VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

hiNo공팔일삼

Career matches3,076
Career win rate52.9%
Round win rate47.2%
Peak rank33
Distinct opponents107
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh322,4051,2691,13652.8%
Jean3353628625053.4%
Lau27135726353.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf26131350.0%+3.5
Jacky25101540.0%-10.4
Akira24101441.7%-3.0
Goh21111052.4%+6.6
Shun1871138.9%-13.3
Jeffry1771041.2%+0.9
Kage113827.3%-16.2
Sarah86275.0%+40.8
Jean73442.9%+4.3
Pai74357.1%+5.2
Eileen62433.3%-14.1
El Blaze62433.3%-11.6
Lau61516.7%-29.6
Brad53260.0%+18.7
Vanessa51420.0%-21.5
Aoi43175.0%+19.6
Lei Fei43175.0%+34.4
Lion330100.0%+60.8
Dural21150.0%+13.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence30102033.3%-14.1
Rectangle25131252.0%+6.1
Octagon2291340.9%-5.7
Single Wall2291340.9%-10.4
Breakable Full Fence2171433.3%-14.9
Low Fence2191242.9%+1.2
Open1710758.8%+15.5
Full Fence148657.1%+16.0
Half Fence135838.5%-6.7
Full Fence and Open64266.7%+28.7

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12541.6%45.5%-3.9
No walls6046.7%45.7%+1.0

Walls against open: -5.0 points (95% range -21.6 to +11.7), p 0.561 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

masazo1111 (Rank 34)95455.6%
KillBill (Rank 31)64266.7%
danimura (Rank 34)63350.0%
DDaDDai (Rank 28)440100.0%
dr5046_ryo (Rank 31)41325.0%
gear8570 (Rank 36)4040.0%
jiwoonpk (Rank 33)43175.0%
まろん (Rank 32)4040.0%
クレウル (Rank 33)4040.0%
釜猫 (Rank 27)42250.0%
44884 (Rank 29)330100.0%
AzaeManV (Rank 32)31233.3%
Bob-Takkun (Rank 34)32166.7%
VanWinkle (Rank 33)32166.7%
posakira (Rank 32)3030.0%
saw121 (Rank 30)32166.7%
zephyr_dural (Rank 30)3030.0%
いそまるGOLDEN (Rank 28)31233.3%
ハミィ(DQ10の使者) (Rank 28)32166.7%
銀 (Rank 30)32166.7%
fazz00r (Rank 29)220100.0%
mikumoJacky (Rank 34)2020.0%
misoazy (Rank 27)2020.0%
ありがとナス (Rank 28)21150.0%
なつ (Rank 31)2020.0%

Most played opponents, most recent first

銀 (Rank 30)2026/09/2332166.7%
fazz00r (Rank 29)2026/09/03220100.0%
masazo1111 (Rank 34)2026/09/0395455.6%
KillBill (Rank 31)2026/09/0364266.7%
mikumoJacky (Rank 34)2026/09/022020.0%
danimura (Rank 34)2026/09/0263350.0%
dr5046_ryo (Rank 31)2026/09/0241325.0%
jiwoonpk (Rank 33)2026/09/0243175.0%
zephyr_dural (Rank 30)2026/09/023030.0%
ありがとナス (Rank 28)2026/08/3121150.0%
ハミィ(DQ10の使者) (Rank 28)2026/08/3132166.7%
DDaDDai (Rank 28)2026/08/31440100.0%
釜猫 (Rank 27)2026/08/3142250.0%
44884 (Rank 29)2026/08/31330100.0%
AzaeManV (Rank 32)2026/08/3031233.3%
misoazy (Rank 27)2026/08/302020.0%
いそまるGOLDEN (Rank 28)2026/08/2431233.3%
VanWinkle (Rank 33)2026/08/2432166.7%
まろん (Rank 32)2026/08/244040.0%
saw121 (Rank 30)2026/06/2032166.7%
クレウル (Rank 33)2026/06/204040.0%
Bob-Takkun (Rank 34)2026/06/1532166.7%
posakira (Rank 32)2026/06/153030.0%
gear8570 (Rank 36)2026/06/154040.0%
なつ (Rank 31)2026/05/162020.0%

Round openings

Every character

backdash into Karura4P+K9312.5%
crouch dash back into Karura4P+K527.0%
kickK486.5%
backdash into evade up425.7%
backdash into Oihiji4P+K243.2%
backdash into evade down172.3%
backdash into Sune Kudaki43P162.2%
crouch dash back into Kirin33P121.6%
Gyaku Seikenzuki66P111.5%
backdash into Shitanagi Shutou1P111.5%
crouch into Denkou3PP111.5%
backward movement into Karura4P+K101.4%
crouch dash forward into guardG101.4%
backdash into Kirin33P81.1%
Soukyu46P into forward movement70.9%

197 further openings account for the other 370 rounds.

Goh

backdash into Karura4P+K9318.1%
crouch dash back into Karura4P+K5210.1%
kickK489.3%
backdash into evade up326.2%
backdash into Sune Kudaki43P163.1%
backdash into evade down142.7%
crouch dash back into Kirin33P122.3%
crouch into Denkou3PP112.1%
backward movement into Karura4P+K101.9%
backdash into Kirin33P81.6%
Soukyu46P into forward movement71.4%
crouch dash forward into Maegeri3K71.4%
crouch dash forward into kickK71.4%
backdash into Sune'uchi2P61.2%
backward movement into evade up51.0%

108 further openings account for the other 187 rounds.

Jean

backdash into Oihiji4P+K2410.6%
Gyaku Seikenzuki66P114.8%
backdash into Shitanagi Shutou1P114.8%
backdash into evade up104.4%
backdash into Gyaku Seikenzuki66P73.1%
Hizageri4K into Kousenshu4KP62.6%
crouch dash back into Agezuki3P+K62.6%
crouch dash forward into guardG62.6%
Gyaku Seikenzuki66P into forward movement52.2%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP52.2%
crouch dash back into Oihiji4P+K41.8%
crouch dash back into Shitanagi Shutou1P41.8%
crouch dash forward into Kousenshu4KP41.8%
crouch into Oishitazuki3PP41.8%
Gyaku Seikenzuki66P into backdash31.3%

83 further openings account for the other 117 rounds.

Not counted here: Lau. Their matches were not pulled for openings.