VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

familytest

Career matches719
Career win rate73.7%
Round win rate64.7%
Peak rank30
Distinct opponents23
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira302191407963.9%
Jeffry112951784.8%
Jean85562965.9%
Goh2773591480.8%
Pai70511972.9%
Wolf55431278.2%
Jacky254839981.2%
Lion4033782.5%
Kage1714382.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky64266.7%-6.1
Kage53260.0%-13.6
Goh43175.0%+7.4
Akira32166.7%-6.9
Jeffry330100.0%+37.6
Wolf31233.3%-40.2
Lion220100.0%+21.1
Lau110100.0%+29.3
Lei Fei1010.0%-74.1
Pai110100.0%+42.3
Sarah110100.0%+22.0
Taka110100.0%+29.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence65183.3%+21.4
Breakable Half Fence43175.0%+8.6
Octagon43175.0%-1.1
Breakable Full Fence31233.3%-43.9
Full Fence32166.7%-7.5
Single Wall32166.7%-5.5
Full Fence and Open21150.0%-30.6
Half Fence220100.0%+28.4
Open110100.0%+37.6
Rectangle110100.0%+20.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1770.6%73.0%-2.4
No walls1080.0%67.5%+12.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ファウスト (Rank 25)32166.7%
NEKOz (Rank 25)220100.0%
SHUSHUSHU (Rank 28)21150.0%
hahaha (Rank 27)21150.0%
posakira (Rank 29)21150.0%
toruko_ss500 (Rank 31)21150.0%
申 ディレイ2!!! (Rank 28)220100.0%
GreenJacky (Rank 30)110100.0%
Koutya__AB (Rank 24)110100.0%
Sinabro (Rank 29)110100.0%
dij_0826 (Rank 27)110100.0%
fukiwa_041209 (Rank 28)1010.0%
jackgnhang (Rank 27)110100.0%
miso_kobe24 (Rank 25)110100.0%
orachau (Rank 26)110100.0%
pizaman (Rank 32)1010.0%
temp002 (Rank 29)110100.0%
whitnes (Rank 29)1010.0%
zephyr_dural (Rank 30)110100.0%
zxyzguy (Rank 23)110100.0%
桃之助 (Rank 24)110100.0%
滝太郎(Takitarou) (Rank 30)110100.0%
방가방가 (Rank 29)1010.0%

Most played opponents, most recent first

zephyr_dural (Rank 30)2026/09/11110100.0%
Sinabro (Rank 29)2026/08/28110100.0%
滝太郎(Takitarou) (Rank 30)2026/08/28110100.0%
orachau (Rank 26)2026/05/27110100.0%
whitnes (Rank 29)2026/05/271010.0%
SHUSHUSHU (Rank 28)2026/05/2721150.0%
toruko_ss500 (Rank 31)2026/05/2721150.0%
방가방가 (Rank 29)2026/05/271010.0%
hahaha (Rank 27)2026/04/2221150.0%
posakira (Rank 29)2026/04/2221150.0%
pizaman (Rank 32)2026/04/221010.0%
jackgnhang (Rank 27)2026/04/22110100.0%
NEKOz (Rank 25)2026/04/20220100.0%
申 ディレイ2!!! (Rank 28)2026/04/20220100.0%
temp002 (Rank 29)2026/04/20110100.0%
miso_kobe24 (Rank 25)2026/04/20110100.0%
GreenJacky (Rank 30)2026/04/02110100.0%
Koutya__AB (Rank 24)2026/04/02110100.0%
zxyzguy (Rank 23)2026/04/02110100.0%
fukiwa_041209 (Rank 28)2026/03/301010.0%
dij_0826 (Rank 27)2026/03/30110100.0%
桃之助 (Rank 24)2026/03/30110100.0%
ファウスト (Rank 25)2026/03/3032166.7%

Round openings

Every character

backdash into Jouho Senshou46P97.6%
backdash into evade up86.7%
crouch dash forward into throwP+G75.9%
crouch dash forward into Youhou33P54.2%
Chouyoushu1P into guardG43.4%
crouch dash forward into guardG43.4%
crouch dash back into Koboku214P32.5%
crouch dash forward into forward dash32.5%
forward dash into Yakuho Chouchu666P32.5%
punchP into Punch High KickPK32.5%
Jab StraightPP into Jab Double StraightPPP21.7%
Jouho Senshou46P21.7%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G21.7%
Slant Back Knuckle1P into Rage Kick1PK21.7%
backdash into Soukyu46P21.7%

55 further openings account for the other 60 rounds.

Akira

backdash into Jouho Senshou46P914.1%
crouch dash forward into throwP+G69.4%
crouch dash forward into Youhou33P57.8%
Chouyoushu1P into guardG46.2%
backdash into evade up46.2%
crouch dash forward into guardG46.2%
crouch dash back into Koboku214P34.7%
forward dash into Yakuho Chouchu666P34.7%
Jouho Senshou46P23.1%
forward dash into Jouho Touken6P23.1%
guardG into Souka Housui3P+K23.1%
punchP into Hachimon KaidaPP23.1%
Rimon Chouchu66P11.6%
Yakuho Chouchu666P11.6%
backdash into Koboku214P11.6%

15 further openings account for the other 15 rounds.

Jacky

punchP into Punch High KickPK310.3%
Jab StraightPP into Jab Double StraightPPP26.9%
Slant Back Knuckle1P into Rage Kick1PK26.9%
backdash into evade up26.9%
crouch dash forward into forward dash26.9%
High Angle Upper Kick6K13.5%
backdash into Middle Spin Kick46K+G13.5%
backdash into Rage Kick1PK13.5%
backdash into Spin Heel Sword4K+G13.5%
backdash into Spinning Back Knuckle4P13.5%
backdash into backward movement13.5%
backdash into guardG13.5%
crouch dash back into Spin Heel Sword4K+G13.5%
crouch dash forward into Beat KnuckleP+K13.5%
crouch dash forward into Smash Straight3P13.5%

8 further openings account for the other 8 rounds.

Goh

Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G27.7%
backdash into Soukyu46P27.7%
backdash into evade up27.7%
Tsukikage6K13.9%
backdash into Karura4P+K13.9%
backdash into Raijinsatsu6K+G13.9%
backdash into Sune Kudaki43P13.9%
crouch dash back into Karura4P+K13.9%
crouch dash back into Shouzuka Okuri1P+K13.9%
crouch dash forward into Haraigeri2K+G13.9%
crouch dash forward into Karura4P+K13.9%
crouch dash forward into evade down13.9%
crouch dash forward into throwP+G13.9%
evade down into Kokuryusatsu Ichi46P+K13.9%
evade down into Sune'uchi2P13.9%

8 further openings account for the other 8 rounds.