Virtua Fighter 5 REVO · v1.10 · Region: Asia
せくきゃみ
Characters played — VF5's own record
| Jacky | 41 | 540 | 288 | 252 | 53.3% |
|---|---|---|---|---|---|
| Wolf | 26 | 21 | 13 | 8 | 61.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 10 | 7 | 3 | 70.0% | +13.3 |
|---|---|---|---|---|---|
| Eileen | 8 | 1 | 7 | 12.5% | -43.2 |
| Brad | 5 | 2 | 3 | 40.0% | -8.2 |
| Jeffry | 5 | 3 | 2 | 60.0% | +20.1 |
| Akira | 3 | 2 | 1 | 66.7% | +21.3 |
| Kage | 3 | 1 | 2 | 33.3% | -27.7 |
| Taka | 2 | 2 | 0 | 100.0% | +51.2 |
| Aoi | 1 | 1 | 0 | 100.0% | +44.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 8 | 4 | 4 | 50.0% | -0.8 |
|---|---|---|---|---|---|
| Breakable Full Fence | 6 | 4 | 2 | 66.7% | +9.2 |
| Full Fence | 5 | 3 | 2 | 60.0% | +7.4 |
| Rectangle | 5 | 1 | 4 | 20.0% | -31.4 |
| Breakable Half Fence | 3 | 1 | 2 | 33.3% | -27.7 |
| Low Fence | 3 | 3 | 0 | 100.0% | +51.7 |
| Octagon | 3 | 1 | 2 | 33.3% | -4.3 |
| Half Fence | 1 | 1 | 0 | 100.0% | +54.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 23 | 47.8% | 51.9% | -4.0 |
| No walls | 11 | 63.6% | 51.2% | +12.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| KWGC-Union (Rank 41) | 8 | 1 | 7 | 12.5% |
|---|---|---|---|---|
| ruicchi-1119 (Rank 38) | 5 | 4 | 1 | 80.0% |
| spacex_falcon_heavy (Rank 40) | 5 | 2 | 3 | 40.0% |
| interceptor (Rank 40) | 3 | 2 | 1 | 66.7% |
| moto__666 (Rank 39) | 3 | 1 | 2 | 33.3% |
| ふかふか (Rank 38) | 3 | 1 | 2 | 33.3% |
| コナモン@konamon4119 (Rank 28) | 3 | 1 | 2 | 33.3% |
| STH-6000 (Rank 28) | 2 | 2 | 0 | 100.0% |
| たたみん♪ (Rank 39) | 2 | 2 | 0 | 100.0% |
| パパ (Rank 26) | 1 | 1 | 0 | 100.0% |
| ルビーロマン葵 (Rank 25) | 1 | 1 | 0 | 100.0% |
| 究極無敵 (Rank 38) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| パパ (Rank 26) | 2026/09/16 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| たたみん♪ (Rank 39) | 2026/08/04 | 2 | 2 | 0 | 100.0% |
| 究極無敵 (Rank 38) | 2026/08/04 | 1 | 1 | 0 | 100.0% |
| moto__666 (Rank 39) | 2026/08/04 | 3 | 1 | 2 | 33.3% |
| ふかふか (Rank 38) | 2026/08/04 | 3 | 1 | 2 | 33.3% |
| KWGC-Union (Rank 41) | 2026/08/04 | 8 | 1 | 7 | 12.5% |
| コナモン@konamon4119 (Rank 28) | 2026/07/22 | 3 | 1 | 2 | 33.3% |
| interceptor (Rank 40) | 2026/06/16 | 3 | 2 | 1 | 66.7% |
| STH-6000 (Rank 28) | 2026/06/16 | 2 | 2 | 0 | 100.0% |
| ruicchi-1119 (Rank 38) | 2026/06/16 | 5 | 4 | 1 | 80.0% |
| spacex_falcon_heavy (Rank 40) | 2026/06/16 | 5 | 2 | 3 | 40.0% |
| ルビーロマン葵 (Rank 25) | 2026/06/04 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 12 | 8.2% |
|---|---|---|
| Middle Spin Kick46K+G | 8 | 5.4% |
| backdash into Middle Spin Kick46K+G | 8 | 5.4% |
| backdash into Spin Heel Sword4K+G | 8 | 5.4% |
| backdash into throwP+G | 5 | 3.4% |
| backward movement into Groin Kick6K+G | 5 | 3.4% |
| crouch into Low Spin Kick1K+G | 5 | 3.4% |
| crouch into Slant Back Knuckle1P | 5 | 3.4% |
| guardG | 5 | 3.4% |
| backdash into Beat & Back KnuckleP+KP | 4 | 2.7% |
| punchP into Double Back Knuckle4PP | 4 | 2.7% |
| Arrow Knuckle3P into guardG | 3 | 2.0% |
| Groin Kick6K+G | 3 | 2.0% |
| Low Spin Kick1K+G into crouch | 3 | 2.0% |
| evade down into Slant Back Knuckle1P | 3 | 2.0% |
56 further openings account for the other 66 rounds.
Jacky
| backdash into evade down | 12 | 9.7% |
|---|---|---|
| Middle Spin Kick46K+G | 8 | 6.5% |
| backdash into Middle Spin Kick46K+G | 8 | 6.5% |
| backdash into Spin Heel Sword4K+G | 8 | 6.5% |
| backdash into throwP+G | 5 | 4.0% |
| backward movement into Groin Kick6K+G | 5 | 4.0% |
| crouch into Low Spin Kick1K+G | 5 | 4.0% |
| crouch into Slant Back Knuckle1P | 5 | 4.0% |
| backdash into Beat & Back KnuckleP+KP | 4 | 3.2% |
| guardG | 4 | 3.2% |
| punchP into Double Back Knuckle4PP | 4 | 3.2% |
| Groin Kick6K+G | 3 | 2.4% |
| Low Spin Kick1K+G into crouch | 3 | 2.4% |
| evade down into Slant Back Knuckle1P | 3 | 2.4% |
| Dash Hammer Kick66K | 2 | 1.6% |
40 further openings account for the other 45 rounds.
Wolf
| Arrow Knuckle3P into guardG | 3 | 13.0% |
|---|---|---|
| forward movement into Low Drop Kick62K | 2 | 8.7% |
| guardG into Arrow Knuckle3P | 2 | 8.7% |
| throwP+G | 2 | 8.7% |
| Arrow Knuckle3P | 1 | 4.3% |
| Elbow Butt4P into punchP | 1 | 4.3% |
| Face Lift Kick3K | 1 | 4.3% |
| Low Smash2K | 1 | 4.3% |
| R.A.W. AvengerP+K+G | 1 | 4.3% |
| backward movement into throwP+G | 1 | 4.3% |
| crouch into Low Hammer2P | 1 | 4.3% |
| evade up into throwP+G | 1 | 4.3% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 1 | 4.3% |
| forward dash into Low Drop Kick62K | 1 | 4.3% |
| forward movement into Elbow Butt4P | 1 | 4.3% |
3 further openings account for the other 3 rounds.
