Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1575 #1,516 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 32 | 2,405 | 1,269 | 1,136 | 52.8% |
|---|---|---|---|---|---|
| Jean | 33 | 536 | 286 | 250 | 53.4% |
| Lau | 30 | 249 | 138 | 111 | 55.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
945 of 1,014 rounds counted10.7 inputs a second (639 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 10.8 | 651 | 471 |
|---|---|---|---|
| Lau | 10.5 | 630 | 272 |
| Jean | 10.4 | 623 | 202 |
By opponent's character
| Jacky | 10.8 | 649 | 123 |
|---|---|---|---|
| Wolf | 10.8 | 649 | 127 |
| Akira | 10.7 | 642 | 102 |
| Goh | 10.6 | 636 | 96 |
| Jeffry | 10.2 | 614 | 82 |
| Shun | 10.3 | 620 | 69 |
| Sarah | 10.7 | 642 | 68 |
| Kage | 11.1 | 664 | 46 |
| Pai | 10.3 | 616 | 39 |
| Jean | 10.7 | 641 | 26 |
| Lion | 10.6 | 638 | 26 |
| Aoi | 10.6 | 635 | 27 |
| El Blaze | 11.0 | 660 | 16 |
| Eileen | 11.1 | 663 | 16 |
| Lau | 11.2 | 670 | 22 |
| Vanessa | 10.0 | 599 | 16 |
| Brad | 11.2 | 673 | 20 |
| Lei Fei | 10.0 | 600 | 17 |
| Dural | 11.8 | 705 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 33 | 16 | 17 | 48.5% | -3.8 |
|---|---|---|---|---|---|
| Wolf | 31 | 17 | 14 | 54.8% | +8.4 |
| Akira | 26 | 12 | 14 | 46.1% | -0.1 |
| Goh | 25 | 14 | 11 | 56.0% | +10.4 |
| Jeffry | 21 | 9 | 12 | 42.9% | -2.7 |
| Shun | 19 | 8 | 11 | 42.1% | -12.7 |
| Sarah | 16 | 8 | 8 | 50.0% | +10.7 |
| Kage | 11 | 3 | 8 | 27.3% | -18.5 |
| Pai | 10 | 6 | 4 | 60.0% | +4.8 |
| Jean | 8 | 4 | 4 | 50.0% | +7.2 |
| Lion | 8 | 5 | 3 | 62.5% | +8.6 |
| Aoi | 7 | 3 | 4 | 42.9% | -8.8 |
| El Blaze | 7 | 3 | 4 | 42.9% | -2.4 |
| Eileen | 6 | 2 | 4 | 33.3% | -16.5 |
| Lau | 6 | 1 | 5 | 16.7% | -31.8 |
| Vanessa | 6 | 2 | 4 | 33.3% | -13.3 |
| Brad | 5 | 3 | 2 | 60.0% | +16.5 |
| Lei Fei | 4 | 3 | 1 | 75.0% | +31.7 |
| Dural | 2 | 1 | 1 | 50.0% | +10.7 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 38 | 14 | 24 | 36.8% | -11.4 |
|---|---|---|---|---|---|
| Rectangle | 32 | 18 | 14 | 56.2% | +10.1 |
| Octagon | 28 | 12 | 16 | 42.9% | -6.5 |
| Breakable Full Fence | 24 | 10 | 14 | 41.7% | -8.0 |
| Low Fence | 23 | 9 | 14 | 39.1% | -5.5 |
| Single Wall | 22 | 9 | 13 | 40.9% | -12.7 |
| Full Fence | 20 | 11 | 9 | 55.0% | +8.3 |
| Open | 20 | 11 | 9 | 55.0% | +8.5 |
| Half Fence | 19 | 10 | 9 | 52.6% | +4.2 |
| Full Fence and Open | 8 | 5 | 3 | 62.5% | +18.6 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 161 | 46.6% | 47.8% | -1.2 |
| No walls | 65 | 44.6% | 47.9% | -3.3 |
Walls against open: +2.0 points (95% range -13.4 to +17.5), p 0.795 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| masazo1111 (Rank 34) | 9 | 5 | 4 | 55.6% |
|---|---|---|---|---|
| BANANA (Rank 30) | 6 | 1 | 5 | 16.7% |
| KillBill (Rank 31) | 6 | 4 | 2 | 66.7% |
| danimura (Rank 34) | 6 | 3 | 3 | 50.0% |
| DDaDDai (Rank 28) | 4 | 4 | 0 | 100.0% |
| dr5046_ryo (Rank 31) | 4 | 1 | 3 | 25.0% |
| gear8570 (Rank 36) | 4 | 0 | 4 | 0.0% |
| jiwoonpk (Rank 33) | 4 | 3 | 1 | 75.0% |
| まろん (Rank 32) | 4 | 0 | 4 | 0.0% |
| クレウル (Rank 33) | 4 | 0 | 4 | 0.0% |
| 釜猫 (Rank 27) | 4 | 2 | 2 | 50.0% |
| 44884 (Rank 29) | 3 | 3 | 0 | 100.0% |
| AzaeManV (Rank 32) | 3 | 1 | 2 | 33.3% |
| Bob-Takkun (Rank 34) | 3 | 2 | 1 | 66.7% |
| VanWinkle (Rank 33) | 3 | 2 | 1 | 66.7% |
| posakira (Rank 32) | 3 | 0 | 3 | 0.0% |
| saku2923 (Rank 31) | 3 | 0 | 3 | 0.0% |
| saw121 (Rank 30) | 3 | 2 | 1 | 66.7% |
| twinsshine (Rank 27) | 3 | 2 | 1 | 66.7% |
| zephyr_dural (Rank 30) | 3 | 0 | 3 | 0.0% |
| いそまるGOLDEN (Rank 28) | 3 | 1 | 2 | 33.3% |
| くーる (Rank 27) | 3 | 2 | 1 | 66.7% |
| オムレツハンター© (Rank 32) | 3 | 2 | 1 | 66.7% |
| ハミィ(DQ10の使者) (Rank 28) | 3 | 2 | 1 | 66.7% |
| ミルク警察 (Rank 32) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| saku2923 (Rank 31) | 2026/10/17 | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|---|
| くーる (Rank 27) | 2026/10/04 | 3 | 2 | 1 | 66.7% |
| ミルク警察 (Rank 32) | 2026/10/03 | 3 | 2 | 1 | 66.7% |
| twinsshine (Rank 27) | 2026/10/03 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 30) | 2026/09/28 | 6 | 1 | 5 | 16.7% |
| オムレツハンター© (Rank 32) | 2026/09/27 | 3 | 2 | 1 | 66.7% |
| masazo1111 (Rank 34) | 2026/09/03 | 9 | 5 | 4 | 55.6% |
| KillBill (Rank 31) | 2026/09/03 | 6 | 4 | 2 | 66.7% |
| danimura (Rank 34) | 2026/09/02 | 6 | 3 | 3 | 50.0% |
| dr5046_ryo (Rank 31) | 2026/09/02 | 4 | 1 | 3 | 25.0% |
| jiwoonpk (Rank 33) | 2026/09/02 | 4 | 3 | 1 | 75.0% |
| zephyr_dural (Rank 30) | 2026/09/02 | 3 | 0 | 3 | 0.0% |
| ハミィ(DQ10の使者) (Rank 28) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| DDaDDai (Rank 28) | 2026/08/31 | 4 | 4 | 0 | 100.0% |
| 釜猫 (Rank 27) | 2026/08/31 | 4 | 2 | 2 | 50.0% |
| 44884 (Rank 29) | 2026/08/31 | 3 | 3 | 0 | 100.0% |
| AzaeManV (Rank 32) | 2026/08/30 | 3 | 1 | 2 | 33.3% |
| いそまるGOLDEN (Rank 28) | 2026/08/24 | 3 | 1 | 2 | 33.3% |
| VanWinkle (Rank 33) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| まろん (Rank 32) | 2026/08/24 | 4 | 0 | 4 | 0.0% |
| saw121 (Rank 30) | 2026/06/20 | 3 | 2 | 1 | 66.7% |
| クレウル (Rank 33) | 2026/06/20 | 4 | 0 | 4 | 0.0% |
| Bob-Takkun (Rank 34) | 2026/06/15 | 3 | 2 | 1 | 66.7% |
| posakira (Rank 32) | 2026/06/15 | 3 | 0 | 3 | 0.0% |
| gear8570 (Rank 36) | 2026/06/15 | 4 | 0 | 4 | 0.0% |
Round openings
Every character
| backdash into Karura4P+K | 107 | 10.8% |
|---|---|---|
| kickK | 54 | 5.5% |
| crouch dash back into Karura4P+K | 52 | 5.3% |
| backdash into Oihiji4P+K | 26 | 2.6% |
| backdash into evade up | 26 | 2.6% |
| backdash into evade down | 25 | 2.5% |
| backdash into Sune Kudaki43P | 16 | 1.6% |
| crouch dash back into Chisoutai2K+G | 16 | 1.6% |
| backdash into Sako Soushou4P+K | 13 | 1.3% |
| backdash into Chisoutai2K+G | 12 | 1.2% |
| backdash into Shitanagi Shutou1P | 12 | 1.2% |
| crouch dash back into Kirin33P | 12 | 1.2% |
| Gyaku Seikenzuki66P | 11 | 1.1% |
| backward movement into Karura4P+K | 11 | 1.1% |
| crouch dash forward into guardG | 11 | 1.1% |
291 further openings account for the other 583 rounds.
Counted from 244 of the 251 matches played. The rest were not pulled for openings.
Goh
- Career
- 1,269–1,136 · 52.8%
- This season
- 129 matches · 51.2%
- Peak rank
- 32
First hit in 58.8% of 514 rounds. Won 53.3% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 80.6% of rounds, against 58.8% in their other rounds.
- Against Shun: backs off first in 86.0% of rounds, against 61.9% against everyone else.
- After opening the round before by backing off: backs off first in 64.5% of rounds, against 42.4% after anything else.
- In round 1: opens with “crouch dash back into 4P+K Karura” in 20.2% of rounds, against 6.7% in their other rounds.
| backdash into Karura4P+K | 107 | 20.8% |
|---|---|---|
| crouch dash back into Karura4P+K | 52 | 10.1% |
| kickK | 48 | 9.3% |
| backdash into Sune Kudaki43P | 16 | 3.1% |
| backdash into evade up | 12 | 2.3% |
| crouch dash back into Kirin33P | 12 | 2.3% |
| backward movement into Karura4P+K | 11 | 2.1% |
| crouch into Denkou3PP | 11 | 2.1% |
| backdash into Kirin33P | 9 | 1.8% |
| backdash into evade down | 8 | 1.6% |
| Soukyu46P into forward movement | 7 | 1.4% |
| backdash into Sune'uchi2P | 7 | 1.4% |
| crouch dash forward into Maegeri3K | 7 | 1.4% |
| crouch dash forward into kickK | 7 | 1.4% |
| backdash into AgitosogiP+K | 5 | 1.0% |
111 further openings account for the other 196 rounds.
Lau
- Career
- 138–111 · 55.4%
- This season
- 66 matches · 56.1%
- Peak rank
- 30
First hit in 56.7% of 245 rounds. Won 57.5% of the rounds they struck first, 47.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Chisoutai2K+G | 16 | 6.5% |
|---|---|---|
| backdash into evade down | 14 | 5.7% |
| backdash into Sako Soushou4P+K | 13 | 5.3% |
| backdash into Chisoutai2K+G | 12 | 4.9% |
| backdash into evade up | 11 | 4.5% |
| backdash into Junho Chushou33P | 10 | 4.1% |
| backdash into Fukko Kensou1P | 9 | 3.7% |
| crouch dash back into Fukko Kensou1P | 7 | 2.9% |
| crouch dash forward into Junho Chushou33P | 7 | 2.9% |
| Chugeki6P into Hou'ou Soushou6PP | 6 | 2.5% |
| kickK | 6 | 2.5% |
| Shakashou3P into RenshouPP | 5 | 2.0% |
| crouch dash forward into punchP | 4 | 1.6% |
| RenshouPP into Renkanshou3PPP | 3 | 1.2% |
| backdash into Junho Renshou33PP | 3 | 1.2% |
92 further openings account for the other 119 rounds.
Counted from 59 of the 66 matches played. The rest were not pulled for openings.
Jean
- Career
- 286–250 · 53.4%
- This season
- 56 matches · 30.4%
- Peak rank
- 33
First hit in 56.0% of 225 rounds. Won 43.6% of the rounds they struck first, 33.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Oihiji4P+K | 26 | 11.4% |
|---|---|---|
| backdash into Shitanagi Shutou1P | 12 | 5.3% |
| Gyaku Seikenzuki66P | 11 | 4.8% |
| backdash into Gyaku Seikenzuki66P | 10 | 4.4% |
| crouch dash back into Agezuki3P+K | 7 | 3.1% |
| Hizageri4K into Kousenshu4KP | 6 | 2.6% |
| crouch dash forward into guardG | 6 | 2.6% |
| Gyaku Seikenzuki66P into forward movement | 5 | 2.2% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 5 | 2.2% |
| crouch dash back into Oihiji4P+K | 4 | 1.8% |
| crouch dash back into Shitanagi Shutou1P | 4 | 1.8% |
| crouch dash forward into Kousenshu4KP | 4 | 1.8% |
| crouch into Oishitazuki3PP | 4 | 1.8% |
| Gyaku Seikenzuki66P into backdash | 3 | 1.3% |
| Yoko'enpi6P | 3 | 1.3% |
83 further openings account for the other 117 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 4 of 15 tests hold up
- Lau: not tested (too few rounds)
- Jean: not tested (too few rounds)
