VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

takeshi72810

Career matches237
Career win rate78.5%
Round win rate62.9%
Peak rank30
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira301921494377.6%
Goh274537882.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau63350.0%-32.6
Brad54180.0%+18.1
Shun21150.0%-19.4
Akira110100.0%+36.6
Goh110100.0%+42.9
Jacky1010.0%-62.4
Jeffry110100.0%+30.1
Kage110100.0%+16.0
Pai110100.0%+16.1
Sarah110100.0%+30.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence54180.0%+23.4
Breakable Full Fence42250.0%-26.7
Breakable Half Fence43175.0%+6.5
Low Fence21150.0%-28.6
Octagon21150.0%-17.1
Half Fence110100.0%+16.1
Rectangle110100.0%+30.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1770.6%68.5%+2.1
No walls250.0%75.7%-25.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

LAUCHAN (Rank 25)63350.0%
nidone_55 (Rank 25)54180.0%
BudEkins_may (Rank 30)21150.0%
MELTBUTTER (Rank 29)110100.0%
MIES/ミース (Rank 30)110100.0%
Phrazes_For_The_Young (Rank 33)1010.0%
Sateegh-Chen (Rank 23)110100.0%
wcc6181 (Rank 26)110100.0%
きーすけ (Rank 22)110100.0%
ごめす (Rank 21)110100.0%

Most played opponents, most recent first

Phrazes_For_The_Young (Rank 33)2026/09/021010.0%
Sateegh-Chen (Rank 23)2026/08/19110100.0%
wcc6181 (Rank 26)2026/08/19110100.0%
きーすけ (Rank 22)2026/08/19110100.0%
LAUCHAN (Rank 25)2026/08/1963350.0%
MIES/ミース (Rank 30)2026/08/19110100.0%
nidone_55 (Rank 25)2026/08/1754180.0%
BudEkins_may (Rank 30)2026/06/2921150.0%
MELTBUTTER (Rank 29)2026/06/29110100.0%
ごめす (Rank 21)2026/05/10110100.0%

Round openings

Every character

backdash into evade down811.4%
Kirin33P68.6%
backdash into evade up57.1%
forward movement into punchP57.1%
guardG45.7%
backdash into Raijinsatsu6K+G34.3%
Senzankou66P+K22.9%
forward dash into evade down22.9%
forward dash into forward movement22.9%
forward dash into punchP22.9%
Fudousatsu Arata66P+K11.4%
Kurogane Kudaki66P into kickK11.4%
Ni'oudaoshi3K+G into throwP+G11.4%
Rimon Chouchu66P11.4%
Sune Kudaki43P11.4%

26 further openings account for the other 26 rounds.

Goh

Kirin33P611.1%
backdash into evade down59.3%
backdash into evade up59.3%
forward movement into punchP47.4%
guardG47.4%
backdash into Raijinsatsu6K+G35.6%
Fudousatsu Arata66P+K11.9%
Kurogane Kudaki66P into kickK11.9%
Ni'oudaoshi3K+G into throwP+G11.9%
Sune Kudaki43P11.9%
Urahiji44P11.9%
backdash11.9%
backdash into Sune Kudaki43P11.9%
backdash into Sune'uchi2P11.9%
backdash into punchP11.9%

18 further openings account for the other 18 rounds.

Akira

backdash into evade down318.8%
Senzankou66P+K212.5%
forward dash into evade down212.5%
Rimon Chouchu66P16.2%
backdash into Fujinkyaku2K+G16.2%
backdash into Youzentai2K16.2%
backdash into kickK16.2%
evade up into Rimon Chouchu66P16.2%
forward dash into forward movement16.2%
forward dash into guardG16.2%
forward dash into punchP16.2%
forward movement into punchP16.2%