Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1450 #2,339 of 3,686 on the Elo list →
Akira1367345 matches
Kage1449333 matches
Jacky1454173 matches
Jean1465132 matches
Taka145739 matches
Lau145828 matches
Jeffry144013 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 30 | 622 | 289 | 333 | 46.5% |
|---|---|---|---|---|---|
| Akira | 31 | 609 | 275 | 334 | 45.2% |
| Jean | 28 | 301 | 156 | 145 | 51.8% |
| Jacky | 31 | 230 | 134 | 96 | 58.3% |
| Taka | 32 | 199 | 161 | 38 | 80.9% |
| Lau | 30 | 76 | 54 | 22 | 71.0% |
| Jeffry | 27 | 29 | 20 | 9 | 69.0% |
| Brad | 26 | 10 | 7 | 3 | 70.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,371 of 4,289 rounds counted6.5 inputs a second (390 a minute) this season. Faster than 31% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.2 | 432 | 1,208 |
|---|---|---|---|
| Kage | 5.9 | 355 | 1,321 |
| Jacky | 6.9 | 412 | 202 |
| Jean | 6.3 | 378 | 549 |
| Lau | 6.8 | 410 | 39 |
| Jeffry | 6.3 | 381 | 49 |
| Brad | 8.2 | 494 | 3 |
By opponent's character
| Jacky | 6.5 | 392 | 294 |
|---|---|---|---|
| Akira | 6.6 | 397 | 311 |
| Sarah | 6.5 | 388 | 318 |
| Wolf | 6.5 | 392 | 246 |
| Jeffry | 6.8 | 409 | 246 |
| Aoi | 6.1 | 368 | 246 |
| Goh | 6.3 | 379 | 208 |
| Jean | 6.7 | 404 | 239 |
| Brad | 6.2 | 370 | 190 |
| Pai | 6.4 | 384 | 140 |
| Lion | 6.7 | 403 | 197 |
| Lau | 6.9 | 412 | 140 |
| Shun | 6.5 | 392 | 167 |
| El Blaze | 6.8 | 411 | 94 |
| Kage | 6.7 | 399 | 62 |
| Vanessa | 6.3 | 380 | 102 |
| Lei Fei | 5.8 | 346 | 72 |
| Taka | 6.2 | 371 | 54 |
| Eileen | 6.9 | 415 | 27 |
| Dural | 6.7 | 402 | 18 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 101 | 50 | 51 | 49.5% | -2.2 |
|---|---|---|---|---|---|
| Akira | 97 | 47 | 50 | 48.5% | -0.7 |
| Sarah | 89 | 32 | 57 | 36.0% | -13.2 |
| Wolf | 85 | 48 | 37 | 56.5% | +7.3 |
| Jeffry | 83 | 40 | 43 | 48.2% | -1.4 |
| Aoi | 73 | 35 | 38 | 48.0% | -7.4 |
| Goh | 66 | 35 | 31 | 53.0% | +1.6 |
| Jean | 62 | 36 | 26 | 58.1% | +9.2 |
| Brad | 58 | 32 | 26 | 55.2% | +2.0 |
| Pai | 53 | 28 | 25 | 52.8% | +4.9 |
| Lion | 52 | 23 | 29 | 44.2% | -3.4 |
| Lau | 49 | 26 | 23 | 53.1% | +7.0 |
| Shun | 48 | 25 | 23 | 52.1% | +5.3 |
| El Blaze | 33 | 14 | 19 | 42.4% | -7.7 |
| Kage | 31 | 19 | 12 | 61.3% | +10.2 |
| Vanessa | 28 | 12 | 16 | 42.9% | -12.7 |
| Lei Fei | 24 | 9 | 15 | 37.5% | -12.8 |
| Taka | 19 | 12 | 7 | 63.2% | +15.4 |
| Eileen | 10 | 6 | 4 | 60.0% | +14.5 |
| Dural | 5 | 4 | 1 | 80.0% | +26.3 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 134 | 69 | 65 | 51.5% | +3.1 |
|---|---|---|---|---|---|
| Rectangle | 125 | 53 | 72 | 42.4% | -8.0 |
| Breakable Half Fence | 124 | 63 | 61 | 50.8% | +2.6 |
| Breakable Full Fence | 113 | 56 | 57 | 49.6% | -0.8 |
| Full Fence | 106 | 65 | 41 | 61.3% | +8.7 |
| Half Fence | 98 | 53 | 45 | 54.1% | +4.0 |
| Octagon | 92 | 41 | 51 | 44.6% | -5.4 |
| Low Fence | 87 | 37 | 50 | 42.5% | -9.0 |
| Single Wall | 77 | 37 | 40 | 48.0% | -0.6 |
| Full Fence and Open | 54 | 30 | 24 | 55.6% | +5.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 658 | 50.3% | 50.2% | +0.1 |
| No walls | 298 | 48.0% | 49.3% | -1.3 |
Walls against open: +1.4 points (95% range -6.4 to +9.2), p 0.727 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| kupipi_ff11 (Rank 27) | 22 | 9 | 13 | 40.9% |
|---|---|---|---|---|
| SUTEKI-_-san (Rank 27) | 18 | 4 | 14 | 22.2% |
| bh_iflg (Rank 32) | 18 | 5 | 13 | 27.8% |
| AlicerLandeel (Rank 28) | 14 | 11 | 3 | 78.6% |
| AONEKO (Rank 29) | 12 | 3 | 9 | 25.0% |
| Hi-VisionZERO (Rank 27) | 12 | 8 | 4 | 66.7% |
| fuuchanakira (Rank 31) | 11 | 8 | 3 | 72.7% |
| ヘニオ (Rank 32) | 11 | 4 | 7 | 36.4% |
| うをん (Rank 30) | 10 | 7 | 3 | 70.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 10 | 6 | 4 | 60.0% |
| SICHIROUJI (Rank 25) | 9 | 5 | 4 | 55.6% |
| ShieldHolder (Rank 23) | 9 | 4 | 5 | 44.4% |
| maripon (Rank 29) | 9 | 6 | 3 | 66.7% |
| saw121 (Rank 29) | 9 | 7 | 2 | 77.8% |
| いかちゃPC (Rank 29) | 9 | 5 | 4 | 55.6% |
| Akishin-0313 (Rank 29) | 8 | 5 | 3 | 62.5% |
| delicioso (Rank 33) | 8 | 5 | 3 | 62.5% |
| headup11 (Rank 26) | 8 | 6 | 2 | 75.0% |
| kobaman (Rank 26) | 8 | 6 | 2 | 75.0% |
| なっちゃんねる (Rank 26) | 8 | 3 | 5 | 37.5% |
| 楽天アキラ (Rank 31) | 8 | 0 | 8 | 0.0% |
| Caretta222 (Rank 32) | 7 | 4 | 3 | 57.1% |
| kanikama_123 (Rank 30) | 7 | 3 | 4 | 42.9% |
| あぽろん (Rank 26) | 7 | 7 | 0 | 100.0% |
| ぽん (Rank 24) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| うをん (Rank 30) | 2026/06/04 | 10 | 7 | 3 | 70.0% |
|---|---|---|---|---|---|
| headup11 (Rank 26) | 2026/06/04 | 8 | 6 | 2 | 75.0% |
| saw121 (Rank 29) | 2026/06/04 | 9 | 7 | 2 | 77.8% |
| なっちゃんねる (Rank 26) | 2026/06/03 | 8 | 3 | 5 | 37.5% |
| kupipi_ff11 (Rank 27) | 2026/06/03 | 22 | 9 | 13 | 40.9% |
| maripon (Rank 29) | 2026/05/31 | 9 | 6 | 3 | 66.7% |
| ぽん (Rank 24) | 2026/05/31 | 7 | 4 | 3 | 57.1% |
| あぽろん (Rank 26) | 2026/05/31 | 7 | 7 | 0 | 100.0% |
| ShieldHolder (Rank 23) | 2026/05/31 | 9 | 4 | 5 | 44.4% |
| Caretta222 (Rank 32) | 2026/05/28 | 7 | 4 | 3 | 57.1% |
| 楽天アキラ (Rank 31) | 2026/05/28 | 8 | 0 | 8 | 0.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2026/05/28 | 10 | 6 | 4 | 60.0% |
| Hi-VisionZERO (Rank 27) | 2026/05/28 | 12 | 8 | 4 | 66.7% |
| kobaman (Rank 26) | 2026/05/28 | 8 | 6 | 2 | 75.0% |
| ヘニオ (Rank 32) | 2026/05/28 | 11 | 4 | 7 | 36.4% |
| AONEKO (Rank 29) | 2026/05/28 | 12 | 3 | 9 | 25.0% |
| fuuchanakira (Rank 31) | 2026/05/28 | 11 | 8 | 3 | 72.7% |
| bh_iflg (Rank 32) | 2026/05/27 | 18 | 5 | 13 | 27.8% |
| SUTEKI-_-san (Rank 27) | 2026/05/27 | 18 | 4 | 14 | 22.2% |
| AlicerLandeel (Rank 28) | 2026/05/22 | 14 | 11 | 3 | 78.6% |
| SICHIROUJI (Rank 25) | 2026/05/21 | 9 | 5 | 4 | 55.6% |
| delicioso (Rank 33) | 2026/05/19 | 8 | 5 | 3 | 62.5% |
| Akishin-0313 (Rank 29) | 2026/05/18 | 8 | 5 | 3 | 62.5% |
| kanikama_123 (Rank 30) | 2026/05/16 | 7 | 3 | 4 | 42.9% |
| いかちゃPC (Rank 29) | 2026/05/15 | 9 | 5 | 4 | 55.6% |
Round openings
Every character
| backdash into evade up | 410 | 9.5% |
|---|---|---|
| Rimon Chouchu66P | 385 | 8.9% |
| Hiji'uchi6P | 351 | 8.2% |
| backdash into Kodachinuki4K | 207 | 4.8% |
| Yoko'enpi6P | 187 | 4.3% |
| evade up into Rimon Chouchu66P | 149 | 3.5% |
| Middle Smash6P | 94 | 2.2% |
| backdash into evade down | 89 | 2.1% |
| Dash Hammer Kick66K | 82 | 1.9% |
| backdash into Jouho Touken6P | 71 | 1.6% |
| backdash into guardG | 71 | 1.6% |
| backdash into Nakageri3K | 69 | 1.6% |
| punchP | 67 | 1.6% |
| Middle Smash6P into kickK | 50 | 1.2% |
| Rasen4P | 47 | 1.1% |
431 further openings account for the other 1,973 rounds.
Akira
- Career
- 275–334 · 45.2%
- This season
- 345 matches · 45.2%
- Peak rank
- 31
First hit in 52.8% of 1,368 rounds. Won 49.3% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 49.0% of rounds, against 34.2% in their other rounds.
- Against Wolf: backs off first in 56.0% of rounds, against 36.2% against everyone else.
- After opening the round before by evading: evades first in 31.8% of rounds, against 11.9% after anything else.
- In round 1: opens with “backdash into 6P Jouho Touken” in 8.7% of rounds, against 3.9% in their other rounds.
- Against Akira: opens with “backdash into 46P Jouho Senshou” in 11.9% of rounds, against 2.4% against everyone else.
- On Full Fence stages: opens with “backdash into 6P Jouho Touken” in 11.1% of rounds, against 4.5% on the other stages.
- After opening the round before with “evade up into 66P Rimon Chouchu”: opens with “evade up into 66P Rimon Chouchu” in 29.1% of rounds, against 7.3% after anything else.
| Rimon Chouchu66P | 385 | 27.7% |
|---|---|---|
| backdash into evade up | 155 | 11.2% |
| evade up into Rimon Chouchu66P | 149 | 10.7% |
| backdash into Jouho Touken6P | 71 | 5.1% |
| backdash into Jouho Senshou46P | 44 | 3.2% |
| Rimon Chouchu66P into forward dash | 43 | 3.1% |
| backdash into evade down | 34 | 2.5% |
| backdash into Goko Shutsudou3K+GP | 30 | 2.2% |
| Rimon Chouchu66P into crouch dash forward | 26 | 1.9% |
| backdash into forward dash | 20 | 1.4% |
| backdash into guardG | 20 | 1.4% |
| backward movement into evade up | 19 | 1.4% |
| evade down into Rimon Chouchu66P | 17 | 1.2% |
| backward movement into Jouho Touken6P | 15 | 1.1% |
| Housui2P into forward dash | 14 | 1.0% |
104 further openings account for the other 346 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 9–24 · 27% | 4–16 · 20% | too few to test |
| Jeffry | 9–9 · 50% | 3–7 · 30% | too few to test |
| Akira | 7–10 · 41% | 2–1 · 67% | too few to test |
| Wolf | 12–9 · 57% | 2–3 · 40% | too few to test |
| Goh | 8–11 · 42% | 0–0 · — | too few to test |
| Jacky | 11–5 · 69% | 1–2 · 33% | too few to test |
| Aoi | 8–6 · 57% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 289–333 · 46.5%
- This season
- 333 matches · 45.0%
- Peak rank
- 30
First hit in 55.1% of 1,296 rounds. Won 49.6% of the rounds they struck first, 43.6% of the rounds they were struck first.
Significant Tells
- Against Goh: waits first in 6.9% of rounds, against 1.5% against everyone else.
- After winning a round: attacks straight away in 60.1% of rounds, against 40.2% after losing one.
- When ahead: attacks straight away in 59.2% of rounds, against 43.9% when level or behind.
- Against Jean: opens with “4P Rasen” in 11.5% of rounds, against 3.2% against everyone else.
- After opening the round before with “backdash into 4K Kodachinuki”: opens with “4P Rasen” in 7.0% of rounds, against 2.9% after anything else.
- After winning a round: opens with “6P Hiji'uchi” in 34.1% of rounds, against 20.5% after losing one.
| Hiji'uchi6P | 351 | 26.4% |
|---|---|---|
| backdash into Kodachinuki4K | 207 | 15.6% |
| backdash into Nakageri3K | 69 | 5.2% |
| backdash into evade up | 63 | 4.8% |
| Rasen4P | 47 | 3.5% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 43 | 3.2% |
| backdash into Rasen4P | 25 | 1.9% |
| Hiji'uchi6P into backdash | 19 | 1.4% |
| Rasen4P into kickK | 19 | 1.4% |
| Ryu'eikyaku66K | 19 | 1.4% |
| punchP | 19 | 1.4% |
| backdash into Nirenkyaku3KK | 17 | 1.3% |
| Nakageri3K into guardG | 16 | 1.2% |
| backdash into guardG | 16 | 1.2% |
| backdash into evade down | 14 | 1.1% |
141 further openings account for the other 383 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–15 · 42% | 7–8 · 47% | too few to test |
| Jacky | 8–19 · 30% | 4–1 · 80% | too few to test |
| Aoi | 8–11 · 42% | 6–8 · 43% | too few to test |
| Brad | 7–6 · 54% | 5–4 · 56% | too few to test |
| Jeffry | 4–5 · 44% | 8–5 · 62% | too few to test |
| Pai | 4–9 · 31% | 4–3 · 57% | too few to test |
| Lion | 4–8 · 33% | 3–3 · 50% | too few to test |
| Wolf | 8–10 · 44% | 0–0 · — | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 134–96 · 58.3%
- This season
- 173 matches · 61.3%
- Peak rank
- 31
First hit in 48.9% of 695 rounds. Won 58.5% of the rounds they struck first, 53.5% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 57.2% of rounds, against 38.6% in their other rounds.
- Against Lau: evades first in 15.3% of rounds, against 2.1% against everyone else.
- On Rectangle stages: evades first in 8.8% of rounds, against 2.1% on the other stages.
- Against Jeffry: opens with “6P Middle Smash into K kick” in 16.9% of rounds, against 6.2% against everyone else.
- On Open stages: opens with “backdash into evade up” in 26.4% of rounds, against 14.5% on the other stages.
- After winning a round: opens with “P punch into PP Jab Straight” in 7.0% of rounds, against 2.5% after losing one.
| backdash into evade up | 115 | 16.4% |
|---|---|---|
| Middle Smash6P | 94 | 13.4% |
| Dash Hammer Kick66K | 82 | 11.7% |
| Middle Smash6P into kickK | 50 | 7.1% |
| punchP into Jab StraightPP | 29 | 4.1% |
| backdash into Dash Hammer Kick66K | 24 | 3.4% |
| backdash into evade down | 17 | 2.4% |
| backdash into High Angle Upper Kick6K | 13 | 1.9% |
| Low Spin Kick1K+G into guardG | 12 | 1.7% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 12 | 1.7% |
| backward movement into evade up | 12 | 1.7% |
| backdash into Bil Jee6P+K | 10 | 1.4% |
| backdash into guardG | 10 | 1.4% |
| backdash into punchP | 10 | 1.4% |
| backdash into Beat KnuckleP+K | 9 | 1.3% |
86 further openings account for the other 203 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–7 · 61% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 156–145 · 51.8%
- This season
- 132 matches · 51.5%
- Peak rank
- 28
First hit in 56.2% of 546 rounds. Won 56.4% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
- On Low Fence stages: backs off first in 63.5% of rounds, against 40.2% on the other stages.
- In round 1: opens with “backdash into 46P Kake'uchi” in 9.1% of rounds, against 2.4% in their other rounds.
- Against Goh: opens with “backdash into 46P Kake'uchi” in 13.2% of rounds, against 3.0% against everyone else.
| Yoko'enpi6P | 187 | 34.1% |
|---|---|---|
| backdash into evade up | 44 | 8.0% |
| backdash into Gyaku Seikenzuki66P | 42 | 7.7% |
| backdash into Kake'uchi46P | 22 | 4.0% |
| Gyaku Seikenzuki66P | 19 | 3.5% |
| punchP | 18 | 3.3% |
| backdash into Yoko'enpi6P | 15 | 2.7% |
| backdash into evade down | 14 | 2.5% |
| backdash into Chudan Mawashigeri3K | 13 | 2.4% |
| backdash into Kake'uchi~Maekeri'age46PK | 12 | 2.2% |
| Hizageri4K into Kousenshu4KP | 11 | 2.0% |
| backdash | 10 | 1.8% |
| backdash into guardG | 10 | 1.8% |
| punchP into Maeken~Joudan MawashigeriPK | 10 | 1.8% |
| Shitamaeken2P | 9 | 1.6% |
59 further openings account for the other 113 rounds.
Taka
- Career
- 161–38 · 80.9%
- This season
- 39 matches · 64.1%
- Peak rank
- 32
First hit in 60.0% of 155 rounds. Won 63.4% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 21 | 13.0% |
|---|---|---|
| Hiji'ate6P | 16 | 9.9% |
| backdash into evade up | 16 | 9.9% |
| backdash into guardG | 11 | 6.8% |
| backdash into kickK | 10 | 6.2% |
| backdash into Hiji'ate6P | 9 | 5.6% |
| backdash into Morotezuki66P | 9 | 5.6% |
| kickK | 8 | 5.0% |
| Shita Harite2P | 7 | 4.3% |
| backdash into Kachi'age33P+K | 7 | 4.3% |
| punchP into Tsuppari 2PP | 6 | 3.7% |
| Morotezuki66P | 5 | 3.1% |
| Morotezuki66P into punchP | 5 | 3.1% |
| backward movement into Morotezuki66P | 4 | 2.5% |
| backdash into evade down | 3 | 1.9% |
21 further openings account for the other 24 rounds.
Lau
- Career
- 54–22 · 71.0%
- This season
- 28 matches · 71.4%
- Peak rank
- 30
First hit in 50.9% of 110 rounds. Won 58.9% of the rounds they struck first, 70.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P | 25 | 22.7% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 14 | 12.7% |
| backdash into evade up | 8 | 7.3% |
| backdash into Sako Soushou4P+K | 6 | 5.5% |
| Kosoushou46P | 5 | 4.5% |
| backdash into evade down | 5 | 4.5% |
| backdash into Junho Chushou33P | 4 | 3.6% |
| backward movement into evade up | 4 | 3.6% |
| backdash into Kensou4P | 3 | 2.7% |
| backdash into throwP+G | 3 | 2.7% |
| Fukko Kensou1P into backdash | 2 | 1.8% |
| Fukko Kensou1P into guardG | 2 | 1.8% |
| backdash into Senchutai3K | 2 | 1.8% |
| backdash into Shakashou3P | 2 | 1.8% |
| backdash into Souchuken2P | 2 | 1.8% |
19 further openings account for the other 23 rounds.
Jeffry
- Career
- 20–9 · 69.0%
- This season
- 13 matches · 46.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Elbow Butt6P | 18 | 34.0% |
|---|---|---|
| backdash into evade up | 7 | 13.2% |
| backward movement into evade down | 3 | 5.7% |
| backdash | 2 | 3.8% |
| backdash into evade down | 2 | 3.8% |
| backdash into guardG | 2 | 3.8% |
| punchP into Double KnucklePP | 2 | 3.8% |
| Hammer Slide1P | 1 | 1.9% |
| Hammer Slide1P into backdash | 1 | 1.9% |
| Hammer Slide1P into punchP | 1 | 1.9% |
| Heavy Back Knuckle4P into kickK | 1 | 1.9% |
| Knee Push4K into punchP | 1 | 1.9% |
| Low Knuckle2P | 1 | 1.9% |
| Low Knuckle2P into crouch | 1 | 1.9% |
| backdash into Elbow Hammer6PP | 1 | 1.9% |
9 further openings account for the other 9 rounds.
Brad
- Career
- 7–3 · 70.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Elbow Hook6P | 3 | 25.0% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 2 | 16.7% |
| backdash into evade up | 2 | 16.7% |
| Elbow Hook6P into throw escape | 1 | 8.3% |
| backdash into Stop Kick4K | 1 | 8.3% |
| backdash into Sway Back4P+K+G | 1 | 8.3% |
| guardG into throw escape | 1 | 8.3% |
| punchP | 1 | 8.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 7 of 15 tests hold up
- Kage: 6 of 15 tests hold up
- Jacky: 6 of 15 tests hold up
- Jean: 3 of 15 tests hold up
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
