VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

せくきゃみ

Career matches561
Career win rate53.6%
Round win rate51.0%
Peak rank41
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky4154028825253.3%
Wolf262113861.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion107370.0%+13.3
Eileen81712.5%-43.2
Brad52340.0%-8.2
Jeffry53260.0%+20.1
Akira32166.7%+21.3
Kage31233.3%-27.7
Taka220100.0%+51.2
Aoi110100.0%+44.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open84450.0%-0.8
Breakable Full Fence64266.7%+9.2
Full Fence53260.0%+7.4
Rectangle51420.0%-31.4
Breakable Half Fence31233.3%-27.7
Low Fence330100.0%+51.7
Octagon31233.3%-4.3
Half Fence110100.0%+54.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2347.8%51.9%-4.0
No walls1163.6%51.2%+12.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

KWGC-Union (Rank 41)81712.5%
ruicchi-1119 (Rank 38)54180.0%
spacex_falcon_heavy (Rank 40)52340.0%
interceptor (Rank 40)32166.7%
moto__666 (Rank 39)31233.3%
ふかふか (Rank 38)31233.3%
コナモン@konamon4119 (Rank 28)31233.3%
STH-6000 (Rank 28)220100.0%
たたみん♪ (Rank 39)220100.0%
パパ (Rank 26)110100.0%
ルビーロマン葵 (Rank 25)110100.0%
究極無敵 (Rank 38)110100.0%

Most played opponents, most recent first

パパ (Rank 26)2026/09/16110100.0%
たたみん♪ (Rank 39)2026/08/04220100.0%
究極無敵 (Rank 38)2026/08/04110100.0%
moto__666 (Rank 39)2026/08/0431233.3%
ふかふか (Rank 38)2026/08/0431233.3%
KWGC-Union (Rank 41)2026/08/0481712.5%
コナモン@konamon4119 (Rank 28)2026/07/2231233.3%
interceptor (Rank 40)2026/06/1632166.7%
STH-6000 (Rank 28)2026/06/16220100.0%
ruicchi-1119 (Rank 38)2026/06/1654180.0%
spacex_falcon_heavy (Rank 40)2026/06/1652340.0%
ルビーロマン葵 (Rank 25)2026/06/04110100.0%

Round openings

Every character

backdash into evade down128.2%
Middle Spin Kick46K+G85.4%
backdash into Middle Spin Kick46K+G85.4%
backdash into Spin Heel Sword4K+G85.4%
backdash into throwP+G53.4%
backward movement into Groin Kick6K+G53.4%
crouch into Low Spin Kick1K+G53.4%
crouch into Slant Back Knuckle1P53.4%
guardG53.4%
backdash into Beat & Back KnuckleP+KP42.7%
punchP into Double Back Knuckle4PP42.7%
Arrow Knuckle3P into guardG32.0%
Groin Kick6K+G32.0%
Low Spin Kick1K+G into crouch32.0%
evade down into Slant Back Knuckle1P32.0%

56 further openings account for the other 66 rounds.

Jacky

backdash into evade down129.7%
Middle Spin Kick46K+G86.5%
backdash into Middle Spin Kick46K+G86.5%
backdash into Spin Heel Sword4K+G86.5%
backdash into throwP+G54.0%
backward movement into Groin Kick6K+G54.0%
crouch into Low Spin Kick1K+G54.0%
crouch into Slant Back Knuckle1P54.0%
backdash into Beat & Back KnuckleP+KP43.2%
guardG43.2%
punchP into Double Back Knuckle4PP43.2%
Groin Kick6K+G32.4%
Low Spin Kick1K+G into crouch32.4%
evade down into Slant Back Knuckle1P32.4%
Dash Hammer Kick66K21.6%

40 further openings account for the other 45 rounds.

Wolf

Arrow Knuckle3P into guardG313.0%
forward movement into Low Drop Kick62K28.7%
guardG into Arrow Knuckle3P28.7%
throwP+G28.7%
Arrow Knuckle3P14.3%
Elbow Butt4P into punchP14.3%
Face Lift Kick3K14.3%
Low Smash2K14.3%
R.A.W. AvengerP+K+G14.3%
backward movement into throwP+G14.3%
crouch into Low Hammer2P14.3%
evade up into throwP+G14.3%
forward dash into Gasp Kneel Palm Bomb6P+K14.3%
forward dash into Low Drop Kick62K14.3%
forward movement into Elbow Butt4P14.3%

3 further openings account for the other 3 rounds.