VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

MAXBET

  • Lion
  • Jeffry
  • Goh
  • Eileen
Career matches1,683
Career win rate58.1%
Round win rate58.0%
Peak rank31
Distinct opponents51
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1686 #865 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean311,17666151556.2%
Lion282401509062.5%
Goh261831087559.0%
Jeffry2582572569.5%
Eileen21220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze167943.8%-18.7
Akira129375.0%+12.1
Sarah72528.6%-33.5
Wolf75271.4%+0.2
Jeffry65183.3%+25.9
Lau63350.0%-16.9
Pai65183.3%+16.5
Shun53260.0%+8.1
Lei Fei440100.0%+29.5
Aoi32166.7%-0.8
Brad330100.0%+41.7
Jacky32166.7%+2.8
Goh21150.0%-11.5
Lion2020.0%-59.0
Vanessa220100.0%+28.9
Jean1010.0%-64.4
Kage110100.0%+22.8
Taka110100.0%+36.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence145935.7%-27.7
Single Wall149564.3%-7.5
Rectangle139469.2%+4.0
Octagon117463.6%+5.3
Open108280.0%+17.1
Low Fence75271.4%+4.3
Half Fence65183.3%+26.6
Full Fence and Open52340.0%-17.2
Breakable Half Fence31233.3%-27.3
Full Fence220100.0%+43.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4959.2%60.7%-1.6
No walls3171.0%68.0%+2.9

Walls against open: -4.5 points (95% range -27.3 to +18.3), p 0.698 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

bigisara (Rank 23)2026/05/102020.0%
yta_k (Rank 33)2026/05/10220100.0%
abcde-9m (Rank 25)2026/04/18110100.0%
VERTEX (Rank 29)2026/04/18220100.0%
Player2501 (Rank 30)2026/04/18110100.0%
HB (Rank 28)2026/04/18220100.0%
tacchi_ZO-3 (Rank 33)2026/04/182020.0%
takamo_white (Rank 32)2026/04/1821150.0%
LEO (Rank 30)2026/04/18126650.0%
zombieG7 (Rank 28)2026/04/18220100.0%
CELIS (Rank 29)2026/04/181010.0%
ショコラテ えんおう (Rank 24)2026/04/1721150.0%
mirrorhouse (Rank 28)2026/04/1721150.0%
misoazy (Rank 29)2026/04/1732166.7%
wooo-2309 (Rank 26)2026/04/17220100.0%
ありがとナス (Rank 24)2026/04/17110100.0%
鷹木さん (Rank 27)2026/04/17220100.0%
ketubat (Rank 26)2026/04/171010.0%
jityou5525 (Rank 30)2026/04/1732166.7%
banntya (Rank 27)2026/04/17440100.0%
yas_md (Rank 31)2026/04/1742250.0%
purinzaurus (Rank 28)2026/04/1731233.3%
spacejamplus (Rank 27)2026/04/17220100.0%
BokmyeonDaro (Rank 30)2026/04/171010.0%
rocketopunch (Rank 28)2026/04/1721150.0%

Round openings

Every character

backdash into evade down6919.8%
Juchou Senshou8P+K185.2%
backdash into Chudan Mawashigeri3K174.9%
Gyaku Seikenzuki66P82.3%
punchP82.3%
Hizageri4K into Kousenshu4KP72.0%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK72.0%
backdash into Oihiji4P+K72.0%
Yoko'enpi6P61.7%
Tate'enpi33P51.4%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK51.4%
backdash into Nozuchi1P+K51.4%
backdash into Touku Rigou Bantaitetsu46K+G51.4%
backward movement into evade down51.4%
Hangetsu NirenzukiP+K41.1%

122 further openings account for the other 172 rounds.

Jean

Career
661–515 · 56.2%
This season
56 matches · 62.5%
Peak rank
31

First hit in 56.7% of 224 rounds. Won 53.5% of the rounds they struck first, 60.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4218.8%
backdash into Chudan Mawashigeri3K177.6%
Gyaku Seikenzuki66P83.6%
punchP83.6%
Hizageri4K into Kousenshu4KP73.1%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK73.1%
backdash into Oihiji4P+K73.1%
Yoko'enpi6P62.7%
Tate'enpi33P52.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK52.2%
backdash into Nozuchi1P+K52.2%
Hangetsu NirenzukiP+K41.8%
Hizageri4K41.8%
backdash into Hou'ou Kourui Otoshi4K+G41.8%
backdash into Yoko'enpi6P41.8%

69 further openings account for the other 91 rounds.

Lion

Career
150–90 · 62.5%
This season
22 matches · 77.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K1821.2%
backdash into evade down1821.2%
backdash into Touku Rigou Bantaitetsu46K+G55.9%
In'you4P into Ni In'you4PP44.7%
Koushutai44K into Souji SenpuP+K33.5%
backdash into Kousoutai2K+G33.5%
Taizan Soukoushu4P+K22.4%
backdash into Taizan Soukoushu4P+K22.4%
backdash into Tanhikyaku46K22.4%
backward movement into Tanhikyaku46K22.4%
guardG22.4%
kickK into RensentaiKK22.4%
Banchu6P11.2%
Heimonkyaku6K11.2%
Honsui3P+K into forward dash11.2%

19 further openings account for the other 19 rounds.

Jeffry

Career
57–25 · 69.5%
This season
5 matches · 20.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Double Hammer Down43P314.3%
backdash into Head Attack46P+K29.5%
backdash into Megaton Knuckle43P+K29.5%
backdash into Rising Hammer43PP29.5%
backdash into evade down29.5%
Body CrushP+K14.8%
backdash14.8%
backdash into Heel Drop6K+G14.8%
backdash into Hell Claw236P14.8%
backdash into Tsunami Beat3K+G14.8%
backward movement into Head Attack46P+K14.8%
backward movement into Scoop Kick4K+G14.8%
crouch into Side Kick3K14.8%
evade down into Heavy Back Knuckle4P14.8%
evade down into Megaton Knuckle43P+K14.8%

Goh

Career
108–75 · 59.0%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down538.5%
backdash into Aragami4K215.4%
backdash into Hoderi4P17.7%
backdash into Karigeri1K17.7%
backdash into backward movement17.7%
backward movement into evade down17.7%
crouch into Raikou3P17.7%
evade down into Karura4P+K17.7%

Eileen

Career
2–0 · 100.0%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down240.0%
backdash into Touku Geimentai4K+G120.0%
backdash into kickK120.0%
backward movement into evade down120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Eileen: not tested (too few rounds)