Virtua Fighter 5 REVO · v1.10 · Region: Asia
レクタン
Characters played — VF5's own record
| Jacky | 30 | 1,994 | 1,033 | 961 | 51.8% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jean | 5 | 2 | 3 | 40.0% | -31.0 |
|---|---|---|---|---|---|
| Jacky | 4 | 3 | 1 | 75.0% | +21.0 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +12.9 |
| Akira | 1 | 1 | 0 | 100.0% | +43.3 |
| Aoi | 1 | 1 | 0 | 100.0% | +38.6 |
| El Blaze | 1 | 1 | 0 | 100.0% | +53.0 |
| Pai | 1 | 0 | 1 | 0.0% | -72.0 |
| Sarah | 1 | 0 | 1 | 0.0% | -48.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 2 | 1 | 1 | 50.0% | -0.1 |
|---|---|---|---|---|---|
| Full Fence | 2 | 1 | 1 | 50.0% | -7.8 |
| Octagon | 2 | 1 | 1 | 50.0% | -0.1 |
| Open | 2 | 2 | 0 | 100.0% | +51.4 |
| Single Wall | 2 | 0 | 2 | 0.0% | -76.8 |
| Half Fence | 1 | 1 | 0 | 100.0% | +38.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 7 | 57.1% | 54.0% | +3.2 |
| No walls | 4 | 50.0% | 61.3% | -11.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Nox (Rank 30) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| D A I (Rank 32) | 2 | 1 | 1 | 50.0% |
| kuni_sato (Rank 28) | 2 | 2 | 0 | 100.0% |
| mikumoJacky (Rank 32) | 2 | 1 | 1 | 50.0% |
| Dark (Rank 32) | 1 | 1 | 0 | 100.0% |
| arafif-50 (Rank 29) | 1 | 1 | 0 | 100.0% |
| hihoyoho (Rank 30) | 1 | 1 | 0 | 100.0% |
| kaibito_1009 (Rank 28) | 1 | 1 | 0 | 100.0% |
| shironeko-hi (Rank 28) | 1 | 0 | 1 | 0.0% |
| temp002 (Rank 28) | 1 | 0 | 1 | 0.0% |
| toriya_759 (Rank 29) | 1 | 0 | 1 | 0.0% |
| お~ちゃん (Rank 33) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| お~ちゃん (Rank 33) | 2026/04/11 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| toriya_759 (Rank 29) | 2026/04/11 | 1 | 0 | 1 | 0.0% |
| kuni_sato (Rank 28) | 2026/04/11 | 2 | 2 | 0 | 100.0% |
| temp002 (Rank 28) | 2026/04/11 | 1 | 0 | 1 | 0.0% |
| shironeko-hi (Rank 28) | 2026/04/11 | 1 | 0 | 1 | 0.0% |
| mikumoJacky (Rank 32) | 2026/04/11 | 2 | 1 | 1 | 50.0% |
| arafif-50 (Rank 29) | 2026/04/11 | 1 | 1 | 0 | 100.0% |
| Dark (Rank 32) | 2026/04/11 | 1 | 1 | 0 | 100.0% |
| hihoyoho (Rank 30) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| D A I (Rank 32) | 2026/03/28 | 2 | 1 | 1 | 50.0% |
| Nox (Rank 30) | 2026/03/28 | 3 | 2 | 1 | 66.7% |
| kaibito_1009 (Rank 28) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
Round openings
Jacky
| forward movement into punchP | 8 | 11.8% |
|---|---|---|
| backdash into Dash Hammer Kick66K | 5 | 7.3% |
| backdash into evade up | 5 | 7.3% |
| Low Spin Kick1K+G | 3 | 4.4% |
| backdash into evade down | 3 | 4.4% |
| forward dash into throwP+G | 3 | 4.4% |
| forward movement into Rib CrushPP6PPP | 3 | 4.4% |
| guardG into Bil Jee6P+K | 3 | 4.4% |
| guardG into Squat Straight2P | 3 | 4.4% |
| Lightning Kick 12K+G | 2 | 2.9% |
| backdash into Beat & Back KnuckleP+KP | 2 | 2.9% |
| crouch dash back into guardG | 2 | 2.9% |
| Dash Hammer Kick66K | 1 | 1.5% |
| Low Spin Kick1K+G into backdash | 1 | 1.5% |
| Middle Smash6P | 1 | 1.5% |
23 further openings account for the other 23 rounds.
