Virtua Fighter 5 REVO · v1.10 · Region: South America
takeshi72810
Characters played — VF5's own record
| Akira | 30 | 192 | 149 | 43 | 77.6% |
|---|---|---|---|---|---|
| Goh | 27 | 45 | 37 | 8 | 82.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 6 | 3 | 3 | 50.0% | -32.6 |
|---|---|---|---|---|---|
| Brad | 5 | 4 | 1 | 80.0% | +18.1 |
| Shun | 2 | 1 | 1 | 50.0% | -19.4 |
| Akira | 1 | 1 | 0 | 100.0% | +36.6 |
| Goh | 1 | 1 | 0 | 100.0% | +42.9 |
| Jacky | 1 | 0 | 1 | 0.0% | -62.4 |
| Jeffry | 1 | 1 | 0 | 100.0% | +30.1 |
| Kage | 1 | 1 | 0 | 100.0% | +16.0 |
| Pai | 1 | 1 | 0 | 100.0% | +16.1 |
| Sarah | 1 | 1 | 0 | 100.0% | +30.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 5 | 4 | 1 | 80.0% | +23.4 |
|---|---|---|---|---|---|
| Breakable Full Fence | 4 | 2 | 2 | 50.0% | -26.7 |
| Breakable Half Fence | 4 | 3 | 1 | 75.0% | +6.5 |
| Low Fence | 2 | 1 | 1 | 50.0% | -28.6 |
| Octagon | 2 | 1 | 1 | 50.0% | -17.1 |
| Half Fence | 1 | 1 | 0 | 100.0% | +16.1 |
| Rectangle | 1 | 1 | 0 | 100.0% | +30.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 17 | 70.6% | 68.5% | +2.1 |
| No walls | 2 | 50.0% | 75.7% | -25.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| LAUCHAN (Rank 25) | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|
| nidone_55 (Rank 25) | 5 | 4 | 1 | 80.0% |
| BudEkins_may (Rank 30) | 2 | 1 | 1 | 50.0% |
| MELTBUTTER (Rank 29) | 1 | 1 | 0 | 100.0% |
| MIES/ミース (Rank 30) | 1 | 1 | 0 | 100.0% |
| Phrazes_For_The_Young (Rank 33) | 1 | 0 | 1 | 0.0% |
| Sateegh-Chen (Rank 23) | 1 | 1 | 0 | 100.0% |
| wcc6181 (Rank 26) | 1 | 1 | 0 | 100.0% |
| きーすけ (Rank 22) | 1 | 1 | 0 | 100.0% |
| ごめす (Rank 21) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| Phrazes_For_The_Young (Rank 33) | 2026/09/02 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| Sateegh-Chen (Rank 23) | 2026/08/19 | 1 | 1 | 0 | 100.0% |
| wcc6181 (Rank 26) | 2026/08/19 | 1 | 1 | 0 | 100.0% |
| きーすけ (Rank 22) | 2026/08/19 | 1 | 1 | 0 | 100.0% |
| LAUCHAN (Rank 25) | 2026/08/19 | 6 | 3 | 3 | 50.0% |
| MIES/ミース (Rank 30) | 2026/08/19 | 1 | 1 | 0 | 100.0% |
| nidone_55 (Rank 25) | 2026/08/17 | 5 | 4 | 1 | 80.0% |
| BudEkins_may (Rank 30) | 2026/06/29 | 2 | 1 | 1 | 50.0% |
| MELTBUTTER (Rank 29) | 2026/06/29 | 1 | 1 | 0 | 100.0% |
| ごめす (Rank 21) | 2026/05/10 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 8 | 11.4% |
|---|---|---|
| Kirin33P | 6 | 8.6% |
| backdash into evade up | 5 | 7.1% |
| forward movement into punchP | 5 | 7.1% |
| guardG | 4 | 5.7% |
| backdash into Raijinsatsu6K+G | 3 | 4.3% |
| Senzankou66P+K | 2 | 2.9% |
| forward dash into evade down | 2 | 2.9% |
| forward dash into forward movement | 2 | 2.9% |
| forward dash into punchP | 2 | 2.9% |
| Fudousatsu Arata66P+K | 1 | 1.4% |
| Kurogane Kudaki66P into kickK | 1 | 1.4% |
| Ni'oudaoshi3K+G into throwP+G | 1 | 1.4% |
| Rimon Chouchu66P | 1 | 1.4% |
| Sune Kudaki43P | 1 | 1.4% |
26 further openings account for the other 26 rounds.
Goh
| Kirin33P | 6 | 11.1% |
|---|---|---|
| backdash into evade down | 5 | 9.3% |
| backdash into evade up | 5 | 9.3% |
| forward movement into punchP | 4 | 7.4% |
| guardG | 4 | 7.4% |
| backdash into Raijinsatsu6K+G | 3 | 5.6% |
| Fudousatsu Arata66P+K | 1 | 1.9% |
| Kurogane Kudaki66P into kickK | 1 | 1.9% |
| Ni'oudaoshi3K+G into throwP+G | 1 | 1.9% |
| Sune Kudaki43P | 1 | 1.9% |
| Urahiji44P | 1 | 1.9% |
| backdash | 1 | 1.9% |
| backdash into Sune Kudaki43P | 1 | 1.9% |
| backdash into Sune'uchi2P | 1 | 1.9% |
| backdash into punchP | 1 | 1.9% |
18 further openings account for the other 18 rounds.
Akira
| backdash into evade down | 3 | 18.8% |
|---|---|---|
| Senzankou66P+K | 2 | 12.5% |
| forward dash into evade down | 2 | 12.5% |
| Rimon Chouchu66P | 1 | 6.2% |
| backdash into Fujinkyaku2K+G | 1 | 6.2% |
| backdash into Youzentai2K | 1 | 6.2% |
| backdash into kickK | 1 | 6.2% |
| evade up into Rimon Chouchu66P | 1 | 6.2% |
| forward dash into forward movement | 1 | 6.2% |
| forward dash into guardG | 1 | 6.2% |
| forward dash into punchP | 1 | 6.2% |
| forward movement into punchP | 1 | 6.2% |
