9K+G31.5%
Volcano Knee6K+G31.5%
Volcano Upper4P+K into crouch31.5%
backdash into Volcano Upper4P+K31.5%
crouch dash back31.5%
guardG31.5%
guardG into Volcano Knee6K+G31.5%
guardG into evade up31.5%

98 further openings account for the other 122 rounds.

Counted from 47 of the 75 matches played. The rest were not pulled for openings.

Lei Fei

Career
141–118 · 54.4%
This season
46 matches · 65.2%
Peak rank
28

First hit in 50.3% of 175 rounds. Won 68.2% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP95.1%
backdash into Kaisei Tento1P+K73.9%
crouch dash forward into guardG73.9%
Toushou66P63.4%
Kochouheki (Deflect)236P+K52.8%
punchP into Sayu ShoukenPP52.8%
forward movement into Sayu ShoukenPP42.2%
guardG into Niki Bunkyaku9K42.2%
guardG into Shaten Renshou33PP42.2%
guardG into evade down42.2%
guardG into evade up42.2%
offensive move42.2%
Tenshi Ryusentai6K+G31.7%
backdash into Rousou Senka43P31.7%
evade up into Shaten Renshou33PP31.7%

84 further openings account for the other 106 rounds.

Aoi

Career
116–85 · 57.7%
This season
40 matches · 47.5%
Peak rank
27

First hit in 47.4% of 156 rounds. Won 44.6% of the rounds they struck first, 53.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG85.1%
guardG into evade up85.1%
Chudan Hiji'ate6P into Tsumujisakura6PP74.5%
Jousei Ryusenshou214P+K63.8%
evade up into Sodeshinken33P+K63.8%
guardG into punchP63.8%
forward movement into punchP53.2%
guardG into Ryusen3P+K53.2%
guardG into evade down53.2%
Sou'unha66K42.5%
punchP into NirentotsuPP42.5%
Koromoguruma66P31.9%
Namigaeshi64P+K into Iwaodome64P+KP31.9%
backdash into Soushouda46P+K31.9%
guardG into Tsumujisakura6PP31.9%

67 further openings account for the other 81 rounds.

Pai

Career
277–223 · 55.4%
This season
41 matches · 48.8%
Peak rank
29

First hit in 51.7% of 147 rounds. Won 59.2% of the rounds they struck first, 40.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP117.5%
guardG into evade up64.1%
forward movement into RenkentaiPK53.4%
guardG into punchP53.4%
Chouho Soukasui66P+K42.7%
backdash into throwP+G42.7%
Honshin Soukyaku1K+G32.0%
Souanshou3P+K32.0%
backdash into Ensei Toukyaku46K32.0%
crouch dash forward into Souanshou3P+K32.0%
guardG32.0%
guardG into Shashinkou466P+K32.0%
guardG into Souanshou3P+K32.0%
punchP into RenkentaiPK32.0%
Enbu Renkyaku6K+G21.4%

75 further openings account for the other 86 rounds.

Counted from 36 of the 41 matches played. The rest were not pulled for openings.

Akira

Career
161–128 · 55.7%
This season
35 matches · 51.4%
Peak rank
27

First hit in 50.0% of 140 rounds. Won 65.7% of the rounds they struck first, 35.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into forward dash139.2%
forward dash into forward punch+kick6P+K53.5%
Jouho Senshou46P42.8%
crouch dash forward into Jouho Senshou46P42.8%
forward movement into punchP42.8%
guardG42.8%
Geimon Tessen46P+K+G32.1%
Rimon Chouchu66P32.1%
evade up into Youhou33P32.1%
guardG into Rimon Chouchu66P32.1%
punchP into throwP+G32.1%
Jouho Touken6P21.4%
Koboku214P21.4%
Rimon Chouchu66P into forward movement21.4%
Satei3K+G into Goko Shutsudou3K+GP21.4%

69 further openings account for the other 84 rounds.

Jean

Career
135–92 · 59.5%
This season
35 matches · 62.9%
Peak rank
28

First hit in 52.0% of 127 rounds. Won 57.6% of the rounds they struck first, 59.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P86.3%
Gyaku Seikenzuki66P into forward dash64.7%
guardG into Agezuki3P+K53.9%
crouch dash forward into guardG43.1%
forward movement into punchP43.1%
guardG into Nozuchi1P+K43.1%
Hizageri4K into Kousenshu4KP32.4%
Oihiji4P+K32.4%
crouch dash forward into Kousenshu4KP32.4%
guardG into Hangetsu NirenzukiP+K32.4%
guardG into KounirenPP32.4%
guardG into Maeken~Joudan MawashigeriPK32.4%
guardG into evade down32.4%
punchP into Maeken~Joudan MawashigeriPK32.4%
Hangetsu NirenzukiP+K into punchP21.6%

60 further openings account for the other 70 rounds.

Counted from 31 of the 35 matches played. The rest were not pulled for openings.

Jeffry

Career
436–390 · 52.8%
This season
29 matches · 44.8%
Peak rank
30

First hit in 59.2% of 120 rounds. Won 47.9% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1411.6%
backdash into Kenka Hook46P86.6%
backdash into Double Hammer Down43P54.1%
forward movement into Double KnucklePP54.1%
guardG into Knee Push Wild Hook4KP54.1%
backdash into Heavy Back Knuckle4P43.3%
backdash into Megaton Knuckle43P+K43.3%
crouch dash forward into guardG43.3%
guardG into Dash Elbow Upper66PP43.3%
backdash into Rising Hammer43PP32.5%
backdash into Scoop Kick4K+G32.5%
crouch dash forward into Knee Attack6K32.5%
forward dash into Scoop Kick4K+G21.6%
forward movement into Combo Pile BunkerPKP21.6%
guardG into Kenka Hook46P21.6%

50 further openings account for the other 53 rounds.

Brad

Career
293–234 · 55.6%
This season
28 matches · 39.3%
Peak rank
29

First hit in 45.2% of 115 rounds. Won 57.7% of the rounds they struck first, 33.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K108.6%
forward movement into punchP97.8%
Dtee Sawk Dtrohng4P+K54.3%
crouch dash forward into guardG54.3%
Jackal Straight46P+K43.5%
crouch dash forward into forward movement43.5%
Ducking6P+K+G into Crush Knee KickK+G32.6%
backdash into Dtee Sawk Lang3P+KP32.6%
backdash into Jackal Straight46P+K32.6%
Dtee Sawk Dtrohng4P+K into crouch21.7%
Jolt Upper3P into Jolt Upper~Spin Kick3PK21.7%
Turn Savate44K21.7%
backdash into Sharp Shoot1P21.7%
crouch dash forward into Sawk Klab6P+K21.7%
guardG into Dtee Sawk Dtrohng4P+K21.7%

54 further openings account for the other 58 rounds.

Shun

Career
339–263 · 56.3%
This season
26 matches · 46.1%
Peak rank
31

First hit in 51.9% of 106 rounds. Won 47.3% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK54.7%
guardG into Shoushi Outeki1P+K54.7%
guardG into Haisenchu1P43.8%
Gyou'in Haishu3P32.8%
Gyou'in Haishu3P into Tenshin Benshu4P+K32.8%
Shoushi Outeki1P+K32.8%
evade up into crouch dash forward32.8%
guardG into Gyou'in Haishu3P32.8%
Asen Kaikyaku44K21.9%
Getsuga Gakushu46P21.9%
Ryubikyaku8K+G21.9%
crouch dash forward into Tenshin Benshu4P+K21.9%
crouch into Gyou'in Haishu3P21.9%
evade up into Kasen Zenbokushou6PP21.9%
forward dash into throwP+G21.9%

57 further openings account for the other 63 rounds.

Goh

Career
459–347 · 57.0%
This season
26 matches · 53.9%
Peak rank
31

First hit in 49.5% of 103 rounds. Won 60.8% of the rounds they struck first, 40.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP76.8%
Karura4P+K43.9%
Tsukikage6K43.9%
backdash into Raijinsatsu6K+G43.9%
guardG into Karura4P+K43.9%
Soukyu46P into forward dash32.9%
crouch dash forward into Tsukikage6K32.9%
forward dash into Hiji'ate6P32.9%
forward dash into throwP+G32.9%
forward movement into Shouda~KasumigoroshiPK32.9%
guardG into evade up32.9%
Hiji'ate6P21.9%
Soukyu46P into forward movement21.9%
backdash into Aragami4K21.9%
crouch dash forward into Karura4P+K21.9%

47 further openings account for the other 54 rounds.

Vanessa

Career
50–45 · 52.6%
This season
22 matches · 54.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: forward movement into punchP55.5%
Defensive Style: forward dash into Stinger Low Blow1P+K44.4%
Defensive Style: guard into punchP44.4%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP33.3%
Defensive Style: Shadow Slicer33.3%
Defensive Style: backdash into Leopard Strike (Deflect)46P+K33.3%
Defensive Style: punch into Low Spin Slicer2K+G33.3%
Defensive Style: Jab~Body into Combo High KickPPK22.2%
Defensive Style: crouch dash forward into forward dash22.2%
Defensive Style: guard into Ducking Body Smash66PP22.2%
Defensive Style: guard into Jab High KickPK22.2%
Defensive Style: punch into Jab High KickPK22.2%
Offensive Style: Long Barrel Blow into forward dash22.2%
Offensive Style: Pile Bunker22.2%
Offensive Style: backdash into Leg Bomber1K+G22.2%

48 further openings account for the other 50 rounds.

Lau

Career
213–162 · 56.8%
This season
21 matches · 61.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Souko Sensou66P+K89.9%
crouch dash forward into guardG67.4%
Kosoushou46P into forward movement44.9%
guardG into Honshin Hekiken1P+K44.9%
Souko Sensou66P+K22.5%
Tenshin EngekishouP+K22.5%
backdash into Honshin Hekiken1P+K22.5%
evade down into Souko Sensou66P+K22.5%
guardG into Fukko Kensou1P22.5%
guardG into Sako Soushou4P+K22.5%
guardG into Souko Reppa3P+K22.5%
no input22.5%
punchP into RenshouPP22.5%
Chugeki6P11.2%
Chugeki6P into Gako Choushitsu6K11.2%

39 further openings account for the other 39 rounds.

Taka

Career
74–29 · 71.8%
This season
11 matches · 54.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP48.5%
punchP into Tsuppari 2PP36.4%
Morotezuki66P24.3%
Shita Harite2P24.3%
evade up into Zangeki33P24.3%
evade up into guardG24.3%
guardG into Takatsumehashi3P+K24.3%
guardG into punchP24.3%
Ao'oni Midaremage214P+K12.1%
Kachi'age33P+K12.1%
Shita Harite2P into Tsuyubarai2P+K12.1%
backdash into Ao'oni Midaremage214P+K12.1%
backdash into Zangeki33P12.1%
crouch dash forward into guardG12.1%
crouch into Shita Harite2P12.1%

21 further openings account for the other 21 rounds.

Jacky

Career
156–86 · 64.5%
This season
7 matches · 85.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP311.5%
guardG311.5%
guardG into Standing Knee Kick4K27.7%
Beat KnuckleP+K into Beat & Back KnuckleP+KP13.9%
Bil Jee6P+K into punchP13.9%
Groin Kick6K+G13.9%
Long Stride Back Knuckle4P+K13.9%
Spinning Kick Turn44K13.9%
backdash into Low Spin Kick1K+G13.9%
crouch dash forward into Groin Kick6K+G13.9%
crouch dash forward into High Angle Upper Kick6K13.9%
crouch dash forward into Middle Back Knuckle Spin6PPK13.9%
crouch into Head Hook Kick3K+G13.9%
crouch into Low Spin Kick1K+G13.9%
forward movement into Double Punch Slash KickPPK13.9%

6 further openings account for the other 6 rounds.

Kage

Career
220–181 · 54.9%
This season
23 matches · 47.8%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ura Tsumujigeri44K313.0%
punchP into HagasanePK28.7%
Doukudaki46K14.3%
Rasen4P into Rasen Urageri4PK14.3%
Ryu'eikyaku66K14.3%
Senpugeri7K14.3%
backdash into Doukudaki46K14.3%
backdash into Gen'you4K+G14.3%
backdash into Hagakure-ryu In Raijingeki46P+K14.3%
crouch dash forward into Doukudaki46K14.3%
crouch dash forward into guardG14.3%
crouch into Surigeri2K14.3%
evade down into guardG14.3%
forward dash into guardG14.3%
forward movement into punchP14.3%

5 further openings account for the other 5 rounds.

Counted from 6 of the 23 matches played. The rest were not pulled for openings.

Sarah

Career
69–54 · 56.1%
This season
5 matches · 60.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Double Rise Kick4P+K28.7%
crouch dash forward into guardG28.7%
Long Snap Side Chop3P+K14.3%
Long Snap Side Chop3P+K into guardG14.3%
Rising Elbow6P into Elbow Side Chop6PP14.3%
Stiletto66K14.3%
backdash into Crescent Heel4K+G14.3%
backdash into Dragon Smash Cannon1K14.3%
crouch dash forward into Dragon Smash Cannon1K14.3%
crouch dash forward into throw escape14.3%
crouch into Setup Combination3PK14.3%
evade up into Round Kick8K+G14.3%
forward dash into Leg Slicer2K+G14.3%
forward dash into Stiletto66K14.3%
forward movement into Double Punch Back KickPPK14.3%

6 further openings account for the other 6 rounds.

Lion

Career
165–137 · 54.6%
This season
4 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Attai2K into Tousentai2KK+G210.5%
punchP into kickK210.5%
Katousui2P15.3%
Koushutai44K into Souji SenpuP+K15.3%
Tanhikyaku46K15.3%
crouch dash forward into Banchu6P15.3%
crouch dash forward into Souji SenpuP+K15.3%
crouch dash forward into guardG15.3%
crouch dash forward into throwP+G15.3%
forward dash into guardG15.3%
guardG into HakotsushuP+K+G15.3%
guardG into Honsui3P+K15.3%
guardG into Juchou Senshou8P+K15.3%
guardG into crouch dash forward15.3%
guardG into evade down15.3%

2 further openings account for the other 2 rounds.

Eileen

Career
67–32 · 67.7%
This season
3 matches · 0.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P into Jouho Chu'un6PP215.4%
Goku Shicchi (Interrupt Moves)6P+K+G into kickK17.7%
Tanhikyaku9K17.7%
Touku Geimentai4K+G into Renkan Sententai4K+GK17.7%
crouch dash forward into Enkou Tekitou1P+K17.7%
crouch dash forward into Hikou Hagetsu33P17.7%
crouch dash forward into punchP17.7%
guardG into Enkou Kenka46P17.7%
guardG into RententaiPK17.7%
guardG into evade up17.7%
punchP17.7%
punchP into Jinrai Santen6P+KPP17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Wolf: 1 of 13 tests hold up
  • El Blaze: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Eileen: not tested (too few rounds)