VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

big-galaxy0123

Career matches3,977
Career win rate57.0%
Round win rate52.7%
Peak rank41
Distinct opponents123
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf412,0631,16390056.4%
Lau391,00656244455.9%
Jeffry3874542831757.5%
Lion341631144969.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky49272255.1%-0.4
Lau41271465.8%+11.6
Akira35132237.1%-20.0
Kage2619773.1%+15.7
Sarah2381534.8%-12.0
Vanessa1911857.9%+0.5
Lion189950.0%-1.0
Shun1810855.6%+5.5
Jeffry1711664.7%+6.9
Aoi169756.2%+5.0
Goh147750.0%-8.1
Wolf136746.1%-6.9
Taka124833.3%-26.4
Brad115645.5%-10.9
Eileen119281.8%+31.9
Jean115645.5%-4.6
El Blaze95455.6%+2.1
Pai64266.7%+7.1
Dural43175.0%+10.8
Lei Fei43175.0%+14.5

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence45252055.6%-0.8
Single Wall45261957.8%+1.8
Octagon43222151.2%-2.0
Low Fence42261661.9%+7.4
Breakable Half Fence40241660.0%+3.4
Open36191752.8%+1.2
Rectangle36221461.1%+7.1
Breakable Full Fence27151255.6%+4.5
Half Fence2071335.0%-23.4
Full Fence and Open63350.0%-9.1

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21154.5%54.9%-0.4
No walls12357.7%54.6%+3.1

Walls against open: -3.5 points (95% range -14.5 to +7.5), p 0.530 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

虎熊 (Rank 42)2026/09/234040.0%
ピーエス (Rank 39)2026/09/2253260.0%
かべごん (Rank 39)2026/09/1642250.0%
壱次元らあじ (Rank 40)2026/09/1365183.3%
金平糖 (Rank 41)2026/09/1041325.0%
cyomiko (Rank 41)2026/07/14114736.4%
jinmenusagi (Rank 42)2026/07/14126650.0%
こんにちわアキラ (Rank 42)2026/06/1563350.0%
ビルちゃん (Rank 40)2026/06/1494544.4%
hikabun (Rank 40)2026/06/13107370.0%
かえる (Rank 36)2026/06/1352340.0%
CLEARCARE (Rank 41)2026/06/0775271.4%
ネンジ (Rank 39)2026/06/0363350.0%
おそろしく早いビート (Rank 37)2026/05/3142250.0%
村長~災禍の中心~ (Rank 38)2026/05/2453260.0%
satsu-dachi (Rank 41)2026/05/1841325.0%
イイクルーン (Rank 35)2026/05/1754180.0%
Umemon2026 (Rank 35)2026/05/16116554.5%
ガウショ (Rank 36)2026/05/1364266.7%
うるヲ参拾 (Rank 39)2026/05/1182625.0%
デネ (Rank 39)2026/05/1163350.0%
かめやま (Rank 41)2026/05/0862433.3%
ちょいそる (Rank 34)2026/05/0652340.0%
ふかふか (Rank 36)2026/05/0465183.3%
ハティーン (Rank 39)2026/03/2953260.0%

Round openings

Every character

backdash into evade down13910.3%
forward movement into punchP644.8%
crouch into Senchutai3K423.1%
crouch dash forward into throwP+G382.8%
Arrow Knuckle3P372.7%
evade up into crouch dash forward272.0%
Fukko Kensou1P251.9%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K251.9%
crouch dash forward into Knee Lift6K231.7%
Arrow Knuckle3P into guardG201.5%
evade up into Souko Sensou66P+K191.4%
Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G181.3%
Fukko Kensou1P into Souchuken2P161.2%
backdash into throwP+G151.1%
Low Hammer2P141.0%

341 further openings account for the other 826 rounds.

Counted from 337 of the 357 matches played. The rest were not pulled for openings.

Lau

backdash into evade down6911.6%
crouch into Senchutai3K427.1%
forward movement into punchP386.4%
Fukko Kensou1P254.2%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K254.2%
evade up into Souko Sensou66P+K193.2%
Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G183.0%
Fukko Kensou1P into Souchuken2P162.7%
crouch dash forward into Sako Soushou4P+K142.4%
backdash into Kosoushou46P122.0%
Senchutai3K111.9%
evade down into Souko Sensou66P+K101.7%
down-back kick1K into kickK91.5%
backdash into Sako Soushou4P+K81.3%
crouch dash forward into throwP+G81.3%

143 further openings account for the other 271 rounds.

Counted from 151 of the 169 matches played. The rest were not pulled for openings.

Wolf

backdash into evade down439.5%
Arrow Knuckle3P378.2%
crouch dash forward into Knee Lift6K235.1%
Arrow Knuckle3P into guardG204.4%
crouch dash forward into throwP+G204.4%
Low Hammer2P143.1%
Low Hammer2P into evade up143.1%
Knee Lift6K132.9%
backdash into Elbow Butt4P122.7%
forward dash into Knee Lift6K122.7%
Screw Hook63214P92.0%
backdash into throwP+G92.0%
forward movement into punchP81.8%
crouch into Low Hammer2P71.6%
Low Hammer2P into evade down61.3%

98 further openings account for the other 204 rounds.

Jeffry

backdash into evade down177.5%
forward movement into punchP177.5%
Overblow Shoulder66P+K135.7%
Low Knuckle2P104.4%
crouch dash forward into throwP+G83.5%
evade up into crouch dash forward83.5%
Tsunami Beat3K+G73.1%
crouch dash forward into guardG62.6%
crouch dash back into Hell Dunk Hammer214P+K52.2%
crouch into Toe Kick2K52.2%
evade down into punchP41.8%
Tsunami Beat3K+G into Ducking Low2K+G31.3%
Tsunami Beat3K+G into Kenka Kick66K+G31.3%
backdash into Kenka Hook46P31.3%
backdash into crouch dash back31.3%

89 further openings account for the other 116 rounds.

Counted from 54 of the 56 matches played. The rest were not pulled for openings.

Lion

backdash into evade down1013.5%
evade up into crouch dash forward79.5%
Juchou Senshou8P+K45.4%
backward movement into forward punch+kick6P+K34.0%
crouch into Dantai3K34.0%
Attai2K into Tousentai2KK+G22.7%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP22.7%
Tenshin Ryou'inkyaku6K+G22.7%
Ukoushin46P+K22.7%
backdash into Senshippo66P22.7%
backdash into Sentai4K22.7%
crouch dash forward into throwP+G22.7%
crouch into Rakugekishou3PP22.7%
evade up into Senkyutai1K22.7%
evade up into throwP+G22.7%

27 further openings account for the other 27 rounds.