Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1514 #1,913 of 3,686 on the Elo list →
Wolf151077 matches
El Blaze148575 matches
Lei Fei152446 matches
Pai150641 matches
Aoi150240 matches
Akira150035 matches
Jean152035 matches
Jeffry151029 matches
Brad150828 matches
Goh153426 matches
Shun152426 matches
Kage151623 matches
Vanessa151422 matches
Lau152221 matches
Taka151611 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 28 | 856 | 444 | 412 | 51.9% |
|---|---|---|---|---|---|
| Jeffry | 30 | 826 | 436 | 390 | 52.8% |
| Goh | 31 | 806 | 459 | 347 | 57.0% |
| El Blaze | 28 | 613 | 324 | 289 | 52.9% |
| Shun | 31 | 602 | 339 | 263 | 56.3% |
| Brad | 29 | 527 | 293 | 234 | 55.6% |
| Pai | 29 | 500 | 277 | 223 | 55.4% |
| Kage | 29 | 401 | 220 | 181 | 54.9% |
| Lau | 29 | 375 | 213 | 162 | 56.8% |
| Lion | 27 | 302 | 165 | 137 | 54.6% |
| Akira | 27 | 289 | 161 | 128 | 55.7% |
| Lei Fei | 28 | 259 | 141 | 118 | 54.4% |
| Jacky | 29 | 242 | 156 | 86 | 64.5% |
| Jean | 28 | 227 | 135 | 92 | 59.5% |
| Aoi | 27 | 201 | 116 | 85 | 57.7% |
| Sarah | 27 | 123 | 69 | 54 | 56.1% |
| Taka | 29 | 103 | 74 | 29 | 71.8% |
| Eileen | 27 | 99 | 67 | 32 | 67.7% |
| Vanessa | 27 | 95 | 50 | 45 | 52.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,936 of 2,253 rounds counted7.4 inputs a second (442 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 7.1 | 426 | 208 |
|---|---|---|---|
| El Blaze | 7.2 | 435 | 317 |
| Lei Fei | 7.4 | 443 | 177 |
| Pai | 7.3 | 436 | 141 |
| Aoi | 7.2 | 431 | 157 |
| Akira | 7.9 | 475 | 96 |
| Jean | 7.3 | 438 | 144 |
| Jeffry | 6.6 | 398 | 10 |
| Brad | 7.1 | 424 | 113 |
| Goh | 8.0 | 479 | 103 |
| Shun | 7.6 | 454 | 106 |
| Kage | 7.3 | 440 | 88 |
| Vanessa | 7.5 | 447 | 91 |
| Lau | 7.7 | 463 | 79 |
| Taka | 7.6 | 457 | 42 |
| Jacky | 6.9 | 412 | 9 |
| Sarah | 7.4 | 445 | 23 |
| Lion | 7.3 | 436 | 19 |
| Eileen | 7.3 | 436 | 13 |
By opponent's character
| Akira | 7.6 | 456 | 337 |
|---|---|---|---|
| Jacky | 7.5 | 452 | 227 |
| Wolf | 7.3 | 436 | 137 |
| Pai | 7.5 | 451 | 131 |
| Aoi | 6.9 | 415 | 139 |
| Sarah | 7.2 | 430 | 118 |
| Jeffry | 7.6 | 458 | 111 |
| Lion | 7.6 | 454 | 116 |
| Goh | 7.0 | 417 | 89 |
| Shun | 7.5 | 450 | 104 |
| Kage | 7.2 | 429 | 80 |
| El Blaze | 6.8 | 410 | 62 |
| Jean | 7.0 | 422 | 69 |
| Vanessa | 7.2 | 434 | 49 |
| Brad | 7.7 | 460 | 56 |
| Lau | 7.5 | 447 | 20 |
| Lei Fei | 7.3 | 437 | 19 |
| Eileen | 7.0 | 423 | 30 |
| Taka | 7.2 | 432 | 21 |
| Dural | 7.2 | 432 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 90 | 50 | 40 | 55.6% | +7.5 |
|---|---|---|---|---|---|
| Jacky | 63 | 28 | 35 | 44.4% | -7.9 |
| Wolf | 40 | 21 | 19 | 52.5% | -0.3 |
| Pai | 38 | 14 | 24 | 36.8% | -14.1 |
| Aoi | 36 | 18 | 18 | 50.0% | -3.4 |
| Sarah | 35 | 13 | 22 | 37.1% | -15.7 |
| Jeffry | 33 | 20 | 13 | 60.6% | +8.5 |
| Lion | 29 | 19 | 10 | 65.5% | +13.2 |
| Goh | 28 | 17 | 11 | 60.7% | +6.1 |
| Shun | 27 | 13 | 14 | 48.1% | -3.2 |
| Kage | 24 | 15 | 9 | 62.5% | +5.9 |
| El Blaze | 22 | 12 | 10 | 54.5% | -3.4 |
| Jean | 18 | 10 | 8 | 55.6% | -0.6 |
| Vanessa | 15 | 10 | 5 | 66.7% | +6.5 |
| Brad | 14 | 6 | 8 | 42.9% | -11.1 |
| Lau | 11 | 6 | 5 | 54.5% | +3.1 |
| Lei Fei | 11 | 5 | 6 | 45.5% | +2.9 |
| Eileen | 9 | 7 | 2 | 77.8% | +22.4 |
| Taka | 6 | 4 | 2 | 66.7% | +20.4 |
| Dural | 5 | 1 | 4 | 20.0% | -16.0 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 67 | 34 | 33 | 50.8% | -1.9 |
|---|---|---|---|---|---|
| Low Fence | 66 | 41 | 25 | 62.1% | +14.5 |
| Rectangle | 66 | 38 | 28 | 57.6% | +7.2 |
| Breakable Full Fence | 61 | 39 | 22 | 63.9% | +11.3 |
| Full Fence | 61 | 30 | 31 | 49.2% | -5.0 |
| Breakable Half Fence | 60 | 29 | 31 | 48.3% | -1.4 |
| Open | 52 | 24 | 28 | 46.1% | -8.9 |
| Octagon | 43 | 16 | 27 | 37.2% | -16.1 |
| Single Wall | 34 | 18 | 16 | 52.9% | +1.2 |
| Full Fence and Open | 17 | 7 | 10 | 41.2% | -12.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 358 | 52.0% | 52.1% | -0.2 |
| No walls | 152 | 54.6% | 51.6% | +3.0 |
Walls against open: -3.2 points (95% range -12.9 to +6.6), p 0.522 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Bird-Tat (Rank 33) | 13 | 7 | 6 | 53.9% |
|---|---|---|---|---|
| CELIS (Rank 28) | 13 | 6 | 7 | 46.1% |
| A56-7W (Rank 28) | 10 | 8 | 2 | 80.0% |
| BANANA (Rank 30) | 10 | 3 | 7 | 30.0% |
| MaxMuncy (Rank 26) | 9 | 3 | 6 | 33.3% |
| mikkunn3277 (Rank 25) | 9 | 8 | 1 | 88.9% |
| こうちゃん(`ー´)SRGM (Rank 29) | 9 | 7 | 2 | 77.8% |
| ちょいそる (Rank 26) | 9 | 6 | 3 | 66.7% |
| AlicerLandeel (Rank 31) | 8 | 3 | 5 | 37.5% |
| don'tthink,feel. (Rank 28) | 8 | 4 | 4 | 50.0% |
| たらお (Rank 28) | 8 | 3 | 5 | 37.5% |
| カプリッチョ (Rank 28) | 8 | 3 | 5 | 37.5% |
| クロサギ@はなちゃん (Rank 30) | 8 | 1 | 7 | 12.5% |
| dalmax72 (Rank 27) | 7 | 6 | 1 | 85.7% |
| omuretukun (Rank 24) | 7 | 5 | 2 | 71.4% |
| しゅが~nsr (Rank 26) | 7 | 3 | 4 | 42.9% |
| ぽん (Rank 26) | 7 | 2 | 5 | 28.6% |
| ガリバー (Rank 29) | 7 | 3 | 4 | 42.9% |
| GORIchu (Rank 23) | 6 | 0 | 6 | 0.0% |
| NEKOz (Rank 26) | 6 | 4 | 2 | 66.7% |
| allgonnaworkout (Rank 27) | 6 | 3 | 3 | 50.0% |
| camelvf (Rank 27) | 6 | 3 | 3 | 50.0% |
| てーらい (Rank 30) | 6 | 3 | 3 | 50.0% |
| M&E (Rank 24) | 5 | 3 | 2 | 60.0% |
| yasai (Rank 25) | 5 | 5 | 0 | 100.0% |
Most played opponents, most recent first
| MaxMuncy (Rank 26) | 2026/10/13 | 9 | 3 | 6 | 33.3% |
|---|---|---|---|---|---|
| yasai (Rank 25) | 2026/10/13 | 5 | 5 | 0 | 100.0% |
| たらお (Rank 28) | 2026/10/13 | 8 | 3 | 5 | 37.5% |
| カプリッチョ (Rank 28) | 2026/10/13 | 8 | 3 | 5 | 37.5% |
| don'tthink,feel. (Rank 28) | 2026/10/13 | 8 | 4 | 4 | 50.0% |
| camelvf (Rank 27) | 2026/10/13 | 6 | 3 | 3 | 50.0% |
| Bird-Tat (Rank 33) | 2026/09/12 | 13 | 7 | 6 | 53.9% |
| クロサギ@はなちゃん (Rank 30) | 2026/09/06 | 8 | 1 | 7 | 12.5% |
| AlicerLandeel (Rank 31) | 2026/09/05 | 8 | 3 | 5 | 37.5% |
| A56-7W (Rank 28) | 2026/09/03 | 10 | 8 | 2 | 80.0% |
| mikkunn3277 (Rank 25) | 2026/09/03 | 9 | 8 | 1 | 88.9% |
| こうちゃん(`ー´)SRGM (Rank 29) | 2026/09/03 | 9 | 7 | 2 | 77.8% |
| NEKOz (Rank 26) | 2026/08/31 | 6 | 4 | 2 | 66.7% |
| dalmax72 (Rank 27) | 2026/08/31 | 7 | 6 | 1 | 85.7% |
| CELIS (Rank 28) | 2026/08/31 | 13 | 6 | 7 | 46.1% |
| allgonnaworkout (Rank 27) | 2026/08/31 | 6 | 3 | 3 | 50.0% |
| しゅが~nsr (Rank 26) | 2026/08/27 | 7 | 3 | 4 | 42.9% |
| M&E (Rank 24) | 2026/08/27 | 5 | 3 | 2 | 60.0% |
| ちょいそる (Rank 26) | 2026/08/26 | 9 | 6 | 3 | 66.7% |
| ぽん (Rank 26) | 2026/08/18 | 7 | 2 | 5 | 28.6% |
| omuretukun (Rank 24) | 2026/07/20 | 7 | 5 | 2 | 71.4% |
| BANANA (Rank 30) | 2026/06/21 | 10 | 3 | 7 | 30.0% |
| GORIchu (Rank 23) | 2026/06/20 | 6 | 0 | 6 | 0.0% |
| ガリバー (Rank 29) | 2026/06/20 | 7 | 3 | 4 | 42.9% |
| てーらい (Rank 30) | 2026/03/31 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| forward movement into punchP | 122 | 6.0% |
|---|---|---|
| crouch dash forward into guardG | 47 | 2.3% |
| guardG into evade up | 47 | 2.3% |
| guardG | 39 | 1.9% |
| guardG into evade down | 33 | 1.6% |
| guardG into punchP | 25 | 1.2% |
| forward movement into Hammer KickPK | 16 | 0.8% |
| Quick Shoulder66P+K | 14 | 0.7% |
| backdash into Short Shoulder46P+K | 14 | 0.7% |
| Rimon Chouchu66P into forward dash | 13 | 0.6% |
| punchP | 13 | 0.6% |
| forward dash into throwP+G | 11 | 0.5% |
| punchP into throwP+G | 11 | 0.5% |
| Middle Spin Kick66K | 10 | 0.5% |
| backdash into throwP+G | 9 | 0.4% |
950 further openings account for the other 1,611 rounds.
Counted from 500 of the 554 matches played. The rest were not pulled for openings.
Wolf
- Career
- 444–412 · 51.9%
- This season
- 77 matches · 55.8%
- Peak rank
- 28
First hit in 55.2% of 317 rounds. Won 52.0% of the rounds they struck first, 57.8% of the rounds they were struck first.
Significant Tells
- When behind: moves in first in 44.1% of rounds, against 15.9% when ahead.
| forward movement into punchP | 33 | 10.4% |
|---|---|---|
| forward movement into Hammer KickPK | 16 | 5.0% |
| Quick Shoulder66P+K | 14 | 4.4% |
| backdash into Short Shoulder46P+K | 14 | 4.4% |
| guardG into evade up | 13 | 4.1% |
| crouch dash forward into guardG | 9 | 2.8% |
| Screw Hook63214P into Screw Lariat63214PP | 8 | 2.5% |
| backdash into Mow Down Chop1P+K | 8 | 2.5% |
| Low Hammer2P | 7 | 2.2% |
| guardG | 7 | 2.2% |
| guardG into evade down | 7 | 2.2% |
| guardG into Quick Shoulder66P+K | 6 | 1.9% |
| backdash into Heavy Toe Kick4K+G | 5 | 1.6% |
| forward movement into Elbow Butt4P | 5 | 1.6% |
| guardG into Arrow Knuckle3P | 5 | 1.6% |
94 further openings account for the other 161 rounds.
El Blaze
- Career
- 324–289 · 52.9%
- This season
- 75 matches · 45.3%
- Peak rank
- 28
First hit in 57.6% of 198 rounds. Won 51.8% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 20 | 10.1% |
|---|---|---|
| Volcano Upper4P+K | 8 | 4.0% |
| crouch dash back into Hammer Smash46P+K | 6 | 3.0% |
| crouch dash back into Straight6P+K | 5 | 2.5% |
| crouch dash forward into guardG | 5 | 2.5% |
| guardG into Volcano Upper4P+K | 4 | 2.0% |
| guardG into evade down | 4 | 2.0% |
| Jumping Savate9K+G | 3 | 1.5% |
| Volcano Knee6K+G | 3 | 1.5% |
| Volcano Upper4P+K into crouch | 3 | 1.5% |
| backdash into Volcano Upper4P+K | 3 | 1.5% |
| crouch dash back | 3 | 1.5% |
| guardG | 3 | 1.5% |
| guardG into Volcano Knee6K+G | 3 | 1.5% |
| guardG into evade up | 3 | 1.5% |
98 further openings account for the other 122 rounds.
Counted from 47 of the 75 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 141–118 · 54.4%
- This season
- 46 matches · 65.2%
- Peak rank
- 28
First hit in 50.3% of 175 rounds. Won 68.2% of the rounds they struck first, 54.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 9 | 5.1% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 7 | 3.9% |
| crouch dash forward into guardG | 7 | 3.9% |
| Toushou66P | 6 | 3.4% |
| Kochouheki (Deflect)236P+K | 5 | 2.8% |
| punchP into Sayu ShoukenPP | 5 | 2.8% |
| forward movement into Sayu ShoukenPP | 4 | 2.2% |
| guardG into Niki Bunkyaku9K | 4 | 2.2% |
| guardG into Shaten Renshou33PP | 4 | 2.2% |
| guardG into evade down | 4 | 2.2% |
| guardG into evade up | 4 | 2.2% |
| offensive move | 4 | 2.2% |
| Tenshi Ryusentai6K+G | 3 | 1.7% |
| backdash into Rousou Senka43P | 3 | 1.7% |
| evade up into Shaten Renshou33PP | 3 | 1.7% |
84 further openings account for the other 106 rounds.
Aoi
- Career
- 116–85 · 57.7%
- This season
- 40 matches · 47.5%
- Peak rank
- 27
First hit in 47.4% of 156 rounds. Won 44.6% of the rounds they struck first, 53.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 5.1% |
|---|---|---|
| guardG into evade up | 8 | 5.1% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 7 | 4.5% |
| Jousei Ryusenshou214P+K | 6 | 3.8% |
| evade up into Sodeshinken33P+K | 6 | 3.8% |
| guardG into punchP | 6 | 3.8% |
| forward movement into punchP | 5 | 3.2% |
| guardG into Ryusen3P+K | 5 | 3.2% |
| guardG into evade down | 5 | 3.2% |
| Sou'unha66K | 4 | 2.5% |
| punchP into NirentotsuPP | 4 | 2.5% |
| Koromoguruma66P | 3 | 1.9% |
| Namigaeshi64P+K into Iwaodome64P+KP | 3 | 1.9% |
| backdash into Soushouda46P+K | 3 | 1.9% |
| guardG into Tsumujisakura6PP | 3 | 1.9% |
67 further openings account for the other 81 rounds.
Pai
- Career
- 277–223 · 55.4%
- This season
- 41 matches · 48.8%
- Peak rank
- 29
First hit in 51.7% of 147 rounds. Won 59.2% of the rounds they struck first, 40.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 11 | 7.5% |
|---|---|---|
| guardG into evade up | 6 | 4.1% |
| forward movement into RenkentaiPK | 5 | 3.4% |
| guardG into punchP | 5 | 3.4% |
| Chouho Soukasui66P+K | 4 | 2.7% |
| backdash into throwP+G | 4 | 2.7% |
| Honshin Soukyaku1K+G | 3 | 2.0% |
| Souanshou3P+K | 3 | 2.0% |
| backdash into Ensei Toukyaku46K | 3 | 2.0% |
| crouch dash forward into Souanshou3P+K | 3 | 2.0% |
| guardG | 3 | 2.0% |
| guardG into Shashinkou466P+K | 3 | 2.0% |
| guardG into Souanshou3P+K | 3 | 2.0% |
| punchP into RenkentaiPK | 3 | 2.0% |
| Enbu Renkyaku6K+G | 2 | 1.4% |
75 further openings account for the other 86 rounds.
Counted from 36 of the 41 matches played. The rest were not pulled for openings.
Akira
- Career
- 161–128 · 55.7%
- This season
- 35 matches · 51.4%
- Peak rank
- 27
First hit in 50.0% of 140 rounds. Won 65.7% of the rounds they struck first, 35.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into forward dash | 13 | 9.2% |
|---|---|---|
| forward dash into forward punch+kick6P+K | 5 | 3.5% |
| Jouho Senshou46P | 4 | 2.8% |
| crouch dash forward into Jouho Senshou46P | 4 | 2.8% |
| forward movement into punchP | 4 | 2.8% |
| guardG | 4 | 2.8% |
| Geimon Tessen46P+K+G | 3 | 2.1% |
| Rimon Chouchu66P | 3 | 2.1% |
| evade up into Youhou33P | 3 | 2.1% |
| guardG into Rimon Chouchu66P | 3 | 2.1% |
| punchP into throwP+G | 3 | 2.1% |
| Jouho Touken6P | 2 | 1.4% |
| Koboku214P | 2 | 1.4% |
| Rimon Chouchu66P into forward movement | 2 | 1.4% |
| Satei3K+G into Goko Shutsudou3K+GP | 2 | 1.4% |
69 further openings account for the other 84 rounds.
Jean
- Career
- 135–92 · 59.5%
- This season
- 35 matches · 62.9%
- Peak rank
- 28
First hit in 52.0% of 127 rounds. Won 57.6% of the rounds they struck first, 59.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 8 | 6.3% |
|---|---|---|
| Gyaku Seikenzuki66P into forward dash | 6 | 4.7% |
| guardG into Agezuki3P+K | 5 | 3.9% |
| crouch dash forward into guardG | 4 | 3.1% |
| forward movement into punchP | 4 | 3.1% |
| guardG into Nozuchi1P+K | 4 | 3.1% |
| Hizageri4K into Kousenshu4KP | 3 | 2.4% |
| Oihiji4P+K | 3 | 2.4% |
| crouch dash forward into Kousenshu4KP | 3 | 2.4% |
| guardG into Hangetsu NirenzukiP+K | 3 | 2.4% |
| guardG into KounirenPP | 3 | 2.4% |
| guardG into Maeken~Joudan MawashigeriPK | 3 | 2.4% |
| guardG into evade down | 3 | 2.4% |
| punchP into Maeken~Joudan MawashigeriPK | 3 | 2.4% |
| Hangetsu NirenzukiP+K into punchP | 2 | 1.6% |
60 further openings account for the other 70 rounds.
Counted from 31 of the 35 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 436–390 · 52.8%
- This season
- 29 matches · 44.8%
- Peak rank
- 30
First hit in 59.2% of 120 rounds. Won 47.9% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 14 | 11.6% |
|---|---|---|
| backdash into Kenka Hook46P | 8 | 6.6% |
| backdash into Double Hammer Down43P | 5 | 4.1% |
| forward movement into Double KnucklePP | 5 | 4.1% |
| guardG into Knee Push Wild Hook4KP | 5 | 4.1% |
| backdash into Heavy Back Knuckle4P | 4 | 3.3% |
| backdash into Megaton Knuckle43P+K | 4 | 3.3% |
| crouch dash forward into guardG | 4 | 3.3% |
| guardG into Dash Elbow Upper66PP | 4 | 3.3% |
| backdash into Rising Hammer43PP | 3 | 2.5% |
| backdash into Scoop Kick4K+G | 3 | 2.5% |
| crouch dash forward into Knee Attack6K | 3 | 2.5% |
| forward dash into Scoop Kick4K+G | 2 | 1.6% |
| forward movement into Combo Pile BunkerPKP | 2 | 1.6% |
| guardG into Kenka Hook46P | 2 | 1.6% |
50 further openings account for the other 53 rounds.
Brad
- Career
- 293–234 · 55.6%
- This season
- 28 matches · 39.3%
- Peak rank
- 29
First hit in 45.2% of 115 rounds. Won 57.7% of the rounds they struck first, 33.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick66K | 10 | 8.6% |
|---|---|---|
| forward movement into punchP | 9 | 7.8% |
| Dtee Sawk Dtrohng4P+K | 5 | 4.3% |
| crouch dash forward into guardG | 5 | 4.3% |
| Jackal Straight46P+K | 4 | 3.5% |
| crouch dash forward into forward movement | 4 | 3.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 3 | 2.6% |
| backdash into Dtee Sawk Lang3P+KP | 3 | 2.6% |
| backdash into Jackal Straight46P+K | 3 | 2.6% |
| Dtee Sawk Dtrohng4P+K into crouch | 2 | 1.7% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 2 | 1.7% |
| Turn Savate44K | 2 | 1.7% |
| backdash into Sharp Shoot1P | 2 | 1.7% |
| crouch dash forward into Sawk Klab6P+K | 2 | 1.7% |
| guardG into Dtee Sawk Dtrohng4P+K | 2 | 1.7% |
54 further openings account for the other 58 rounds.
Shun
- Career
- 339–263 · 56.3%
- This season
- 26 matches · 46.1%
- Peak rank
- 31
First hit in 51.9% of 106 rounds. Won 47.3% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 5 | 4.7% |
|---|---|---|
| guardG into Shoushi Outeki1P+K | 5 | 4.7% |
| guardG into Haisenchu1P | 4 | 3.8% |
| Gyou'in Haishu3P | 3 | 2.8% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 3 | 2.8% |
| Shoushi Outeki1P+K | 3 | 2.8% |
| evade up into crouch dash forward | 3 | 2.8% |
| guardG into Gyou'in Haishu3P | 3 | 2.8% |
| Asen Kaikyaku44K | 2 | 1.9% |
| Getsuga Gakushu46P | 2 | 1.9% |
| Ryubikyaku8K+G | 2 | 1.9% |
| crouch dash forward into Tenshin Benshu4P+K | 2 | 1.9% |
| crouch into Gyou'in Haishu3P | 2 | 1.9% |
| evade up into Kasen Zenbokushou6PP | 2 | 1.9% |
| forward dash into throwP+G | 2 | 1.9% |
57 further openings account for the other 63 rounds.
Goh
- Career
- 459–347 · 57.0%
- This season
- 26 matches · 53.9%
- Peak rank
- 31
First hit in 49.5% of 103 rounds. Won 60.8% of the rounds they struck first, 40.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 7 | 6.8% |
|---|---|---|
| Karura4P+K | 4 | 3.9% |
| Tsukikage6K | 4 | 3.9% |
| backdash into Raijinsatsu6K+G | 4 | 3.9% |
| guardG into Karura4P+K | 4 | 3.9% |
| Soukyu46P into forward dash | 3 | 2.9% |
| crouch dash forward into Tsukikage6K | 3 | 2.9% |
| forward dash into Hiji'ate6P | 3 | 2.9% |
| forward dash into throwP+G | 3 | 2.9% |
| forward movement into Shouda~KasumigoroshiPK | 3 | 2.9% |
| guardG into evade up | 3 | 2.9% |
| Hiji'ate6P | 2 | 1.9% |
| Soukyu46P into forward movement | 2 | 1.9% |
| backdash into Aragami4K | 2 | 1.9% |
| crouch dash forward into Karura4P+K | 2 | 1.9% |
47 further openings account for the other 54 rounds.
Vanessa
- Career
- 50–45 · 52.6%
- This season
- 22 matches · 54.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: forward movement into punchP | 5 | 5.5% |
|---|---|---|
| Defensive Style: forward dash into Stinger Low Blow1P+K | 4 | 4.4% |
| Defensive Style: guard into punchP | 4 | 4.4% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 3 | 3.3% |
| Defensive Style: Shadow Slicer | 3 | 3.3% |
| Defensive Style: backdash into Leopard Strike (Deflect)46P+K | 3 | 3.3% |
| Defensive Style: punch into Low Spin Slicer2K+G | 3 | 3.3% |
| Defensive Style: Jab~Body into Combo High KickPPK | 2 | 2.2% |
| Defensive Style: crouch dash forward into forward dash | 2 | 2.2% |
| Defensive Style: guard into Ducking Body Smash66PP | 2 | 2.2% |
| Defensive Style: guard into Jab High KickPK | 2 | 2.2% |
| Defensive Style: punch into Jab High KickPK | 2 | 2.2% |
| Offensive Style: Long Barrel Blow into forward dash | 2 | 2.2% |
| Offensive Style: Pile Bunker | 2 | 2.2% |
| Offensive Style: backdash into Leg Bomber1K+G | 2 | 2.2% |
48 further openings account for the other 50 rounds.
Lau
- Career
- 213–162 · 56.8%
- This season
- 21 matches · 61.9%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| guardG into Souko Sensou66P+K | 8 | 9.9% |
|---|---|---|
| crouch dash forward into guardG | 6 | 7.4% |
| Kosoushou46P into forward movement | 4 | 4.9% |
| guardG into Honshin Hekiken1P+K | 4 | 4.9% |
| Souko Sensou66P+K | 2 | 2.5% |
| Tenshin EngekishouP+K | 2 | 2.5% |
| backdash into Honshin Hekiken1P+K | 2 | 2.5% |
| evade down into Souko Sensou66P+K | 2 | 2.5% |
| guardG into Fukko Kensou1P | 2 | 2.5% |
| guardG into Sako Soushou4P+K | 2 | 2.5% |
| guardG into Souko Reppa3P+K | 2 | 2.5% |
| no input | 2 | 2.5% |
| punchP into RenshouPP | 2 | 2.5% |
| Chugeki6P | 1 | 1.2% |
| Chugeki6P into Gako Choushitsu6K | 1 | 1.2% |
39 further openings account for the other 39 rounds.
Taka
- Career
- 74–29 · 71.8%
- This season
- 11 matches · 54.5%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P into Morote Tsuppari66PP | 4 | 8.5% |
|---|---|---|
| punchP into Tsuppari 2PP | 3 | 6.4% |
| Morotezuki66P | 2 | 4.3% |
| Shita Harite2P | 2 | 4.3% |
| evade up into Zangeki33P | 2 | 4.3% |
| evade up into guardG | 2 | 4.3% |
| guardG into Takatsumehashi3P+K | 2 | 4.3% |
| guardG into punchP | 2 | 4.3% |
| Ao'oni Midaremage214P+K | 1 | 2.1% |
| Kachi'age33P+K | 1 | 2.1% |
| Shita Harite2P into Tsuyubarai2P+K | 1 | 2.1% |
| backdash into Ao'oni Midaremage214P+K | 1 | 2.1% |
| backdash into Zangeki33P | 1 | 2.1% |
| crouch dash forward into guardG | 1 | 2.1% |
| crouch into Shita Harite2P | 1 | 2.1% |
21 further openings account for the other 21 rounds.
Jacky
- Career
- 156–86 · 64.5%
- This season
- 7 matches · 85.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 11.5% |
|---|---|---|
| guardG | 3 | 11.5% |
| guardG into Standing Knee Kick4K | 2 | 7.7% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 1 | 3.9% |
| Bil Jee6P+K into punchP | 1 | 3.9% |
| Groin Kick6K+G | 1 | 3.9% |
| Long Stride Back Knuckle4P+K | 1 | 3.9% |
| Spinning Kick Turn44K | 1 | 3.9% |
| backdash into Low Spin Kick1K+G | 1 | 3.9% |
| crouch dash forward into Groin Kick6K+G | 1 | 3.9% |
| crouch dash forward into High Angle Upper Kick6K | 1 | 3.9% |
| crouch dash forward into Middle Back Knuckle Spin6PPK | 1 | 3.9% |
| crouch into Head Hook Kick3K+G | 1 | 3.9% |
| crouch into Low Spin Kick1K+G | 1 | 3.9% |
| forward movement into Double Punch Slash KickPPK | 1 | 3.9% |
6 further openings account for the other 6 rounds.
Kage
- Career
- 220–181 · 54.9%
- This season
- 23 matches · 47.8%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Ura Tsumujigeri44K | 3 | 13.0% |
|---|---|---|
| punchP into HagasanePK | 2 | 8.7% |
| Doukudaki46K | 1 | 4.3% |
| Rasen4P into Rasen Urageri4PK | 1 | 4.3% |
| Ryu'eikyaku66K | 1 | 4.3% |
| Senpugeri7K | 1 | 4.3% |
| backdash into Doukudaki46K | 1 | 4.3% |
| backdash into Gen'you4K+G | 1 | 4.3% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 4.3% |
| crouch dash forward into Doukudaki46K | 1 | 4.3% |
| crouch dash forward into guardG | 1 | 4.3% |
| crouch into Surigeri2K | 1 | 4.3% |
| evade down into guardG | 1 | 4.3% |
| forward dash into guardG | 1 | 4.3% |
| forward movement into punchP | 1 | 4.3% |
5 further openings account for the other 5 rounds.
Counted from 6 of the 23 matches played. The rest were not pulled for openings.
Sarah
- Career
- 69–54 · 56.1%
- This season
- 5 matches · 60.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Double Rise Kick4P+K | 2 | 8.7% |
|---|---|---|
| crouch dash forward into guardG | 2 | 8.7% |
| Long Snap Side Chop3P+K | 1 | 4.3% |
| Long Snap Side Chop3P+K into guardG | 1 | 4.3% |
| Rising Elbow6P into Elbow Side Chop6PP | 1 | 4.3% |
| Stiletto66K | 1 | 4.3% |
| backdash into Crescent Heel4K+G | 1 | 4.3% |
| backdash into Dragon Smash Cannon1K | 1 | 4.3% |
| crouch dash forward into Dragon Smash Cannon1K | 1 | 4.3% |
| crouch dash forward into throw escape | 1 | 4.3% |
| crouch into Setup Combination3PK | 1 | 4.3% |
| evade up into Round Kick8K+G | 1 | 4.3% |
| forward dash into Leg Slicer2K+G | 1 | 4.3% |
| forward dash into Stiletto66K | 1 | 4.3% |
| forward movement into Double Punch Back KickPPK | 1 | 4.3% |
6 further openings account for the other 6 rounds.
Lion
- Career
- 165–137 · 54.6%
- This season
- 4 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Attai2K into Tousentai2KK+G | 2 | 10.5% |
|---|---|---|
| punchP into kickK | 2 | 10.5% |
| Katousui2P | 1 | 5.3% |
| Koushutai44K into Souji SenpuP+K | 1 | 5.3% |
| Tanhikyaku46K | 1 | 5.3% |
| crouch dash forward into Banchu6P | 1 | 5.3% |
| crouch dash forward into Souji SenpuP+K | 1 | 5.3% |
| crouch dash forward into guardG | 1 | 5.3% |
| crouch dash forward into throwP+G | 1 | 5.3% |
| forward dash into guardG | 1 | 5.3% |
| guardG into HakotsushuP+K+G | 1 | 5.3% |
| guardG into Honsui3P+K | 1 | 5.3% |
| guardG into Juchou Senshou8P+K | 1 | 5.3% |
| guardG into crouch dash forward | 1 | 5.3% |
| guardG into evade down | 1 | 5.3% |
2 further openings account for the other 2 rounds.
Eileen
- Career
- 67–32 · 67.7%
- This season
- 3 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Douchu6P into Jouho Chu'un6PP | 2 | 15.4% |
|---|---|---|
| Goku Shicchi (Interrupt Moves)6P+K+G into kickK | 1 | 7.7% |
| Tanhikyaku9K | 1 | 7.7% |
| Touku Geimentai4K+G into Renkan Sententai4K+GK | 1 | 7.7% |
| crouch dash forward into Enkou Tekitou1P+K | 1 | 7.7% |
| crouch dash forward into Hikou Hagetsu33P | 1 | 7.7% |
| crouch dash forward into punchP | 1 | 7.7% |
| guardG into Enkou Kenka46P | 1 | 7.7% |
| guardG into RententaiPK | 1 | 7.7% |
| guardG into evade up | 1 | 7.7% |
| punchP | 1 | 7.7% |
| punchP into Jinrai Santen6P+KPP | 1 | 7.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Wolf: 1 of 13 tests hold up
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Eileen: not tested (too few rounds)
